arcaine91 Posted March 2, 2014 Posted March 2, 2014 Sexlab is 06 in my load order, SE is 27, so I don't think it's the load order of those particular mods, unless I should literally put sexlabs base/framework RIGHT at the end. By the by, I've done a bit more testing; used the console to forcibly strip Kharjo of his playerteammate status, but the options didn't appear, all that happened was UFO broke; started a clean, UFO-free save (as in a completely new file upon replacing ufo with aft), still no options upon reaching the point (although only tested in riverwood inn bed so far). Also Kharjo has a shop inventory even while a follower that only ever has 10 units of firewood in it, even though he doesn't have that in his backpack or his outfits. Tested Lover's Surrender; no noticeable effects. Update: Just bought breezehome. No options inside even after moving there with spouse. Set master bed in breezeholm, no options; dismissed spouse as follower, no options.
Kapitalista Posted March 2, 2014 Posted March 2, 2014 I just figured out why i don't see "My love" dialogue. I use Interesting NPC and Spouses Enhanced doesn't support spouses with custom voice sets. Small request: Can you add silent dialogues to spouses with non-vanilla voice?
lamefellow Posted March 2, 2014 Posted March 2, 2014 For those having issues with missing "my love" dialogue. Try putting the mod at the top of the order (as close as possible to the esm files). It worked for me when using EFF.
Kapitalista Posted March 2, 2014 Posted March 2, 2014 Hey kapitalista what program is that pic in? Creation Kit, you can download it from Steam.
arcaine91 Posted March 2, 2014 Posted March 2, 2014 So it's custom dialogue that breaks it, huh? Because MFVM DOES both make Kharjo marriable and adds dialogue for it that he wouldn't normally have...is that the problem, possibly? And if so is there any way to resolve it? I like the new dialogue added by MFVM too much to want to give it up, but I'd rather not give up on this mod either. Although it's not 'custom' dialogue so much as it is filling in the gaps in vanilla dialogue that male khajiit normally lack.
treekiller12585 Posted March 4, 2014 Posted March 4, 2014 Maybe is there a possibility to implement specific gender entry events because the current entry events sometimes feels weird if you have a husband.
AlerictheNord Posted March 4, 2014 Posted March 4, 2014 Maybe is there a possibility to implement specific gender entry events because the current entry events sometimes feels weird if you have a husband. Ya, I noticed this as well. The text seems very very geared towards the spouse being a female...and given that most Sexlab players use Female characters, gender neutral or optional male-spouse orientated text would be nice.
Grimbold the unlovely Posted March 5, 2014 Posted March 5, 2014 Maybe is there a possibility to implement specific gender entry events because the current entry events sometimes feels weird if you have a husband. Ya, I noticed this as well. The text seems very very geared towards the spouse being a female...and given that most Sexlab players use Female characters, gender neutral or optional male-spouse orientated text would be nice. I see your point, but I would prefer optional over gender neutral. Neutral has a way of becoming vague and therefore neutered (lowest common denominator) which would serve no one's interests. We should also remember that TDG and all modders make mods to please themselves and then generously share them with us. Addendum: I had forgotten that there is an option in MCM to toggle dialogue that is specific to a female spouse. You can remove the content you do not want simply by unchecking this option.
kotaku44 Posted March 5, 2014 Posted March 5, 2014 hey im having some problems none of the animations will start my FNIS is working fine and sexlab is working fine too or maybe i should say the threeway animation doesn't work on that save but i tested if the affection would go up didn't work but i have the option "My love.." and the option to control the affection is unchecked so i just want to know if this mod is incompatable with other mods that affects the spouse i mean like lover's comfort or something like that so please help me btw awesome mod
TheDudeGuy Posted March 7, 2014 Author Posted March 7, 2014 Hi everyone. I'm rather busy these days, so no updates for awhile, but figured I'd chime in. Thanks to everyone for your feedback, suggestions and information. I can say with complete confidence that SE is not the cause of CTDs or animation issues. If your problems start the moment you initiate sex, it is no longer my problem; I am just a user of SexLab and it handles all of that. You need to check FNIS, SexLab version, etc. If all of the dialogue and AI package behavior works, my job is done and the problem lies elsewhere. I will compile a list of compatibility problems and suggestions at a later date; not sure when. Err on the side of loading SE last if you encounter issues. Thanks and have fun, TDG
most_wanted Posted March 7, 2014 Posted March 7, 2014 Hi TDG, good job. I really like the work you did on this mod (also thx for the comprehensive info on the main page), I could even use it on a "standard" playthrough. Now the first thing that came to my mind to further enhance it, don't laugh : since it already provides a "time counter" and affection level, what about some new "scenarios" centered on cheating? (i.e. you leave you spouse alone for too much time and\or to a low aff. level and you find her(him) in bed with someone else once you get home. Then, x scenarios depending on what you decide to do..) I don't know if It's viable, but it could be fun for sure
Grimbold the unlovely Posted March 7, 2014 Posted March 7, 2014 the cheating feature you want already exists in another mod. Lovers Comfort. No need to duplicate mods. SE is better in my view because it does not have that feature.
