StrayHALO_MAN Posted May 10, 2025 Posted May 10, 2025 Just now, lollllllllllnope said: Thanks, I'll take a look! I've gotta run for now but I'll be back online later tonight Console just says "FATAL: StartSex() - Failed to make new thread model; system currently disabled or not installed" Also see ya later I have this forum followed.
Delzaron Posted May 11, 2025 Posted May 11, 2025 not my cup of tea, but it sounds promising. As far as I played it, no major problems encountered. in summary : 👍 1
lollllllllllnope Posted May 11, 2025 Author Posted May 11, 2025 9 hours ago, StrayHALO_MAN said: Console just says "FATAL: StartSex() - Failed to make new thread model; system currently disabled or not installed" Also see ya later I have this forum followed. Honestly, that sounds like SexLab isn't installed correctly. I've seen the not-teleporting problem occur occasionally if I've forgotten to install SexLab or if I don't have any "aggressive" animations enabled; do you have any other mods that use SexLab? Are they working correctly?
lollllllllllnope Posted May 11, 2025 Author Posted May 11, 2025 6 hours ago, FoxytheChaotci said: Chances of an Ostim conversion? I'm not gonna do it myself, because I don't use Ostim, have no idea how it works, and don't really have the energy to learn lol BUT if anyone else wants to port it over, they have my permission to do so! I'm also happy to provide any technical details/advice that will make conversion easier. And as mentioned on the mod page, there is a SFW copy of this on Nexus, so if you want you can still get 90% of the mod without SexLab--all the quest content and the vast majority of the torture. (https://www.nexusmods.com/skyrimspecialedition/mods/149676)
coronelwirs Posted May 11, 2025 Posted May 11, 2025 10 hours ago, lollllllllllnope said: Yes, that does sound like a problem with the location. It is possible to enter the prison physically from the world--AFTER the quest has started. What happens if you COC to "CBTSprisonexterior"? You can use the console to unlock the prison's door and enter it that way. You can also enter the whole worldspace completely manually--COC to "BloodletThroneExterior04". Enter "setstage cbts_main 0" into the console. Then follow the mountain road west a little ways--you'll come across a cave entrance with a cairn and ragged yellow banner in front. That will lead you to the exterior of the prison, and from there you can get to the interior of the prison. What happens if you try that? Also, when you say there are no crash logs--do you mean that Crashlog/Trainwreck isn't *generating* logs, or that you don't use a crashlogger? There's only so much I can do without having more technical information. This is a bark, I am writing from another account. I checked it on another version of the game. 1.6.640.08 - fully working. No crashes, lags, etc. It's very strange, on this version I have a real salad of mods. Here are all mods from Delzaron, Gristle. Even Troubles of heroine The possibility that the mods will kill each other here is much higher. In general, I'm inclined to think that version 1170 is extremely unstable and other mods might also work poorly on it. But 1.6.640 surprised me. After all, there are 540 mods here. Regarding the comments on the mod - it's very cool, especially the voiced Thalmor. Is that the voice of Raphael from Baldur's Gate? Andrew Wincott? Now I'm trying to get to the bad ending, but it's not going well. Wanna more lines from the dragongirl. Something like: I actually like it, so hit harder. This should make the interrogator even more angry. Another thing, it would be funny if Thorald could have died during the rescue and the dragon-girl would have been returned to the cell. I repeat, you are great for coming up with such a mod. I agree with all the comments above, there should be more Thalmor. They are not given enough time in the game. And there are only 4 mods with them, essentially, and those are just cameos.
