thor3222 Posted June 14 Author Posted June 14 2 hours ago, riko3 said: Thank you, thank you, mhm yeah I understand. Iirc I went up to the 2nd guard(which was like 3-4 feet/90 cm) next to the previous guard that I talked to) just to try my luck, and since it became sticky, he also said if you want to pass hand over 10 iron arrows. And I was like "oof, I'm outside of the city gates, this is going to be annoying." Thanks again for this lovely mod. Yeah, it does change when you change gates - so moving cities should reset it, additionally, its only sticky for 8 in game hours, putting a timer on the request. (shift length basically) But yeah i'll give it a look and next time i have an update it should be fixed to make sure you can use the pay option. Eventually I will give the player an mcm option that allows them to just pick their poison, but its low priority - feels less real. 1
LindseyLyn Posted June 15 Posted June 15 The begging thing seems to do nothing at all. The amount of times I've heard "Why don't you beg for my cock?" and nothing happened at all. I had to go into the esp, and move dialogue options around and add hooks to the end of lines like that for there to be a proper end to the scene that leads to a sex scene. I guess it's just unfinished? Cuz it works pretty darn good now that I actually added events to the end of dialogues where there's just nothing at all. Idk what was supposed to be there, but maybe I'll find out when it gets another update. lol Overall, very nicely built. Really like what this is becoming. Hope u keep at it. Not sure if I'll update for a while cuz I'd have to carry over my fixes to dialogue branches that just...die randomly and do nothing, and check each one for changes, but I do hope that gets finished.
thor3222 Posted June 15 Author Posted June 15 5 hours ago, LindseyLyn said: The begging thing seems to do nothing at all. The amount of times I've heard "Why don't you beg for my cock?" and nothing happened at all. I had to go into the esp, and move dialogue options around and add hooks to the end of lines like that for there to be a proper end to the scene that leads to a sex scene. I guess it's just unfinished? Cuz it works pretty darn good now that I actually added events to the end of dialogues where there's just nothing at all. Idk what was supposed to be there, but maybe I'll find out when it gets another update. lol Overall, very nicely built. Really like what this is becoming. Hope u keep at it. Not sure if I'll update for a while cuz I'd have to carry over my fixes to dialogue branches that just...die randomly and do nothing, and check each one for changes, but I do hope that gets finished. Yes, definitely a bit bugged, its high on the priority list for fixes basically Escort > Whiterun Kennel > Begging but thanks for the kind words! definitely still a wip but its a fun little project so i have lots of plans. 2
LindseyLyn Posted June 16 Posted June 16 19 hours ago, thor3222 said: Yes, definitely a bit bugged, its high on the priority list for fixes basically Escort > Whiterun Kennel > Begging but thanks for the kind words! definitely still a wip but its a fun little project so i have lots of plans. Yee no worries, I noticed 2 of the "Strip" begging dialogue events are supposed to do something but don't so I just rerouted the dialogues to one that worked so at least there'd be a conclusion lol. Very happy with how efficient your scripts are. Normally I cant do hardly anything with a WIP but this is so nice and neat I can just jump right in. Well, I don't know much about scripting myself, but ClaudeAI loves this scripting and rarely has to be corrected, sometimes he tries to hook something again and again and again and I have to be like, stop...one hook is enough. lol. But thanks so much for doing what I've hoped someone would do for yeeeeeeears. This is way easier to work with to do what I want than Sexlab Survival. Omg the torment of trying to inject my own scripts and events into Survival. Whoooo! Terrible! lol So Im glad you're doing this! Don't wear yourself out tho! Take days off from it if ur like me and burn out on a project. But I do hope the inspiration pushes u forward on this. Can't wait to see what u do with Escort and Kennel stuff. 1
JohnSmith2000a Posted Wednesday at 04:58 AM Posted Wednesday at 04:58 AM This is a great mod and has potential. Since you were interested in suggestions, I have a very long post for you and I don't expect you to necessarily do it any of it, but it might inspire some thought: Sumptuary laws. Historically, sumptuary laws and similar regulations restricted people from wearing clothing or jewelry that believed to be above their social level. You could probably apply them to weapons and armor as well, based upon type or quality. In medieval England most people were not allowed to carry swords and had to make do with a dagger or quarterstaff. The whole point of sumptuary laws was to prevent upstart peasents with money from blending in with or even rising past the people who were supposed to be socially above them. Such