Thoraag Posted September 13 Author Posted September 13 4 hours ago, DonQuiWho said: Tuppence worth, if I may? Whatever you use, could you please please try to find some way of getting Mohican cuts to show up within a cut / regrow sequence? I can't think on any mod that I've used over the years that makes them appear successfully, and the part of YPS that could do that has a big 'BETTER NOT TO USE THIS FUNCTIONALITY' type of warning attached 😏 DQW Ah definitely not in this mod. I ain't touchin hair growth directly. There is basically 0 related gameplay for this mod in handling hair growth. Now I think like yps might have a hair growth potion, that is something that could be added to the drinks game or something, but actually dealing with the hair growth aspect directly I will for sure not touch. 3
LynErso666 Posted September 17 Posted September 17 (edited) On 9/13/2026 at 1:16 AM, Thoraag said: The latest update in the alpha has both search improvements as well as better event filtering - I tried to find common interrupters and fire off a signal for them to leave the player alone while i have them. So should be nice and smooth all around. It is MOSTLY me building it, though @krzp has contributed many of the animations and helped me learn animation stuff, @H Bof has contributed tats and I have a lot of very helpful testers on the discord as well as a lot of other mod authors to help me learn! JEEZ so mainly a one man team. Wow. Well that's good that someone helped with tats. And gotta recognize a good anim teacher. Very kewl Do you think you could make (In the debug section) an option to recover my inventory? I've probably spent more time loading and saving from searches throwing gear into a black hole than testing the mod overall. Literally, probably a whole 24 hours of just loading from all the times this has happened. Only 3 out of 10 times does the dialogue option "Can I have my clothes back?" even appears. And it doesn't even work half of those 3 out of 10 times. And then later on! When it does finally work, it gives me ALLLLLLLLLLLL the gear it has taken up to that point. (Alpha Build V04 btw, I only just now got the V15) Edited September 17 by LynErso666
Thoraag Posted September 17 Author Posted September 17 12 hours ago, LynErso666 said: JEEZ so mainly a one man team. Wow. Well that's good that someone helped with tats. And gotta recognize a good anim teacher. Very kewl Do you think you could make (In the debug section) an option to recover my inventory? I've probably spent more time loading and saving from searches throwing gear into a black hole than testing the mod overall. Literally, probably a whole 24 hours of just loading from all the times this has happened. Only 3 out of 10 times does the dialogue option "Can I have my clothes back?" even appears. And it doesn't even work half of those 3 out of 10 times. And then later on! When it does finally work, it gives me ALLLLLLLLLLLL the gear it has taken up to that point. (Alpha Build V04 btw, I only just now got the V15) The other day I found a bunch of confiscations that were wired up with the wrong function, preventing the confiscating guard from being registered, so in the next couple updates it will be more consistent. Additionally, followers are getting excluded from the npc changes stuff to prevent that headache. I’ll also make sure I wire up the drop locations better, it’s been on my list for a while, and more clarity and customizing on the contraband crime specifically is important as well towards making things more clear it will be kennel option where available > licenses chests > jail chests. I won’t likely build an mcm option for recovery, as it IS taking the stuff it’s supposed to, providing gameplay to allow you to recover the items naturally is the goal. 3
LynErso666 Posted September 18 Posted September 18 (edited) On 9/17/2026 at 11:55 AM, Thoraag said: The other day I found a bunch of confiscations that were wired up with the wrong function, preventing the confiscating guard from being registered, so in the next couple updates it will be more consistent. Additionally, followers are getting excluded from the npc changes stuff to prevent that headache. I’ll also make sure I wire up the drop locations better, it’s been on my list for a while, and more clarity and customizing on the contraband crime specifically is important as well towards making things more clear it will be kennel option where available > licenses chests > jail chests. I won’t likely build an mcm option for recovery, as it IS taking the stuff it’s supposed to, providing gameplay to allow you to recover the items naturally is the goal. Oh that makes sense. Even if the drop locations work tho, it would still be nice to have a return inventory function, at least until the entire function of "Give me my clothes back" works correctly, cuz even in Alpha15 it definitely still never returns the inventory. Even if it went to some drop location I'd still have to be loading my game all the time, so the whole crimes and search thing is disabled in my game for now. Edit: O snap I forgot to mention I downloaded SLACK seamless saving and the other save mod you mentioned and good gods those are AWESOME. Paired with Clean-Save Auto Reloader which obliterates the cache before reloading a save, my saves and loads are quite noticeably cut at least by half the time. Thanks VERY MUCH for those recommendations. Edited September 19 by LynErso666 1
GownTwiceItself691764 Posted September 23 Posted September 23 anyone try this with capital whiterun or Warbird's Whiterun Metropolis ? i think metropolis may add more gates which might not play nice with LMAO.