lollllllllllnope Posted May 11, 2025 Author Posted May 11, 2025 48 minutes ago, coronelwirs said: Is that the voice of Raphael from Baldur's Gate? Andrew Wincott? Lol no. It's my voice, with some help from an ElevenLabs voicechanger. All the voices that aren't vanilla were done by me. Not sure what you mean by "bad ending", unless you're trying to get yourself executed. In which case the easiest way to do that is simply pick one of the voice lines that mention Talos. I'm glad you're enjoying it! The nice comments mean a lot 1
coronelwirs Posted May 11, 2025 Posted May 11, 2025 1 hour ago, lollllllllllnope said: Lol no. It's my voice, with some help from an ElevenLabs voicechanger. All the voices that aren't vanilla were done by me. Not sure what you mean by "bad ending", unless you're trying to get yourself executed. In which case the easiest way to do that is simply pick one of the voice lines that mention Talos. I'm glad you're enjoying it! The nice comments mean a lot But it looks like it. I was even confused at first. Well, yes, I thought there was an interesting execution scene here. But the mod PDA there was a different opinion, but oh well. Good day!
jasdffdsafads Posted May 11, 2025 Posted May 11, 2025 Fun idea, but I have a CTD after the first conversation with Keldarin. On a side note: "cbtsintro setstage 0" as stated in "How to Start" is not a valid command, whereas "setstage cbtsintro 0" is. But back to the CTD: I'm quite surprised, as I (intentionally) only installed a few mods, with a newly started game. But as coronelwirs mentioned, it could be due to 1170, however this would be the first mod I've noticed having issues with 1170. Curious to see what the cause is and how it can be fixed. 1
namelessfellow Posted May 11, 2025 Posted May 11, 2025 (edited) 18 hours ago, lollllllllllnope said: I don't suppose you have a crash log or something? No, unfortunately. I looked through the crash dump folder and there's no crash log at all. Only older ones which are irrelevant. I have a clean save, no mods, right after escaping Helgen and it loads just fine. Save again, everything works perfectly. But when I load the save where I just recently cleared the Bleak Falls Barrow, it crashes. Like I said, no crashlogs at all. Tried placing it in the beginning and the end of the mod order, same results, same pattern. My load order is insanely large (just over 600 active mods with 390 plugins), so I doubt my load order would be of any help here. I actually pinpointed the exact moment when my save just breaks, will report later if I find the issue. Edited May 11, 2025 by smetanka123
namelessfellow Posted May 11, 2025 Posted May 11, 2025 My bet is on some sort of bug with Deviously Vanilla. It alters The Dragon Claw quest. For some reason, I couldn't turn in the claw to Lucan. The quest is stuck on "Find the secret of Bleak Falls Barrow" and I couldn't interact with the word wall. Other walls work fine though, so I decided to just skip it as you learn that word eventually anyway. I had the same issue in my previous playthrough, however, I could still learn the word from the wall. From that point onward, my saves do not work with your mod. Not a single clue why. I, however, played through that quest again with both of the mods enabled and everything went smoothly, I was able to learn the word and turn in the claw. Weird.
zaira Posted May 11, 2025 Posted May 11, 2025 Had really fun, but the placement of the interrogator is pretty unstable. In most cases, he stays far too close to me and then the NPC AI stucks, because it can't spot me as a spell target. And I would recommend to bind the player in the execution scene, it looks implausible to let me escape so easily. There are vanilla bindings and a vanilla binding pose, those from the Skyrim entry scene, they would fit perfectly into the scene. Suggestions for future updates: A simple slavery outcome would fit perfectly in this scene. hunting the player when he managed to escape - there is a vanilla bounty-hunting quest where you can hire thugs - so nothing you have to develop your own 1
