DoctaSax Posted January 19, 2017 Author Share Posted January 19, 2017 Update: 0.97 Hotfix 5 - should fix an issue where people could set 2 MCM options to 0 where they weren't supposed to - eliminates 2 possible causes of negative semen/sperm amounts: (certainly) a mistake in 'blob' calculation, and (possibly) using ints in some sperm calculations instead of floats Link to comment
saviliana Posted January 22, 2017 Share Posted January 22, 2017 Doc, I think if the wash system could use bottled clean liquid item to clean instead of just keep asking on water source cloud be a better solution to handle washing method immersionly. Since wash form dirty water are the same result as the water are clean in current state, which should not even be happening in the first place...... Raw water contains alot of dangrous germs and parasites, which can likely to infect people use them to wash the inside of their body, and we have other things like chemicals and radiations in fallout world, so those are definetly a big no no to just use every source in the world to "clean" your self..... Why not make it like having a skill to bottle up liquids (which should be have a system to check location's rads level, 0=raw water, 1-5=minor dirty water, 6-8=very dirty water, 9+=heavily irradited water) or have to create safe cleaning solutions form the workbrench (which could make safe method of cleaning). Or else should be a system to infect some minor effects: uncomfertable feeling of small object come with raw water(like raw water contain sand and twicks, if entered body they are quite uncomfertalbe, and would be very hard to get them out) rotten smell to attract enemy near by and/or reduce speech skill (which would likely come form germs in the water......if the water were not clean), minor itchs to annoy player/heavy itchs or even minor pain to reduce aim skills (tiny parasites also likely to cause that......), injecting minor dose toxic/ long term radioactive states on player if the cleaning solution were posioned by one or both...... Link to comment
JaneDoe357 Posted January 28, 2017 Share Posted January 28, 2017 Is orgasming the only thing that increases enjoyment? If so, does that mean it's impossible to increase enjoyment for roles like sucker and titfucker? Link to comment
DoctaSax Posted January 28, 2017 Author Share Posted January 28, 2017 At the moment, yes. See here. Link to comment
Otherguy125 Posted February 6, 2017 Share Posted February 6, 2017 For some reason, when Spunk tries to apply the shaders, it just causes my character to turn purple. I assume that I am missing some textures or something? I've verified all of the pre-reqs are at the correct version. Link to comment
hobocommando3 Posted February 11, 2017 Share Posted February 11, 2017 yea for some reason i believe that something in this mod is causing NV to CTD whenever i try to enter Freeside. just wanna know if anyone else has run into this problem or if i fucked something up. Link to comment
Istill Posted February 11, 2017 Share Posted February 11, 2017 for me its working fine Link to comment