Thoraag Posted September 23 Author Posted September 23 On 9/18/2026 at 2:50 PM, LynErso666 said: Oh that makes sense. Even if the drop locations work tho, it would still be nice to have a return inventory function, at least until the entire function of "Give me my clothes back" works correctly, cuz even in Alpha15 it definitely still never returns the inventory. Even if it went to some drop location I'd still have to be loading my game all the time, so the whole crimes and search thing is disabled in my game for now. Edit: O snap I forgot to mention I downloaded SLACK seamless saving and the other save mod you mentioned and good gods those are AWESOME. Paired with Clean-Save Auto Reloader which obliterates the cache before reloading a save, my saves and loads are quite noticeably cut at least by half the time. Thanks VERY MUCH for those recommendations. Eh problem is after I send them somewhere I don't have access anymore. but hopefully in the next couple alpha builds its all fully recoverable in game. I would recommend Modex even without this as a way to get vital items from anything that might take them. I will be looking at this feature though in the future and maybe trying to find a way to provide easier ways to exclude things or prevent it entirely. 17 hours ago, GownTwiceItself691764 said: anyone try this with capital whiterun or Warbird's Whiterun Metropolis ? i think metropolis may add more gates which might not play nice with LMAO. haven't tried either, my guess is as long as they are still in the worldspace "whiterunworld" like the base game is, they should mostly work, with some caveats - With the new escort system in the alpha, I could see issues with the escort route potentially in either if they changed the main roads. That may need to be manually patched. The gates I already have runtime tools baked in to fix gate issues that is fully user editable - look in Interface/LMAO/city/Riften.json - you will find a "LMAOGates" - this lets you define the mod and the gate reference as well as if it is an Exterior or interior Gate. You could copy that block, find the gate references in game with more informative console, update the json and relaunch the game and the gates should work after a refresh mod objects call in the debug menu.
LynErso666 Posted September 24 Posted September 24 On 9/22/2026 at 9:52 PM, GownTwiceItself691764 said: anyone try this with capital whiterun or Warbird's Whiterun Metropolis ? i think metropolis may add more gates which might not play nice with LMAO. I've always used LMAO with both of those mods, and several other Whiterun overhauls combined and patched together myself. I've never had to patch LMAO with them tho. Both CW and WWM take a very strong stance on not altering vanilla pathways except cosmetically so that quests and other mods like Immersive Citizens and Populated Skyrim NPCs and many others can still walk their original paths. 1
BugSoup Posted September 26 Posted September 26 When the world goes below the slave level it doesnt remove the nudity requirement, on either this or the alpha
Glamour Mask Posted September 26 Posted September 26 I was wondering if for 0.4 you have considered punishments like in Prison Overhaul (OG and Patched), where you are paraded & whipped around town or led to the stocks for public use. Then it's back to the cells, where you get visited by one or more guards or maybe even a guard creature. These feature sadly never worked in Prison Overhaul for me (dunno if too heavily scripted or such, but others have issues, too) , so a mod that incorporates them in maybe a cleaned up way would be great. 1
Thoraag Posted September 26 Author Posted September 26 (edited) 13 hours ago, BugSoup said: When the world goes below the slave level it doesnt remove the nudity requirement, on either this or the alpha Do you mean below the "Slave Level to disable Nudity Law" variable (World Changes MCM)? Cause at least by default I set that like 20 lower than the level to get it added, so it sticks a bit once its in place. So if you toggle on at like 60, you might have to go down to like 40 before the law gets removed, and that removal is based on the global, not the city variable. Edit: actually there is an issue, i'll likely have that fixed in the next alpha version I push up today or tomorrow 9 hours ago, Glamour Mask said: I was wondering if for 0.4 you have considered punishments like in Prison Overhaul (OG and Patched), where you are paraded & whipped around town or led to the stocks for public use. Then it's back to the cells, where you get visited by one or more guards or maybe even a guard creature. These feature sadly never worked in Prison Overhaul for me (dunno if too heavily scripted or such, but others have issues, too) , so a mod that incorporates them in maybe a cleaned up way would be great. in the alpha I have a punishment already in place called the "March of Shame" which the guard parades you around the city and adds devices/tats/fucks you/etc. I have a blocked off route where the guard follows you whipping you if you walk too slow - its not quite up to my standards and is too fussy right now to release, but im working on it with @asdt123123 providing who is providing needed skse behavior updates to help make it work. I think their part is all there, I just need to figure out how to make a whip moveset so the freaking guard doesn't power attack constantly. Lead to the stocks is a planned escort punishment as well using the same system as the march of shame (as is like 5 other variations) Edited September 26 by Thoraag 2
