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Update: 0.97 Hotfix 5

 

- should fix an issue where people could set 2 MCM options to 0 where they weren't supposed to

- eliminates 2 possible causes of negative semen/sperm amounts: (certainly) a mistake in 'blob' calculation, and (possibly) using ints in some sperm calculations instead of floats

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Doc, I think if the wash system could use bottled clean liquid item to clean instead of just keep asking on water source cloud be a better solution to handle washing method immersionly.

 

Since wash form dirty water are the same result as the water are clean in current state, which should not even be happening in the first place......

 

Raw water contains alot of dangrous germs and parasites, which can likely to infect people use them to wash the inside of their body, and we have other things like chemicals and radiations in fallout world, so those are definetly a big no no to just use every source in the world to "clean" your self.....

 

Why not make it like having a skill to bottle up liquids (which should be have a system to check location's rads level, 0=raw water, 1-5=minor dirty water, 6-8=very dirty water, 9+=heavily irradited water) or have to create safe cleaning solutions form the workbrench (which could make safe method of cleaning).

Or else should be a system to infect some minor effects:

uncomfertable feeling of small object come with raw water(like raw water contain sand and twicks, if entered body they are quite uncomfertalbe, and would be very hard to get them out)

rotten smell to attract enemy near by and/or reduce speech skill (which would likely come form germs in the water......if the water were not clean),

minor itchs to annoy player/heavy itchs or even minor pain to reduce aim skills (tiny parasites also likely to cause that......),

injecting minor dose toxic/ long term radioactive states on player if the cleaning solution were posioned by one or both......

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  • 2 weeks later...
  • 1 month later...

It seems that this mod is the one that's constantly crashing the game every time I try to do something in Zion Valley in the Honest Hearts dlc. Kill someone? Crash. Loot someone? Crash. Talk to someone? Crash. It's the only mod being flagged up by the nvse log as causing any problems.

