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Posted (edited)

Well, did not trigger the guard scene.

 

But also, I restarted with beta 1d and I ran into a bug: I visited Old Neighborhood and failed the Working Girl quest there, where I got kicked out of the place. But upon exiting, I got yanked back in because I was not allowed to leave without talking to Santiago. But Santiago refuses to talk to me.

 

Edit: getstage trw_oc_mq01_work gave me 100.0 - setting that to stage 0 worked around the issue.

 

Further edit: Yasmine's route to Graygarden has her walking right through a frag mine (or maybe two?).

 

Yet another edit: with appropriate gear (and/or mods), some of the perks for the "special patron jobs" should be unnecessary. Perhaps you could allow the player to volunteer for special tasks that they do not seem qualified for?

Edited by sen4mi
Posted
18 hours ago, sen4mi said:

Well, did not trigger the guard scene.

 

But also, I restarted with beta 1d and I ran into a bug: I visited Old Neighborhood and failed the Working Girl quest there, where I got kicked out of the place. But upon exiting, I got yanked back in because I was not allowed to leave without talking to Santiago. But Santiago refuses to talk to me.

 

Edit: getstage trw_oc_mq01_work gave me 100.0 - setting that to stage 0 worked around the issue.

 

Further edit: Yasmine's route to Graygarden has her walking right through a frag mine (or maybe two?).

 

Yet another edit: with appropriate gear (and/or mods), some of the perks for the "special patron jobs" should be unnecessary. Perhaps you could allow the player to volunteer for special tasks that they do not seem qualified for?

Thanks, I will look into the bug with Santiago. Seems like i forgot a condition :)

 

I can try to add an additional xmarker as a waypoint for yasmine so she doent path through the mines there.

 

As for the classes, i think the perks are a good way to clearly represent the players skills. I know that some mods come with alternative ways to get access to higher hacking or lockpicking abilities without ever spending a perk, like horizon. It would be difficult to check their ways too and just removing the conditions would probably make quests unsolvable for players without these additional ways. For example the hacker quest has an expert terminal. Not having the perk or another helping mod and the player cant continue and would be angry with me 😁

 

  

Posted

One of the best mods i ever tried , especially quest wise , the main quest is so good and the fact that you can chose what happens and if you ingage or not in aaf scense , and the ehat happens if you deny , i love the quest with the beer plant , and it's so realistic , it's not like other mods where you are kind of forced into 1 specific action , and also , i think it makes sense you would if you take in consideration your situation , your not just a dumb vault dweller , but you are put in a situation where the best answear would be to be submisive , i love it and i hope this mod will grow and get more updates also i would love to see more choices when it comes to dialogue , and more missions like that ( for example someone is kidnaped and the only way to get them back is to shaboink , and etc , it's scenes that would make sense in the world and fit well) also voices are a bit schetch , but unfortunatly i know it's not easy to get those made , even with ai , i had some issues , with the mod reloading all the mods every time you reloded the game , and all quests would restart over , but after reinstaling it everything seems fine ) thank you for the mod and i'm looking forward to the next updates ! 😄 

Posted
15 hours ago, MrSorrowMage said:

One of the best mods i ever tried , especially quest wise , the main quest is so good and the fact that you can chose what happens and if you ingage or not in aaf scense , and the ehat happens if you deny , i love the quest with the beer plant , and it's so realistic , it's not like other mods where you are kind of forced into 1 specific action , and also , i think it makes sense you would if you take in consideration your situation , your not just a dumb vault dweller , but you are put in a situation where the best answear would be to be submisive , i love it and i hope this mod will grow and get more updates also i would love to see more choices when it comes to dialogue , and more missions like that ( for example someone is kidnaped and the only way to get them back is to shaboink , and etc , it's scenes that would make sense in the world and fit well) also voices are a bit schetch , but unfortunatly i know it's not easy to get those made , even with ai , i had some issues , with the mod reloading all the mods every time you reloded the game , and all quests would restart over , but after reinstaling it everything seems fine ) thank you for the mod and i'm looking forward to the next updates ! 😄 