laws existed in medieval Europe and feudal Japan and probably elsewhere. With Skyrim under such strain, reinforcing class distinctions would be part of restoring order. How it can show up: Beggars might be forced to wear rags but allowed to beg as long as dress like a beggar. Slaves (besides the Public Whore who is being deliberately humiliated even more than other slaves) might be allowed clothing but have to wear collars and go barefoot. If feasible this clothing might be a special kind that is revealing or degrading and supplemented with bindings or plugs. This sets them apart from people and if other mods are used, it might keep them from being able to buy and sell things easily. It also makes being publicly stripped for use or punishment more impactful than if the character has to be naked the whole time. Ordinary people are probably allowed only common clothes and very basic weapons and armor since Skyrim is cold and dangerous. Anything fancy or magical they 'find' they can sell (at a discount) or stash somewhere, but they had better not be seen wearing or carrying it. This might force characters lacking rank to only wear their faction gear like magical mages' robes in the faction headquarters or when off in dungeons. Who is allowed to wear nice things and have good quality gear: The jarl's speech to you about not wanting the guards "to think you're part of the common rabble" after you become a thane makes a lot more sense if you know getting caught with the wrong gear could otherwise subject you to public humiliation, confiscation, heavy fines or even jail. Jail in a game with POP or PA is really awful and degrading and on top of that might end with SS+, PW, or even death. You can decide if being a thane in one hold makes you that social level in every hold or if you have to earn thane status in each hold. For example, if you have to earn thane status hold by hold and accidentally wear your finery from the Cloud District of Whiterun in Riften you could end up on Riften's auction block. You can decide if being the top person in a faction like the Companions or the College gives you the equivalent of thane status everywhere, only where the faction is based or it gives you status nowhere at all. Maybe you can buy a license to wear finery if you are not a thane, a jarl or their family. That would explain why Nazeem brags about being close to the Jarl as he put every last septim into his license to let him dress up in the Cloud District all day. Enforcement: "There's nobody high and mighty here, excepting the Jarl and don't you forget it." If a lower class woman is jealous of the clothing, jewelry or shoes another lowborn woman has and thinks that woman is 'putting on airs' she'll probably report that violation just to see the other woman very publicly brought down a peg. Some men would as well of course. Guards in LL Skyrim are a sexist and abusive bunch are a happy to see women brought low (though a man would get rough justice too). That goes as much for female guards. The guards might be convinced to look the other way but only for a limited time and that would require NSFW payment, a hefty SFW bribe or both. You can decide if wearing expensive items is what gets you in trouble or if they are considered contraband if they are simply found on your person during a body search. Maybe the items can be legally sold in one hold but not equipped and in other holds they are outlawed altogether. That could maybe depend on the slavery level or something like that. Thoughts on Implementation: I think most vanilla Skyrim residents already dress according to their station so it is mostly for the main character. The slaves would be the hardest to fix with following the law (especially if you make things more complex than just full-time nudity and/or collars) since slaves are not in vanilla Skyrim. I could see the guards being more hostile to and aware of anyone who violated sumptuary laws and harassing until they showed they learned their lesson or until they earned the rank they had pretended to. Some characters might hate the sumptuary laws and express disapproval of people being punished for them. Punishments: Getting a warning while being publicly stripped of the offending clothing, armor, jewelry or weapons is a bare minimum punishment. Cutting remarks from the guards or any bystanders would add to that public shaming. Most of the punishments you would come up for other offenses in this mod for other offenses would also work for knocking an upstart back down. Truly hostile guards dealing with repeat violations or severe violations could simply send the player to PW or via SS+ and this ultimate degradation would be seen as poetic justice by some and excessive by others. 2