NVSE runtime: initialize (version = 5.0.2 040020D0 01D2B20CBCF10F0A)
imagebase = 00400000
fallout root = D:\Steam Library\steamapps\common\Fallout New Vegas\
config path = D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.ini
plugin directory = D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\
checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse.dll
SetOpcodeBase 00002600
RegisterCommand SetPersistent (2600)
RegisterCommand GetActorTemplate (2601)
RegisterCommand GetLeveledActorBase (2602)
RegisterCommand GetCreatureDamage (2603)
RegisterCommand SetCreatureDamage (2604)
RegisterCommand GetIsPoisoned (2605)
RegisterCommand AddItemAlt (2606)
RegisterCommand GetValueAlt (2607)
RegisterCommand IsComponentLoaded (2608)
RegisterCommand InjectUIXML (2609)
RegisterCommand InjectUIComponent (260A)
RegisterCommand GetAmmoTraitNumeric (260B)
RegisterCommand SetAmmoTraitNumeric (260C)
RegisterCommand GetAmmoProjectile (260D)
RegisterCommand SetAmmoProjectile (260E)
RegisterCommand GetNumAmmoEffects (260F)
RegisterCommand GetNthAmmoEffect (2610)
RegisterCommand AddAmmoEffect (2611)
RegisterCommand RemoveAmmoEffect (2612)
RegisterCommand GetAmmoEffectTraitNumeric (2613)
RegisterCommand SetAmmoEffectTraitNumeric (2614)
RegisterCommand GetProjectileTraitNumeric (2615)
RegisterCommand SetProjectileTraitNumeric (2616)
RegisterCommand GetProjectileFlag (2617)
RegisterCommand SetProjectileFlag (2618)
RegisterCommand GetProjectileExplosion (2619)
RegisterCommand SetProjectileExplosion (261A)
RegisterCommand GetExplosionTraitNumeric (261B)
RegisterCommand SetExplosionTraitNumeric (261C)
RegisterCommand GetExplosionTraitForm (261D)
RegisterCommand SetExplosionTraitForm (261E)
RegisterCommand GetExplosionFlag (261F)
RegisterCommand SetExplosionFlag (2620)
RegisterCommand AddScriptVariable (2621)
RegisterCommand GetDelayElapsed (2622)
RegisterCommand SetDelayElapsed (2623)
RegisterCommand GetPackageFlag (2624)
RegisterCommand SetPackageFlag (2625)
RegisterCommand GetGlobalVariable (2626)
RegisterCommand SetGlobalVariable (2627)
RegisterCommand GetFactionReputationType (2628)
RegisterCommand SetFactionReputationType (2629)
RegisterTypedCommand RefToString (262A)
RegisterCommand StringToRef (262B)
RegisterCommand GetObjectDimensions (262C)
RegisterCommand GetIsItem (262D)
RegisterCommand GetMinOf (262E)
RegisterCommand GetMaxOf (262F)
RegisterCommand GetCombatStyleTraitNumeric (2630)
RegisterCommand SetCombatStyleTraitNumeric (2631)
RegisterCommand GetCombatStyleFlag (2632)
RegisterCommand SetCombatStyleFlag (2633)
RegisterCommand SetLinkedReference (2634)
RegisterTypedCommand GetEnableChildren (2635)
RegisterTypedCommand GetLinkedChildren (2636)
RegisterTypedCommand GetFollowers (2637)
RegisterCommand GetCursorPos (2638)
RegisterTypedCommand GetUIString (2639)
RegisterTypedCommand ReadArrayFromFile (263A)
RegisterTypedCommand ReadStringFromFile (263B)
RegisterCommand WriteArrayToFile (263C)
RegisterCommand WriteStringToFile (263D)
RegisterCommand GetClassTraitNumeric (263E)
RegisterCommand SetClassTraitNumeric (263F)
RegisterCommand GetClassFlag (2640)
RegisterCommand SetClassFlag (2641)
RegisterCommand GetLightTraitNumeric (2642)
RegisterCommand SetLightTraitNumeric (2643)
RegisterCommand GetLightFlag (2644)
RegisterCommand SetLightFlag (2645)
RegisterCommand GetSoundTraitNumeric (2646)
RegisterCommand SetSoundTraitNumeric (2647)
RegisterCommand GetSoundFlag (2648)
RegisterCommand SetSoundFlag (2649)
RegisterCommand GetWeaponDetectionSoundLevel (264A)
RegisterCommand SetWeaponDetectionSoundLevel (264B)
RegisterCommand IsEquippedWeaponSilenced (264C)
RegisterCommand IsEquippedWeaponScoped (264D)
RegisterCommand GetWeaponSound (264E)
RegisterCommand SetWeaponSound (264F)
RegisterCommand SetWeaponItemMod (2650)
RegisterCommand SetWeaponItemModEffect (2651)
RegisterCommand SetWeaponItemModValue (2652)
RegisterCommand GetWeatherImageSpaceMod (2653)
RegisterCommand SetWeatherImageSpaceMod (2654)
RegisterTypedCommand GetWeatherTexture (2655)
RegisterCommand SetWeatherTexture (2656)
RegisterTypedCommand GetWeatherPrecipitationModel (2657)
RegisterCommand SetWeatherPrecipitationModel (2658)
RegisterCommand GetWeatherTraitNumeric (2659)
RegisterCommand SetWeatherTraitNumeric (265A)
RegisterCommand GetWeatherRGBColor (265B)
RegisterCommand SetWeatherRGBColor (265C)
RegisterCommand GetLandTextureTextureSet (265D)
RegisterCommand SetLandTextureTextureSet (265E)
RegisterCommand GetLandTextureTraitNumeric (265F)
RegisterCommand SetLandTextureTraitNumeric (2660)
RegisterCommand GetLandTextureNumGrasses (2661)
RegisterCommand GetLandTextureNthGrass (2662)