TamH70 Posted April 10, 2017 Share Posted April 10, 2017 It seems that this mod is the one that's constantly crashing the game every time I try to do something in Zion Valley in the Honest Hearts dlc. Kill someone? Crash. Loot someone? Crash. Talk to someone? Crash. It's the only mod being flagged up by the nvse log as causing any problems. NVSE runtime: initialize (version = 5.0.2 040020D0 01D2B20CBCF10F0A)imagebase = 00400000fallout root = D:\Steam Library\steamapps\common\Fallout New Vegas\config path = D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\nvse_config.iniplugin directory = D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\checking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse.dllSetOpcodeBase 00002600RegisterCommand SetPersistent (2600)RegisterCommand GetActorTemplate (2601)RegisterCommand GetLeveledActorBase (2602)RegisterCommand GetCreatureDamage (2603)RegisterCommand SetCreatureDamage (2604)RegisterCommand GetIsPoisoned (2605)RegisterCommand AddItemAlt (2606)RegisterCommand GetValueAlt (2607)RegisterCommand IsComponentLoaded (2608)RegisterCommand InjectUIXML (2609)RegisterCommand InjectUIComponent (260A)RegisterCommand GetAmmoTraitNumeric (260B)RegisterCommand SetAmmoTraitNumeric (260C)RegisterCommand GetAmmoProjectile (260D)RegisterCommand SetAmmoProjectile (260E)RegisterCommand GetNumAmmoEffects (260F)RegisterCommand GetNthAmmoEffect (2610)RegisterCommand AddAmmoEffect (2611)RegisterCommand RemoveAmmoEffect (2612)RegisterCommand GetAmmoEffectTraitNumeric (2613)RegisterCommand SetAmmoEffectTraitNumeric (2614)RegisterCommand GetProjectileTraitNumeric (2615)RegisterCommand SetProjectileTraitNumeric (2616)RegisterCommand GetProjectileFlag (2617)RegisterCommand SetProjectileFlag (2618)RegisterCommand GetProjectileExplosion (2619)RegisterCommand SetProjectileExplosion (261A)RegisterCommand GetExplosionTraitNumeric (261B)RegisterCommand SetExplosionTraitNumeric (261C)RegisterCommand GetExplosionTraitForm (261D)RegisterCommand SetExplosionTraitForm (261E)RegisterCommand GetExplosionFlag (261F)RegisterCommand SetExplosionFlag (2620)RegisterCommand AddScriptVariable (2621)RegisterCommand GetDelayElapsed (2622)RegisterCommand SetDelayElapsed (2623)RegisterCommand GetPackageFlag (2624)RegisterCommand SetPackageFlag (2625)RegisterCommand GetGlobalVariable (2626)RegisterCommand SetGlobalVariable (2627)RegisterCommand GetFactionReputationType (2628)RegisterCommand SetFactionReputationType (2629)RegisterTypedCommand RefToString (262A)RegisterCommand StringToRef (262B)RegisterCommand GetObjectDimensions (262C)RegisterCommand GetIsItem (262D)RegisterCommand GetMinOf (262E)RegisterCommand GetMaxOf (262F)RegisterCommand GetCombatStyleTraitNumeric (2630)RegisterCommand SetCombatStyleTraitNumeric (2631)RegisterCommand GetCombatStyleFlag (2632)RegisterCommand SetCombatStyleFlag (2633)RegisterCommand SetLinkedReference (2634)RegisterTypedCommand GetEnableChildren (2635)RegisterTypedCommand GetLinkedChildren (2636)RegisterTypedCommand GetFollowers (2637)RegisterCommand GetCursorPos (2638)RegisterTypedCommand GetUIString (2639)RegisterTypedCommand ReadArrayFromFile (263A)RegisterTypedCommand ReadStringFromFile (263B)RegisterCommand WriteArrayToFile (263C)RegisterCommand WriteStringToFile (263D)RegisterCommand GetClassTraitNumeric (263E)RegisterCommand SetClassTraitNumeric (263F)RegisterCommand