most_wanted Posted March 8, 2014 Posted March 8, 2014 the cheating feature you want already exists in another mod. Lovers Comfort. No need to duplicate mods. SE is better in my view because it does not have that feature. First, there would be no duplicates. It's a feature, not a mod. Second, the idea I wrote about is way different and better than what LC does. Third, I really don't know why on earth a mod should be better with less proper features. Fourth, I like this mod more. And the two mods are totally different .
treekiller12585 Posted March 8, 2014 Posted March 8, 2014 I had some suggestions to where to add locations for the vacation feature. Clearings and Named ponds are a good spot for placing vacations, but not all are possible due to monsters and animals. I'd really like the Clearspring pond it's beautiful and it can add a sense that is a romantic place for both. Otherwise the harsh weather of Skyrim is not a great place for vacation. Imagine going to a vacation in the shores of Dawnstar and it's purely snow and cold., it feels like a journey to somewhere else....
Grimbold the unlovely Posted March 8, 2014 Posted March 8, 2014 the cheating feature you want already exists in another mod. Lovers Comfort. No need to duplicate mods. SE is better in my view because it does not have that feature. First, there would be no duplicates. It's a feature, not a mod. Second, the idea I wrote about is way different and better than what LC does. Third, I really don't know why on earth a mod should be better with less proper features. Fourth, I like this mod more. And the two mods are totally different . @most-wanted: I don't know what you mean by "less proper features". Apologies if English is not your first language. As for your other points, you might well be right (and I think you almost certainly are right) to think that TDG could create a better cheating mod than anything else currently on offer, but it would be very different from the mod we all know and love. The decision is of course TDG's, but I hope that any cheating feature (should it be implemented) will be optional (toggled on and off in MCM). The difficulty I had with Lovers Comfort was that it became boring and predictable for my spouse to leap into the sack with A.N. Other (it did not seem to matter who that person was) whenever I entered the house (even when I entered with her). It was just unbelievable (as well as unromantic). Maybe TDG would do it better, but even a well executed cheating feature would take something away from SE imho. Of course the decision is TDG's. Based on past experience I would have every confidence in whatever decision he makes.
Carida Posted March 8, 2014 Posted March 8, 2014 Now that I'd had time to stop and think about what I'm making and where this is going, I think I can talk more surely about certain plans I have, and (possibly more importantly) don't have. Features I want to see make it into this mod: Spouse-as-follower "in-the-field" intimacy Role-playing with your spouse, specific outfit drawers for role-play scenarios Letters from your spouse As much custom / mod spouse support as possible (includes Vilja) Interesting NPCs support (this may already work, but has not been tested) Serana support "Risky" locations Spouse reacting (positively) to player having no clothing in main body slot More entry events, and events like it Better outfit control and management Other intimacy-related features Features I'm conflicted about: Multiple marriage support. Fact is, the Marriable Serana mod already exists, and works well. It is also incompatible with multi-spouse mods. If I were to support multi-marriage, I would have to essentially implement my own multi-marriage system, on top of my own marriable Serana system, on top of the Spouses Enhanced system. This would be a tremendous amount of work and I'm probably not going to be up to doing it. Serana as a spouse is more interesting to me / higher on my priority list than supporting multi-marriage. I still need to think about this one. I might go crazy and just do it, I don't know. Extremely unlikely but "never say never". Cheating. Honestly, this isn't very interesting (to me) because the way this would work (or would be expected to work) is that cheating would occur either randomly which is not fun, since you can't control it, OR because you said you weren't interested at the time of an entry event which is not fun, since you perhaps had other game reasons that you couldn't be bothered, OR because you've been gone a long time, which is also not fun because you were probably off saving the world and shouldn't be penalized for doing it. There'd also probably be the desire to give you the ability to kill the suitor (which depending who they are might not even be possible if they're essential), or to have some kind of make-up system and... it just seems like a lot of work for a system I don't even think would be much fun. I'd rather my spouse stay eternally faithful just because it's simpler and because it runs less risk of conflict. Divorce. This would require me to, again, write a marriage overhaul. Maybe this feature alone would be reason enough to do it. I do see this as something people should be able to do, and would want to do. It would just again require me making something somewhat outside of Spouses Enhanced. Things that will never make it into the mod: Rape content. Anything considered "extreme" or 