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Posted
1 hour ago, Taki17 said:

I somewhat agree, however the effort and added complexity more than outweighs the usefulness of the feature, so I don't think I'll add anything of the sort.

Though come to think of it, an NPC restraining the player then saying "ohhh you poor thing who did this to you" is it's own sort of ironic...~ 😅

 

No worries, thanks anyways.

Posted
10 hours ago, Taki17 said:

[...] That also means the current flat bonus chances will become redundant, which is a bit of a shame, since I need to rethink the whole use of the arousal modifier setting as well. Oh well~ [...]

As far as I could see the arousal modifier was not used in the rolls for stripping/self bondage/masturbation anyways.

Also, no worries about over complicating the MCM, I think just one or two more parameters and a bit more explanation would suffice.
I just felt like currently its more if you're really lucky you don't hit the events, rather than if you're unlucky you hit them. Which made me increase the cooldown but that just made the events rather predictable.

  • 3 weeks later...
Posted

for some reason i still get the "before you can say anything, [NPC] reports you to a guard" despite me turning the bounty on report to 0, is this normal?

Posted (edited)
17 hours ago, Spoilerman said:

"before you can say anything, [NPC] reports you to a guard"

If you get a message like this word to word, that's not from this mod I think.

 

Edited by Taki17
Posted
On 6/17/2026 at 4:20 PM, Taki17 said:

If you get a message like this word to word, that's not from this mod I think.

 

may not be word for word, can't remember if it's "NPC calls a guard and reports you" but i still get it after turning the "guard report" change to 0

Posted
On 6/18/2026 at 9:01 PM, Spoilerman said:

may not be word for word, can't remember if it's "NPC calls a guard and reports you" but i still get it after turning the "guard report" change to 0

Get me a screenshot and a log of this happening so I can further look into it.

Posted (edited)
On 6/21/2026 at 4:06 PM, Taki17 said:

Get me a screenshot and a log of this happening so I can further look into it.

i'll try to make a screenshot of it as soon as i have it happen, how do i make the log? :) 

Edited by Spoilerman
Posted
7 hours ago, Spoilerman said:

doesn't that require a crash to generate a log?

No, you are thinking of the crash log, and that's by the mod CrashLogger.

This is to enable traces added to scripts and they are logged in runtime.

Posted
9 hours ago, espguy said:

Sounds fun i just wish you could use it on companions and npcs instead of being the one bound.

So you like it, except for the fact that you want literally the exact polar opposite of anything and everything in the mod, got it. 🫠

Posted (edited)

Hello Taki,

 

I know you are an experienced modder, so maybe you can help me :)

 

I tried to check, if an 'akBaseForm' has the keyword "SexLabNoStrip".

 

I tried everything, e.g.

 

akBaseObject.HasKeyWordString("SexLabNoStrip")
akBaseObject.HasKeyword(Keyword.GetKeyword("SexLabNoStrip")))

 

, nothing worked.

 

I finally found out, that the problem is the keyword itself, there are two different keywords with editor id "SexLabNoStrip":

 

One, of course, in SexLab.esm:

image.png.948eac15b6be6d00e63862b0a5e61b9e.png

 

But I also have one in "Schlongs of Skyrim - Core.esm":

image.png.edf4b9ffebc74fb67166c4b476e60bc2.png

 

So, no wonder, that this doesn't work.

 

Can I safely delete the 'SexLabNoStrip' keyword in "Schlongs of Skyrim - Core.esm" ? Or am I then in danger to loose my Schlong when having sex ? :)

 

Edit: I think the intention of this duplicate keyword was to make "HasWornKeywordString" work with "SexLabNoStrip" without having a dependency on SexLab.esm (see link below). I think I will rename the SOS keyword to 'SOS_SexLabNoStrip', then it still exists, but the lookup of the SexLabNoStrip keyword by name  is unique then. 

 

Yes, the name is unique then, but I think this isn't a good idea, will load the keyword from SexLab.esm and compare to the exact keyword.

 

image.png.499b598a099e7462b99eb25873739b8a.png

 

 

 

Edited by nopse0
Posted (edited)

Hi, I'm currently experiencing an issue with the dialogue option that allows you to ask NPCs for help unlocking devices. After asking for help, the dialogue indicates that the NPC has successfully unlocked the device on my character, and they immediately demand sex as payment. The problem is that even after the scene finishes, the device remains locked and cannot be removed.

For context, I am using the newest version of Devious Interest, along with DD NG, Devious Curses NG, Devious Wicked Devices, Devious Carriage Redux, Devious Helpless Redux, and the theming patch for Devious Curses NG and Interest. All are in Skyrim AE, sexlab p+ environment.

Really appreciate any help.

 

 

Edited: It seems that turning of Zaz8+ "Gag talk" can solve the problem in my case.

Edited by Kelp,
Posted
On 6/28/2026 at 4:12 PM, nopse0 said:

Hello Taki,

 

I know you are an experienced modder, so maybe you can help me :)

I haven't the faintest idea what you need from me here. You'd have better luck asking in the dedicated support threads for the mods involved.

 

21 hours ago, Kelp, said:

Hi, I'm currently experiencing an issue with the dialogue option that allows you to ask NPCs for help unlocking devices. After asking for help, the dialogue indicates that the NPC has successfully unlocked the device on my character, and they immediately demand sex as payment. The problem is that even after the scene finishes, the device remains locked and cannot be removed.

Post log with DIN, DD and SL logging enabled.

Posted
4 hours ago, Taki17 said:

I haven't the faintest idea what you need from me here. You'd have better luck asking in the dedicated support threads for the mods involved.

Ok, np. Just thought this duplicate 'SexLabNoStrip' in 'SexLab.esm' and 'Schlongs of Skyrim - Core.esm' might interest you too, because this causes problems when looking up the keyword by name. Otherwise, I would have deleted it, not directly related to DIN (or are you checking for SexLabNoStrip somewhere ?)

Posted

Excellent mod and nice configuration. Just one minor thing: Once aroused exhibitionism triggers, it strips everything (body armor/gloves/helmet/boots), but afterwards it prevents you from equipping body armor only. Would be nice if gloves, helmets etc. would also be blocked from requipping. 🙂

Posted
9 hours ago, nopse0 said:

are you checking for SexLabNoStrip somewhere ?

I ain't, as far as I recall. All stripping goes through Sexlab, so nothing on my end.

Although it might be worth considering checking if TNG has the same keywords baked into it?

 

9 hours ago, Siudhne said:

Would be nice if gloves, helmets etc. would also be blocked from requipping. 🙂

Woah nice, I think it's the first time someone asked for harsher events, and don't let it be said I won't be happy to oblige hehe 😛

Posted
1 hour ago, Taki17 said:

Although it might be worth considering checking if TNG has the same keywords baked into it?

 

Yes, could be, they are doing the same thing, but I don't have TNG, cannot check. This duplicate keyword is really crap. Sometimes, after a sex scene, when the male actor doesn't redress, you see a hole, where the Schlong shoud be, I guess this is caused by this. Maybe I make a SPID file, which adds to everything with the SOS SexLabNoStrip keyword the SexLab one, and vice versa, so that it doesn't matter which of the two keywords is checked.

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