RegisterCommand LandTextureAddGrass (2663)
RegisterCommand LandTextureRemoveGrass (2664)
RegisterTypedCommand GetTextureSetTexture (2665)
RegisterCommand SetTextureSetTexture (2666)
RegisterCommand GetTextureSetTraitNumeric (2667)
RegisterCommand SetTextureSetTraitNumeric (2668)
RegisterCommand GetTextureSetFlag (2669)
RegisterCommand SetTextureSetFlag (266A)
RegisterTypedCommand GetClimateSunTexture (266B)
RegisterCommand SetClimateSunTexture (266C)
RegisterTypedCommand GetClimateSunGlareTexture (266D)
RegisterCommand SetClimateSunGlareTexture (266E)
RegisterTypedCommand GetClimateNightSkyModel (266F)
RegisterCommand SetClimateNightSkyModel (2670)
RegisterCommand GetClimateTraitNumeric (2671)
RegisterCommand SetClimateTraitNumeric (2672)
RegisterCommand GetClimateNumWeatherTypes (2673)
RegisterCommand GetClimateNthWeatherType (2674)
RegisterCommand GetClimateNthWeatherChance (2675)
RegisterCommand GetClimateNthWeatherGlobal (2676)
RegisterCommand ClimateAddWeatherType (2677)
RegisterCommand ClimateRemoveWeatherType (2678)
RegisterCommand GetPrimitiveBound (2679)
RegisterCommand SetPrimitiveBound (267A)
RegisterCommand GetNumEffects (267B)
RegisterCommand GetNthEffectBase (267C)
RegisterCommand GetNthEffectTraitNumeric (267D)
RegisterCommand SetNthEffectTraitNumeric (267E)
RegisterCommand GetNumActorEffects (267F)
RegisterCommand GetNthActorEffect (2680)
RegisterCommand GetActiveMenuMode (2681)
RegisterTypedCommand GetActiveUIComponentName (2682)
RegisterTypedCommand GetActiveUIComponentFullName (2683)
RegisterCommand GetActiveUIComponentID (2684)
RegisterCommand GetMenuTargetRef (2685)
RegisterCommand GetMenuItemFilter (2686)
RegisterCommand ClickMenuButton (2687)
RegisterCommand RemoveItemTarget (2688)
RegisterCommand GetActorLevelingData (2689)
RegisterCommand SetActorLevelingData (268A)
RegisterCommand SetNthEffectBase (268B)
RegisterCommand HasVariableAdded (268C)
RegisterCommand RemoveScriptVariable (268D)
RegisterCommand GetLoadOrderChanged (268E)
RegisterCommand ValidateModIndex (268F)
RegisterCommand RemoveAllAddedVariables (2690)
RegisterCommand AuxiliaryVariableGetSize (2691)
RegisterCommand AuxiliaryVariableGetType (2692)
RegisterCommand AuxiliaryVariableGetFloat (2693)
RegisterCommand AuxiliaryVariableSetFloat (2694)
RegisterCommand AuxiliaryVariableGetRef (2695)
RegisterCommand AuxiliaryVariableSetRef (2696)
RegisterTypedCommand AuxiliaryVariableGetString (2697)
RegisterCommand AuxiliaryVariableSetString (2698)
RegisterTypedCommand AuxiliaryVariableGetAll (2699)
RegisterCommand AuxiliaryVariableErase (269A)
RegisterCommand AuxiliaryVariableEraseAll (269B)
RegisterCommand RefMapArrayGetSize (269C)
RegisterCommand RefMapArrayGetType (269D)
RegisterTypedCommand RefMapArrayGetFirst (269E)
RegisterTypedCommand RefMapArrayGetNext (269F)
RegisterTypedCommand RefMapArrayGetKeys (26A0)
RegisterTypedCommand RefMapArrayGetAll (26A1)
RegisterCommand RefMapArrayErase (26A2)
RegisterCommand RefMapArrayDestroy (26A3)
RegisterCommand RefMapArrayGetFloat (26A4)
RegisterCommand RefMapArraySetFloat (26A5)
RegisterCommand RefMapArrayGetRef (26A6)
RegisterCommand RefMapArraySetRef (26A7)
RegisterTypedCommand RefMapArrayGetString (26A8)
RegisterCommand RefMapArraySetString (26A9)
RegisterCommand ClearJIPSavedData (26AA)
RegisterCommand SetValueAlt (26AB)
RegisterTypedCommand GetBodyPartDataSkeleton (26AC)
RegisterCommand SetBodyPartDataSkeleton (26AD)
RegisterCommand GetBodyPartDataRagdoll (26AE)
RegisterCommand SetBodyPartDataRagdoll (26AF)
RegisterCommand GetBodyPartDataHasPart (26B0)
RegisterCommand GetBodyPartTraitNumeric (26B1)
RegisterCommand SetBodyPartTraitNumeric (26B2)
RegisterCommand GetBodyPartTraitForm (26B3)
RegisterCommand SetBodyPartTraitForm (26B4)
RegisterTypedCommand GetBodyPartName (26B5)
RegisterCommand SetBodyPartName (26B6)
RegisterTypedCommand GetBodyPartReplacementModel (26B7)
RegisterCommand SetBodyPartReplacementModel (26B8)
RegisterCommand GetBodyPartFlag (26B9)
RegisterCommand SetBodyPartFlag (26BA)
RegisterCommand GetWeaponModReloadAnim (26BB)
RegisterCommand SetWeaponModReloadAnim (26BC)
RegisterTypedCommand AuxiliaryVariableGetAsArray (26BD)
RegisterCommand AuxiliaryVariableSetFromArray (26BE)
RegisterTypedCommand GetSoundSourceFile (26BF)
RegisterCommand SetSoundSourceFile (26C0)
RegisterCommand GetDestructionDataHealth (26C1)
RegisterCommand SetDestructionDataHealth (26C2)
RegisterCommand GetDestructionDataTargetable (26C3)
RegisterCommand SetDestructionDataTargetable (26C4)
RegisterCommand GetDestructionDataNumStages (26C5)
RegisterCommand GetNthDestructionStageTrait (26C6)
