swb2025 Posted 20 hours ago Posted 20 hours ago 3 hours ago, Alexvkj_new said: I afraid I fucked up my game. I blame the civil war, because after the battle of Whiterun it stopped collecting tolls and MCM turned to this Along with the "Generic City Name" bug, are you also getting a load of the checkboxes not activating when clicked, slider options only showing 0 and 1, options not saving and values changing wildly beyond the default/what you set them as? If so, have you only just installed the mod or been suddenly resetting or restarting any of the mod's functions in quick succession recently? I can't speak for the civil war, but I had what looks like this exact problem just the other day, and the cause for me was impatiently initialising all of the different parts of the mod too quickly (initialise LPO, initialise LMAO, enable license management, enable World Changes, etc...) and not waiting for the all-clear messages to pop up. The only thing that resolved it for me was rolling back to before I initialised LMAO for the first time (not a big deal for me personally since I'm using a testing save) and properly exiting the MCM and waiting for each message to clear in the log, each time. Hope something in there helps.
Alexvkj_new Posted 15 hours ago Posted 15 hours ago 4 hours ago, swb2025 said: I can't speak for the civil war, but I had what looks like this exact problem just the other day, and the cause for me was impatiently initialising all of the different parts of the mod too quickly Well, patience was never my strength So maybe that too, but at the beginning of the game all worked. And yeah, now the whole MCM looks like mess To fix this, I re-initialized LMAO in the debug menu and this fixed most of it, even the cheap lifetime licenses bug. The only thing that feels broken is the collar exemption that was triggered at the wrong slave level, but I better make a separate post to it
Alexvkj_new Posted 14 hours ago Posted 14 hours ago Yeah, seems like the license control is either broken after my debug attempts or I don't understand how it works. I've set up following to trigger by slave level: 10 - weapons 20 - armor 40 - bikini exemption (so that I need to pay extra or forced to wear a bikini) 60 - collar exemption 70 - nudity in LPO I disabled all licenses. Then refreshed mod objects. Then gradually changed the global slave level in MCM, saved/reloaded, changed locations etc Result: Licenses don't trigger I'm going to test it on a new game. The question is, what are the right settings? What should I do in LPO and in LMAO to get the desired effect on the world?
Ursur1major Posted 12 hours ago Posted 12 hours ago 2 hours ago, Alexvkj_new said: Yeah, seems like the license control is either broken after my debug attempts or I don't understand how it works. I've set up following to trigger by slave level: 10 - weapons 20 - armor 40 - bikini exemption (so that I need to pay extra or forced to wear a bikini) 60 - collar exemption 70 - nudity in LPO I disabled all licenses. Then refreshed mod objects. Then gradually changed the global slave level in MCM, saved/reloaded, changed locations etc Result: Licenses don't trigger I'm going to test it on a new game. The question is, what are the right settings? What should I do in LPO and in LMAO to get the desired effect on the world? Did you set up everything in License's MCM before giving over control to LMAO? If you reset everything you should probably disable License Control in LMAO before setting up License as well and then reenabling it after everything is set up as you want it.
Janik Posted 10 hours ago Posted 10 hours ago On 10/11/2026 at 7:18 PM, Thoraag said: I am not sure what I am looking at but are any of your mods working? you have 3000+ lines of unmapped properties. you are papyrus tweakin hard. im not sure how lmao isn't mentioned at all but wc is. im not even seeing my logs Mods all seem to be working. ¯\_(ツ)_/¯ I generally leave papyrus logging off so I don't know what it looked like early game. I'll just keep using my manually adjusting WC levels approach. Thanks for taking a look.
swb2025 Posted 10 hours ago Posted 10 hours ago 3 hours ago, Alexvkj_new said: The question is, what are the right settings? What should I do in LPO and in LMAO to get the desired effect on the world? It should work if you're testing on a new game or any game prior to it bugging out, as long as you just enable everything slowly and in the right order (LPO first, then LMAO, then World Changes, exiting the MCM and waiting for the popup messages every time it tells you to). The MCM settings tabs can be gone through pretty linearly from top to bottom, so as long as you configure LPO first and give the scripts time to run when necessary, it should be completely fine. Only thing to be aware of is that some of the laws don't apply properly if you enable them directly via checkboxes; you want to set your conditions for their activation (slave level, days passed or what have you) and then fulfil them normally in-game. Even if they do kick in, LMAO might not handle them properly if you activate them manually.
