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Posted

So My Love: "Kiss Me" = sex with clothes on? (well it does for me atleast) All the other stuff works fine with the framework.  So in order to make love to my wife with out clothes on, I have to do all the other diolouge options.  I just want a Kissing animation, that does not lead to sex all the time. ( I also have FNIS working correctly)

 

I have the sex lab framework and other sex lab mods:

 

Sex Lab mods:

Arousel animation with McM (Puppet Master add on)

Lovers comfort

Warmbodies(I run Frostfall)

Sound FX Replacer

Vanilla Voices

Sex chat

Sex Romance

SoS

UNPBO body mod

Zaz Animations

Spouse Enhanced

Spouse Enhanced Serana

 

Nexus mods that might be affecting the Kiss me diolouge:

UFO

BVFE Serana and Family

Female Animation Pack

Female Facial Animations

Smile HD

UNP Blessed Body

Marriable Serana

Skyrim Redone

Skyrim community uncapper

 

So I dunno why the Kiss me = sex with clothes on.

 

 

 

 

 

Posted

I've continued my testing. Have gotten to Affection Level 1. I've varied my schedule a bit by going away for longer stretches of time 4-6 days, and have dropped in various times to see if I could trigger the elusive entry event. So far, I've been unsuccessful. The description states "if a period of time has passed", but without knowing exactly what that is, I'll have to keep testing various times to see if an event will actually trigger. I've gotten the dialog options where if you've been away a long time, and YOU engage your spouse in dialog, you get a lead in to a scene where your spouse meets you at the bed (this is a different thing than entry events), but no force-greet entry event yet.

 

Also, I noticed that if you choose dialog which has you meet your spouse at the bed, the spouse un-equips their clothes when they get there. They don't reequip their clothes though, even after a scene has been finished and the player selects "Let's take a break for awhile" after the "You've done well" line. The spouse then proceeds to walk around naked and go about their usual schedule. I assume this is because during a normal scene that is player initiated, the stripping is the default SexLab strip (whatever is defined in SexLab's settings), and SexLab is designed to re-equip clothes/armor/etc. Regardless, it's not a big deal, and I actually don't mind it that much, unless a child/housecall/steward walks by, then immersion breaks! :lol:

 

I have not experienced any further issues with regards to the MCM menu. It's looking more and more like a crash of MCM or something, and probably a unique event not likely to repeat.

Posted

I'm at affection Level 1, but I have no wardrobe access dialog. The only dialog options that are appearing under "My Love" are the "Did your lips miss mine" and the sex entry dialogs used to access further sex dialog to initiate scenes, etc. The new sex anims for this level are unlocked, and I got the Lovers Scent spell like I was supposed to, but the wardrobe dialog is curiously absent.

 

I checked the plugin in the Creation Kit. I found my problem. It involves GetPlayerTeammate, which is set with SetPlayerTeammate: http://www.creationkit.com/SetPlayerTeammate_-_Actor

 

This dialog option has 3 conditions. One of them is: GetPlayerTeammate == 0.  This appears as a condition for other options as well.

 

I'm using Lydia as my spouse, so I used the console, and she has GetPlayerTeammate == 1.

 

So, I did the next logical thing. I used the console to set the teammate flag for Lydia to 0, and all the missing dialog appeared (I was missing more than I realized).

 

Then, I tested out the follower system (which is hooked into and modified by UFO). I asked Lydia to follow me now that she had the flag set to 0. After she started following, I checked UFO's MCM menu to make sure she was listed as a current follower: she was. I checked the flag again; it was set to 1. Then, I dismissed her. I checked to make sure she still wasn't listed as a follower in UFOs MCM menu. She wasn't. I checked her flag: SET TO 1.

 

 

Then, I found this gem in the change log for UFO v1.2j-b15, and it's as I suspected. It's the price UFO users pay for the wonderful "You could dress better option".  Without the flag, it seems NPCs won't just equip clothing/armor that's in their regular/visible inventory, only "outfits", which are removed with the "You could dress better" feature.