 Thank you very much for your motivating words ❤️ I am happy to read you liked my mod this much. I will always try to put in some alternative ways or variations here and there. Stay tuned for more :)

 

Posted
On 8/22/2025 at 4:23 PM, Heinzelman said:

 

Due to limitations it is more feasable to read the characters name, so if you have a special background story for a "Genevieve", i could make it be available if the character was named as such at start. It is very difficult to do it the other way round (like first the origin and then the name). Apart from the NR names currently only "Nora" is considered as a unique player name and origin from the start. It only applies if the character is actually named "Nora" (and it has its special lawyer way on one quest). The result could be a dialog option like "Hi, I'm Genevieve (Seasoned Thief with a heart for the poor)". For example the 4 different colours represent the 4 dialog choices we have. The additional ones are handled by conditions (Vault Dweller and Wastelander are just always available as fallback options):

 

  Reveal hidden contents

image.png.093883f606b514ea80644c450cfe45d8.png

 

Usually I find it easier to do it the other way around, a background followed by a name, but can also do it the other way too.  

Spoiler

I think Genevieve should have come from money, either still in that lifestyle or maybe even lost her money later on, to make more sense that she feels for the poor but also would explain why she is a seasoned thief who doesn't need a team or gang and is not in a jail like in DC.  If she had money she could have learned her trade while not having many consequences.  I feel like this character might also have higher charisma.  Maybe some black widow perk options?  

 

You could also have someone from outside the commonwealth, like an explorer type character who would have more endurance based perks, but could also have the sneak perk that you already have in place.  She could have traveled from outside the commonwealth, an "I'm not local" kind of answer earlier on, like "I'm actually not local.  I'm from the other side of the wastes and I'm a bit of an adventurer" kind of dialogue.  I feel like her name should be something like Julie, or Juliette.  Maybe Jackie.  Definitely a J name.  I'm kinda liking Juliette now that I've said it.  Juliette probably came from a vault on the west coast, maybe even more midwest.  My brain says whatever became of Utah, well she's from there.  Her vault could have been similar to 81, maybe they revolted against Vault-Tec early, allowing citizens to just thrive on their own without experiments, but always teaching the kids about the history of vaults and the experiments they did.  She probably didn't think it was true, living the beautiful life in the vault that she had, and wanted to explore and find out for herself.  She'd go for endurance, strength, agility, and luck perks more than the others, but be great at finding clues that others may miss, dumb lucking her way through things like terminals and sneaking past bad situations

 

I also have a character named Rose, and you're welcome to take as much or little from this as you want, but she's a seductress I use in FROST and in Nuka Ride.  She has high charisma and uses her black widow and caps collector perks a ton.  She likes to flirt her way out of danger, but isn't a pacifist and can fight her way out of most situations, but close range.  She's more of a melee/knife kind of girl.  In NR she's happy to join the Disciples, and carries her knife with her everywhere though grateful to only need it when out in the commonwealth.  Because she does close range she is a pickpocket as well, prepared to defend herself in FROST if caught but very stealthy and excellent pickpocket ability.  She'd rather convince someone to give her what she needs or wants, though, and will pass red charisma checks easily.  In my NR playthrough she used this ability to convince people to give her money, blackmailing her dad for cash in seemingly innocent ways (I'll not tell mom you played poker behind her back with buddies if you give me x amount) but used this to get others to do what she wanted more easily.  She's a good person though, and does it in a teasing way pre-war but now to benefit Nuka World.  In FROST she uses it to convince people to let her have things she couldn't otherwise get, like stealing keys to enter forbidden areas.  She even uncovered an entire new dialogue by pickpocketing a guard and using his key to enter the forbidden zone of the faction leader, then promised to lie for the guard and other heads of the faction in exchange for ranking up faster and owed favors when she found out that the leader had died and it was being covered up.  Usually, though, she'll convince you that she should have this key even though she is too low a rank and/or not allied with them yet, to let her walk in enemy faction territory via charisma checks and telling them to back off (essentially like telling a raider to back off and they let you randomly walk around their base).  

