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Slaverun Reloaded 5.2 30 05 2026


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Posted (edited)

Reserved for Ken:

 

Todo List for next version , 4.0 beta1:

 

  • test and enable slaverun again for male npc 
  • test the bard scene in solitude (But the main thing would be to fix the problem where NPCs just reset their waypoint and walk away - it's not a problem for really short scenes, but for example, the show at the Bard's College in Solitude is pretty much completely broken because after the first dialogue, the whole cast just walks away :P )
  • more text variations and comments if the player is dovakhiin
  • fix possible situations with maven blackbriar enslaved or not enslaved in riften
  • thinking about endgame variations... (should Pike leave or not)
  •  
Edited by Kenjoki
  • Kenjoki changed the title to Slaverun Reloaded 4.0
Posted

Wow i never thought i would get to play this mod properly again after transfer from LE to SE years ago. Prop to you man, excited to see if the famous npc walking away from scene is fix.

Posted

Oh?! I can't say I expected THAT comeboack like at all. One of my favourite quest mods for Skyrim!

 

I will try it for sure. Though I am curious: Did you also maybe impove a little on some aspects of the quest that became a little "tedious"?

 

1. The constant back and forth just to get some new information? Like go to Slaver1, get quest, go to Markarth. Get back to Slaver1, back to Markath etc.

2. Dialogue-scene could get on for such a long time and, especially the beginning, often endend up going kinda in circles or repeat stuff ... I alwas dreamed of "trimming" the dialogue myself but never was capable of doing that ^^

 

No matter what, nice to see you back!

Posted

OoooOOOooo~ Kenjoki has made a return, to work on the best succubus origin story there is. Chances for children of lilith integration over PSQ, by chance?

Posted
1 hour ago, AhuwgaZ said:

OoooOOOooo~ Kenjoki has made a return, to work on the best succubus origin story there is. Chances for children of lilith integration over PSQ, by chance?

 

Please don't remove PSQ. Maybe as an addition and Daedra Seducer 1.8 too.

 

I really looking forward to this new Slaverun.

Posted

Awesome! not gone lie, i saw it got exited, then saw the tomorrow.... #sad.....XD but will wait..........and yeah never got the OG mod to work properly on SE, only in LE, and on SE was like partially working, seeing it get a updated version with fixes, and more stuff, sir many thanks!!! 

HPnm.PNG

Posted (edited)
2 hours ago, Ueli_123 said:

 

Please don't remove PSQ. Maybe as an addition and Daedra Seducer 1.8 too.

 

I really looking forward to this new Slaverun.


I should probably revise my statement with the logic:
If psq.esm exists; then check psq; if childrenoflilith exists; then check col; if both esm in load order; then start start children of lilith quest

Edited by AhuwgaZ
Posted

@Kenjoki Nice to see the return... after quite a long time. It'll be really cool to do a play through on SE/AE sometime.

Hope to see some good bug fixing as the prior version was barely playable. 😔

 

Plenty of moments where the mod didn't progress properly, one of them being the whipping scene of which there are many. Even the skip whipping toggle didn't stop the scene from locking you out. So I'd suggest to maybe have some timer in place to force progression, ending the whipping scene.

Another issue was getting pushed around all over place during whipping, so the slave should get pinned in place.

 

A similar issue was with YPS during the piercing sequence causing the player to get staggered , whilst your nail polish was still drying, causing the polish to get spoiled.

 

anyway some other suggestions...

  • Early on convincing the slavers to have Ivana be a slave sister with her mother Diamond instead of the PC... would solve a lot of headaches for the PC.
  • Some extra player focused quests, the training quest are fairly short IMHO. More mind breaking molding the perfect slave.
  • Slave marriage "good" ending without the long list of prerequisites, like no Arena quest line needed.
  • Alternative "good" slave ending where Bellamy buys you as his personal slave.
  • "Free" adventuring with Bellamy and Murphy as companions. 
  • Bounty board mod compatibility for more slave side questing... or a build-in feature that works similar. Our slave PC needs more work to do for her quotas.
  • Shortening dialog/scenes... some of them are very long, like the slave ranking check-ups.

So I like Bell and Murphy, I kinda like the idea of giving them a permanent residence, where they can throw parties or do other slaver things, more questing for the player.

I'd suggest using one of the player homes even if currently not owned. Lakeview Manor would be the best option in my opinion, it's close enough to Whiterun and spacious.

Alternatively as a second option Hendraheim which would be a great party hall, however it requires owning the AE version of Skyrim.

Breezehome could function as their first residence after upgrading to Lakeview Manor/Hendraheim. 

 

I hope I don't come as rude or overly demanding, it's just that this almost the only story mod that lets you be a slave for the entirety of the game and therefore the only good one out there.

 

Anyway good luck. 🤗

 

Posted (edited)

Glad you're back, and now this mod is in SE version could you update or change the dependencies or requirement also since some mod might not be available anymore or just become outdated

Edited by joe_yawiki
Posted

Would like to ask again 🙂 Will it be possible to add more follower involved  scene in later updates? For instance, let PC choose her followers' background story as soon as she was enslaved, and add her first one or two followers into a new faction. For instance, fiancé/step brother/son for male follower and rival/lesbian lover/sister for female follower. If those unique followers are nearby, new scenes or quests/or different animations might be triggered?

Posted

Hi really nice, 

 

This mod was really need a new start^^

I've looked for this mod, and I was desapointed about all the new update of it... everytime with female body type as a dependency, and this time I don't see it! (do you confirm that?)

 

Wel I wish you success with it and again really nice. 

 

Posted

I have a question regarding these minor quests." Some of the quests for the submissive storyline assume you are neither Orc, Argonian, nor Khajiit. Nothing is preventing you from playing as these races, but odd things will happen. You have been warned. "Can we ignore them if we don't play those races? @Kenjoki

Posted

Oh this is something! Definitely following with interest :)

 

Looking at the requirements and recommended mods, a bunch of them appear to be LE specific, including Crash Fixes, Serial Strip and Better Dialogue Controls. Is it recommended to install the LE version (I'm particularly suspicious of Crash Fixes, as I expect lots will have changed)? Or are there SE versions available somewhere?

 

Also Corontios Progressive Slavetats goes to a a "sorry, we could not find that).

Posted (edited)
5 minutes ago, Anunya said:

Oh, this is something! Definitely following with interest :)

 

Looking at the requirements and recommended mods, a bunch of them appear to be LE specific, including Crash Fixes, Serial Strip and Better Dialogue Controls. Is it recommended to install the LE version (I'm particularly suspicious of Crash Fixes, as I expect lots will have changed)? Or are there SE versions available somewhere?

 

Also Corontios Progressive Slavetats goes to a a "sorry, we could not find that).

For me, crashfixes do fix a lot of the CTD on my Skyrim: LE It crashes more without it and crashes less with it

Edited by SilentOption
Posted

I'm starting a week vacation next Friday...I guess I know what I'll be playing for that week. 😁 Really looking forward to be testing this new version.

Welcome back Ken.

Posted (edited)

hey slaverun reloaded is my fav mod and i am looking forward to the new version. thanks for all of your work in advance :D

Edited by harshstorm
  • Kenjoki changed the title to Slaverun Reloaded 4.0

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