 

 

 

 

1.2j.b15
-- Uploaded correct file for Dragonborn AddOn. Version 1.0b is now correct. (1.0a was incorrect)
-- Corrected typo in Tina the Firefly's script. No more "Wan't" for you!
-- Updated the inner workings of the forget spells option. Should be functionally similar, but more extensible for the future.
-- MCM Should now be 100% functional, with follower options working.
-- Added Global Variable and MCM option to enable/disable PlayerTeammate flag on dismiss.
---- Console command "Set 0fLokiiPlayerTeammateFlag to 1" to "Reset" player teammate flag (disable) when dismissing.
---- The reason for the PlayerTeammate flag is to retain outfits and prevent nudity when dismissed. You have been warned.

 

 

 

 

 

You're supposed to be able to turn an option on in the MCM menu so that it does toggle the flag when dismissing followers. However, for me at least, this check box is inoperable, and is unchecked (meaning it doesn't toggle the flag, and presumably leaves it on when you ask someone to follow you).

 

So, if you're using UFO, you're fucked. Setting the flag to 0 does "break" spouse clothing/outfit. I tried it. Force equipping clothes/armor though the console only works until spouse is unloaded when you leave the cell. The next time you see your spouse, they will not have any wearables equipped. The only work around you can use potentially is to edit the plug-in yourself and remove the check for the teammate flag from every dialog option that employs it (a time consuming task). I have no idea what it's used for the in the context of SE (I'm thinking it has to do with support for actively following spouses), so this may break something, but it's a possible workaround.

 

 

I guess this means UFO officially conflicts with SE. It's unfortunate, but stuff like this is bound to happen.

Posted

So My Love: "Kiss Me" = sex with clothes on?

 

No, My Love: "Kiss me" (or "Have your lips missed mine?") = kiss with clothes on.

 

That, at least, has been my experience--with one brief exception. I did get sex with clothes on once when I was experimenting with the load order of SE and AFT. If you use AFT, that might be the cause of what you are seeing. Try reversing the load order of SE and AFT and see if that makes a difference.

Posted

. If you use AFT, that might be the cause of what you are seeing. Try reversing the load order of SE and AFT and see if that makes a difference.

 

I only had UFO, I did not have Advance Follower Tweaks.  I use BOSS for load order, but BOSS sometimes puts mods high on the list when they need to be at the bottom on some mods.  For Example; the Skyrim Redone mod, the three Reproccer plugins need to be at the very bottom of the load order, and BOSS sticks them up pretty high.

 

I am gonna un-install UFO and see where that takes me.  UFO can cause some problems with other mods.  Then I will run a Clean install through the McM in game for lovers lab, so this will reset lovers lab.  So far the Kiss me diolouge = sex, and the cuddle diolouge= sex. (who do we have to kill just to get a Kissing animation, and cuddle animations?  Perfect cuddle animation, Mass Effect 2) I also ran into wrong animations displayed when my male character experiments with his wife.  Example a breast job should not = missionary, a foot job should not = spooning.

Posted

It would appear to me that the PlayerTeammate check is to prevent certain options from being available while your spouse is following you. This is consistent with what TDG said about only having certain options available while spouse is a follower.

I would think though that instead of using the PlayerTeammate check, you could just do a faction check instead to see if the spouse is in the CurrentFollowerFaction, and it wouldn't conflict with UFO. Anybody who starts following you is in this faction until you dismiss them. Even if you tell them to wait, they're still in it. When dismissed, they are taken out of the faction. So just doing a check like GetInFaction CurrentFollowerFaction == 0 should work if the Teammate check is being used like I think it is.

I'm going to mod the plugin this way for my own personal use, replacing the teammate condition with a GetInFaction check instead, and see how things go. If it breaks something, that's OK. I have a throw-away save to test this with. If things go well, I will report back.