 

Molli probably would be a fun one if you want to go for a more party girl character.  She was born in a raider gang, her parents were two top members and her mom the right hand woman of the raider boss.  Eventually she left when she realized that the way they did things wouldn't keep them alive long and was a short term way to survive.  She'd have the party girl and chem perks, in a normal playthrough and for this one probably able to pickpocket and lockpick due to her raider history.  She'd probably also have the intimidation perk which may be helpful around Hudson and other situations in which she needs to intimidate people to avoid violent situations.  She'd be diplomatic overall but able to read people (so high perception) and awareness, so you could do something fun with the awareness perk.  Maybe knowing if someone is hiding something, such as already knowing who Yasmine's crush is, recognizing that Wally is a good person, etc.  She'd join the faction for the adrenaline alone XD

 

I definitely can come up with more on the fly, but want to make sure this is what you were asking for 🖤Obviously they're not fully fleshed out or include all the perks.  I'm not sure which ones you're willing to play around with or want to include, how that would impact your ability to make the quests and such, but I can elaborate if any of these speak to you.  Either way I'm already loving where this mod is going and will happily play it during each update and in between, usually as my same character a million times, the Nuka World Porn Star option of course!  But love helping suggest things that others may like to use 🥰

 

Also, as I mentioned once in the NR forum please let me know if I am spamming your comments section or giving unwanted advice/suggestions, I tend to get very enthusiastic about things I enjoy or like, and can be a bit "much" but am never offended when asked to back off.  You have a great mod going and this is meant to be helpful and not interfere with your own vision for the mod, of course, since you clearly have a good grasp on what you want with it and where it's going.  I'm just here for the ride 🥰

Posted
On 8/22/2025 at 7:40 PM, reflum001 said:

Sorry, no tl;dr allowed for stories! 😁

 

I remember some of that first paragraph from a post we were sharing on stories in an NR thread. The rest of it sounds cool. She has a whole world in need of help now! So, Isabella is her love interest (LI)? That's cool to meet again after all this time. Now they're all like "Screw the fear of rejection. The whole world went to hell, that puts things in perspective. I'm going to talk to her." 😁

 

Are you writing a story around it?

 

For Marfa, I've amended it from the story to not be caught by slavers, sold to the overboss only for him to discover he kinda likes her...  In this version, she sees the horrors up front and joins trigger gang not knowing about NR...at least not yet. We'll have to see what magic Heinzelman has in store for us. 😁🥂

Spoiler

Oh!  I think that's (funny enough) my other Kallie I was discussing on there, with similar backgrounds but closer to my own personality so that was the one who ends up falling for the Overboss and  joining the harem?  She definitely jokes with Isabella about how much of a crush she had on her and how it's probably why she ended up where she is since she ignored all the boys for this one girl XD  I just get super uncreative with the names at times so will have 5 girls with the same name and a similar MO who are totally different people (and every single one is either called Kallie, Kallisto, Lilith, Sephy, or Persephone since my irl government given name is Persephone Kallisto and I can't just come up with unique names like a normal person, no, I have to be a narcissist OP self proclaimed deity-type in my playthroughs lol) half my screenshots have one of these names on that board, lawd help the fans

 

I definitely considered writing some fanfiction around these, especially one of my other characters, but not sure how I want to do it.  Honestly I considered asking JB if he's okay with me writing essentially a playthrough of NR, in which I'd write the pre-war life, the exact dialogues in NR and actions down to every last facial expression, and further, from the perspective of the PC so that it's the interpretation and not intended meaning behind the mod itself.  A lot of the idea came because of NR and I'd feel bad using it without including it, and feel worse including it without permission, but want to at least start on it first.  

