JB. Posted August 7, 2025 Posted August 7, 2025 (edited) @Heinzelman I'm really liking the mod, especially how it feels like an extension of the adventures in NR. I did the voice work for Nora with Elevenlabs. I deleted all the .lip files; you don't need that; the fuz file already contains everything. Feel free to use it and upload it to your main page. I uploaded it to my Nuka Ride folder, it's the same voice file of yours only I replaced all of Nora's voices. 00046c79_2.wav 0006854f_1.wav 00107076_3.wav Edited August 7, 2025 by JB. 1
reflum001 Posted August 7, 2025 Posted August 7, 2025 4 hours ago, Heinzelman said: I am currently preparing the next small update: -added: You can ask Wally for protection for a fee (currently 50 caps). This will spawn a randomized Fenway Triggerman outside the base as a temporary follower after you talked to him. I decided to make them mortal. This feature might get expanded in the future. (need improvements) @reflum001 -added: A very basic oneway fast travel option from the Fenway Patrons Hall to some locations. A NPC outside the base can "drive" you there for 25 caps. Maybe this gets expanded too. @krighaur -fixed: TowerToms clone will now be correctly enabled -fixed: The final objective on the repeatable Version of "Fermenting Trouble" now has working marker -fixed: finalized the exterior navmashes for the doors of the Fenway Patrons Hall (including interior) and the Old Neighborhood Club -fixed: added a safety function for Yasmine and Jefferson, so they ignore friendly fire (with thanks to @JB.) Just need some time for testing Reveal hidden contents I need better guns and a TON of ammo. I went for the mutated ferns. Talk about ambush. I'd need the whole gang. The other day I wasn't done with the mod although it seemed to be done with me Spoiler Go do something for Preston or something So, I figure, it can't hurt to keep doing those tasks right? And, Wally had one more thing for me: Spoiler The hacking quest I was glad I stuck around. Trying to get to 11 this time before I see Wally so I don't disappoint him. Not sure how I ever got by with these guns before. 🤷♀️ I've now infected your thread too. 🤣🤣🥂 2
Heinzelman Posted August 8, 2025 Author Posted August 8, 2025 5 hours ago, JB. said: @Heinzelman I'm really liking the mod, especially how it feels like an extension of the adventures in NR. I did the voice work for Nora with Elevenlabs. I deleted all the .lip files; you don't need that; the fuz file already contains everything. Feel free to use it and upload it to your main page. I uploaded it to my Nuka Ride folder, it's the same voice file of yours only I replaced all of Nora's voices. 00046c79_2.wav 552.04 kB · 93 downloads 0006854f_1.wav 404.04 kB · 90 downloads 00107076_3.wav 400.04 kB · 89 downloads I don't know what to say. Thank you very much ❤️ Nora sounds so much better now. I'll hope to finish the update soon, so i can upload it together with your voicefiles 2
gamermk13 Posted August 8, 2025 Posted August 8, 2025 (edited) 31.07.2025 в 14:11 Хайнцельман сказал: AAF вообще не запускается или только с моим модом? В моём режиме есть пользовательские XML-файлы для пакетов анимации Atomic Lust и SavageCabbage (обновляю описание). Так что вам стоит установить эти пакеты, если у вас их нет. Но я сомневаюсь, что это причина, потому что AAF, насколько я знаю, отсутствующие анимации отключаются. Если AAF в целом дает сбой, вам следует обратиться к этой мысли . The problem wasn't with your mod. It was with my other mods. Edited August 8, 2025 by gamermk13
Heinzelman Posted August 8, 2025 Author Posted August 8, 2025 (edited) New Version is up. It contains some important fixes and two added features: - A fast travel option. It's a oneway transport from the Fenway Patrons Hall to some locations. The "Surprise Me" choice has more destinations. You have to pay 25 caps. - Need some protection? You can ask Wally for some armed help. The Fenway Triggerman is mortal, but not too weak. (After he is spawned, you need to talk to him, to activate his service) Beta 1a Changelog: Spoiler -added: You can ask Wally for protection for a fee (currently 50 caps). This will spawn a randomized Fenway Triggerman outside the base as a temporary follower after you talked to him. For balancing reasons, I decided to make them mortal. This feature might get expanded in the future. (need improvements) @reflum01 -added: A very basic oneway fast travel option from the Fenway Patrons Hall to some locations. A NPC outside the base can "drive" you there for 25 caps. Maybe this gets expanded too. @krighaur -changed: a new