Posted

Yeah. That's what I said. That's what the UFO change log eluded to.

 

http://www.creationkit.com/SetPlayerTeammate_-_Actor

 

When not a teammate, they wear their default "outfit" (which is separate from the general viewable inventory). If you used the "You could dress better" option on that NPC, their default outfit was removed and thus they won't ever equip anything from their regular inventory without the flag on.

 

Seems stupid to me that Bethesda even had this feature, as opposed to Oblivion's straight forward inventory. I could understand if they were using the outfit system to make it dynamic or something (where an NPC can cycle through different outfits at random), but NPCs just have their default outfit defined in the CK, and it stays that way forever. Some have "sleep" outfits defined, but they never ever actually equip; only the default one does. I've seen NPCs in vanilla Skyrim with a default armor outfit, and a sleep outfit, and when they go to sleep, they stay in their default armor outfit. Apparently, sleep related packages don't manipulate outfits in any way. There's a SetOutfit function, but I don't know when/where that is ever used in normal/radiant part of gameplay (normal NPCs going about their "lives").

Posted

So My Love: "Kiss Me" = sex with clothes on?

 

 

 

 

Most people will tell you that this is a load order problem with SE and AFT. I notice that (like me) you don't have AFT listed in the mods you say you are using.

I had the same problem, but I also noticed that I had lost ALL my foreplay animations. After cleaning sexlab in the MCM and reinstalling the animations (also via the MCM) it all worked the way it was meant to.

 

Posted

 

So My Love: "Kiss Me" = sex with clothes on?

 

 

 

 

Most people will tell you that this is a load order problem with SE and AFT. I notice that (like me) you don't have AFT listed in the mods you say you are using.

I had the same problem, but I also noticed that I had lost ALL my foreplay animations. After cleaning sexlab in the MCM and reinstalling the animations (also via the MCM) it all worked the way it was meant to.

 

 

 

I've had the same problem.  All animations worked initially, but now they don't.  Sex with clothes instead of just kiss happens all the time.

By bigger problem is now I just get "Watch and pleasure yourself" every single time I go home and find my spouse waiting by our bed.  There's no other dialog optional at all.  Tried just turning the mod off but I can't save or leave the house without it crashing back to desktop.  Turning the mod back on is fine.  I was really liking this mod too. :( 

 

Posted

If you can't save or leave the house without crashing with the mod turned off then odds are your save is corrupted to begin with. Try dismissing all followers, if you have any, save, then turn off every mod you can from within their mcm menus, saving after each one, then setting them to not load. Finally set all mods (except any that directly affect the home/area you're currently in) to not load and try loading that save, you may have to try a few (at most 5) times to get it to load because of skse crashing, but eventually it should load. Then try leaving the area and saving. If after any of that you crash or cannot get the save to load, congratulations, you have a corrupted save.

Posted

Ran into problem with the mod, which was mainly that the animations were not playing, and since no animations were playing, my spouses "needs" got in the way me being a pimp and taking my wifes earned money xD, anyways i tried to disable all other unrequired mods and nothing worked, but hours of tweaking stuff gave me the "meh lets do it, why the fuck not" attitude, and i went to mod configuration>sexlab>rebuild&clean and cleaned the system, which actually worked! :D anyways, i would recommend adding the clean system to the installation instructions :P

Posted

I've run into an odd... bug? Memory leak? I'm not sure.

 

For background, this character is not married. I had Lydia as my current follower. Other Sexlab mods are Aroused, Submit, Devious Devices (w/ Integration) and that's all. I'm using a million other mods, so I'm not going to post a full load order unless requested, but I can confirm I am not using any Follower-management mods, or any mods that alter NPC interaction in any way other than Sexlab.

 

So I was hanging around in Falkreath; just woken up from a nice soothing nap (And a one night stand with Narri via Sexlab Submit Speechcraft wizardry). I exited the Inn to go do some dragon slaying and... my framerate crashed into the ground, and the game stuttered something awful.