Glamour Mask Posted September 26 Posted September 26 (edited) 3 hours ago, Thoraag said: in the alpha I have a punishment already in place called the "March of Shame" which the guard parades you around the city and adds devices/tats/fucks you/etc. I have a blocked off route where the guard follows you whipping you if you walk too slow - its not quite up to my standards and is too fussy right now to release, but im working on it with @asdt123123 providing who is providing needed skse behavior updates to help make it work. I think their part is all there, I just need to figure out how to make a whip moveset so the freaking guard doesn't power attack constantly. Lead to the stocks is a planned escort punishment as well using the same system as the march of shame (as is like 5 other variations) You had my curiosity. Now you have my download, good sir! I think this little mod would make for a nice integration into your system as well. Getting all the prison altering mods under one roof (Prison Alternative, Prison Overhaul Patched) and adding a touch of slavery and other features on it is like a dream come true! So best of luck to your efforts, you're doing great work and I'll give your mod a run tomorrow. Edited September 26 by Glamour Mask
Thoraag Posted September 26 Author Posted September 26 13 minutes ago, Glamour Mask said: You had my curiosity. Now you have my download, good sir! I think this little mod would make for a nice integration into your system as well. Getting all the prison altering mods under one roof (Prison Alternative, Prison Overhaul Patched) and adding a touch of slavery and other features on it is like a dream come true! So best of luck to your efforts, you're doing great work and I'll give your mod a run tomorrow. lol i have already completely replaced sexlab body search with something with more animations more dialogues more outcomes and without tping you into your own cell. It can happen both at the gate before letting you in or if you are hanging around guards may just come up and demand a random search. Alpha has further cleanup to the search behavior as well, the discord people are helping me find issues: https://skyrim-lmao.gitlab.io/LMAO-Mod/download/2026/09/01/alpha-builds/ I'll note - i don't do anything specific for the prisons - sometimes I send you there under rare circumstances, and eventually I'll have an escort to prisons and take over bounty behavior generally. but it is compatible with any prison mod as far as i know.
BugSoup Posted September 27 Posted September 27 (edited) 9 hours ago, Thoraag said: Do you mean below the "Slave Level to disable Nudity Law" variable (World Changes MCM)? Cause at least by default I set that like 20 lower than the level to get it added, so it sticks a bit once its in place. So if you toggle on at like 60, you might have to go down to like 40 before the law gets removed, and that removal is based on the global, not the city variable. Edit: actually there is an issue, i'll likely have that fixed in the next alpha version I push up today or tomorrow in the alpha I have a punishment already in place called the "March of Shame" which the guard parades you around the city and adds devices/tats/fucks you/etc. I have a blocked off route where the guard follows you whipping you if you walk too slow - its not quite up to my standards and is too fussy right now to release, but im working on it with @asdt123123 providing who is providing needed skse behavior updates to help make it work. I think their part is all there, I just need to figure out how to make a whip moveset so the freaking guard doesn't power attack constantly. Lead to the stocks is a planned escort punishment as well using the same system as the march of shame (as is like 5 other variations) Awesome, Ill be waiting to try the update, thanks you. Edited September 27 by BugSoup
Edzio Posted September 27 Posted September 27 (edited) Error loading EcelliPapyrusExtender.dll on new v0.4.0 Does it not support Older version of Skyrim AE? I use 1.6.353 with lvl 97 character. Previous version worked fine. I hope it gets fixed soon if possible. One of my favorite mod! --------------------------- SKSE Plugin Loader --------------------------- A DLL plugin has failed to load correctly. If a new version of Skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates. EcelliPapyrusExtender.dll: disabled, unsupported version independence method Continuing to load may result in lost save data or other undesired behavior. Exit game? (yes highly suggested) --------------------------- Yes No --------------------------- Edited September 27 by Edzio
selenia56 Posted September 27 Posted September 27 3 hours ago, Edzio said: Error loading EcelliPapyrusExtender.dll on new v0.4.0 Does it not support Older version of Skyrim AE? I use 1.6.353 with lvl 97 character. Previous version worked fine. I hope it gets fixed soon if possible. One of my favorite mod! --------------------------- SKSE Plugin Loader --------------------------- A DLL plugin has failed to load correctly. If a new version of Skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates. EcelliPapyrusExtender.dll: disabled, unsupported version independence method Continuing to load may result in lost save data or other undesired behavior. Exit game? (yes highly suggested) --------------------------- Yes No --------------------------- “Same issue on SE 1.5.970”