GetClassFlag (2640)RegisterCommand SetClassFlag (2641)RegisterCommand GetLightTraitNumeric (2642)RegisterCommand SetLightTraitNumeric (2643)RegisterCommand GetLightFlag (2644)RegisterCommand SetLightFlag (2645)RegisterCommand GetSoundTraitNumeric (2646)RegisterCommand SetSoundTraitNumeric (2647)RegisterCommand GetSoundFlag (2648)RegisterCommand SetSoundFlag (2649)RegisterCommand GetWeaponDetectionSoundLevel (264A)RegisterCommand SetWeaponDetectionSoundLevel (264B)RegisterCommand IsEquippedWeaponSilenced (264C)RegisterCommand IsEquippedWeaponScoped (264D)RegisterCommand GetWeaponSound (264E)RegisterCommand SetWeaponSound (264F)RegisterCommand SetWeaponItemMod (2650)RegisterCommand SetWeaponItemModEffect (2651)RegisterCommand SetWeaponItemModValue (2652)RegisterCommand GetWeatherImageSpaceMod (2653)RegisterCommand SetWeatherImageSpaceMod (2654)RegisterTypedCommand GetWeatherTexture (2655)RegisterCommand SetWeatherTexture (2656)RegisterTypedCommand GetWeatherPrecipitationModel (2657)RegisterCommand SetWeatherPrecipitationModel (2658)RegisterCommand GetWeatherTraitNumeric (2659)RegisterCommand SetWeatherTraitNumeric (265A)RegisterCommand GetWeatherRGBColor (265B)RegisterCommand SetWeatherRGBColor (265C)RegisterCommand GetLandTextureTextureSet (265D)RegisterCommand SetLandTextureTextureSet (265E)RegisterCommand GetLandTextureTraitNumeric (265F)RegisterCommand SetLandTextureTraitNumeric (2660)RegisterCommand GetLandTextureNumGrasses (2661)RegisterCommand GetLandTextureNthGrass (2662)RegisterCommand LandTextureAddGrass (2663)RegisterCommand LandTextureRemoveGrass (2664)RegisterTypedCommand GetTextureSetTexture (2665)RegisterCommand SetTextureSetTexture (2666)RegisterCommand GetTextureSetTraitNumeric (2667)RegisterCommand SetTextureSetTraitNumeric (2668)RegisterCommand GetTextureSetFlag (2669)RegisterCommand SetTextureSetFlag (266A)RegisterTypedCommand GetClimateSunTexture (266B)RegisterCommand SetClimateSunTexture (266C)RegisterTypedCommand GetClimateSunGlareTexture (266D)RegisterCommand SetClimateSunGlareTexture (266E)RegisterTypedCommand GetClimateNightSkyModel (266F)RegisterCommand SetClimateNightSkyModel (2670)RegisterCommand GetClimateTraitNumeric (2671)RegisterCommand SetClimateTraitNumeric (2672)RegisterCommand GetClimateNumWeatherTypes (2673)RegisterCommand GetClimateNthWeatherType (2674)RegisterCommand GetClimateNthWeatherChance (2675)RegisterCommand GetClimateNthWeatherGlobal (2676)RegisterCommand ClimateAddWeatherType (2677)RegisterCommand ClimateRemoveWeatherType (2678)RegisterCommand GetPrimitiveBound (2679)RegisterCommand SetPrimitiveBound (267A)RegisterCommand GetNumEffects (267B)RegisterCommand GetNthEffectBase (267C)RegisterCommand GetNthEffectTraitNumeric (267D)RegisterCommand SetNthEffectTraitNumeric (267E)RegisterCommand GetNumActorEffects (267F)RegisterCommand GetNthActorEffect (2680)RegisterCommand GetActiveMenuMode (2681)RegisterTypedCommand GetActiveUIComponentName (2682)RegisterTypedCommand GetActiveUIComponentFullName (2683)RegisterCommand GetActiveUIComponentID (2684)RegisterCommand GetMenuTargetRef (2685)RegisterCommand GetMenuItemFilter (2686)RegisterCommand ClickMenuButton (2687)RegisterCommand RemoveItemTarget (2688)RegisterCommand GetActorLevelingData (2689)RegisterCommand SetActorLevelingData (268A)RegisterCommand SetNthEffectBase (268B)RegisterCommand HasVariableAdded (268C)RegisterCommand RemoveScriptVariable (268D)RegisterCommand GetLoadOrderChanged (268E)RegisterCommand ValidateModIndex (268F)RegisterCommand RemoveAllAddedVariables (2690)RegisterCommand AuxiliaryVariableGetSize (2691)RegisterCommand AuxiliaryVariableGetType (2692)RegisterCommand AuxiliaryVariableGetFloat (2693)RegisterCommand AuxiliaryVariableSetFloat (2694)RegisterCommand AuxiliaryVariableGetRef (2695)RegisterCommand AuxiliaryVariableSetRef (2696)RegisterTypedCommand AuxiliaryVariableGetString (2697)RegisterCommand AuxiliaryVariableSetString (2698)RegisterTypedCommand AuxiliaryVariableGetAll (2699)RegisterCommand AuxiliaryVariableErase (269A)RegisterCommand AuxiliaryVariableEraseAll (269B)RegisterCommand RefMapArrayGetSize (269C)RegisterCommand RefMapArrayGetType (269D)RegisterTypedCommand RefMapArrayGetFirst (269E)RegisterTypedCommand RefMapArrayGetNext (269F)RegisterTypedCommand RefMapArrayGetKeys (26A0)RegisterTypedCommand RefMapArrayGetAll (26A1)RegisterCommand RefMapArrayErase (26A2)RegisterCommand RefMapArrayDestroy (26A3)RegisterCommand RefMapArrayGetFloat (26A4)RegisterCommand RefMapArraySetFloat (26A5)RegisterCommand RefMapArrayGetRef (26A6)RegisterCommand RefMapArraySetRef (26A7)RegisterTypedCommand RefMapArrayGetString (26A8)RegisterCommand RefMapArraySetString (26A9)RegisterCommand ClearJIPSavedData (26AA)RegisterCommand SetValueAlt (26AB)RegisterTypedCommand GetBodyPartDataSkeleton (26AC)RegisterCommand SetBodyPartDataSkeleton (26AD)RegisterCommand GetBodyPartDataRagdoll (26AE)RegisterCommand SetBodyPartDataRagdoll (26AF)RegisterCommand GetBodyPartDataHasPart (26B0)RegisterCommand GetBodyPartTraitNumeric (26B1)RegisterCommand SetBodyPartTraitNumeric (26B2)RegisterCommand GetBodyPartTraitForm (26B3)RegisterCommand SetBodyPartTraitForm (26B4)RegisterTypedCommand GetBodyPartName (26B5)RegisterCommand SetBodyPartName (26B6)RegisterTypedCommand GetBodyPartReplacementModel (26B7)RegisterCommand SetBodyPartReplacementModel (26B8)RegisterCommand GetBodyPartFlag (26B9)RegisterCommand SetBodyPartFlag (26BA)RegisterCommand GetWeaponModReloadAnim (26BB)RegisterCommand SetWeaponModReloadAnim (26BC)RegisterTypedCommand AuxiliaryVariableGetAsArray (26BD)RegisterCommand AuxiliaryVariableSetFromArray (26BE)RegisterTypedCommand GetSoundSourceFile (26BF)RegisterCommand SetSoundSourceFile (26C0)RegisterCommand GetDestructionDataHealth (26C1)RegisterCommand SetDestructionDataHealth (26C2)RegisterCommand GetDestructionDataTargetable (26C3)RegisterCommand SetDestructionDataTargetable (26C4)RegisterCommand GetDestructionDataNumStages (26C5)RegisterCommand GetNthDestructionStageTrait (26C6)RegisterCommand SetNthDestructionStageTrait (26C7)RegisterCommand GetNthDestructionStageExplosion (26C8)RegisterCommand SetNthDestructionStageExplosion (26C9)RegisterCommand GetNthDestructionStageDebris (26CA)RegisterCommand SetNthDestructionStageDebris (26CB)RegisterTypedCommand GetNthDestructionStageReplacement (26CC)RegisterCommand SetNthDestructionStageReplacement (26CD)RegisterTypedCommand GetTeammates (26CE)RegisterCommand GetCurrentWeather (26CF)RegisterCommand GetCurrentClimate (26D0)RegisterCommand SetCurrentClimate (26D1)RegisterCommand RefreshCurrentClimate (26D2)RegisterCommand GetWorldspaceClimate (26D3)RegisterCommand SetWorldspaceClimate (26D4)RegisterCommand GetActorVoiceType (26D5)RegisterCommand SetActorVoiceType (26D6)RegisterCommand GetCreatureReach (26D7)RegisterCommand GetIsImmobile (26D8)RegisterCommand PickFromList (26D9)RegisterCommand SetStageAlt (26DA)RegisterCommand DeprecatedFunc26DB (26DB)RegisterCommand GetProjectileRefSource (26DC)RegisterCommand SetProjectileRefSource (26DD)RegisterCommand GetProjectileRefWeapon (26DE)RegisterCommand SetProjectileRefWeapon (26DF)RegisterCommand GetProjectileRefLifeTime (26E0)RegisterCommand GetProjectileRefDistanceTraveled (26E1)RegisterCommand GetProjectileRefDamage (26E2)RegisterCommand SetProjectileRefDamage (26E3)RegisterCommand GetProjectileRefSpeedMult (26E4)RegisterCommand SetProjectileRefSpeedMult (26E5)RegisterCommand SetScaleEx (26E6)RegisterCommand GetWorldspaceFlag (26E7)RegisterCommand SetWorldspaceFlag (26E8)RegisterCommand GetIdleLoopTimes (26E9)RegisterCommand ToggleCreatureModel (26EA)RegisterCommand CreatureHasModel (26EB)RegisterTypedCommand GetCreatureModels (26EC)RegisterCommand DisableNavMeshAlt (26ED)RegisterCommand EnableNavMeshAlt (26EE)RegisterCommand GetTerrainHeight (26EF)RegisterCommand RefMapArrayValidate (26F0)RegisterCommand HasPrimitive (26F1)RegisterCommand AddPrimitive (26F2)RegisterCommand AddDestructionStage (26F3)RegisterCommand RemoveDestructionStage (26F4)RegisterTypedCommand GetWeaponShellCasingModel (26F5)RegisterCommand SetWeaponShellCasingModel (26F6)RegisterCommand AddNewEffect (26F7)RegisterCommand RemoveNthEffect (26F8)RegisterCommand SetObjectEffect (26F9)RegisterCommand GetActorUnarmedEffect (26FA)RegisterCommand SetActorUnarmedEffect (26FB)RegisterCommand CCCOnRestart (26FC)RegisterCommand CCCOnLoad (26FD)RegisterCommand CCCSetFloat (26FE)RegisterCommand CCCSetString (26FF)RegisterCommand CCCSetTrait (2700)RegisterCommand CCCGetDistance (2701)RegisterCommand CCCGetCombatStyle (2702)RegisterCommand CCCSetEquipped (2703)RegisterCommand CCCInFaction (2704)RegisterCommand CCCSetScript (2705)RegisterCommand GetEncumbranceRate (2706)RegisterCommand CCCLoadNCCS (2707)RegisterCommand CCCSavedForm (2708)RegisterTypedCommand CCCLocationName (2709)RegisterCommand CCCGetReputation (270A)RegisterCommand GetSelectedItemRef (270B)RegisterCommand GetWeaponRefModFlags (270C)RegisterCommand SetWeaponRefModFlags (270D)RegisterTypedCommand GetBarterItems (270E)RegisterCommand GetItemRefCurrentHealth (270F)RegisterCommand SetItemRefCurrentHealth (2710)RegisterCommand GetBarterGoldAlt (2711)RegisterCommand GetRecipeMenuSelection (2712)RegisterCommand GetRecipeMenuCategory (2713)RegisterCommand UnlockRecipeMenuQuantity (2714)RegisterCommand GetRecipeMenuNumSubcategories (2715)RegisterCommand SetHotkeyItemRef (2716)RegisterCommand EquipItemAlt (2717)RegisterCommand UnequipItemAlt (2718)RegisterCommand DropAlt (2719)RegisterCommand DropMeAlt (271A)RegisterTypedCommand GetFormDescription (271B)RegisterCommand GetAddictionEffect (271C)RegisterCommand SetAddictionEffect (271D)RegisterCommand GetAddictionChance (271E)RegisterCommand SetAddictionChance (271F)RegisterCommand