you1995 Posted Wednesday at 10:38 AM Posted Wednesday at 10:38 AM On 6/11/2026 at 5:49 PM, thor3222 said: For the lingering sex issue: 1. Are you using sexlab, and if so, what version? 2. Can try to fire off a sex event and send me papyrus logs. It should give me exactly what is happening there if there is an error. Edit: Unfortunately the save files gave me nothing that i could easily check. Nothing I could actively check to prevent this issue. I would try https://www.nexusmods.com/skyrimspecialedition/mods/163969 - a comment in the fallout4 canary tool says it should fix it. I have been using it for a while and it seems solid, but I haven't done a long term playthrough with it (cause im always building) - but it seems like the best bet against these issues in Skyrim. its just skse so it takes no slots. i'll note - it won't fix your existing save, my recommendation is just start a new save if you can, though from the files (assuming its the same character) go back a while, so I wish i had better news for that Hi, Sorry for taking so long to reply, I had some things to do. So I ,started a new save, but i have the same problem. I use Sexlab 1.66b I also attached all the logs that i could find, I hope the papyrus is there. I did as you asked started a new game went to the guard asked to open the gate and the guard chose the sex option. logs.rar
thor3222 Posted Wednesday at 02:23 PM Author Posted Wednesday at 02:23 PM 19 hours ago, LindseyLyn said: Yee no worries, I noticed 2 of the "Strip" begging dialogue events are supposed to do something but don't so I just rerouted the dialogues to one that worked so at least there'd be a conclusion lol. Very happy with how efficient your scripts are. Normally I cant do hardly anything with a WIP but this is so nice and neat I can just jump right in. Well, I don't know much about scripting myself, but ClaudeAI loves this scripting and rarely has to be corrected, sometimes he tries to hook something again and again and again and I have to be like, stop...one hook is enough. lol. But thanks so much for doing what I've hoped someone would do for yeeeeeeears. This is way easier to work with to do what I want than Sexlab Survival. Omg the torment of trying to inject my own scripts and events into Survival. Whoooo! Terrible! lol So Im glad you're doing this! Don't wear yourself out tho! Take days off from it if ur like me and burn out on a project. But I do hope the inspiration pushes u forward on this. Can't wait to see what u do with Escort and Kennel stuff. Awesome! glad you are liking it - its intended to be modular and easy for other modders to hook into - things like the crime and punishment system are built very flexibly so adding your own is easy (toll payment system needs to be adapted for that as well) - long term there will even be documentation on how to hook things up (site started here - needs some work but a lot of the features are detailed at least https://skyrim-lmao.gitlab.io/LMAO-Mod/) 2
thor3222 Posted Wednesday at 02:31 PM Author Posted Wednesday at 02:31 PM 9 hours ago, JohnSmith2000a said: This is a great mod and has potential. Since you were interested in suggestions, I have a very long post for you and I don't expect you to necessarily do it any of it, but it might inspire some thought: Sumptuary laws. Historically, sumptuary laws and similar regulations restricted people from wearing clothing or jewelry that believed to be above their social level. You could probably apply them to weapons and armor as well, based upon type or quality. In medieval England most people were not allowed to carry swords and had to make do with a dagger or quarterstaff. The whole point of sumptuary laws was to prevent upstart peasents with money from blending in with or even rising past the people who were supposed to be socially above them. Such laws existed in medieval Europe and feudal Japan and probably elsewhere. With Skyrim under such strain, reinforcing class distinctions would be part of restoring order. How it can show up: Beggars might be forced to wear rags but allowed to beg as long as dress like a beggar. Slaves (besides the Public Whore who is being deliberately humiliated even more than other slaves) might be allowed clothing but have to wear collars and go barefoot. If feasible this clothing might be a special kind that is revealing or degrading and supplemented with bindings or plugs. This sets them apart from people and if other mods are used, it might keep them from being able to buy and sell things easily. It also makes being publicly stripped for use or punishment more impactful than if the character has to be naked the whole time. Ordinary people are probably allowed only common clothes and very basic weapons and armor since Skyrim is cold and dangerous. Anything fancy or magical they 'find' they can sell (at a discount) or stash somewhere, but they had better not be seen wearing or carrying it. This might force characters lacking rank to only wear their faction gear like magical mages' robes in the faction headquarters or when off in dungeons. Who is allowed to wear nice things and have good quality gear: The jarl's speech to you about not wanting the guards "to think you're part of the common rabble" after you become a thane makes a lot more sense if you know getting caught with the wrong gear could otherwise subject you to public humiliation, confiscation, heavy