voice file. @JB. gave me a wonderful gift and provided me with a much better file for Nora's voice. -changed: a few texts. -fixed: TowerToms clone will now be correctly enabled -fixed: The final objective on the repeatable Version of "Fermenting Trouble" now has working marker -fixed: finalized the exterior navmashes for the doors of the Fenway Patrons Hall and the Old Neighborhood Club -fixed: Added a safety function for Yasmine and Jefferson, so they ignore friendly fire (with thanks to JB.) -fixed: Santiago is now sitting at the bar, ready to interrupt the player in "Whose Face is this anyway" -fixed: The packages of Yasmine, Finnegan and Jefferson should now stop when "Whose Face is this anyway" ends -fixed: the voice of Jane It should be safe to update almost anytime, but i suggest to not update while "Fermenting Trouble" or "Whose Face is this anyway" are running. Edited August 8, 2025 by Heinzelman 3
katrina.balanchuk Posted August 8, 2025 Posted August 8, 2025 8 hours ago, Heinzelman said: New Version is up. It contains some important fixes and two added features: - A fast travel option. It's a oneway transport from the Fenway Patrons Hall to some locations. The "Surprise Me" choice has more destinations. You have to pay 25 caps. - Need some protection? You can ask Wally for some armed help. The Fenway Triggerman is mortal, but not too weak. (After he is spawned, you need to talk to him, to activate his service) Beta 1a Changelog: Reveal hidden contents -added: You can ask Wally for protection for a fee (currently 50 caps). This will spawn a randomized Fenway Triggerman outside the base as a temporary follower after you talked to him. For balancing reasons, I decided to make them mortal. This feature might get expanded in the future. (need improvements) @reflum01 -added: A very basic oneway fast travel option from the Fenway Patrons Hall to some locations. A NPC outside the base can "drive" you there for 25 caps. Maybe this gets expanded too. @krighaur -changed: a new voice file. @JB. gave me a wonderful gift and provided me with a much better file for Nora's voice. -changed: a few texts. -fixed: TowerToms clone will now be correctly enabled -fixed: The final objective on the repeatable Version of "Fermenting Trouble" now has working marker -fixed: finalized the exterior navmashes for the doors of the Fenway Patrons Hall and the Old Neighborhood Club -fixed: Added a safety function for Yasmine and Jefferson, so they ignore friendly fire (with thanks to JB.) -fixed: Santiago is now sitting at the bar, ready to interrupt the player in "Whose Face is this anyway" -fixed: The packages of Yasmine, Finnegan and Jefferson should now stop when "Whose Face is this anyway" ends -fixed: the voice of Jane It should be safe to update almost anytime, but i suggest to not update while "Fermenting Trouble" or "Whose Face is this anyway" are running. I seem to get a consistent bug on my first day of work. Jasmine says she'll meet me outside but when I go outside she is not there and the questmarker is on the door as if she was back inside. has happend now 3 times in a row. I did not however not start on new game but in a game where I was walking back from the bait job with her and the guy, beofre I got inside the building. thats when I updated to new file. Thank you for all you do.
Heinzelman Posted August 9, 2025 Author Posted August 9, 2025 (edited) 7 hours ago, katrina.balanchuk said: I seem to get a consistent bug on my first day of work. Jasmine says she'll meet me outside but when I go outside she is not there and the questmarker is on the door as if she was back inside. has happend now 3 times in a row. I did not however not start on new game but in a game where I was walking back from the bait job with her and the guy, beofre I got inside the building. thats when I updated to new file. Thank you for all you do. I could reproduce the problem and I am now testing a fix EDIT: Found the reason and its rather stupid 🤪 - I upload a fixed version later today Edited August 9, 2025 by Heinzelman 1
Heinzelman Posted August 9, 2025 Author Posted August 9, 2025 (edited) The problem should now be fixed. I now tested a complete playthrough to the end. Sorry for the trouble EDIT: The error affected Trigger Practice, Business Casualties, Fermenting Trouble and Downtown Collections. You may need to load a save before one of these started. Edited August 9, 2025 by Heinzelman 1
Raven 54 Posted August 9, 2025 Posted August 9, 2025 19 minutes ago, Heinzelman said: The problem should now be fixed. does the 1a voices work with the 1b download? Thanks!