StrayHALO_MAN Posted May 11, 2025 Posted May 11, 2025 (edited) 10 hours ago, lollllllllllnope said: Honestly, that sounds like SexLab isn't installed correctly. I've seen the not-teleporting problem occur occasionally if I've forgotten to install SexLab or if I don't have any "aggressive" animations enabled; do you have any other mods that use SexLab? Are they working correctly? Yes I've had it installed correctly on this save for about 3 years, I'm on skyrim version 1.6.640 btw. I also have damn near every animation on LL I can find, all other SL mods work just fine. I'm going to uninstalled the mod since it's a small quest and I don't need it taking up a full plugin slot though I did play through it a few times and escaped. I never got put in the cell correctly and after the rape just used TCL to walk to my cell and everything played normally after that. Anyways here's your guy after I got loose, I wasn't quite fond of him. Edited May 11, 2025 by StrayHALO_MAN
LinkDeath Posted May 11, 2025 Posted May 11, 2025 22 hours ago, StrayHALO_MAN said: When the scene starts the quest acts like it immediately ended and I assume put me in jail but that doesn't happen since the SL scene is still starting. When it ends I am able to walk around with full control and nothing happens. I had the same problem. I think it is because I have auto tfc on in the SexLab settings. I changed the CBTS_RapeSexLabScript script to use sexlab to check if the scene is over instead of checking the player controls and it seemed to fix it. Basically just changed While PlayerHasControl() == false Utility.Wait(1.0) EndWhile to Utility.Wait(1.0) While SexLab.IsActorActive(Player) Utility.Wait(1.0) EndWhile
lollllllllllnope Posted May 11, 2025 Author Posted May 11, 2025 10 hours ago, jasdffdsafads said: On a side note: "cbtsintro setstage 0" as stated in "How to Start" is not a valid command, whereas "setstage cbtsintro 0" is. Curious to see what the cause is and how it can be fixed. Thanks for pointing that out lol, amateur mistake 🙃 Quote Curious to see what the cause is and how it can be fixed. You and me both! It is weird that 1170 could be related, because I wrote and tested the mod on version 1170, and I haven't had any issues (on multiple different devices!). I'm going to try doing some testing in the next few days to see if I can replicate these crashes and/or if version 1.6.640 behaves differently. In the meantime, feel free to keep tinkering with it and sharing any findings
lollllllllllnope Posted May 11, 2025 Author Posted May 11, 2025 9 hours ago, smetanka123 said: My bet is on some sort of bug with Deviously Vanilla. It alters The Dragon Claw quest. For some reason, I couldn't turn in the claw to Lucan. The quest is stuck on "Find the secret of Bleak Falls Barrow" and I couldn't interact with the word wall. Other walls work fine though, so I decided to just skip it as you learn that word eventually anyway. I had the same issue in my previous playthrough, however, I could still learn the word from the wall. From that point onward, my saves do not work with your mod. Not a single clue why. I, however, played through that quest again with both of the mods enabled and everything went smoothly, I was able to learn the word and turn in the claw. Weird. Bizarre. My mod doesn't touch The Dragon Claw, Bleak Falls Barrow, or any vanilla quest EXCEPT Missing in Action. I'll try testing it with Deviously Vanilla though and see if I can figure out where/how they might conflict
lollllllllllnope Posted May 11, 2025 Author Posted May 11, 2025 3 hours ago, LinkDeath said: I had the same problem. I think it is because I have auto tfc on in the SexLab settings. I changed the CBTS_RapeSexLabScript script to use sexlab to check if the scene is over instead of checking the player controls and it seemed to fix it. Basically just changed While PlayerHasControl() == false Utility.Wait(1.0) EndWhile to Utility.Wait(1.0) While SexLab.IsActorActive(Player) Utility.Wait(1.0) EndWhile OMG THANK YOU I'm a noob to scripting and could not for the LIFE of me figure out how to detect the end of the scene. I know that the "player has control" method was a hacky workaround, but it was the only mechanism I could get to perform reliably (and it turns out that it isn't even doing that for the other people playing with this). I'm definitely gonna go ahead and make this update
StrayHALO_MAN Posted May 12, 2025 Posted May 12, 2025 (edited) Hey if you do keep this as an full plugin and now a espfe you could do a series of quest like this for different factions like daedra, falmer, forsworn, cultists, and so on in one esp. Edited May 12, 2025 by StrayHALO_MAN