4chan /b/ or similar worthy. Includes rape, futa, lactation, so on. I don't want this to be a debate over 'who are you to tell me what I like is extreme or not? This is what I like / my choice / etc!' Sure thing, and I'm not judging you. Just remember that I'm making this for msyelf as much as anybody, and if it's so far away from what I would consider something I'd want in my own mod, I'm not going to spend the time working on it. Simple as that. This will be on a case-by-case basis and the final decision maker is me. If you really, really want it that bad, please find an alternative mod or make your own. Thanks I again wanted to say thank you to every one who has supported this mod so far. I'll keep improving it as long as people are interested in it. Thanks for all of the suggestions so far. the cheating feature you want already exists in another mod. Lovers Comfort. No need to duplicate mods. SE is better in my view because it does not have that feature. First, there would be no duplicates. It's a feature, not a mod. Second, the idea I wrote about is way different and better than what LC does. Third, I really don't know why on earth a mod should be better with less proper features. Fourth, I like this mod more. And the two mods are totally different . the cheating feature you want already exists in another mod. Lovers Comfort. No need to duplicate mods. SE is better in my view because it does not have that feature. First, there would be no duplicates. It's a feature, not a mod. Second, the idea I wrote about is way different and better than what LC does. Third, I really don't know why on earth a mod should be better with less proper features. Fourth, I like this mod more. And the two mods are totally different . @most-wanted: I don't know what you mean by "less proper features". Apologies if English is not your first language. As for your other points, you might well be right (and I think you almost certainly are right) to think that TDG could create a better cheating mod than anything else currently on offer, but it would be very different from the mod we all know and love. The decision is of course TDG's, but I hope that any cheating feature (should it be implemented) will be optional (toggled on and off in MCM). The difficulty I had with Lovers Comfort was that it became boring and predictable for my spouse to leap into the sack with A.N. Other (it did not seem to matter who that person was) whenever I entered the house (even when I entered with her). It was just unbelievable (as well as unromantic). Maybe TDG would do it better, but even a well executed cheating feature would take something away from SE imho. Of course the decision is TDG's. Based on past experience I would have every confidence in whatever decision he makes. I think TDG's quote answers that As to my own opinion, nah I don't think cheating would flesh out this mod at all. There's enough random sex going on in skyrim as it is. If you want your partner to fuck around (pardon my language) you can easily add in the random sex mod, or goodness knows whatever else. Why bother with the cheating? What's so exciting about it? Hoping for a threesome? That's already possible with this mod. Thus I don't see the point. But in the end, that's just my opinion. -C
RDKateran Posted March 8, 2014 Posted March 8, 2014 Though I'm not sure how much you could really give my opinion weight, as I don't yet use this mod on account of conflicts, I do have an idea that may possibly compromise between the cheating aspect and the distaste of actual cheating. You could, for instance, tell your spouse s/he has your permission to take a lover for a while if you're gone for a time. From there you could expand on it, perhaps having the dialogue only appear after the spouse confronts you for being gone for a long time, such has if you were on a quest in Solstheim or something. If s/he accepts the proposal you can then go about picking the lover yourself or have him or her do the work.
Grimbold the unlovely Posted March 8, 2014 Posted March 8, 2014 Though I'm not sure how much you could really give my opinion weight, as I don't yet use this mod on account of conflicts, I do have an idea that may possibly compromise between the cheating aspect and the distaste of actual cheating. You could, for instance, tell your spouse s/he has your permission to take a lover for a while if you're gone for a time. From there you could expand on it, perhaps having the dialogue only appear after the spouse confronts you for being gone for a long time, such has if you were on a quest in Solstheim or something. If s/he accepts the proposal you can then go about picking the lover yourself or have him or her do the work. That is an interesting idea and just might make for a compromise, as you say. SE already has a threesome option, but it is the player character who chooses the third party. I can see that it might add to immersion if the threesome (both the decision to have one, and who with) was decided through dialogue with the spouse, who might have his or her own ideas as to who would be a good addition to the mix. The threesome option is also just that--an option--so people who don't want that feature could just ignore it. One of the features of Lovers Comfort I did not like was the fact that the spouse would cheat if you were late for dinner, and nothing you did or said afterwards could repair the damage.