RegisterCommand SetNthDestructionStageTrait (26C7)
RegisterCommand GetNthDestructionStageExplosion (26C8)
RegisterCommand SetNthDestructionStageExplosion (26C9)
RegisterCommand GetNthDestructionStageDebris (26CA)
RegisterCommand SetNthDestructionStageDebris (26CB)
RegisterTypedCommand GetNthDestructionStageReplacement (26CC)
RegisterCommand SetNthDestructionStageReplacement (26CD)
RegisterTypedCommand GetTeammates (26CE)
RegisterCommand GetCurrentWeather (26CF)
RegisterCommand GetCurrentClimate (26D0)
RegisterCommand SetCurrentClimate (26D1)
RegisterCommand RefreshCurrentClimate (26D2)
RegisterCommand GetWorldspaceClimate (26D3)
RegisterCommand SetWorldspaceClimate (26D4)
RegisterCommand GetActorVoiceType (26D5)
RegisterCommand SetActorVoiceType (26D6)
RegisterCommand GetCreatureReach (26D7)
RegisterCommand GetIsImmobile (26D8)
RegisterCommand PickFromList (26D9)
RegisterCommand SetStageAlt (26DA)
RegisterCommand DeprecatedFunc26DB (26DB)
RegisterCommand GetProjectileRefSource (26DC)
RegisterCommand SetProjectileRefSource (26DD)
RegisterCommand GetProjectileRefWeapon (26DE)
RegisterCommand SetProjectileRefWeapon (26DF)
RegisterCommand GetProjectileRefLifeTime (26E0)
RegisterCommand GetProjectileRefDistanceTraveled (26E1)
RegisterCommand GetProjectileRefDamage (26E2)
RegisterCommand SetProjectileRefDamage (26E3)
RegisterCommand GetProjectileRefSpeedMult (26E4)
RegisterCommand SetProjectileRefSpeedMult (26E5)
RegisterCommand SetScaleEx (26E6)
RegisterCommand GetWorldspaceFlag (26E7)
RegisterCommand SetWorldspaceFlag (26E8)
RegisterCommand GetIdleLoopTimes (26E9)
RegisterCommand ToggleCreatureModel (26EA)
RegisterCommand CreatureHasModel (26EB)
RegisterTypedCommand GetCreatureModels (26EC)
RegisterCommand DisableNavMeshAlt (26ED)
RegisterCommand EnableNavMeshAlt (26EE)
RegisterCommand GetTerrainHeight (26EF)
RegisterCommand RefMapArrayValidate (26F0)
RegisterCommand HasPrimitive (26F1)
RegisterCommand AddPrimitive (26F2)
RegisterCommand AddDestructionStage (26F3)
RegisterCommand RemoveDestructionStage (26F4)
RegisterTypedCommand GetWeaponShellCasingModel (26F5)
RegisterCommand SetWeaponShellCasingModel (26F6)
RegisterCommand AddNewEffect (26F7)
RegisterCommand RemoveNthEffect (26F8)
RegisterCommand SetObjectEffect (26F9)
RegisterCommand GetActorUnarmedEffect (26FA)
RegisterCommand SetActorUnarmedEffect (26FB)
RegisterCommand CCCOnRestart (26FC)
RegisterCommand CCCOnLoad (26FD)
RegisterCommand CCCSetFloat (26FE)
RegisterCommand CCCSetString (26FF)
RegisterCommand CCCSetTrait (2700)
RegisterCommand CCCGetDistance (2701)
RegisterCommand CCCGetCombatStyle (2702)
RegisterCommand CCCSetEquipped (2703)
RegisterCommand CCCInFaction (2704)
RegisterCommand CCCSetScript (2705)
RegisterCommand GetEncumbranceRate (2706)
RegisterCommand CCCLoadNCCS (2707)
RegisterCommand CCCSavedForm (2708)
RegisterTypedCommand CCCLocationName (2709)
RegisterCommand CCCGetReputation (270A)
RegisterCommand GetSelectedItemRef (270B)
RegisterCommand GetWeaponRefModFlags (270C)
RegisterCommand SetWeaponRefModFlags (270D)
RegisterTypedCommand GetBarterItems (270E)
RegisterCommand GetItemRefCurrentHealth (270F)
RegisterCommand SetItemRefCurrentHealth (2710)
RegisterCommand GetBarterGoldAlt (2711)
RegisterCommand GetRecipeMenuSelection (2712)
RegisterCommand GetRecipeMenuCategory (2713)
RegisterCommand UnlockRecipeMenuQuantity (2714)
RegisterCommand GetRecipeMenuNumSubcategories (2715)
RegisterCommand SetHotkeyItemRef (2716)
RegisterCommand EquipItemAlt (2717)
RegisterCommand UnequipItemAlt (2718)
RegisterCommand DropAlt (2719)
RegisterCommand DropMeAlt (271A)
RegisterTypedCommand GetFormDescription (271B)
RegisterCommand GetAddictionEffect (271C)
RegisterCommand SetAddictionEffect (271D)
RegisterCommand GetAddictionChance (271E)
RegisterCommand SetAddictionChance (271F)
RegisterCommand GetIsPoison (2720)
RegisterCommand GetContainerRespawns (2721)
RegisterCommand SetContainerRespawns (2722)
RegisterCommand ModBaseActorValue (2723)
RegisterCommand GetGrassTraitNumeric (2724)
RegisterCommand SetGrassTraitNumeric (2725)
RegisterTypedCommand GetGrassModel (2726)
RegisterCommand SetGrassModel (2727)
RegisterCommand B42InitJIPInternal (2728)
RegisterCommand B42GetFloat (2729)
RegisterCommand B42SetFloat (272A)
RegisterCommand B42MainMenuRefresh (272B)
RegisterCommand B42MainMenuHighlighted (272C)
RegisterCommand B42MainMenuGetData (272D)
RegisterCommand B42MainMenuActivate (272E)
RegisterTypedCommand B42ModMenuInit (272F)
RegisterCommand B42RepairMenuRefresh (2730)
RegisterCommand B42RepairMenuActivate (2731)
RegisterCommand B42ItemEffectsRefresh (2732)
