noctred Posted June 1 Posted June 1 1 hour ago, Taki17 said: I somewhat agree, however the effort and added complexity more than outweighs the usefulness of the feature, so I don't think I'll add anything of the sort. Though come to think of it, an NPC restraining the player then saying "ohhh you poor thing who did this to you" is it's own sort of ironic...~ 😅 No worries, thanks anyways.
njaecha Posted June 1 Posted June 1 10 hours ago, Taki17 said: [...] That also means the current flat bonus chances will become redundant, which is a bit of a shame, since I need to rethink the whole use of the arousal modifier setting as well. Oh well~ [...] As far as I could see the arousal modifier was not used in the rolls for stripping/self bondage/masturbation anyways. Also, no worries about over complicating the MCM, I think just one or two more parameters and a bit more explanation would suffice. I just felt like currently its more if you're really lucky you don't hit the events, rather than if you're unlucky you hit them. Which made me increase the cooldown but that just made the events rather predictable.
Spoilerman Posted June 16 Posted June 16 for some reason i still get the "before you can say anything, [NPC] reports you to a guard" despite me turning the bounty on report to 0, is this normal?
Taki17 Posted June 17 Author Posted June 17 (edited) 17 hours ago, Spoilerman said: "before you can say anything, [NPC] reports you to a guard" If you get a message like this word to word, that's not from this mod I think. Edited June 17 by Taki17
Spoilerman Posted June 18 Posted June 18 On 6/17/2026 at 4:20 PM, Taki17 said: If you get a message like this word to word, that's not from this mod I think. may not be word for word, can't remember if it's "NPC calls a guard and reports you" but i still get it after turning the "guard report" change to 0
Taki17 Posted June 21 Author Posted June 21 On 6/18/2026 at 9:01 PM, Spoilerman said: may not be word for word, can't remember if it's "NPC calls a guard and reports you" but i still get it after turning the "guard report" change to 0 Get me a screenshot and a log of this happening so I can further look into it.
Spoilerman Posted June 22 Posted June 22 (edited) On 6/21/2026 at 4:06 PM, Taki17 said: Get me a screenshot and a log of this happening so I can further look into it. i'll try to make a screenshot of it as soon as i have it happen, how do i make the log? Edited June 22 by Spoilerman
Taki17 Posted June 23 Author Posted June 23 16 hours ago, Spoilerman said: how do i make the log? Here: https://www.nexusmods.com/skyrim/articles/368
Spoilerman Posted June 24 Posted June 24 11 hours ago, Taki17 said: Here: https://www.nexusmods.com/skyrim/articles/368 wait, doesn't that require a crash to generate a log?
Taki17 Posted June 24 Author Posted June 24 7 hours ago, Spoilerman said: doesn't that require a crash to generate a log? No, you are thinking of the crash log, and that's by the mod CrashLogger. This is to enable traces added to scripts and they are logged in runtime.
espguy Posted June 26 Posted June 26 Sounds fun i just wish you could use it on companions and npcs instead of being the one bound.
Taki17 Posted June 27 Author Posted June 27 9 hours ago, espguy said: Sounds fun i just wish you could use it on companions and npcs instead of being the one bound. So you like it, except for the fact that you want literally the exact polar opposite of anything and everything in the mod, got it. 🫠 1
nopse0 Posted June 28 Posted June 28 (edited) Hello Taki, I know you are an experienced modder, so maybe you can help me I tried to check, if an 'akBaseForm' has the keyword "SexLabNoStrip". I tried everything, e.g. akBaseObject.HasKeyWordString("SexLabNoStrip") akBaseObject.HasKeyword(Keyword.GetKeyword("SexLabNoStrip"))) , nothing worked. I finally found out, that the problem is the keyword itself, there are two different keywords with editor id "SexLabNoStrip": One, of course, in SexLab.esm: But I also have one in "Schlongs of Skyrim - Core.esm": So, no wonder, that this doesn't work. Can I safely delete the 'SexLabNoStrip' keyword in "Schlongs of Skyrim - Core.esm" ? Or am I then in danger to loose my Schlong when having sex ? Edit: I think the intention of this duplicate keyword was to make "HasWornKeywordString" work with "SexLabNoStrip" without having a dependency on SexLab.esm (see link below). I think I will rename the SOS keyword to 'SOS_SexLabNoStrip', then it still exists, but the lookup of the SexLabNoStrip keyword by name is unique then. Yes, the name is unique then, but I think this isn't a good idea, will load the keyword from SexLab.esm and compare to the exact keyword. Edited June 28 by nopse0
Kelp, Posted July 5 Posted July 5 (edited) Hi, I'm currently experiencing an issue with the dialogue option that allows you to ask NPCs for help unlocking devices. After asking for help, the dialogue indicates that the NPC has successfully unlocked the device on my character, and they immediately demand sex as payment. The problem is that even after the scene finishes, the device remains locked and cannot be removed. For context, I am using the newest version of Devious Interest, along with DD NG, Devious Curses NG, Devious Wicked Devices, Devious Carriage Redux, Devious Helpless Redux, and the theming patch for Devious Curses NG and Interest. All are in Skyrim AE, sexlab p+ environment. Really appreciate any help. Edited: It seems that turning of Zaz8+ "Gag talk" can solve the problem in my case. Edited July 5 by Kelp,
Taki17 Posted July 6 Author Posted July 6 On 6/28/2026 at 4:12 PM, nopse0 said: Hello Taki, I know you are an experienced modder, so maybe you can help me I haven't the faintest idea what you need from me here. You'd have better luck asking in the dedicated support threads for the mods involved. 21 hours ago, Kelp, said: Hi, I'm currently experiencing an issue with the dialogue option that allows you to ask NPCs for help unlocking devices. After asking for help, the dialogue indicates that the NPC has successfully unlocked the device on my character, and they immediately demand sex as payment. The problem is that even after the scene finishes, the device remains locked and cannot be removed. Post log with DIN, DD and SL logging enabled.