fines or even jail. Jail in a game with POP or PA is really awful and degrading and on top of that might end with SS+, PW, or even death. You can decide if being a thane in one hold makes you that social level in every hold or if you have to earn thane status in each hold. For example, if you have to earn thane status hold by hold and accidentally wear your finery from the Cloud District of Whiterun in Riften you could end up on Riften's auction block. You can decide if being the top person in a faction like the Companions or the College gives you the equivalent of thane status everywhere, only where the faction is based or it gives you status nowhere at all. Maybe you can buy a license to wear finery if you are not a thane, a jarl or their family. That would explain why Nazeem brags about being close to the Jarl as he put every last septim into his license to let him dress up in the Cloud District all day. Enforcement: "There's nobody high and mighty here, excepting the Jarl and don't you forget it." If a lower class woman is jealous of the clothing, jewelry or shoes another lowborn woman has and thinks that woman is 'putting on airs' she'll probably report that violation just to see the other woman very publicly brought down a peg. Some men would as well of course. Guards in LL Skyrim are a sexist and abusive bunch are a happy to see women brought low (though a man would get rough justice too). That goes as much for female guards. The guards might be convinced to look the other way but only for a limited time and that would require NSFW payment, a hefty SFW bribe or both. You can decide if wearing expensive items is what gets you in trouble or if they are considered contraband if they are simply found on your person during a body search. Maybe the items can be legally sold in one hold but not equipped and in other holds they are outlawed altogether. That could maybe depend on the slavery level or something like that. Thoughts on Implementation: I think most vanilla Skyrim residents already dress according to their station so it is mostly for the main character. The slaves would be the hardest to fix with following the law (especially if you make things more complex than just full-time nudity and/or collars) since slaves are not in vanilla Skyrim. I could see the guards being more hostile to and aware of anyone who violated sumptuary laws and harassing until they showed they learned their lesson or until they earned the rank they had pretended to. Some characters might hate the sumptuary laws and express disapproval of people being punished for them. Punishments: Getting a warning while being publicly stripped of the offending clothing, armor, jewelry or weapons is a bare minimum punishment. Cutting remarks from the guards or any bystanders would add to that public shaming. Most of the punishments you would come up for other offenses in this mod for other offenses would also work for knocking an upstart back down. Truly hostile guards dealing with repeat violations or severe violations could simply send the player to PW or via SS+ and this ultimate degradation would be seen as poetic justice by some and excessive by others. This is a REALLY interesting idea. Its not something I have considered, but it would play nicely into the oppression themes and transition into the slavery laws very well. I think functionally it would have some puzzles I would need to solve for sure - the biggest one being compatibility with modded armors. They tend to lack important keywords that would allow me to detect that sort of thing, and going by value is a non starter cause every modder seems to greatly overvalue their armor sets in skyrim currency. BUT in the plans long term I have roaming tax collectors that will fuck with the player. This could be something functionally tied to them. it could grab status based on armor types, keywords and stuff (especially with like rings and necklaces). it would be loose, but it could determine tax bracket. Player can avoid taxes by being abused, but if they aren't paying their taxes, and are caught with this stuff, they could be confiscated. as hostility increases regular guards could start enforcing it as well. I'll keep the idea in the back of my mind, cause there is promise there. I would just have to think about how I could best implement it. 1
thor3222 Posted Wednesday at 04:11 PM Author Posted Wednesday at 04:11 PM 5 hours ago, you1995 said: Hi, Sorry for taking so long to reply, I had some things to do. So I ,started a new save, but i have the same problem. I use Sexlab 1.66b I also attached all the logs that i could find, I hope the papyrus is there. I did as you asked started a new game went to the guard asked to open the gate and the guard chose the sex option. logs.rar 89.38 kB · 1 download Sorry I meant like your regular papyrus logs - those are the skse logs from your skyrim/skse folder, you are looking for the logs from skyrim/logs/script (papyrus.0 for example) Nothing in those logs show me anything, or at least not anything i know how to read and interpret.
