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Posted (edited)
On 9/14/2025 at 4:04 AM, Heinzelman said:

 

You can join a new Triggerman Faction. It has two introduction quests. You can do up to 12 different repeatable tasks/miniquests which are all noncombat. There is also the first part of a story with 5 more quests. I also try to offer different approaches or choices here and there if you have a unlocked a certain class or have a specific background (for example of your character is named Nora, you can use her lawyer skills in one quest). The Fenway Patrons part has just a few sexscenes though and these are optional. The Fenway Patrons main base also serves as a playerhome, providing a safe place to come and go, even when you're doing other things. 

 

But beware that the provided storage containers have "lost" my items across the 1c to 1d upgrade (I say "lost" in quotes because I found some of them in the chem bench after the upgrade edit: or was it the stove? My memory is fuzzy here.).

 

Edit: I was talking about the dressers in the player's room.

Edited by sen4mi
Posted
19 hours ago, sen4mi said:

But beware that the provided storage containers have "lost" my items across the 1c to 1d upgrade (I say "lost" in quotes because I found some of them in the chem bench after the upgrade edit: or was it the stove? My memory is fuzzy here.).

 

This is strange, as the containers weren't changed since the initial beta release. I also tried to reproduce it with an old testing save: Load with 1c, store something, save, exit, load again with 1d, but everything is still there.

 

Just in case, we are talking about the dressers in the playerroom and/or the garage cabinet in the basement, right?

Posted

Hii I been curious about this mod for awhile and haven't downloaded it yet but been watching the updates and gotta a question how deep will the old neighborhood be? Will they have there own storyline with prostitution because so far (and this is just speculation and assumptions on my part) that the old neighborhood factions seems secondary/not that deep in story like the other faction is 

Posted
35 minutes ago, Fox-Captain26 said:

Hii I been curious about this mod for awhile and haven't downloaded it yet but been watching the updates and gotta a question how deep will the old neighborhood be? Will they have there own storyline with prostitution because so far (and this is just speculation and assumptions on my part) that the old neighborhood factions seems secondary/not that deep in story like the other faction is 

Hi! As of now it doesnt have much content. It has a prostitution mode where you ask guests if they need anything (drinks, meals and/or sex) and earn caps that way and apart from a short introduction there is one additional quest right now on that part. but yes, the plan is to turn the Old Neighborhood Part into its own questline. I wanted to do or have something like that, since I saw the brothel in FONV, it just takes time to do this alongside the main part of the mod. I hope I can squeeze in one or another quest with every bigger update :)

 

Posted

Two oddities related to the Mutated Fern fetching quests. I happen to have a lot of mutated ferns because I was playing a while before starting Triggerwoman. This happened once, but I noticed that adding additional ferns completed 7 out of 5 stages by adding more than one fern. Didn't happen again though, but now the table is full and I can't add another to meet the objectives.

 

Another oddity, I was sent on an infiltration mission to the Old Neighborhood Club. The door was locked saying it was unlocked elsewhere, no would talk back, and no one had a key on them. Nothing in containers, and no obvious switches. I remember you putting the key in an interesting place for Little Pawn for 'The Big Dig.' Never came across anything like that.

 

Love how you fixed up the Shamrock Taphouse!

 

 

Posted

Hi,

Great work by the way. I played Little Pawn as well.

So the last quest says "Wait for things to come". Will that be via an update?

I have also completed Norita route in Nuka Ride. So it's not possible to interact with the Diamond City Guards, as they have standard Nuka Ride dialogue. Like "Sweet Lips" etc.

So those quests where you hve to speak to the guards just get stuck, and they default to the Nuka Ride dialogue.

 

Posted
2 hours ago, msmfoster said:

Two oddities related to the Mutated Fern fetching quests. I happen to have a lot of mutated ferns because I was playing a while before starting Triggerwoman. This happened once, but I noticed that adding additional ferns completed 7 out of 5 stages by adding more than one fern. Didn't happen again though, but now the table is full and I can't add another to meet the objectives.

 

Another oddity, I was sent on an infiltration mission to the Old Neighborhood Club. The door was locked saying it was unlocked elsewhere, no would talk back, and no one had a key on them. Nothing in containers, and no obvious switches. I remember you putting the key in an interesting place for Little Pawn for 'The Big Dig.' Never came across anything like that.

 

Love how you fixed up the Shamrock Taphouse!

 

 

Thanks for your feedback :)

 

Interesting, i think you have either be fast enough (or the game engine slow enough) to trigger the endstage more than once. I need to add a condition so only one fern can be placed per mission and only while that mission is running to avoid a full table.

 

You mean the mission with the Objective "Infiltrator Fetch: Retrieve the X from Y"? That would be strange, because there shouldnt be a locked door. But it is the second time someone reports a door thats locked which isnt supposed to be locked. I'll keep an eye on that.

 

1 hour ago, markpatong said:

Hi,

Great work by the way. I played Little Pawn as well.