Heinzelman Posted August 9, 2025 Author Posted August 9, 2025 1 minute ago, Caveman 74 said: does the 1a voices work with the 1b download? Thanks! Yes, they still work 1
Raven 54 Posted August 9, 2025 Posted August 9, 2025 1 minute ago, Heinzelman said: Yes, they still work The reason I asked is I updated Bimbos of Skyrim and the old voice pack did not work with the updated version, I missed the one file download.
sen4mi Posted August 9, 2025 Posted August 9, 2025 In the quest "Trigger Practice", after "Take the (TRW) Toolcase", I am locked in a room with Hudson and my quest objective is "Deal with Hudson". Except, he will not talk with me. And, I have been warned to not cause trouble here. Is my only option killing (or maybe trying to kill) Hudson (and presumably the old neighborhood triggerman that's in the room) with us?
Heinzelman Posted August 9, 2025 Author Posted August 9, 2025 22 minutes ago, sen4mi said: In the quest "Trigger Practice", after "Take the (TRW) Toolcase", I am locked in a room with Hudson and my quest objective is "Deal with Hudson". Except, he will not talk with me. And, I have been warned to not cause trouble here. Is my only option killing (or maybe trying to kill) Hudson (and presumably the old neighborhood triggerman that's in the room) with us? No, don't kill him He is supposed to talk with you. Try save & reload. You can try to start the scene again by setstage TRW_MQ02_Internship 230 If this doesnt help and he still refuses to talk at all, you could skip by setstage TRW_MQ02_Internship 52 (this opens the door) setstage TRW_MQ02_Internship 240 (this advances to the next stage)
katrina.balanchuk Posted August 9, 2025 Posted August 9, 2025 Still enjying and greatfulfor the mod I am doing a 2nd playthrough of Fenway Patrons to get some of those side quests I missed last time. I am running into the combat problem. My character is relatively fresh out of the vault (which I find appropiate for this kind of quest mod) has been to DC before but little else. So I am doing the quests level 5 to 9. And of coruse I put all my points into CHAR 1
Heinzelman Posted August 9, 2025 Author Posted August 9, 2025 31 minutes ago, katrina.balanchuk said: Still enjying and greatfulfor the mod I am doing a 2nd playthrough of Fenway Patrons to get some of those side quests I missed last time. I am running into the combat problem. My character is relatively fresh out of the vault (which I find appropiate for this kind of quest mod) has been to DC before but little else. So I am doing the quests level 5 to 9. And of coruse I put all my points into CHAR Glad to hear, you have fun with the mod. I'll answer your post and your message in a single post. The idea with the fetch quests is that there are many possible locations so that it doesn't get boring. However, it is not intended to make it so difficult that you regularly have to resort to the console or have to invest more (ammo etc) than you get as reward. So I consider to offer an MCM option for different difficulty levels. For example: Easy: A handful of very easily accessible locations Medium: Everything that is easy, plus challenging locations Hard: As it is now Very Hard: Plus the Glowing Sea ☢️ And scale the reward accordingly. By the way, the quest marker originally only points to the very rough vicinity of the item, not to the item itself. You can set the marker to the item in the MCM for all future fetch quests, or change the marker for a quest that is already in progress via the Manager Holotape. 1
katrina.balanchuk Posted August 9, 2025 Posted August 9, 2025 11 minutes ago, Heinzelman said: Glad to hear, you have fun with the mod. I'll answer your post and your message in a single post. The idea with the fetch quests is that there are many possible locations so that it doesn't get boring. However, it is not intended to make it so difficult that you regularly have to resort to the console or have to invest more (ammo etc) than you get as reward. So I consider to offer an MCM option for different difficulty levels. For example: Easy: A handful of very easily accessible locations Medium: Everything that is easy, plus challenging locations Hard: As it is now Very Hard: Plus the Glowing Sea ☢️ And scale the reward accordingly. By the way, the quest marker originally only points to the very rough vicinity of the item, not to the item itself. You can set the marker to the item in the MCM for all future fetch quests, or change the marker for a quest that is already in progress via the Manager Holotape. Thank you for your quick reply! Yes, any way I can get the missions as easier for my character, would IMHO be great for immersion and plausability. Thank you for all that you do! 1
sen4mi Posted August 9, 2025 Posted August 9, 2025 4 hours ago, Heinzelman said: No, don't kill him He is supposed to talk with you. Try save & reload. You can try to start the scene again by setstage TRW_MQ02_Internship 230 If this doesnt help and he still refuses to talk at all, you could skip by setstage TRW_MQ02_Internship 52 (this opens the door) setstage TRW_MQ02_Internship 240 (this advances to the next stage) Ok, I was stage 231 for that quest. Setting back to 230 let me redo the conversation.
