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smokeybear187

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  1. Been a while. A mix of new and old shots.
  2. Wow that looks amazing! You still working on it?
  3. Amazing work! Look at that scarf go!
  4. No problem, I figured there was an issue since no one has ever converted it yet. The 1 conversion i did find didn't work.
  5. Hello Mr. Dark, ty for starting this thread. I love your UI replacer, very high quality work and your conversions are as well! I would respectfully request a conversion of LB Arcana https://eskrimmods.blogspot.com/2017/08/arcana-lb.html
  6. Does anyone know of a UUNP conversion of Kozakowy's 1760 Black Stays Outfit ? https://www.nexusmods.com/skyrim/mods/94093
  7. Thank you very much for the replies, and your screenshots are very good!
  8. and the painted nails? Is that a mod or you editing the texture directly?
  9. What feet mesh/painted toes mod are you using?
  10. I thought so, and I'm very excited to hear you will be doing more UUNP conversions of the amazing Bloodborne and Dark Souls ports. Your dawnguard mashup is amazing btw, hasnt left my load order(well my MASSIVE merge) since I downloaded it.
  11. I also use Suki SKGE. May I ask what your preferred tweaks are?
  12. i just renamed the esps to match the originals. I have a large merge pack of the Dark Souls armors and i rather have matching esps for ease of merging.
  13. Dunno if you would call this an issue, but your esp is named Bloodborne Foreign Set by Team TAL ex.esp , and the orginal is called Bloodborne Foreign Set by Team TAL.esp so it doesnt actually overwrite it. Similiar issue with your Dancer set, Original esp is DS Dancer Armor.esp and yours is DS_Dancer_Armor.esp. I assume you mean deactivate the original and use your esp, and not actually to overwrite?
  14. This occurs for me at whatever the default settings would be for SLSO. I tested this on a few different fresh starts, mainly letting all the MCMs start in a LAL room then starting SL, loading SLAL packs then head to a inn via Alternate Start. Use matchmaker to start a scene and as i said, first stage of starting scene plays fine, but if i change animation(Still in stage 1, auto advance is off for me), the stage 1 is bugged. This occurs even if i move forward to a state 2+ animation and go back to stage 1. I never changed the speed of the animations via SLSO, so this bug occurred for me at default settings. Only thing i did was disable the speed control, then start a new scene, in which case stage 1 animations worked fine, even when switching animations and using shift then shift+space to toggle stage 1 and stage 2+.
  15. I'm aware that animations sometimes bug on when changing, the SL hotkey to reset normally fixes this. However, this is not the same thing i believe. This is a total failure for stage 1 animations to play, after the initial scene start. I can pick any animation and this same thing happens, stage 2+ is fine. This picture above is just a reference to show exactly what happens when i chose a stage 1 animation. Going into SLSO MCM, and disabling the speed control fixes this problem upon starting a new SL Scene. I don't know if this is a bug that his been reported before, but if not i posted this here for Ed to be aware of. For reference, this problem has occured on the last 3-4 updates, and was also preset in yesterdays update. Prior that that I cant remember.
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