 

I saved and took a look at my Papyrus log. See below.

 

 

 

[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 153
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp30"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 153
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 159
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp27"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 159
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 165
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp30"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 165
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 171
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp27"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 171
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 177
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp30"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 177
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 183
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp27"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 183
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 189
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp30"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 189
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 195
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp27"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 195
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 201
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp30"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 201
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 210
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp27"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 210
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 223
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp30"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 223
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 236
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp27"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 236
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 249
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp30"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 249
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 262
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp27"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 262
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 275
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp30"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 275
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 307
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp36"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 307
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 339
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp37"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_SE_PlayerScript.psc" Line 339
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 88
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetChildren() - "_SE_PlayerScript.psc" Line 110
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 96
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp14"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetChildren() - "_SE_PlayerScript.psc" Line 110
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 96
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 402
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp41"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 402
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 404
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp43"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 404
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 406
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp41"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 406
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 408
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp43"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 408
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 410
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp41"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 410
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 412
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp43"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 412
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 414
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp41"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 414
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 416
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp43"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 416
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 418
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp41"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 418
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 420
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp43"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 420
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 422
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65
[02/16/2014 - 10:18:48PM] Warning: Assigning None to a non-object variable named "::temp41"
stack:
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.GetHousecarl() - "_SE_PlayerScript.psc" Line 422
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.PollForLoveInterest() - "_SE_PlayerScript.psc" Line 98
[alias Player on quest _SE_MainQuest (2D000D62)]._se_playerscript.OnUpdate() - "_SE_PlayerScript.psc" Line 65

 
This is consistent from when I exited the Dead Man's Drink.
 
I quit the game entirely and loaded that save up, and my framerate is fixed and nothing seems amiss; Papyrus spam has ceased. Still, may be something worth mentioning?
Posted

I have run into a "bug" that I absolutely love. Please don't "fix" it! For some time now, my spouse has been propositioning me while on adventure (not often, but very occasionally, with the "back from some adventure" line, even when we are still adventuring). When I replied, I got the "you look stunning!" line, but it didn't go anywhere, since there were no beds around (except once, when by some miracle, there was).

 

Well today I got a very nice Valentine's gift. My spouse interrupts me in the field with her "back from", I told her "you look stunning", and next thing you know she is going down on me in the woods. I am pretty sure that TDG did not intend this, since he told us he would not permit contextless sex, but it is a brilliant feat of his unconscious genius. What makes it context friendly is that it is the spouse, not the player, who initiates this kind of encounter, and she does so infrequently. It could not be better. I was reluctant to mention it, lest TDG edit it out of the next version, but please, please don't do that. Sex is sweeter when the spouse initiates it, and her doing so in risky, unpredictable places and times makes it sweeter still.

Posted

I have run into a "bug" that I absolutely love. Please don't "fix" it! For some time now, my spouse has been propositioning me while on adventure (not often, but very occasionally, with the "back from some adventure" line, even when we are still adventuring). When I replied, I got the "you look stunning!" line, but it didn't go anywhere, since there were no beds around (except once, when by some miracle, there was).

 

Well today I got a very nice Valentine's gift. My spouse interrupts me in the field with her "back from", I told her "you look stunning", and next thing you know she is going down on me in the woods. I am pretty sure that TDG did not intend this, since he told us he would not permit contextless sex, but it is a brilliant feat of his unconscious genius. What makes it context friendly is that it is the spouse, not the player, who initiates this kind of encounter, and she does so infrequently. It could not be better. I was reluctant to mention it, lest TDG edit it out of the next version, but please, please don't do that. Sex is sweeter when the spouse initiates it, and her doing so in risky, unpredictable places and times makes it sweeter still.

 

I've had something similar happen too.