LynErso666 Posted September 27 Posted September 27 (edited) I tried testing this whole search thing in Alpha15 agian, and my goodness I encounter nothing but messes of seismic proportions. First I had this little thing where they put DD gear on me, then to pass, they wanted to search me, mid-search 2 other guards interrupt the search with "Hold it right there" ruining the search; search still attempts a resume and the player character, MYSELF, talks to me like I'm searching my friggin self. Omg that search thing is suuuuuuch a mess, and then I noticed if I get a bounty from something else, search ruined, any dialogue with guards ruined. And then I also noticed, when wearing a gag, the guard's attempt at re-forcegreeting during a search is blocked by the "Mmph!" gag dialogue and once AGAIN ruins the search. It's just way too hyper-sensitive a feature to have enabled. So then I go to see if perhaps another alpha build was relesaed that might address all this or any of it, and nope, it says error 404 whenever I go to that site. Ooooof. So I guess my request for a Sexy Adventures crime-pause patch is also way way out of the way with how busy u must be. Edited September 27 by LynErso666
Ursur1major Posted September 27 Posted September 27 Does the new update do anything with A.N.D Nudity Detection and Devious Devices? I kept getting accosted despite only wearing Laura's Chastity Belt while nudity laws were in effect in the previous version. Or is AND nudity detection just incompatible with devious devices? Since while writing this it just sounds pretty complicated to make work? Maybe just "If only wearing Devious Devices = Fine even if has covering keywords"?
Ikwydls Posted September 27 Posted September 27 Is it supposed to be possible just tab and walk away from the toll skipping force greet? Speech, combat and intimidation options are good to make it similar to vanilla crime dialogue, but right now is it just supposed to be honor system where u have to rp surrender or not. I think it's the same for the vanilla "Wait I know you" bounty dialogue without mods, you can just exit the conversation without consequences.
Thoraag Posted September 27 Author Posted September 27 (edited) 7 hours ago, Edzio said: Error loading EcelliPapyrusExtender.dll on new v0.4.0 Does it not support Older version of Skyrim AE? I use 1.6.353 with lvl 97 character. Previous version worked fine. I hope it gets fixed soon if possible. One of my favorite mod! --------------------------- SKSE Plugin Loader --------------------------- A DLL plugin has failed to load correctly. If a new version of Skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates. EcelliPapyrusExtender.dll: disabled, unsupported version independence method Continuing to load may result in lost save data or other undesired behavior. Exit game? (yes highly suggested) --------------------------- Yes No --------------------------- 4 hours ago, selenia56 said: “Same issue on SE 1.5.970” Oh shoot! I forgot about that TBH. Stupid skyrim versions. Not used to having SKSE stuff. Have you tried BEES yet? https://www.nexusmods.com/skyrimspecialedition/mods/106441 I don't know for sure if that will fix it, but can you try and report back? edit: added BEES to the required mods - Sorry I missed it initially, let me know if it fixes the issue for you! Edited September 27 by Thoraag
Thoraag Posted September 27 Author Posted September 27 (edited) 4 hours ago, LynErso666 said: I tried testing this whole search thing in Alpha15 agian, and my goodness I encounter nothing but messes of seismic proportions. First I had this little thing where they put DD gear on me, then to pass, they wanted to search me, mid-search 2 other guards interrupt the search with "Hold it right there" ruining the search; search still attempts a resume and the player character, MYSELF, talks to me like I'm searching my friggin self. Omg that search thing is suuuuuuch a mess, and then I noticed if I get a bounty from something else, search ruined, any dialogue with guards ruined. And then I also noticed, when wearing a gag, the guard's attempt at re-forcegreeting during a search is blocked by the "Mmph!" gag dialogue and once AGAIN ruins the search. It's just way too hyper-sensitive a feature to have enabled. So then I go to see if perhaps another alpha build was relesaed that might address all this or any of it, and nope, it says error 404 whenever I go to that site. Ooooof. So I guess my request for a Sexy Adventures crime-pause patch is also way way out of the way with how busy u must be. this is a MANIC bug report, and If you want things fixed, gotta be more focused. Frankly I think you are missing a lot, and there is likely a lot of other issues you are having that are unrelated to LMAO that if you want me to fix you need to provide better detail. 1. I do not have a "Hold it right there" dialogue - I am not sure what mod does that is causing this interrupt, but its not mine. Now, I do have a similar search line "Stop right there. Random search." that a searching guard can say - but its literally impossible for more than 1 guard to say this at a time as its alias gated and only one npc can be in that alias at a time. Please verify this dialogue, and give me a screenshot or something of what you are seeing. I have also added a /interface/lmao/events.json file that you can define other mods events that need to be paused during this. I got everything I knew, but if there is something else, I need to know exactly the event and what mod fired it. I am no wizard, I can't just guess at what is happening. 