Sarobando Posted May 12, 2025 Posted May 12, 2025 Just got back from playing through it and wow! If you hadn't told me you partly used AI to gen voices I would've had no idea! The line reads were great, the dialogue was great, and very enjoyable events ;3 Thoroughly happy to have played! I did hit a small bug I didn't see in this thread yet (I also hit the Auto Toggle FreeCam glitch, but just turning that option off in Sexlab completely fixed the issue, so I just unticked that option until the quest was over): At one point the quest objectives seemed confused, because it updated just fine when I left my cell to tell me to leave the keep, and after cleaning house I did indeed leave out the Alchemy Room exit, then back to Skyrim... where the quest told me to talk to Thorald, who wasn't where the arrow was and didn't show up after a couple hours waiting, and also the quest log told me I now suddenly hadn't escaped my cell, even though it used to think I did, and pointed back to the open cell door lol Reloading a save and leaving the keep from the quest's indicated door made everything work just fine though
DayTri Posted May 12, 2025 Posted May 12, 2025 2 hours ago, lollllllllllnope said: OMG THANK YOU I'm a noob to scripting and could not for the LIFE of me figure out how to detect the end of the scene. I know that the "player has control" method was a hacky workaround, but it was the only mechanism I could get to perform reliably (and it turns out that it isn't even doing that for the other people playing with this). I'm definitely gonna go ahead and make this update I think the "right" way to check for the end of a SL scene is: Register for the event which lets you know the scene is over: RegisterForModEvent("HookAnimationEnd", "OnAnimationEnd") Then have some code: Event OnAnimationEnd(int tid, bool hasplayer) if hasplayer ... endif EndEvent Also if you are starting the scene you can set your own hook, and register for "HookAnimationEnd_YourHookName" so you can make sure you only trigger the event code when your scene ends instead of any other scenes that could be running
Melissa_69 Posted May 12, 2025 Posted May 12, 2025 Have anyone got this mod to work on Skyrim Se 1.5.9.7?
Tseverin Posted May 12, 2025 Posted May 12, 2025 Really hoping to see a female interrogator. Take your time. Don't be burned out.
namelessfellow Posted May 12, 2025 Posted May 12, 2025 (edited) 16 hours ago, lollllllllllnope said: Bizarre. My mod doesn't touch The Dragon Claw, Bleak Falls Barrow, or any vanilla quest EXCEPT Missing in Action. I'll try testing it with Deviously Vanilla though and see if I can figure out where/how they might conflict Like I said, my save crashes only when I have your mod enabled AND with the bugged The Dragon Claw quest. I thought my newly installed combat mods do that, but nope, it's this mod specifically. Not saying it's your mod that's broken, it's probably some script conflict or whatever from Deviously Vanilla, which is poorly coded and has other issues besides The Dragon Claw (I literally had to disable it to get around bugged Delphine telling me to shut the door despite it already being closed) Absolutely zero clue why this happens. If anything, your mod actually fixes the broken Dragon Claw quest as this is the first time out of the last 3 playthroughs (4 technically since I restarted) when I am able to finish it properly. If your scripting involved interacting with Dragonborn powers/abilities (shouts and being able to learn words), I'd start from there, if you're keen to find the exact issue, though I wouldn't bother so much if I were you. I play the game with your mod installed just fine now, though I haven't reached Whiterun yet. Edited May 12, 2025 by smetanka123
jc321 Posted May 12, 2025 Posted May 12, 2025 @lollllllllllnope Hey there, thanks for this mod, a nice edition. Had a couple of random CTD's as some have described but running on Skyrim VR and also with the MinAI integration which works quite well given that you can have additional conversation with Kelderin who's roleplaying perfectly in character as an interrogator. In fact too well because sometimes you lose track as to when he's ad-libbing or actually part of your own scripting Thanks for uploading!
guliguliradish Posted May 12, 2025 Posted May 12, 2025 17 hours ago, lollllllllllnope said: I'm a noob to scripting So, how did you successfully create this mod? I see that this mod shares many similarities with the mod I am currently working on, including many features that I really want but cannot get. Are you planning to continue updating it? If possible, can we talk?
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