Posted

If you can't save or leave the house without crashing with the mod turned off then odds are your save is corrupted to begin with. Try dismissing all followers, if you have any, save, then turn off every mod you can from within their mcm menus, saving after each one, then setting them to not load. Finally set all mods (except any that directly affect the home/area you're currently in) to not load and try loading that save, you may have to try a few (at most 5) times to get it to load because of skse crashing, but eventually it should load. Then try leaving the area and saving. If after any of that you crash or cannot get the save to load, congratulations, you have a corrupted save.

 

Oddly things seem to be working again - after having none nothing.

I went home to Lakeview and sure enough there was my spouse still waiting by our bed.  I talk and once again the only option is "Watch and pleasure yourself".  So I click cancel and shock horror I get the normal dialog options back. wtf!  Every other time whether I click OK and go through my masturbation routine or just hit cancel I'm left with the same option.  Odd.  Now it seems fine - until it happens again.

Posted

Just dropping in to say to expect an update next week. I will be taking a lok at all feedback posted in the last few days and investigating if it's something that I can fix and not just an incompatibility issue. Thanks and take care.

Posted

I still did not get a fix for these problems.  I use to have the "Kiss Me" = sex with clothes on, now no animation at all happens, when I ask that.  There are no more Foreplay animations anymore.

 

I use to have the "cuddle" diolouge = sex with clothes on, now I get no animations at all when I ask.  A few handfull animations still happen but it seems my wife does more sex animations when I approach her as a stranger with the "Hey Beautiful" diolouge instead of the "My Love" diolouge.

 

I ran the sexlab McM cleaner several times, and nothing changed.  I even deativated and reactivated sexlab framework, and ALL the sexlab mods, and nothing changed.  When i get through the "My Love" diolouge, and I ask her for a certain position to try, we end up doing a totally different sex position instead.

 

I dropped UFO because I thought that was causing some problems,  but since I dropped UFO all kinds of vanilla quests seem bugged now.  I have the latest FNIS and when I run it, it shows that it is reading anything sexlab related.  I also use BOSS for load order.  So I dunno the mod seems to break more and more as you use it.  I ran a papyrus log when the animation failed, and the log was only 119 kilobytes. 

Posted

Just a quick heads up to anyone else that also modded their plug in because of the UFO "PlayerTeammate" incompatibility: just modifying all the "Teammate" conditions with "GetInFaction FollowerFaction == 0" isn't enough if you want entry events to work. The entry events rely on a few packages to make them happen, which also have this condition and they need to be modded the same way. It's quick and easy though (took me 3 minutes, unlike the dialog). Once you do that, things work nicely. It seems to me it makes the mod compatible with UFO. We'll see though...

 

 

 

 

Just dropping in to say to expect an update next week. I will be taking a lok at all feedback posted in the last few days and investigating if it's something that I can fix and not just an incompatibility issue. Thanks and take care.

 

I apologize in advance for all my posts. My experience with the mod evolved over several days, until I came to the realization that UFO was incompatible with SE. That's ultimately the only thing of any potential value to glean from my posts. Essentially, UFO keeps Teammate flag on (1) followers, so SE dialog and packages that need it off (0) don't work with them unless you manually change setting (which partially breaks UFO).

 

It does seem to me though that, while this is an incompatibility with UFO, checking for "CurrentFollowerFaction" accomplishes the same thing as checking the Teammate flag, so making them compatible would be something you "can fix". If you don't want to change that, or you know present or future functionality also conflicts, that's fine. I can mod the plugin like I do now, or just resign to the fact it won't play nice.

Posted

Just a quick heads up to anyone else that also modded their plug in because of the UFO "PlayerTeammate" incompatibility: just modifying all the "Teammate" conditions with "GetInFaction FollowerFaction == 0" isn't enough if you want entry events to work. The entry events rely on a few packages to make them happen, which also have this condition and they need to be modded the same way. It's quick and easy though (took me 3 minutes, unlike the dialog). Once you do that, things work nicely. It seems to me it makes the mod compatible with UFO. We'll see though...