 

I considered writing a draft to share and ask, but then chicks keep appearing and I'm busy making them new homes.  My missing hen who sparked the idea I gave for the farm quest returned with 6 chicks in July which are finally almost grown, then this week as we finally have that figured out another showed with 5, now I have 7 more from mama number 3 the very next day, and 2 more hens missing and melted on eggs as we speak.  One is due by midweek next week XD It's a never ending cycle of my favorite animal appearing, and I'm not complaining XD but it cuts into my free-time for sure.  Now to figure out how to get chickens quests placed in this mod too 🤔😍

 

Posted
1 hour ago, savantladylilith said:

Usually I find it easier to do it the other way around, a background followed by a name, but can also do it the other way too.  

  Hide contents

I think Genevieve should have come from money, either still in that lifestyle or maybe even lost her money later on, to make more sense that she feels for the poor but also would explain why she is a seasoned thief who doesn't need a team or gang and is not in a jail like in DC.  If she had money she could have learned her trade while not having many consequences.  I feel like this character might also have higher charisma.  Maybe some black widow perk options?  

 

You could also have someone from outside the commonwealth, like an explorer type character who would have more endurance based perks, but could also have the sneak perk that you already have in place.  She could have traveled from outside the commonwealth, an "I'm not local" kind of answer earlier on, like "I'm actually not local.  I'm from the other side of the wastes and I'm a bit of an adventurer" kind of dialogue.  I feel like her name should be something like Julie, or Juliette.  Maybe Jackie.  Definitely a J name.  I'm kinda liking Juliette now that I've said it.  Juliette probably came from a vault on the west coast, maybe even more midwest.  My brain says whatever became of Utah, well she's from there.  Her vault could have been similar to 81, maybe they revolted against Vault-Tec early, allowing citizens to just thrive on their own without experiments, but always teaching the kids about the history of vaults and the experiments they did.  She probably didn't think it was true, living the beautiful life in the vault that she had, and wanted to explore and find out for herself.  She'd go for endurance, strength, agility, and luck perks more than the others, but be great at finding clues that others may miss, dumb lucking her way through things like terminals and sneaking past bad situations

 

I also have a character named Rose, and you're welcome to take as much or little from this as you want, but she's a seductress I use in FROST and in Nuka Ride.  She has high charisma and uses her black widow and caps collector perks a ton.  She likes to flirt her way out of danger, but isn't a pacifist and can fight her way out of most situations, but close range.  She's more of a melee/knife kind of girl.  In NR she's happy to join the Disciples, and carries her knife with her everywhere though grateful to only need it when out in the commonwealth.  Because she does close range she is a pickpocket as well, prepared to defend herself in FROST if caught but very stealthy and excellent pickpocket ability.  She'd rather convince someone to give her what she needs or wants, though, and will pass red charisma checks easily.  In my NR playthrough she used this ability to convince people to give her money, blackmailing her dad for cash in seemingly innocent ways (I'll not tell mom you played poker behind her back with buddies if you give me x amount) but used this to get others to do what she wanted more easily.  She's a good person though, and does it in a teasing way pre-war but now to benefit Nuka World.  In FROST she uses it to convince people to let her have things she couldn't otherwise get, like stealing keys to enter forbidden areas.  She even uncovered an entire new dialogue by pickpocketing a guard and using his key to enter the forbidden zone of the faction leader, then promised to lie for the guard and other heads of the faction in exchange for ranking up faster and owed favors when she found out that the leader had died and it was being covered up.  Usually, though, she'll convince you that she should have this key even though she is too low a rank and/or not allied with them yet, to let her walk in enemy faction territory via charisma checks and telling them to back off (essentially like telling a raider to back off and they let you randomly walk around their base).  