Heinzelman Posted August 9, 2025 Author Posted August 9, 2025 (edited) 23 minutes ago, sen4mi said: Ok, I was stage 231 for that quest. Setting back to 230 let me redo the conversation. Well, thats surprising, but it should be fine as long as you could advance the quest now Edited August 9, 2025 by Heinzelman
sen4mi Posted August 9, 2025 Posted August 9, 2025 1 minute ago, Heinzelman said: Well, thats surprising, but it should be fine as long as you could advance the quest now Maybe? But I have now finished Bait on the Line, and Trigger Practice. And apparently I should have some kind of "daily quests" to be doing. But I cannot figure out how to start them.
Heinzelman Posted August 9, 2025 Author Posted August 9, 2025 Just now, sen4mi said: Maybe? But I have now finished Bait on the Line, and Trigger Practice. And apparently I should have some kind of "daily quests" to be doing. But I cannot figure out how to start them. Sleep inside the base and outside of your room youll find your daily orders in the deskfile outside of your room (like the orders you found outside yasmine room before). The misc quests are automatically set to be activated then.
steelpanther24 Posted August 9, 2025 Posted August 9, 2025 Looking for some head canon to help work this into either Nora or Norita from NR. Getting close to finishing the NR story line and was wondering how others have worked this mod in. I spend far too much time building settlements and don't want to start a new run. P.S. Yea, don't tell JB that my Norita routinely goes back to the commonwealth and build settlements. He already "yelled" at me for using the training chair to bypass tons of his storyline.
steelpanther24 Posted August 9, 2025 Posted August 9, 2025 Separate issue for you @Heinzelman, Personal Radio requirement is to allow players to change station only? It doesn't append the music list with your own music right? Also, if you use that mod, have you gotten anymore than 40 songs to work?
JB. Posted August 9, 2025 Posted August 9, 2025 1 hour ago, steelpanther24 said: Looking for some head canon to help work this into either Nora or Norita from NR. Getting close to finishing the NR story line and was wondering how others have worked this mod in. I spend far too much time building settlements and don't want to start a new run. P.S. Yea, don't tell JB that my Norita routinely goes back to the commonwealth and build settlements. He already "yelled" at me for using the training chair to bypass tons of his storyline. lol. In my next update, the scooter will take you to the heart of this mod. The condition is that you must have completed Triggerwoman's introductory quest. Spoiler 4
Hoobu Posted August 10, 2025 Posted August 10, 2025 (edited) @HeinzelmanSo I'm playing your mod with my NR Nora non harem PC while she's on vacation the fenway park route (there's no way the Overboss would let her do the other questline he would kill them all lol ) and I'm stuck on the first hacking quest where by the looks of it I should have a hacking holotape but I don't or am I just missing something else like being a bit dumb ,great mod by the way really enjoying the sex has a purpose Idea rather than just because we have the anims thankyou Edited August 10, 2025 by Hoobu word 1
sen4mi Posted August 10, 2025 Posted August 10, 2025 5 hours ago, Heinzelman said: Sleep inside the base and outside of your room youll find your daily orders in the deskfile outside of your room (like the orders you found outside yasmine room before). The misc quests are automatically set to be activated then. That worked. Thank you. 1
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