nopse0 Posted July 6 Posted July 6 4 hours ago, Taki17 said: I haven't the faintest idea what you need from me here. You'd have better luck asking in the dedicated support threads for the mods involved. Ok, np. Just thought this duplicate 'SexLabNoStrip' in 'SexLab.esm' and 'Schlongs of Skyrim - Core.esm' might interest you too, because this causes problems when looking up the keyword by name. Otherwise, I would have deleted it, not directly related to DIN (or are you checking for SexLabNoStrip somewhere ?)
Siudhne Posted July 6 Posted July 6 Excellent mod and nice configuration. Just one minor thing: Once aroused exhibitionism triggers, it strips everything (body armor/gloves/helmet/boots), but afterwards it prevents you from equipping body armor only. Would be nice if gloves, helmets etc. would also be blocked from requipping. 🙂
Taki17 Posted July 6 Author Posted July 6 9 hours ago, nopse0 said: are you checking for SexLabNoStrip somewhere ? I ain't, as far as I recall. All stripping goes through Sexlab, so nothing on my end. Although it might be worth considering checking if TNG has the same keywords baked into it? 9 hours ago, Siudhne said: Would be nice if gloves, helmets etc. would also be blocked from requipping. 🙂 Woah nice, I think it's the first time someone asked for harsher events, and don't let it be said I won't be happy to oblige hehe 😛 1
nopse0 Posted July 6 Posted July 6 1 hour ago, Taki17 said: Although it might be worth considering checking if TNG has the same keywords baked into it? Yes, could be, they are doing the same thing, but I don't have TNG, cannot check. This duplicate keyword is really crap. Sometimes, after a sex scene, when the male actor doesn't redress, you see a hole, where the Schlong shoud be, I guess this is caused by this. Maybe I make a SPID file, which adds to everything with the SOS SexLabNoStrip keyword the SexLab one, and vice versa, so that it doesn't matter which of the two keywords is checked.
chuckdm Posted July 10 Posted July 10 (edited) So...I've used this mod a few times (and love it) but I've always had this same problem. After a while - and it seems to vary, once it was an hour of playing, once it was 10 in-game days, this time it was 2 in-game weeks or about 5 hours IRL - Free Use will just stop happening. Other events still play, for example my PC is using an inflatable plug and it gets squeezed by passers by without dialogue, so that's an event rather than a dialogue consequence, i.e. events ARE firing, just not Free Use for some reason. I have tried sending dhlp-resume from both Interests and Helpless Redux, no change. I tried disabling free ese, saving, reloading, re-enabling free ese, saving, reloading, and still no change, won't fire. I am not sure what else to try or check. I do not have a save from when it failed because I frankly don't know precisely when it failed. The oldest save I have is from about 1 hour after this playthrough began, and loading it and waiting 3 times the free use cooldown produces no free use. Anything I can try? I just turned debug logging (back?) on so perhaps that'll give a hint. Edited July 10 by chuckdm
Taki17 Posted July 10 Author Posted July 10 5 hours ago, chuckdm said: Anything I can try? I just turned debug logging (back?) on so perhaps that'll give a hint. A log file with DIN logging enabled, from a save where you suspect the feature to be not working would provide the most insight into what's going on.
chuckdm Posted July 10 Posted July 10 Well I'm pretty sure I can track this down myself now. Getting this every 4-5 minutes: [07/10/2026 - 10:11:24AM] [DIN] INFO - No sex partner is found, aborting free use attempt So I'm guessing I've enabled some sort of filter without knowing it. Odd thing is I have a follower (Stenvar) who had no issues free-using my PC before and he's still following her. Arousal requirement is set to zero, and follower, friend, and lover chances are all 100%. Nothing should prevent him from engaging. But I'll figure it out. It's clearly firing so I just have to determine why it thinks Stenvar isn't a valid actor.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now