RegisterTypedCommand GetActiveEffects (2733)
RegisterCommand GetActorProcessingLevel (2734)
RegisterTypedCommand GetActorsByProcessingLevel (2735)
RegisterCommand GetExteriorCell (2736)
RegisterCommand GetCellBuffered (2737)
RegisterCommand MessageExAlt (2738)
RegisterTypedCommand GetTempEffects (2739)
RegisterCommand RemoveNthTempEffect (273A)
RegisterCommand GetActorLightAmount (273B)
RegisterCommand GetActorAlpha (273C)
RegisterCommand GetActorDiveBreath (273D)
RegisterCommand SetActorDiveBreath (273E)
RegisterCommand GetGameDifficulty (273F)
RegisterCommand ToggleFirstPerson (2740)
RegisterCommand StopIdle (2741)
RegisterTypedCommand GetCombatTargets (2742)
RegisterTypedCommand GetCombatAllies (2743)
RegisterTypedCommand GetDetectedActors (2744)
RegisterTypedCommand GetDetectingActors (2745)
RegisterCommand ClearActiveQuest (2746)
RegisterCommand SetFormDescription (2747)
RegisterCommand GetPCFastTravelled (2748)
RegisterCommand GetPCMovedCell (2749)
RegisterCommand GetPCDetectionState (274A)
RegisterTypedCommand GetFontFile (274B)
RegisterCommand SetFontFile (274C)
RegisterCommand ShowTextInputMenu (274D)
RegisterCommand GetTextInputReady (274E)
RegisterTypedCommand GetTextInputString (274F)
RegisterTypedCommand GetMenuLastClickedElement (2750)
RegisterCommand GetPipboyRadio (2751)
RegisterCommand CCCSayTo (2752)
RegisterCommand CCCRunResultScripts (2753)
RegisterCommand GetCombatDisabled (2754)
RegisterCommand SetCombatDisabled (2755)
RegisterCommand ToggleNoHealthReset (2756)
RegisterCommand GetCurrentStablePackage (2757)
RegisterCommand MoveToCell (2758)
RegisterCommand MoveToEditorPosition (2759)
RegisterCommand GetTeammateUsingAmmo (275A)
RegisterCommand SetTeammateUsingAmmo (275B)
RegisterCommand ToggleDetectionFix (275C)
RegisterCommand ClearModNVSEVars (275D)
RegisterCommand IsControlPressedEx (275E)
RegisterCommand ToggleIgnoreLockedDoors (275F)
RegisterCommand CCCSetFollowState (2760)
RegisterCommand IsInCombatWith (2761)
RegisterTypedCommand RefToPosStr (2762)
RegisterCommand MoveToPosStr (2763)
RegisterTypedCommand RefMapArrayGetValue (2764)
RegisterCommand RefMapArraySetValue (2765)
RegisterTypedCommand GetAllItems (2766)
RegisterTypedCommand GetAllItemRefs (2767)
RegisterCommand LockEquipment (2768)
RegisterCommand IsAttacking (2769)
RegisterCommand GetPCUsingScope (276A)
RegisterCommand HolsterWeapon (276B)
RegisterCommand GetFallTimeElapsed (276C)
RegisterCommand GetFallTimeRemaining (276D)
RegisterCommand ResetFallTime (276E)
RegisterCommand GetCenterPos (276F)
RegisterCommand SetIdleLoopTimes (2770)
RegisterCommand CCCSMS (2771)
RegisterCommand GetDetonationTimer (2772)
RegisterCommand SetDetonationTimer (2773)
RegisterCommand GetMineArmed (2774)
RegisterCommand GetRefType (2775)
RegisterCommand GetEffectFlag (2776)
RegisterCommand SetEffectFlag (2777)
RegisterCommand GetBaseEffectFlag (2778)
RegisterCommand SetBaseEffectFlag (2779)
RegisterCommand GetPCUsingIronSights (277A)
RegisterCommand GetPCLastExteriorDoor (277B)
RegisterCommand GetRadiationLevelAlt (277C)
RegisterCommand IsInWater (277D)
RegisterCommand SetEmbeddedWeaponNode (277E)
RegisterCommand SetEmbeddedWeaponAV (277F)
RegisterTypedCommand GetDroppedRefs (2780)
RegisterCommand MoveAwayFromPlayer (2781)
RegisterCommand FaceObject (2782)
RegisterCommand Turn (2783)
RegisterCommand SetMessageDisabled (2784)
RegisterCommand GetMessageDisabled (2785)
RegisterCommand GetAshPileSource (2786)
RegisterCommand GetMessageFlags (2787)
RegisterCommand SetMessageFlags (2788)
RegisterCommand ToggleObjectCollision (2789)
RegisterCommand IsSoundPlaying (278A)
RegisterCommand SwapTextureEx (278B)
RegisterCommand GetMaterialPropertyValue (278C)
RegisterCommand SetMaterialPropertyValue (278D)
RegisterTypedCommand GetSoundPlayers (278E)
RegisterCommand SetMessageDisplayTime (278F)
RegisterTypedCommand GetImpactDataModel (2790)
RegisterCommand SetImpactDataModel (2791)
RegisterCommand GetImpactDataTrait (2792)
RegisterCommand SetImpactDataTraitNumeric (2793)
RegisterCommand SetImpactDataTraitForm (2794)
RegisterCommand sv_RegexMatch (2795)
RegisterTypedCommand sv_RegexSearch (2796)
RegisterTypedCommand sv_RegexReplace (2797)
plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse.dll (00000001 JIP NVSE Plugin 00000020) loaded correctly
checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse_ng.dll
plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse_ng.dll (00000001 JIP NVSE Plugin 00000020) reported as incompatible during query
checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\MCM.dll
SetOpcodeBase 000021C0
RegisterCommand GetModINISetting (21C0)