2. "search still attempts a resume and the player character, MYSELF, talks to me like I'm searching my friggin self." I have absolutely no clue what would cause this - its literally impossible behavior so you must have some weird dialogue mod. Player topics and other actor topic infos are fundamentally different things and cannot just be mixed up. If you are seeing this, call an exorcist or redo your modlist. 3. "Omg that search thing is suuuuuuch a mess, and then I noticed if I get a bounty from something else, search ruined, any dialogue with guards ruined." This needs explanation, cause bounties do generally prevent normal behavior cause they are blocking texts and take over everything. Are you getting a bounty mid event? cause I promise you I am not the one giving you that bounty. though if its related to this: "Ooooof. So I guess my request for a Sexy Adventures crime-pause patch is also way way out of the way with how busy u must be." I have said before - DO NOT USE SEXY CRIMES CRIMES ALONGSIDE THIS MOD. All the other features from it is fine, but we have fundamentally different crime approaches. 4. "And then I also noticed, when wearing a gag, the guard's attempt at re-forcegreeting during a search is blocked by the "Mmph!" gag dialogue and once AGAIN ruins the search. It's just way too hyper-sensitive a feature to have enabled." This is the one thing I can possibly look into, though it also sounds wrong. The search does in many cases gag the player, and has dialogue adjustments at every level for a gagged player to be able to go through the process. 5. "So then I go to see if perhaps another alpha build was relesaed that might address all this or any of it, and nope, it says error 404 whenever I go to that site. Ooooof. So I guess my request for a Sexy Adventures crime-pause patch is also way way out of the way with how busy u must be." - I mean the alpha is over, there is a new 0.4.0 page with the latest update. I do not know what is going on with your modlist, but you are experiencing like 8 things that I literally can't replicate. PLEASE give me a cleaner and more detailed bug report, ideally with screenshots. I'd love to fix it for you, but I can't help you with this kind of request. It gives high levels of chicken little "THE SKY IS FALLING" with very little i can take action on. Here are all the things resolved/changed with search in the latest fixes 1. Detection/Action range - within 1000 of the gate, guards will not forcegreet for searches. Prevents rapid fire searches as well as lets the toll guards own searches if you are around them. 2. Crime detection changes so inside of search detects more accurately 3. Collision fixes to prevent the rubber banding or animations not being connected 4. Collision fixes on exit to prevent a launch into space 5. Event stopping to prevent other crimes and other mod events from interrupting the player. Many of the things you reported earlier other testers reported. Those were cleared up, and I haven't gotten a new bug report on searches since those clean ups were done. I havent had a single failed attempt in like 40 tries and it used to be like 1 in 5 had issues. Some of the things you reported (specifically number 1) is in direct conflict of a fix many of my testers have confirmed is in place. One thing I'll ask before you do any further testing on this is: did you refresh mod objects in the mcm, then save and reload. It is something noted everywhere when updating and remaps properties to make sure things actually activate. I want nothing more than to fix these things you are seeing - but these kind of bug reports will get both of us literally nowhere. They only stress me out cause I can't follow up on literally any of it and then you are waiting for a bug fix that can't possibly come so I am chasing ghosts. Exact dialogue lines. Screenshots. Details of what mods you think may be conflicting. Edited September 27 by Thoraag 1
Thoraag Posted September 27 Author Posted September 27 2 hours ago, Ursur1major said: Does the new update do anything with A.N.D Nudity Detection and Devious Devices? I kept getting accosted despite only wearing Laura's Chastity Belt while nudity laws were in effect in the previous version. Or is AND nudity detection just incompatible with devious devices? Since while writing this it just sounds pretty complicated to make work? Maybe just "If only wearing Devious Devices = Fine even if has covering keywords"? There have been changes with it, not specific to AND. if nudity required crime is on, you must be nude, but a few devices (petsuits/yokes/armbinders) make you exempt (cause you won't realistically be able to fix it) if it is a crime to be nude, ANY dd device with the zad_lockable keyword should work. So if its the second one, it MIGHT be a Lauras issue? There are some ways to check so we can clean this up. If you have more informative console, you should be able to check what you have equipped, so look at the chastity belt in question and see if it has that keyword. Second, if you are using AND - it goes off of ANDs topless/bottomless factions - check in the AND MCM and see if it is marking you as topless or bottomless. if either are true, thats why you are getting confronted. Let me know what is happening and I'll get it fixed! I don't think this is a very complicated thing to fix if there is an issue.