So the last quest says "Wait for things to come". Will that be via an update?

I have also completed Norita route in Nuka Ride. So it's not possible to interact with the Diamond City Guards, as they have standard Nuka Ride dialogue. Like "Sweet Lips" etc.

So those quests where you hve to speak to the guards just get stuck, and they default to the Nuka Ride dialogue.

 

 

Hi and thank you very much :)

 

Yes, thats the current end of the content of that version. I used the "Intermission" as an alternative way to tell the player, that this is it for now.

 

The Guard has a priority conflict. In this case he has two (or even more things) he could say, but the priority of my quest is probably lower, so he doesnt have a chance to say my stuff. I'll increase the priority for the next update. If you're stuck you can enter these commands to skip the dialog with them:

 

Spoiler

First check the current stage after entering SQV TRW_MQ03_Face in the console.

On the first conversation (Current Stage should be 110): SetStage TRW_MQ03_Face 120

When you go to the security office for the second time (Current stage 270): SetStage TRW_MQ03_Face 275

 

Posted
7 hours ago, Heinzelman said:

Thanks for your feedback :)

 

Interesting, i think you have either be fast enough (or the game engine slow enough) to trigger the endstage more than once. I need to add a condition so only one fern can be placed per mission and only while that mission is running to avoid a full table.

 

You mean the mission with the Objective "Infiltrator Fetch: Retrieve the X from Y"? That would be strange, because there shouldnt be a locked door. But it is the second time someone reports a door thats locked which isnt supposed to be locked. I'll keep an eye on that.

 

 

Hi and thank you very much :)

 

Yes, thats the current end of the content of that version. I used the "Intermission" as an alternative way to tell the player, that this is it for now.

 

The Guard has a priority conflict. In this case he has two (or even more things) he could say, but the priority of my quest is probably lower, so he doesnt have a chance to say my stuff. I'll increase the priority for the next update. If you're stuck you can enter these commands to skip the dialog with them:

 

  Hide contents

First check the current stage after entering SQV TRW_MQ03_Face in the console.

On the first conversation (Current Stage should be 110): SetStage TRW_MQ03_Face 120

When you go to the security office for the second time (Current stage 270): SetStage TRW_MQ03_Face 275

 

Thank you for the reply. Is there anyway to complete the fern quest outside in my situation? Because right now I'm stuck and can't get new orders.

Posted (edited)
2 hours ago, msmfoster said:

Thank you for the reply. Is there anyway to complete the fern quest outside in my situation? Because right now I'm stuck and can't get new orders.

 

Yes, but the visual display of fernflowers on the table will be incorrect (shouldnt be a problem, i tested it a bit now): Just enter Set TRW_FernCount to 1 (or any number lower than 16). It should then accept the new flower. And store any excess flowers in another container :) I will add a limitation in the future. If you want the lost flowers back type player.additem 000e34e9 and the amount.

 

If you prefer the correct visual amount of fernflowers on the table, you could alternatively fail the collect fern missions until you sold enough with the sell smokes quest. Just tell Wally that you couldnt find any. But this is tedious, I would go for the first option and just reduce the TRW_FernCount global.

Edited by Heinzelman
Posted
1 hour ago, Heinzelman said:

 

Yes, but the visual display of fernflowers on the table will be incorrect (shouldnt be a problem, i tested it a bit now): Just enter Set TRW_FernCount to 1 (or any number lower than 16). It should then accept the new flower. And store any excess flowers in another container :) I will add a limitation in the future. If you want the lost flowers back type player.additem 000e34e9 and the amount.

 

If you prefer the correct visual amount of fernflowers on the table, you could alternatively fail the collect fern missions until you sold enough with the sell smokes quest. Just tell Wally that you couldnt find any. But this is tedious, I would go for the first option and just reduce the TRW_FernCount global.

That cleared the problem. It seems I reached the intermission, just when things were getting good. Great start!

Posted
13 minutes ago, msmfoster said:

That cleared the problem. It seems I reached the intermission, just when things were getting good. Great start!

Thank you :)

 

Did you also got the "Woman in the Mddle" Quest? I'm just asking because it's a bit hidden.

Posted
2 hours ago, Heinzelman said:

Thank you :)

 

Did you also got the "Woman in the Mddle" Quest? I'm just asking because it's a bit hidden.

Does not ring a bell. I was asked if I had a love interest, and my character was coy about it.

 

Side note, do your scripts integrate with GetDirty and WashOutThatCum? While I can't shower directly, I noticed the character is still dirty. Fortunately I installed a shower, so all good!

Posted (edited)
27 minutes ago, msmfoster said:

Does not ring a bell. I was asked if I had a love interest, and my character was coy about it.

 

Side note, do your scripts integrate with GetDirty and WashOutThatCum? While I can't shower directly, I noticed the character is still dirty. Fortunately I installed a shower, so all good!