you1995 Posted Thursday at 11:30 AM Posted Thursday at 11:30 AM (edited) 19 hours ago, thor3222 said: Sorry I meant like your regular papyrus logs - those are the skse logs from your skyrim/skse folder, you are looking for the logs from skyrim/logs/script (papyrus.0 for example) Nothing in those logs show me anything, or at least not anything i know how to read and interpret. I found some, but they are dated for 2025, even though i modified the skyrim.ini to create papyrus logs. I'm using MO2 Edit: NVM I figured it out: Papyrus.0.log Edited Thursday at 11:55 AM by you1995
thor3222 Posted Thursday at 03:56 PM Author Posted Thursday at 03:56 PM (edited) 4 hours ago, you1995 said: I found some, but they are dated for 2025, even though i modified the skyrim.ini to create papyrus logs. I'm using MO2 Edit: NVM I figured it out: Papyrus.0.log 946.21 kB · 0 downloads LMAO_Sex_Script.pex yup this is both obvious on the issue, and im unclear on exactly how to fix. if you look in the papyrus logs you will find these lines: [06/18/2026 - 02:48:21PM] warning: Property PlayerRef on script lmao_sex_script attached to LMAO_Sex_Controller (1200C727) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property LMAO_Crime_Controller on script lmao_sex_script attached to LMAO_Sex_Controller (1200C727) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property LMAO_Devices_Controller on script lmao_sex_script attached to LMAO_Sex_Controller (1200C727) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property LMAO_Utility on script lmao_sex_script attached to LMAO_Sex_Controller (1200C727) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property LMAO_Tolls_Controller on script lmao_sex_script attached to LMAO_Sex_Controller (1200C727) cannot be initialized because the script no longer contains that property its basically not seeing the sex_script, or the important properties it uses to actually make that fire off. Attached is a new copy of that script, I would drop that in and overwrite what is there now. I've seen similar issues to this before with a bunch of broken property mapping, and usually its a corrupt file or something, though its unclear as to why. But usually its like dozens of my files with that issue, not just one. I am seeing similar warnings on public whore, which line up with your original message: [06/18/2026 - 02:48:21PM] warning: Property fjmfs on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property TG02 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property constants on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property dragonAB on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property DB04 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property CW01B on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property MQ305 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property MG08 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property CW01A on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property C06 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property actorMgr on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property SexLab on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property DB01 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property C01 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property Mods on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property MQ105 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property MG01 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property TG08A on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property TGLeadership on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property [06/18/2026 - 02:48:21PM] warning: Property DB11 on script pw_famescript attached to PW_Fame (430400B0) cannot be initialized because the script no longer contains that property That isn't my mod so can't help you there, other than suggesting redownloading a new copy of public whore as well. HOPEFULLY swapping out those files fixes it. These sorts of issues seem like they could be LL downloads, but they could also be the zipping/unzipping tools your system uses, or something else entirely. its a borderline impossible thing to fix since it seems machine specific, as 99% of users have no issues (outside of actual bugs from my coding, which are generally much easier to fix), but every once in a while one pops up If that still doesn't work, and you are seeing the same messages, try redownloading the full mod from my site here: https://skyrim-lmao.gitlab.io/LMAO-Mod/download/2026/03/01/0.3.7.4.9/ and using that instead, and if that still doesn't work, check sqv lmao_sex_controller, and see what it is mapping the properties too, and maybe screenshot them. Wish I had a confident solution but these issues are strange, and not a mod specific issue but an install specific issue. Edited Thursday at 03:57 PM by thor3222
Onomatophobia Posted Thursday at 06:23 PM Posted Thursday at 06:23 PM Played the new version for a bit and while stuff is happening, for some reason Slavery level doesnt go up. Is it on purpose or something is wrong there? Recognition level is 155, Slavery level is 0. Is there a way to increase it manually?
thor3222 Posted Thursday at 08:42 PM Author Posted Thursday at 08:42 PM 2 hours ago, Onomatophobia said: Played the new version for a bit and while stuff is happening, for some reason Slavery level doesnt go up. Is it on purpose or something is wrong there? Recognition level is 155, Slavery level is 0. Is there a way to increase it manually? hmmmm not sure why that would be happening, its just a daily trigger. recognition is clearly bugged there as its supposed to cap at 100, but it hasn't been included much so it doesn't matter. You can manually adjust slave level both globally and on a city basis in the world changes mcm.