 

 

 

 

Just dropping in to say to expect an update next week. I will be taking a lok at all feedback posted in the last few days and investigating if it's something that I can fix and not just an incompatibility issue. Thanks and take care.

 

I apologize in advance for all my posts. My experience with the mod evolved over several days, until I came to the realization that UFO was incompatible with SE. That's ultimately the only thing of any potential value to glean from my posts. Essentially, UFO keeps Teammate flag on (1) followers, so SE dialog and packages that need it off (0) don't work with them unless you manually change setting (which partially breaks UFO).

 

It does seem to me though that, while this is an incompatibility with UFO, checking for "CurrentFollowerFaction" accomplishes the same thing as checking the Teammate flag, so making them compatible would be something you "can fix". If you don't want to change that, or you know present or future functionality also conflicts, that's fine. I can mod the plugin like I do now, or just resign to the fact it won't play nice.

 

Wow OK, I'm leaving UFO imminently.

 

Im going to try AFT instead and see if that's compatible.

 

 

Posted

Whew! It's up! Yay!

 

Let me know what you think / what's broken! :D Hope you like it!

Love the mod and found another couple of things that might be broken.  These just popped up last night.  My spouse does not get the filled lovers affection perk anymore when I go through the diolouge "My Love" Her affection is at 4, and was at 4 before and the perk still showed up after sex.  Now I haven't seen it pop up for awhile, when it use to all the time.

 

Also she gets stuck in a dreaded diolouge loop on occasions: "Where have you been!" and "Oh, Did you need something from me."  There is no other diolouge I can get off her when I talk to her at all, when she is ready.  I however noticed a few little weird incidents with her when engaging sex with her and talking to her when she gets in the mood.  This weird that she even mentions it in the first place, because she knows where I been she was with me the whole time.

 

*Mind you my Spouse is my follower, things just get to weird with her when I leave her at home*

 

The, "where have you been" bug, and "oh, did you want something from me" bug loop will happen SOMETIMES when she is equiped with a different set of armor, and not the vanilla armor.  Some lines of diolouge, and between sex she would unequip and re-equip her vanilla armor. There are times she will go in this weird diolouge loop in her vanilla armor aswell.  Meaning, after she agrees for sex she will get naked from the armor I gave her to wear(sometimes getting naked does not happen) after we are done, she will equip her vanilla armor. and round two, she will unequip the vanilla armor, re-equip the armor I gave her for a quick second then get naked, sometimes...get naked.

 

Off topic for the record a lot of weird happenings started showing up after we moved from Proudsspire Manor in Solitude to Lakeview Manor from the Hearthfire expansion home.  It could be a coincidence or not.  Hearthfire could be breaking her, since my spouse is a cured Serana from Dawnguard,  Two DLC's not mixing right..maybe? I dunno.

 

EDIT: Yes I have all the Serana files I needed for this mod.  I installed this mod in the shear fact to eventually marry Serana.  This was this mods purpose in the first place.  She got a great voice.  Bitchy at times but a great voice.

Posted

Well the "Watch and pleasure yourself" bug has reared up again.  It was fine for while, but now the same thing.  Spouse by bed and a small window with "Watch and pleasure yourself" and the 2 buttons "OK" and "cancel".  Hitting OK starts me pleasuring myself obviously.  The cancel button just closes that dialog - nothing else happens.  In either case hitting OK or cancel leaves me with the same dialog again when I try to talk to my spouse.  Can't do anything else.  I've tried before to reset everything, but nothing works.

Posted

 

I apologize in advance for all my posts.

 

"In advance"? You mean there are going to be even more?

 

Sorry. Couldn't resist. Your experiments have actually been very valuable and are much appreciated, even (and perhaps especially) by those of us who are not sufferieng from all the woes you catalogue so thoroughly. It makes us count our blessings, and SE has a lot of those to offer.

 

Much looking forward to going on vacation :D

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