RegisterCommand SetModINISetting (21C1)
RegisterCommand GetMCMFloat (21C2)
RegisterCommand SetMCMFloat (21C3)
RegisterCommand SetMCMString (21C4)
RegisterCommand SetMCMFloatMass (21C5)
RegisterCommand SetMCMStringMass (21C6)
RegisterCommand SetMCMModList (21C7)
RegisterCommand GetMCMListWidth (21C8)
plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\MCM.dll (00000001 MCM Extensions 00000001) loaded correctly
checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvac.dll
plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvac.dll (00000001 NVAC - New Vegas Anti Crash 07040000) loaded correctly
checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender.dll
SetOpcodeBase 00002140
RegisterCommand NX_GetVersion (2140)
RegisterCommand NX_IsUsingSkeleton (2141)
RegisterCommand NX_IsInList (2142)
RegisterCommand NX_SetEVFl (2143)
RegisterCommand NX_GetEVFl (2144)
RegisterCommand NX_SetEVFo (2145)
RegisterCommand NX_GetEVFo (2146)
RegisterCommand NX_GetConversationPartner (2147)
RegisterCommand NX_ClrEVFl (2148)
RegisterCommand NX_ClrEVFo (2149)
RegisterCommand NX_GetQVEVFl (214A)
RegisterCommand NX_SetEVSt (214B)
RegisterTypedCommand NX_GetEVSt (214C)
RegisterCommand NX_ClrEVSt (214D)
RegisterTypedCommand NX_GetEVFlAr (214E)
RegisterTypedCommand NX_GetEVFoAr (214F)
RegisterTypedCommand NX_GetEVStAr (2150)
RegisterCommand NX_GetRandom (2151)
RegisterTypedCommand NX_GetSkeletonPath (2152)
registering plugin listener for NVSE at 4 of 5
plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender.dll (00000001 Extensions for NVSE 00000010) loaded correctly
checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll
plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll (00000001 Extensions for NVSE 00000010) reported as incompatible during query
checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse_ng.dll
plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse_ng.dll (00000001 JIP NVSE Plugin 00000020) reported as incompatible during query
checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll
plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll (00000001 Extensions for NVSE 00000010) reported as incompatible during query
max id = 00002798
console commands
script commands
patched
init complete
Hook_DirectInput8Create_Execute
NVSE DLL DoPreLoadGameHook: Save 212 Courier Zion Canyon 70 48 04.fos
Reading mod list from co-save
Loading array variables
Loading strings
WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
Sexout.esm (728 strings)
SexoutSpunk.esp (7610 strings)
NVSE DLL DoLoadGameHook: Save 212 Courier Zion Canyon 70 48 04.fos
NVSE DLL DoPostLoadGameHook: Save 212 Courier Zion Canyon 70 48 04.fos
**
Dumping Array #3673 **
Refs: 2 Owner 4B: SexoutSpunk.esp
[ spunk:vol ] : 1.719346
[ spunk:vol:crotch ] : 0.723310
[ spunk:vol:crotch:human ] : 0.723310
[ spunk:vol:human ] : 1.719346
[ spunk:vol:legs ] : 0.996036
[ spunk:vol:legs:human ] : 0.996036
[ spunk:vol:outside ] : 1.719346
[ spunk:vol:outside:human ] : 1.719346
**
Dumping Array #3670 **
Refs: 2 Owner 4B: SexoutSpunk.esp
[ spunk:vol ] : 2.423179
[ spunk:vol:human ] : 2.423179
[ spunk:vol:inside ] : 2.423179
[ spunk:vol:inside:human ] : 2.423179
[ spunk:vol:rectum ] : 2.423179
[ spunk:vol:rectum:human ] : 2.423179
**
Dumping Array #3673 **
Refs: 2 Owner 4B: SexoutSpunk.esp
[ spunk:vol ] : 1.686522
[ spunk:vol:crotch ] : 0.714079
[ spunk:vol:crotch:human ] : 0.714079
[ spunk:vol:human ] : 1.686522
[ spunk:vol:legs ] : 0.972443
[ spunk:vol:legs:human ] : 0.972443
[ spunk:vol:outside ] : 1.686522
[ spunk:vol:outside:human ] : 1.686522
**
Dumping Array #3670 **
Refs: 2 Owner 4B: SexoutSpunk.esp
[ spunk:vol ] : 2.423179
[ spunk:vol:human ] : 2.423179
[ spunk:vol:inside ] : 2.423179
[ spunk:vol:inside:human ] : 2.423179
[ spunk:vol:rectum ] : 2.423179
[ spunk:vol:rectum:human ] : 2.423179
**
Dumping Array #3673 **
Refs: 2 Owner 4B: SexoutSpunk.esp
[ spunk:vol ] : 1.686522
[ spunk:vol:crotch ] : 0.714079
[ spunk:vol:crotch:human ] : 0.714079
[ spunk:vol:human ] : 1.686522
[ spunk:vol:legs ] : 0.972443
[ spunk:vol:legs:human ] : 0.972443
[ spunk:vol:outside ] : 1.686522
[ spunk:vol:outside:human ] : 1.686522
**
Dumping Array #3670 **
Refs: 2 Owner 4B: SexoutSpunk.esp
[ spunk:vol ] : 2.412149
[ spunk:vol:human ] : 2.412149
[ spunk:vol:inside ] : 2.412149
[ spunk:vol:inside:human ] : 2.412149
[ spunk:vol:rectum ] : 2.412149
[ spunk:vol:rectum:human ] : 2.412149
NVSE DLL DoSaveGameHook: autosave.fos
saving to C:\Users\tsuki\Documents\My Games\FalloutNV\Saves\autosave.nvse
saving 2 plugins to C:\Users\tsuki\Documents\My Games\FalloutNV\Saves\autosave.nvse