Alexvkj_new Posted 10 hours ago Posted 10 hours ago 1 hour ago, Ursur1major said: Did you set up everything in License's MCM before giving over control to LMAO? If you reset everything you should probably disable License Control in LMAO before setting up License as well and then reenabling it after everything is set up as you want it. For the new game I've just set up the LPO from the exported file and try to never touch it. Yeah, the whole setup is a bit clunky and fragile. Maybe we can make it easier with a guide or something. I'll try to document my current campaign and see what works
Alexvkj_new Posted 8 hours ago Posted 8 hours ago With the latest version, I've set the checkbox 'pay toll direct at the gate'. I didn't before because I thought I'll miss out on random search by the guard, but Thoraag, you smartass! Well, in Markarth as I wanted to leave the city after the event at the market, the guards wanted to search me, so the gate trick didn't let me out. Since it was a known bug, I didn't use the sewers and just fast traveled to the stables outside, which I think is a valid workaround
Thoraag Posted 8 hours ago Author Posted 8 hours ago 6 hours ago, Alexvkj_new said: Yeah, seems like the license control is either broken after my debug attempts or I don't understand how it works. I've set up following to trigger by slave level: 10 - weapons 20 - armor 40 - bikini exemption (so that I need to pay extra or forced to wear a bikini) 60 - collar exemption 70 - nudity in LPO I disabled all licenses. Then refreshed mod objects. Then gradually changed the global slave level in MCM, saved/reloaded, changed locations etc Result: Licenses don't trigger I'm going to test it on a new game. The question is, what are the right settings? What should I do in LPO and in LMAO to get the desired effect on the world? none of those licenses kick in instantly - each require at least a day to kick in. When the licenses "kick in" it sends a courier with a message letting you know the law will start. Then it will take a day (or whatever you configure) for it to actually kick in. it will kick in whether or not the courier reaches you, but its not instant so the player ideally gets a warning
Thoraag Posted 7 hours ago Author Posted 7 hours ago 2 hours ago, Janik said: Mods all seem to be working. ¯\_(ツ)_/¯ I generally leave papyrus logging off so I don't know what it looked like early game. I'll just keep using my manually adjusting WC levels approach. Thanks for taking a look. Well I'll note based on the logs, I don't think LMAO is working properly at the very least. basically every fundamental property is broken in your logs. The babo mods as well. My recommendation: Drop LMAO until the next update, which should resolve that papyrus tweaks need and allow things to work. The babo mods I don't know if baka is working on something similar but his soft deps are like mine and breaking things, I don't know what their plans are though. Your best bet is honestly roll back to 1.6.1770 or 1.5.97, and use the 4.1.1 papy tweaks, but in a couple weeks mine will be fixed regardless
Thoraag Posted 7 hours ago Author Posted 7 hours ago 2 hours ago, Alexvkj_new said: For the new game I've just set up the LPO from the exported file and try to never touch it. Yeah, the whole setup is a bit clunky and fragile. Maybe we can make it easier with a guide or something. I'll try to document my current campaign and see what works I wouldn't worry too much about that - The issue isn't so much its fragile, its that the mcm is inscrutable, which is something im reworking and will be significantly different in 2 weeks (discord has previews of what I am working on) 37 minutes ago, Alexvkj_new said: With the latest version, I've set the checkbox 'pay toll direct at the gate'. I didn't before because I thought I'll miss out on random search by the guard, but Thoraag, you smartass! Well, in Markarth as I wanted to leave the city after the event at the market, the guards wanted to search me, so the gate trick didn't let me out. Since it was a known bug, I didn't use the sewers and just fast traveled to the stables outside, which I think is a valid workaround Yeah i need to fix that markarth thing, people have been bringing it up for months i need to just resolve it. it never gets reported at a time I can easily work on it and it gets lost in my brain 😭
Thoraag Posted 7 hours ago Author Posted 7 hours ago 16 hours ago, Alexvkj_new said: I afraid I fucked up my game. I blame the civil war, because after the battle of Whiterun it stopped collecting tolls and MCM turned to this That is very odd. did refresh mod objects fix this? I haven't seen something like that, its like your properties suddenly failed. You didn't update to papyrus tweaks 4.2 mid game did you?