 

Molli probably would be a fun one if you want to go for a more party girl character.  She was born in a raider gang, her parents were two top members and her mom the right hand woman of the raider boss.  Eventually she left when she realized that the way they did things wouldn't keep them alive long and was a short term way to survive.  She'd have the party girl and chem perks, in a normal playthrough and for this one probably able to pickpocket and lockpick due to her raider history.  She'd probably also have the intimidation perk which may be helpful around Hudson and other situations in which she needs to intimidate people to avoid violent situations.  She'd be diplomatic overall but able to read people (so high perception) and awareness, so you could do something fun with the awareness perk.  Maybe knowing if someone is hiding something, such as already knowing who Yasmine's crush is, recognizing that Wally is a good person, etc.  She'd join the faction for the adrenaline alone XD

 

I definitely can come up with more on the fly, but want to make sure this is what you were asking for 🖤Obviously they're not fully fleshed out or include all the perks.  I'm not sure which ones you're willing to play around with or want to include, how that would impact your ability to make the quests and such, but I can elaborate if any of these speak to you.  Either way I'm already loving where this mod is going and will happily play it during each update and in between, usually as my same character a million times, the Nuka World Porn Star option of course!  But love helping suggest things that others may like to use 🥰

 

Also, as I mentioned once in the NR forum please let me know if I am spamming your comments section or giving unwanted advice/suggestions, I tend to get very enthusiastic about things I enjoy or like, and can be a bit "much" but am never offended when asked to back off.  You have a great mod going and this is meant to be helpful and not interfere with your own vision for the mod, of course, since you clearly have a good grasp on what you want with it and where it's going.  I'm just here for the ride 🥰

 

This gives me some ideas, thank you. I ilke to have more possible options for an origin, because "I am a Wastelander" is a bit generic. The deal about the name is, we generally have 4 dialog choices, so not much space for many options. If i bind an origin (your party girl for example) to a specific name (like Mollie) and your character has that name, i could override the generic wastelander option for example. 

 

Now I have to think about how I would implement this in a smart way :D

 

 

 

Posted
53 minutes ago, Heinzelman said:

 

This gives me some ideas, thank you. I ilke to have more possible options for an origin, because "I am a Wastelander" is a bit generic. The deal about the name is, we generally have 4 dialog choices, so not much space for many options. If i bind an origin (your party girl for example) to a specific name (like Mollie) and your character has that name, i could override the generic wastelander option for example. 

 

Now I have to think about how I would implement this in a smart way :D

 

 

 

 

Thank you for all you do, cant wait for the story to expand.

I ask, please dont make it too contrived though. As 21st century sensibilities can get in the way what is plausible at times :)

Posted
On 8/28/2025 at 3:22 PM, Heinzelman said:

 

This gives me some ideas, thank you. I ilke to have more possible options for an origin, because "I am a Wastelander" is a bit generic. The deal about the name is, we generally have 4 dialog choices, so not much space for many options. If i bind an origin (your party girl for example) to a specific name (like Mollie) and your character has that name, i could override the generic wastelander option for example. 

 

Now I have to think about how I would implement this in a smart way :D

 

 

We have four options, but we could chain them. For example, we could have an "I am a ..." option which leads to three choices (and a "what was I thinking" non-option that takes you back)

 

Or something like that -  but anyways if we have a lot of choices I imagine we could arrange them in some hierarchy that lets the player pick one of them.

 

On 8/25/2025 at 2:12 PM, Heinzelman said:

Thanks, I will look into the bug with Santiago. Seems like i forgot a condition :)

 

I can try to add an additional xmarker as a waypoint for yasmine so she doent path through the mines there.

 

As for the classes, i think the perks are a good way to clearly represent the players skills. I know that some mods come with alternative ways to get access to higher hacking or lockpicking abilities without ever spending a perk, like horizon. It would be difficult to check their ways too and just removing the conditions would probably make quests unsolvable for players without these additional ways. For example the hacker quest has an expert terminal. Not having the perk or another helping mod and the player cant continue and would be angry with me 😁

 

  

 

Thanks!