youngfool Posted March 9, 2014 Posted March 9, 2014 Great work thedudeguy, just wonder if is possible in the future that u might add a little domestic abuse to the mod, thing like ur spouse been a drunkard and demands money and such, just a little fetish of me... many thanks
Grizzly14 Posted March 9, 2014 Posted March 9, 2014 Does this mod work along custom NPCs, like vilja?
Faspis Posted March 9, 2014 Posted March 9, 2014 Well the mod dont works well with Vilja... She is not taking much from the conversations u should have with spouses conversation menu.. u can only take her as third person when married to another npc. I used the divorce bat and got another npc and now i have fun with both of them... but vilja still thinks she is married to me.. . I would also like to see that the spouses enhanced conversation menu would run on her..
River65 Posted March 9, 2014 Posted March 9, 2014 Now that I'd had time to stop and think about what I'm making and where this is going, I think I can talk more surely about certain plans I have, and (possibly more importantly) don't have. Features I'm conflicted about: Cheating. Honestly, this isn't very interesting (to me) because the way this would work (or would be expected to work) is that cheating would occur either randomly which is not fun, since you can't control it, OR because you said you weren't interested at the time of an entry event which is not fun, since you perhaps had other game reasons that you couldn't be bothered, OR because you've been gone a long time, which is also not fun because you were probably off saving the world and shouldn't be penalized for doing it. There'd also probably be the desire to give you the ability to kill the suitor (which depending who they are might not even be possible if they're essential), or to have some kind of make-up system and... it just seems like a lot of work for a system I don't even think would be much fun. I'd rather my spouse stay eternally faithful just because it's simpler and because it runs less risk of conflict. Divorce. This would require me to, again, write a marriage overhaul. Maybe this feature alone would be reason enough to do it. I do see this as something people should be able to do, and would want to do. It would just again require me making something somewhat outside of Spouses Enhanced. Thanks I again wanted to say thank you to every one who has supported this mod so far. I'll keep improving it as long as people are interested in it. Thanks for all of the suggestions so far. Hi, I'm new to this forum and I normally don't post, but this is such a great mod that I just have to say thank you! I can't imagine the amount of hours you spent on this, but I do hope you continue with it because it adds that level of romance that Skyrim sorely lacks. I have just installed this mod and am building up the affection between my character and her spouse as intended, so I've not accessed all the entry events yet. I do have Lover's Comfort installed which allows me to access my spouses arousal level and any potential lovers. I'm wondering if it would be possible for the player to get mad at the spouse and refuse sex if the spouse cheats, perhaps a supplement to Lover's Comfort where the spouse cheats if feeling neglected. There may be times where the player can't get to the spouse, such as being in prison or stuck in long quests where the spouse can't follow...I too would prefer my spouse to be ever faithful, but the potential for a spouse to cheat adds a level of realism to the marriage system. A spouse who thinks about cheating because they feel neglected doesn't really care why they're being neglected, to quote script "it doesn't change anything". Also the pressure to get home to spouse affects choices, i.e. do I really want to search every urn and chest in this dungeon and take more time, or is it more important for me to get home to my spouse? Perhaps a scenario could occur where the player walks in on cheating spouse, brawls/or not with spouses' lover, argues with spouse and/or locks them out of house for a time, with later options to refuse sex for a time, forgive spouse and rebuild affection, or ask for a divorce? Either way, I don't think the game would be the same for me anymore without this fantastic mod, again thank you... River
Grimbold the unlovely Posted March 9, 2014 Posted March 9, 2014 River, I am not 100% sure, but I am almost certain (I have certainly read) that SE and LC are incompatible mods. They would certainly compete for the lover's comfort feature. Just a heads up! You might be setting yourself up for grief if you have both mods installed.
Alwaysalady Posted March 10, 2014 Posted March 10, 2014 Ya, I'm new to modding. I just followed the instructions for installing the SexLab frame work. Now to see if it works on a mod. However, what are the instructions for installing this mod? Where do the files go manually? Does this mod show up in the MCM?I put .bsa and .esp files in the Skyrim/Data area is that right? Is there something I've messed up on? Thank for your time.
Recommended Posts