LynErso666 Posted 5 hours ago Posted 5 hours ago (edited) 4 hours ago, Thoraag said: I wouldn't worry too much about that - The issue isn't so much its fragile, its that the mcm is inscrutable, which is something im reworking and will be significantly different in 2 weeks (discord has previews of what I am working on) Yeah i need to fix that markarth thing, people have been bringing it up for months i need to just resolve it. it never gets reported at a time I can easily work on it and it gets lost in my brain 😭 Hey thaz good to hear. No worries, you're workin on hard and ur much appreciated. I tried your LMAO thing again just to mess with the untouched version to get a better handle on things and I noticed when nudity laws are engaged with Licenses Play Oppression, random females start appearing naked in the world. Really really weird, since I never activated anything in any of their MCMs. There's nothing in Licenses related to NPC changes. I don't mess with LMAO World Changes at all, since it's taken literal years to overhaul basically every outfit in the game by hand piece by piece. I'm just wondering how LMAO does this outfit thing and if there's a way to stop it permenantly from a dev perspective. PS: Most of your NPCs have no facegen files. DId you forget to export the facegens when making them? That's always the first thing I do when I create a new NPC and export them. Update: I found a setting in the World Changes MCM I don't like to go into because I don't want lol but the "NPCs observe slavery laws" unticked or ticked doesn't seem to affect random female NPCs going naked left and right. Oh good grief. It doesn't look good for me to use this in the future if I'm going to have to script every NPCs outfit to them like I am forced to do with WACCF altered NPCs all just to use this mod in the future. Update 2: So even with LMAO disabled the WC_Stripped Faction still keeps removing clothes from NPCs. WILD. Testing in an enviroment with Sexlab, it's requirements, and LMAO, LPO, Devious Devices, and maybe a few other mods. Conflicts: impossible. I have since created a script that stops these factions from ever being used but still doesn't work. It was a bad response. I'd be better of specifically editing LMAO scripts. You can disable the mod, disable the MCM setting. LMAO doesn't respect its own MCM in this case even if a nudity law was enabled one time during initial testing, either that or it was never implimented. There is a faction for stored outfits to restore on these NPCs, but LMAO never makes any attempt to ever restore it despite a change in settings, or even disabling the mod, this does seem to be absolutely permenant. Luckily I caught the setting and disabled it before it affected too many NPCs, and then I edited the MCM file and the plugin and set that setting to off by default from now on (as it should be imo) and it's not doing it any longer. But I really would love a way to reset an NPC this mod has....well...ruined. It's rare but sometimes even guards who were in an approach get stuck saying "I got something special for you" (as well as many other of the various punishment dialogue lines) forever with no way to ever recover that NPC. Edited 3 hours ago by LynErso666 1
DonQuiWho Posted 3 hours ago Posted 3 hours ago 2 hours ago, LynErso666 said: Update 2: So even with LMAO disabled the WC_Stripped Faction still keeps removing clothes from NPCs. WILD. Testing in an enviroment with Sexlab, it's requirements, and LMAO, LPO, Devious Devices, and maybe a few other mods. Conflicts: impossible. I have since created a script that stops these factions from ever being used but still doesn't work. You can disable the mod, disable the MCM setting. LMAO doesn't respect its own MCM in this case even if a nudity law was enabled one time during initial testing, and then disabled. There is a faction about stored outfits to restore on these NPCs, but LMAO never makes any attempt to ever restore it despite a change in settings, disabling the mod, this does seem to be absolutely permenant. Luckily I caught the setting and disabled it and then edited the MCM file and the plugin and set that setting to off by default from now on (as it should be imo) and it's not doing it any longer. But I really would love a way to reset an NPC this mod has....well...ruined. It's rare but sometimes even guards who were in an approach get stuck saying "I got something special for you" forever with no way to ever recover that NPC. I had wondered why I had the odd NPC wandering around starkers! It is annoying, especially when you don't seem to have done anything at all to make it happen. If there is a fix for that, @Thoraag , it would be very welcome DQW 1
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