 

(And ... I was thinking of a dialog option with Wally -  maybe in his greeting dialog? - along the lines of "I think I might have an idea about how to handle some of those tough jobs". Then Wally could say something discouraging and the player could respond with "bit I really do think I can something or other". And, Wally could give the player a chance to prove herself with some kind of penalty agreement if she fails.)

Posted

The door to the room you are given in the fenway place re locked itself is there a command i could use to unlock it?

 

Posted (edited)
4 minutes ago, hiono said:

The door to the room you are given in the fenway place re locked itself is there a command i could use to unlock it?

 

You can use  a console command:

point the cursor at the door then push the ~ button and type

~ unlock

you should get a message

~ door unlocked

 

And then, leave the console comman menu (push tab) and then you can open the door normally

 

If you dont get that message though, it means the cursor wasnt perfectly poiting at the door but something else. 

Just try again

Edited by katrina.balanchuk
Posted
9 minutes ago, katrina.balanchuk said:

You can use  a console command:

point the cursor at the door then push the ~ button and type

~ unlock

you should get a message

~ door unlocked

 

And then, leave the console comman menu (push tab) and then you can open the door normally

 

If you dont get that message though, it means the cursor wasnt perfectly poiting at the door but something else. 

Just try again

I tried this i dont think it works because its considered inaccessible not just locked.

Posted
9 minutes ago, hiono said:

I tried this i dont think it works because its considered inaccessible not just locked.

Sometimes the cursor will point at the wrong thing unbeknowst to you.

try looking at the door from other angles.

Should work.

Posted (edited)
58 minutes ago, hiono said:

The door to the room you are given in the fenway place re locked itself is there a command i could use to unlock it?

 

 

Hi. I assume you completed the first two quests, right? You can check this with SQV TRW_MQ01_Intro (It should say current stage 1000 if completed)

Normally it would open the door automatically, after the 2 intro quests are done. But if not try this console command: cqf TRW_MQ01_Intro UnlockPlayerDoor (this also enables some stuff in the room)

 

Edit: Sorry, i misread your comment. It relocked itself? 🤯Then it should be fine to unlock it by console or if you dont need a door just disable it. 

Edited by Heinzelman
Posted
1 hour ago, katrina.balanchuk said:

Sometimes the cursor will point at the wrong thing unbeknowst to you.

try looking at the door from other angles.

Should work.

thanks this worked my clicks were missing somehow

Posted (edited)
14 hours ago, Heinzelman said:

 

Hi. I assume you completed the first two quests, right? You can check this with SQV TRW_MQ01_Intro (It should say current stage 1000 if completed)

Normally it would open the door automatically, after the 2 intro quests are done. But if not try this console command: cqf TRW_MQ01_Intro UnlockPlayerDoor (this also enables some stuff in the room)

 

Edit: Sorry, i misread your comment. It relocked itself? 🤯Then it should be fine to unlock it by console or if you dont need a door just disable it. 

yeah not sure what caused it but ill let you know if it happens again.

 

Edit: it happens every time the game is started up.  

Edit2: after thinking about it for a few mins i dont think its your mod. Idk if its standard for fallout 4 but the cambridge police station garage door was closed when i came back to it to pick up my power armor so i think something else is causing doors to close.

Edited by hiono
update info
Posted
On 8/31/2025 at 3:34 AM, hiono said:

yeah not sure what caused it but ill let you know if it happens again.

 

Edit: it happens every time the game is started up.  

Edit2: after thinking about it for a few mins i dont think its your mod. Idk if its standard for fallout 4 but the cambridge police station garage door was closed when i came back to it to pick up my power armor so i think something else is causing doors to close.

 

Are you using the locksmith mod? (That mod might do this...)