Thoraag Posted September 27 Author Posted September 27 2 hours ago, Ikwydls said: Is it supposed to be possible just tab and walk away from the toll skipping force greet? Speech, combat and intimidation options are good to make it similar to vanilla crime dialogue, but right now is it just supposed to be honor system where u have to rp surrender or not. I think it's the same for the vanilla "Wait I know you" bounty dialogue without mods, you can just exit the conversation without consequences. I'll look at that. I have confront/punish detection so if you run away the guard gives chase, but I don't know if I have escape detection on searches (which is where the force greet toll skipping comes from) That particular change might take a hot minute though, and may wait for general crime takeover (when i kill the "wait i know you" dialogue once and for all) cause there are a couple very related features I want to build to support this: 1. With the new escort system + leash framework - if the player is collared, the guards can cast a spell to auto leash you. This is an obvious way to stop the player from running away, but only works with a collared player. 2. TAZER WHIPS - my insane love child is going to happen - guards will use these instead of swords to subdue criminals, and if hit enough, will paralyze the player and knock them down for a forcegreet. From there they can collar and leash the player forcing compliance. I have that about 3/4 built, but not sure an ETA on when it will actually go out, cause i have a lot more things I want to do for escorts first.
huhyeahso Posted September 27 Posted September 27 the begging doesnt trigger a sexlab scene, also do i need to run fnis and/or make a new game with this update?
Thoraag Posted September 27 Author Posted September 27 1 minute ago, huhyeahso said: the begging doesnt trigger a sexlab scene, also do i need to run fnis and/or make a new game with this update? that is actually known, I’m hoping to fix that in the next couple days. you will need to run fnis/pandora cause there are new animations added, you shouldn’t need a new game, but you will need to refresh mod objects
Ursur1major Posted September 27 Posted September 27 19 minutes ago, Thoraag said: There have been changes with it, not specific to AND. if nudity required crime is on, you must be nude, but a few devices (petsuits/yokes/armbinders) make you exempt (cause you won't realistically be able to fix it) if it is a crime to be nude, ANY dd device with the zad_lockable keyword should work. So if its the second one, it MIGHT be a Lauras issue? There are some ways to check so we can clean this up. If you have more informative console, you should be able to check what you have equipped, so look at the chastity belt in question and see if it has that keyword. Second, if you are using AND - it goes off of ANDs topless/bottomless factions - check in the AND MCM and see if it is marking you as topless or bottomless. if either are true, thats why you are getting confronted. Let me know what is happening and I'll get it fixed! I don't think this is a very complicated thing to fix if there is an issue. So just looking at SSEEdit I can confirm it has zad_Lockable. I am noticing in the KID file for AND keywords for Devious Devices it is giving the AND_ThongT_Low Keyword to both the Rendered and Inventory device, but since the zad_Lockable is only on the Rendered device that might be causing an issue, since I am technically wearing both the Rendered and Inventory device? Tested again with another Chastity Belt, this one also had the Thong Keyword on both rendered and inventory, similarly got accosted for wearing clothes. Just for clarity, tried another armour that sits in slot 32 but has the AND_ArmorTop_NoCover Keyword just to make see if it was working properly. But that one was not classified as a crime correctly. If it's the fact the covering keyword is on both instances of the device that's causing the issue (Which is done because the script device does not show up in your inventory, so you need the keywords on the device you see in your inventory if you want to see what keywords it has) then I assume the easiest way of solving it is to also add the zad_InventoryDevice keyword to the whitelist perhaps?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now