 

I think this quest is not as accessable as i wished. If you happen to have the Hacker 2 perk, you can tell wally about it ("Lets talk about work > about my skills") and then if you ask for a special job, he would start it. It would add options to "Downtown Collections" and "Whose Face is it anyway".

 

No these mods are not recognised by my mod. I can look into them, if they have a direct way to use their cleaning functions I will see if I can add them. 

Edited by Heinzelman
Posted
52 minutes ago, Heinzelman said:

 

I think this quest is not as accessable as i wished. If you happen to have the Hacker 2 perk, you can tell wally about it ("Lets talk about work > about my skills") and then if you ask for a special job, he would start it. It would add options to "Downtown Collections" and "Whose Face is it anyway".

 

No these mods are not recognised by my mod. I can look into them, if they have a direct way to use their cleaning functions I will see if I can add them. 

As I mentioned, it might be easier to deal with CWSS and just use their elements if available. CWSS will handle the rest and players clean. 

 

Not sure which mechanism is easier to implement.

 

Hacker level 2 as in Perk? She's maxed in all associated skill perks (Level 182).

Posted
7 hours ago, msmfoster said:

As I mentioned, it might be easier to deal with CWSS and just use their elements if available. CWSS will handle the rest and players clean. 

 

Not sure which mechanism is easier to implement.

 

Hacker level 2 as in Perk? She's maxed in all associated skill perks (Level 182).

Yes, i mean the perk. You probably already "unlocked" it at Wally as you also had the Infiltrator task before. So he could start the quest immediately if you ask him to do a special job..

Posted
On 9/23/2025 at 12:45 AM, Heinzelman said:

Yes, i mean the perk. You probably already "unlocked" it at Wally as you also had the Infiltrator task before. So he could start the quest immediately if you ask him to do a special job..

So, I triggered 'Woman in the Middle' and missed the suitcases along with the clues. Still I managed to guess the right answer on the second try. Rest was straight forward. Two things I noticed:

  • Something went wrong when Ace finished with the prostitute. Hence I was not able to talk to him until I manually advanced the quest stages. This includes putting him back in an AAF scene and having that end normally.
  • When connecting the terminals to the network, the quest markers remain even when that station is connected. Not a huge problem, but it can lead someone to believe they have not met the requirements.

Otherwise it was fun and now I found that scene you have in the picture gallery. Thanks!

Posted

I very much enjoyed the Fenway Patrons route but the glimpses we saw of the Old Neighborhood stuff gave me a bunch of thoughts about where that faction could go.

 

The existence of Amber in the Patrons route but not the Old Neightborhood makes me wonder if the player is intended to take their place and if so we start seeing the events of the Patrons route play out from a different perspective (Jimmy invites you to the meeting in Goodneighbor and Yasmine is the one to investigate instead.)  This also makes me think it'd be interesting to differentiate the two factions more by having the Patrons missions be more action/combat-based while the Old Neighborhood route is more dialogue-based.

 

I'm also a big fan of the twist with the Piper quest.  I might suggest even if the next update doesn't add more content to that faction at least giving Piper some basic dialogue/interactions after the quest is done and have it reflect which outcome you chose (Piper is more hostile and quicker to go along with Reynard if you betray her or is friendlier and resists Reynard more if you didn't).

 

Looking forward to more updates.

Posted
8 hours ago, Commanderx said:

I very much enjoyed the Fenway Patrons route but the glimpses we saw of the Old Neighborhood stuff gave me a bunch of thoughts about where that faction could go.

 

The existence of Amber in the Patrons route but not the Old Neightborhood makes me wonder if the player is intended to take their place and if so we start seeing the events of the Patrons route play out from a different perspective (Jimmy invites you to the meeting in Goodneighbor and Yasmine is the one to investigate instead.)  This also makes me think it'd be interesting to differentiate the two factions more by having the Patrons missions be more action/combat-based while the Old Neighborhood route is more dialogue-based.

 

I'm also a big fan of the twist with the Piper quest.  I might suggest even if the next update doesn't add more content to that faction at least giving Piper some basic dialogue/interactions after the quest is done and have it reflect which outcome you chose (Piper is more hostile and quicker to go along with Reynard if you betray her or is friendlier and resists Reynard more if you didn't).

 

Looking forward to more updates.

Thanks for your nice words. I like the way you are thinking, i had some similar thoughts about some overlaps between both routes :) And yes Amber is sort of a replacement for the player and I have another one in mind for the patrons. 

 

Posted

This mod looks very interesting. I love the concept and the art is a nice touch. I am staring with the Fenway Patrons right now. Looks like a very promising mod with a lot of potential. 

Posted
2 hours ago, adoiad said:

Is there any way to lower the volume of the radio in the clubs? The radio inside is very loud in my game.

Hi, you can't lower the volume, but you can turn it of by activating the radio.

Posted (edited)
3 hours ago, mk1234s said:

Hello,
Could you please tell me if there's a Russian translation of the mod's dialogue?

No, I don't think there is a translation.

Edited by Heinzelman

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