Posted

I ran into a new bug in this beta_1d version: jefferson, leading the way to the beantown brewery, runs into cambridge till he hears gunfire, runs almost all the way back to the base and only then runs to the brewery.

Posted
1 hour ago, sen4mi said:

I ran into a new bug in this beta_1d version: jefferson, leading the way to the beantown brewery, runs into cambridge till he hears gunfire, runs almost all the way back to the base and only then runs to the brewery.

Hi and thanks for still playing and testing, I appreciate it :)

 

It is possible that a scene package "restarts" if something unforeseen happens even if a scene is set to be interruptable. This can also happen if you interrupt Yasmine in the first quest when she shows you the base. I have no idea what is causing this, maybe it is a fallback solution in the game, but i dont know if it is possible to avoid it. As long as the NPC still tries to complete the scene and doesnt get stuck, I would happily call it a hickup.

 

I found the reason for the error in the quest "working girl" that you reported earlier (where you couldn't leave the club even if you selected the “End Quest” option). It was indeed an incorrect condition. Its easy to fix. I am currently just considering adding more than that to the next "official" version :)

 

 

Posted
On 7/31/2025 at 2:07 AM, Heinzelman said:

 

Thank you! The showers are not the original showers that CWSS works with. I have made new activators which use the the model of the showers and put a script for commonwealth moisturizer on them. But you can remove the shower from the playerhome and place a CWSS one instead (if CWSS has buildable showers).

I did that with Little Pawn, giving me a place to wash up in Goodneighbour. Still, it would be nice to detect CWSS and just use the appropriate CWSS equivalents. The bonus is that the NPCs will use the facilities. I use universal CWSS for vanilla assets and all characters will drop by a toilet or take a shower (like Cabot House).

Posted
On 9/9/2025 at 4:04 PM, Heinzelman said:

Hi and thanks for still playing and testing, I appreciate it :)

 

It is possible that a scene package "restarts" if something unforeseen happens even if a scene is set to be interruptable. This can also happen if you interrupt Yasmine in the first quest when she shows you the base. I have no idea what is causing this, maybe it is a fallback solution in the game, but i dont know if it is possible to avoid it. As long as the NPC still tries to complete the scene and doesnt get stuck, I would happily call it a hickup.

 

I found the reason for the error in the quest "working girl" that you reported earlier (where you couldn't leave the club even if you selected the “End Quest” option). It was indeed an incorrect condition. Its easy to fix. I am currently just considering adding more than that to the next "official" version :)

 

 

I did not see anything interrupt him. I know I was something like a street width or two behind him when he decided to turn around, so I hope it was not anything I did.

 

That said, I do not know if this problem is repeatable, nor do I know if it has any strange dependencies.

Posted

I postponed my next playthrough with it until the next update :)

So I played the original and an update after that but not the last update since the content difffernece was not big.

But the minute the next update drops I will start a new playthrough just for this mod.  :D

Posted (edited)

I realised the well hidden Beta 1D has of course less new downloads than the public 1C Version 😁

 

So I decided to leave the Beta and release 1.0 with some minor additional fixes.

Edited by Heinzelman
Posted

This looks pretty interesting, though honestly I'm mostly interested in the second seemingly seedier route, but any basic overview of the 'content' in the more fleshed out route please? Either way, looks great, and looking forwards to testing it out when I get get a chance to play FO4.

Posted
14 hours ago, Daguy2021 said:

...any basic overview of the 'content' in the more fleshed out route please?

 

You can join a new Triggerman Faction. It has two introduction quests. You can do up to 12 different repeatable tasks/miniquests which are all noncombat. There is also the first part of a story with 5 more quests. I also try to offer different approaches or choices here and there if you have a unlocked a certain class or have a specific background (for example of your character is named Nora, you can use her lawyer skills in one quest). The Fenway Patrons part has just a few sexscenes though and these are optional. The Fenway Patrons main base also serves as a playerhome, providing a safe place to come and go, even when you're doing other things. 

 

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