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Posted
4 hours ago, DonQuiWho said:

 

Tuppence worth, if I may?  Whatever you use, could you please please try to find some way of getting Mohican cuts to show up within a cut / regrow sequence?  I can't think on any mod that I've used over the years that makes them appear successfully, and the part of YPS that could do that has a big 'BETTER NOT TO USE THIS FUNCTIONALITY' type of warning attached 😏

 

DQW


Ah definitely not in this mod. I ain't touchin hair growth directly. There is basically 0 related gameplay for this mod in handling hair growth. Now I think like yps might have a hair growth potion, that is something that could be added to the drinks game or something, but actually dealing with the hair growth aspect directly I will for sure not touch.

Posted (edited)
On 9/13/2026 at 1:16 AM, Thoraag said:


The latest update in the alpha has both search improvements as well as better event filtering - I tried to find common interrupters and fire off a signal for them to leave the player alone while i have them. So should be nice and smooth all around. 

It is MOSTLY me building it, though @krzp has contributed many of the animations and helped me learn animation stuff, @H Bof has contributed tats and I have a lot of very helpful testers on the discord as well as a lot of other mod authors to help me learn! 



JEEZ so mainly a one man team. Wow. Well that's good that someone helped with tats. And gotta recognize a good anim teacher. Very kewl


Do you think you could make (In the debug section) an option to recover my inventory? I've probably spent more time loading and saving from searches throwing gear into a black hole than testing the mod overall. Literally, probably a whole 24 hours of just loading from all the times this has happened. Only 3 out of 10 times does the dialogue option "Can I have my clothes back?" even appears. And it doesn't even work half of those 3 out of 10 times. And then later on! When it does finally work, it gives me ALLLLLLLLLLLL the gear it has taken up to that point. 
(Alpha Build V04 btw, I only just now got the V15)

Edited by LynErso666
Posted
12 hours ago, LynErso666 said:



JEEZ so mainly a one man team. Wow. Well that's good that someone helped with tats. And gotta recognize a good anim teacher. Very kewl


Do you think you could make (In the debug section) an option to recover my inventory? I've probably spent more time loading and saving from searches throwing gear into a black hole than testing the mod overall. Literally, probably a whole 24 hours of just loading from all the times this has happened. Only 3 out of 10 times does the dialogue option "Can I have my clothes back?" even appears. And it doesn't even work half of those 3 out of 10 times. And then later on! When it does finally work, it gives me ALLLLLLLLLLLL the gear it has taken up to that point. 
(Alpha Build V04 btw, I only just now got the V15)


The other day I found a bunch of confiscations that were wired up with the wrong function, preventing the confiscating guard from being registered, so in the next couple updates it will be more consistent. Additionally, followers are getting excluded from the npc changes stuff to prevent that headache. 
 

I’ll also make sure I wire up the drop locations better, it’s been on my list for a while, and more clarity and customizing on the contraband crime specifically is important as well towards making things more clear 
 

it will be kennel option where available > licenses chests > jail chests.

 

I won’t likely build an mcm option for recovery, as it IS taking the stuff it’s supposed to, providing gameplay to allow you to recover the items naturally is the goal. 

Posted (edited)
On 9/17/2026 at 11:55 AM, Thoraag said:


The other day I found a bunch of confiscations that were wired up with the wrong function, preventing the confiscating guard from being registered, so in the next couple updates it will be more consistent. Additionally, followers are getting excluded from the npc changes stuff to prevent that headache. 
 

I’ll also make sure I wire up the drop locations better, it’s been on my list for a while, and more clarity and customizing on the contraband crime specifically is important as well towards making things more clear 
 

it will be kennel option where available > licenses chests > jail chests.

 

I won’t likely build an mcm option for recovery, as it IS taking the stuff it’s supposed to, providing gameplay to allow you to recover the items naturally is the goal. 


Oh that makes sense. Even if the drop locations work tho, it would still be nice to have a return inventory function, at least until the entire function of "Give me my clothes back" works correctly, cuz even in Alpha15 it definitely still never returns the inventory. Even if it went to some drop location I'd still have to be loading my game all the time, so the whole crimes and search thing is disabled in my game for now. 

Edit: O snap I forgot to mention I downloaded SLACK seamless saving and the other save mod you mentioned and good gods those are AWESOME. Paired with Clean-Save Auto Reloader which obliterates the cache before reloading a save, my saves and loads are quite noticeably cut at least by half the time. Thanks VERY MUCH for those recommendations.

Edited by LynErso666

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