 

 

The last time it happened I was in a fight with three mobs - killed the first two, no problems. Killed the last one and when you should get the xp popup it just crashed. Checked the nvse log and it's how you see it here.

 

My load order is

FalloutNV.esm
TribalPack.esm
MercenaryPack.esm
ClassicPack.esm
CaravanPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
JIP Selective-Fire.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm
SexoutSlavery.esm
SexoutTryout.esm
SexoutWorkingGirl.esp
Maternity Pack Overkill.esp
SexoutSoliciting.esm
SexoutKennel.esp
Caliber.esm
HonestHearts-CaliberX.esm
Mo'.esm
SexOutScorpionsGang.esp
Lings.esm
Decrucifixion.esm
Kidnapped by Fiends.esm
CoitoErgoSum.esm
Companion Core.esm
RobCo Certified.esm
Stalker Weapons Pack.esm
Fertile Breeder.esp
FBFarm.esp
FBCaptured(1).esp
msexBase.esm
msexTopsOffice.esm
ak 103 fallout 3 port master file.esm
Snow Globe Quest.esp
SmallerTalk.esp
SexoutPosNew.esp
LingsPrettyThings.esp
SexoutAnimManagement.esp
SexoutSexLite.esp
SexoutSoliciting-DLC.esp
SexoutCyberKennel.esp
Mo'Guns.esp
Mo'Gals.esp
Mo'IPP.esp
Mo'Suite.esp
Mo'haveAmmoDepot.esp
ColdTurkey.esp
Mo'DLC.esp
msexVeronica.esp
msexCourtesan.esp
Decrucifixion.esp
Decrucifixion - More Victims.esp
VendorBulkBuyFixer.esp
st.esp
AmmoCraftingSchematics.esp
ACS-CaliberX.esp
ACS-DLCMerged.esp
SarahCompanion.esp
fnvmlpNCRmod.esp
JIP Companions Command & Control.esp
RobCo Certified Friendly Hit Fixer.esp
Sexout Certified.esp
SWP40 Patch 01.esp
SWP40Pistols.esp
Stasis Compactor.esp
AdvancedMedicalScanner.esp
Level100PerkPerLevel.esp
PerkEveryLevel.esp
FBLoadScreensInsert.esp
FBLoadScreensOverwrite.esp
SexoutSpunk.esp
WeaponRepairKitImproved.esp
WeaponRepairKitImproved+HalfPriceVendorRepairs.esp
NoQuestItems.esp
New Vegas Extended Crafting.esp
Dead Money - No Collar Explosion and No Poison Cloud.esp
RepairTerminalMod.esp
Lightshow Industries MegaFoodSack.esp
Ultimate Invisible Wall Remover.esp
WeaponModRestoration.esp
BrainPerkBugfix_Cardiac.esp
Stalker Grunt.esp
Free the Slaves.esp
InteriorOwnership.esp
Mojave Pimp.esp
NoFactionArmor.esp
NewVegasExtendedMapMarkers.esp
MAC.esp
MAC-Sexout.esp
The Mod Configuration Menu.esp
RaiderChains.esp
GGNaughtyTrading.esp
Sexout-kidnapped-by-fiends.esp
Blanket_NV.esp
Oven Cooking.esp
FO4Crafting.esp
Sexout- CES.esp
required esp for ak103.esp
populatedcasino-medium.esp
Kaya47NordicWeapons.esp
SexoutSexkey.esp
FosterRifledsShotgunSlugs.esp
SunnyCompanion.esp
Mo'SunnyCompanion.esp

Total active plugins: 109
Total plugins: 117

 

 

7610 strings seems a hell of a lot.

 

Here's my Sexout Spunk log as well (in attachment)

SexoutSpunk-Log--2017-4-10-16-14-16.txt

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It seems that this mod is the one that's constantly crashing the game every time I try to do something in Zion Valley in the Honest Hearts dlc. Kill someone? Crash. Loot someone? Crash. Talk to someone? Crash. It's the only mod being flagged up by the nvse log as causing any problems.