Onomatophobia Posted Friday at 07:50 AM Posted Friday at 07:50 AM (edited) 11 hours ago, thor3222 said: hmmmm not sure why that would be happening, its just a daily trigger. recognition is clearly bugged there as its supposed to cap at 100, but it hasn't been included much so it doesn't matter. You can manually adjust slave level both globally and on a city basis in the world changes mcm. Well thats weird, I dont have the world changes mcm. The plugin is there, but the mcm is missing. Edit: Tried refreshing the requirements to the latest version and for some reason JContainers link leads to the LE version? Does it mean you develop the mod for LE only? Because that might explain all the problems I'm having with the mod. Edit2: Disabling the mod corrupts the save apparently. Edited Friday at 08:21 AM by Onomatophobia
thor3222 Posted Friday at 03:03 PM Author Posted Friday at 03:03 PM 7 hours ago, Onomatophobia said: Well thats weird, I dont have the world changes mcm. The plugin is there, but the mcm is missing. Edit: Tried refreshing the requirements to the latest version and for some reason JContainers link leads to the LE version? Does it mean you develop the mod for LE only? Because that might explain all the problems I'm having with the mod. Edit2: Disabling the mod corrupts the save apparently. Wow thank you for bringing to my attention the JContainers link was incorrect (I have updated it based on this) and for making me laugh with the craziest leap in logic i have ever heard in my life. I am of course not developing the mod for LE only, I am on the SE section and have like 6 mod requirements that are SE only and have in the details that its not LE compatible. I will note uninstalling/disabling any mods midsave almost never works positively. Even if it doesn't cause issues in the short term, it always rears its ugly head down the line. So, update JContainers to SE if you haven't already. If you are still missing the mcm - 1. Make sure you aren't over the plugin limit. 2. Try MCM maid to refresh the mcm list safely, and see if it pops up. If none of those make a difference, send over your latest papyrus logs and i'll see if anything sticks out to me. I'm guessing its likely the same issue a couple of people have reported, where you are missing property mappings/the LL download was corrupted. You can always try just reinstalling using this download: https://skyrim-lmao.gitlab.io/LMAO-Mod/download/2026/03/01/0.3.7.4.9/ and seeing if that fixes things.
Ursur1major Posted Saturday at 12:08 PM Posted Saturday at 12:08 PM I remember there being a mechanic where one could lower slave level in a region by finding and slaying slavers. I assume that functionality has been removed since I can't find any mention of it anymore on the mod page, is that correct?
thor3222 Posted Saturday at 03:11 PM Author Posted Saturday at 03:11 PM 3 hours ago, Ursur1major said: I remember there being a mechanic where one could lower slave level in a region by finding and slaying slavers. I assume that functionality has been removed since I can't find any mention of it anymore on the mod page, is that correct? Not removed, just not advertised. To be fair, i never fully tested it so I can't promise it has ever worked, but I still have like a dozen slaver keywords being tracked, and killing them will (theoretically) lower slave level. that feature will be more important once I built my slaver mod. 1
emerson0 Posted yesterday at 02:00 AM Posted yesterday at 02:00 AM Is there any way I can offer my follower for sex as an alternative form of payment?
thor3222 Posted 23 hours ago Author Posted 23 hours ago 2 hours ago, emerson0 said: Is there any way I can offer my follower for sex as an alternative form of payment? Not at the moment, but its on my list for "eventually" - followers are a coding and writing challenge, especially with how many followers modded skyrim can get up to. I have a follower toolkit planned but its low priority atm 1
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