 

I don't see anything in either the nvse or spunk log that indicates spunk being behind your crashes. And frankly, since spunk doesn't get involved with the killing or activating of actors, neither doing it or detecting it, it's doubtful that is the case.

 

The number of strings it shows is indeed rather high - I find it odd, considering most of my scripts destroy strings as often as possible, far more so than is theoretically needed. A bunch of them are of course absolutely needed, and it's not easy to know how many because that depends on how you play. I'm in the last stretch of work on the first version of my massive overhaul though - maybe that'll make a difference.

 

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Hi, Kinda new to modding, but I am getting a similar problem to some people and need a little help, the cum texture is a pink texture all over the body that slowly dissapears after a while. I tried to look into this but am sorta lost. When I boot up the game and open command prompt it says;

"Operator [ failed to evaluate to a valid result
    File: SexoutSpunk.esp Offset: 0x0347 command;let'
 
I am not sure if this has anything to do with the textures showing up incorrectly or what, or if it's another problem in it's own. It does not crash and here are my nvse and sexout versions;

nvse_5_0_beta2(stable version)

NVSE Extender (by prideslayer, jam)

Most recent version for Sexout(Not sure of the exact number) but it says it needs 5 or greater.

I also noticed that "Slofs boners" doesn't work as an equip-able item for my female character with BnB type 3 body, nor does the penetrator pop-up when equiped for fem on fem scenes. Wonder if this is connected   :-/

 Thanks.

edit: here recently installed the sexout strap-on mod and it works like a charm, it will not work though if I use any other dialogue option besides, "wanna try out my new toy?' or whatever. It might have something to do with sexout. and the only issue that I can guess during animations pops up at the end when it applies the cum texture. don't know what to pick up form the log posted.

SexoutSpunk-Log--2017-4-13-18-0-44.txt

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Separate question, know it's not part of this thread, but if anyone is familiar with the Amra72 animations, the animations are very smooth. However the breeze body's erection doesn't "bend" like it's supposed to. Such as handy J pulling down or other passionate animation, is there a skeleton that I could use of any sort or some kind of setup to fix this? again help appreciated.

 

edit: I did some looking around and found "The skeleton" mod that is supposed to have FAFF support, male and female genital bones, with breast bones, however the HAVOK physics supposedly only works on dead bodies, and things got really screwy when I tried to Manually Install it after I back up the original Skeleton. 

Link to comment
  • 4 weeks later...

Hi, Kinda new to modding, but I am getting a similar problem to some people and need a little help, the cum texture is a pink texture all over the body that slowly dissapears after a while. 

 

 

You're not alone.   I had to disable that part, pink glowing women were a bit much for me.

Link to comment

 

Can someone help me for some reason my character turns pink when she gets cummed in then after another cum she turns so pink i cant see anything anymore file:///C:/Users/Lou/Desktop/20160808005255_1.jpg

 

Haven't laughed that hard for a while.

 

Thanks man.

 

Lol ur welcome also i managed to fix it 

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  • 2 weeks later...

hi i came here searching for help every time my character gets pregnant the preg time and percentage gets stuck and i know this is not the thread for that mod but i also get negative numbers in the sperm i report it in the sexout pregnancy thread toEWjRghB.jpg

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  • 3 weeks later...

Question Doc, if I want pregnany to remove all the Sporeplant Sperm from an actor how do I do that?

 

There's no easy way atm because the data's in array structures, so it has to be removed from there first or else removing the nx vars wouldn't accomplish much. I can cook something up to add to the 1.0 update. In a future update, I plan to give players the ability to easily remove spurts from any system (semen, sperm, smells etc) they like, but I'm not there yet - 1.0 hopefully by the end of the month.

 

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Question Doc, if I want pregnany to remove all the Sporeplant Sperm from an actor how do I do that?

 

There's no easy way atm because the data's in array structures, so it has to be removed from there first or else removing the nx vars wouldn't accomplish much. I can cook something up to add to the 1.0 update. In a future update, I plan to give players the ability to easily remove spurts from any system (semen, sperm, smells etc) they like, but I'm not there yet - 1.0 hopefully by the end of the month.

 

 

 

that would be a very nice, welcomed feature. :)

 

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Hey Doc, I realize you seemed to have fixed this bug a looong time ago, but the debuff "Emotional Distress" has stayed on my character for a long while now, despite waiting for a few days. I have seen that disabling lust tracking and Post-Sex Debuff spells removes it, but once I activate them again later, the spell (along with any others held at the moment of disabling) return. A debug is attached below, with an apology for length. 

 

 

SexoutSpunk-Log--2017-6-18-23-18-54.txt

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This one determines swimmers in pregnancies, right?  Is there a hard limit on how many characters it can track?  I had a group of five (including the player) during a game session today, and try as I might, the game was only ever tracking swimmers and enabling fertilization for two girls at a time.  Every other girl had a swimmer count of 0, no matter how I tweaked Spunk and Pregnancy's settings.

 

I should note that I'm using the regular Pregnancy download version, not the newer Mega Pack.

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