GetIsPoison (2720)RegisterCommand GetContainerRespawns (2721)RegisterCommand SetContainerRespawns (2722)RegisterCommand ModBaseActorValue (2723)RegisterCommand GetGrassTraitNumeric (2724)RegisterCommand SetGrassTraitNumeric (2725)RegisterTypedCommand GetGrassModel (2726)RegisterCommand SetGrassModel (2727)RegisterCommand B42InitJIPInternal (2728)RegisterCommand B42GetFloat (2729)RegisterCommand B42SetFloat (272A)RegisterCommand B42MainMenuRefresh (272B)RegisterCommand B42MainMenuHighlighted (272C)RegisterCommand B42MainMenuGetData (272D)RegisterCommand B42MainMenuActivate (272E)RegisterTypedCommand B42ModMenuInit (272F)RegisterCommand B42RepairMenuRefresh (2730)RegisterCommand B42RepairMenuActivate (2731)RegisterCommand B42ItemEffectsRefresh (2732)RegisterTypedCommand GetActiveEffects (2733)RegisterCommand GetActorProcessingLevel (2734)RegisterTypedCommand GetActorsByProcessingLevel (2735)RegisterCommand GetExteriorCell (2736)RegisterCommand GetCellBuffered (2737)RegisterCommand MessageExAlt (2738)RegisterTypedCommand GetTempEffects (2739)RegisterCommand RemoveNthTempEffect (273A)RegisterCommand GetActorLightAmount (273B)RegisterCommand GetActorAlpha (273C)RegisterCommand GetActorDiveBreath (273D)RegisterCommand SetActorDiveBreath (273E)RegisterCommand GetGameDifficulty (273F)RegisterCommand ToggleFirstPerson (2740)RegisterCommand StopIdle (2741)RegisterTypedCommand GetCombatTargets (2742)RegisterTypedCommand GetCombatAllies (2743)RegisterTypedCommand GetDetectedActors (2744)RegisterTypedCommand GetDetectingActors (2745)RegisterCommand ClearActiveQuest (2746)RegisterCommand SetFormDescription (2747)RegisterCommand GetPCFastTravelled (2748)RegisterCommand GetPCMovedCell (2749)RegisterCommand GetPCDetectionState (274A)RegisterTypedCommand GetFontFile (274B)RegisterCommand SetFontFile (274C)RegisterCommand ShowTextInputMenu (274D)RegisterCommand GetTextInputReady (274E)RegisterTypedCommand GetTextInputString (274F)RegisterTypedCommand GetMenuLastClickedElement (2750)RegisterCommand GetPipboyRadio (2751)RegisterCommand CCCSayTo (2752)RegisterCommand CCCRunResultScripts (2753)RegisterCommand GetCombatDisabled (2754)RegisterCommand SetCombatDisabled (2755)RegisterCommand ToggleNoHealthReset (2756)RegisterCommand GetCurrentStablePackage (2757)RegisterCommand MoveToCell (2758)RegisterCommand MoveToEditorPosition (2759)RegisterCommand GetTeammateUsingAmmo (275A)RegisterCommand SetTeammateUsingAmmo (275B)RegisterCommand ToggleDetectionFix (275C)RegisterCommand ClearModNVSEVars (275D)RegisterCommand IsControlPressedEx (275E)RegisterCommand ToggleIgnoreLockedDoors (275F)RegisterCommand CCCSetFollowState (2760)RegisterCommand IsInCombatWith (2761)RegisterTypedCommand RefToPosStr (2762)RegisterCommand MoveToPosStr (2763)RegisterTypedCommand RefMapArrayGetValue (2764)RegisterCommand RefMapArraySetValue (2765)RegisterTypedCommand GetAllItems (2766)RegisterTypedCommand GetAllItemRefs (2767)RegisterCommand LockEquipment (2768)RegisterCommand IsAttacking (2769)RegisterCommand GetPCUsingScope (276A)RegisterCommand HolsterWeapon (276B)RegisterCommand GetFallTimeElapsed (276C)RegisterCommand GetFallTimeRemaining (276D)RegisterCommand ResetFallTime (276E)RegisterCommand GetCenterPos (276F)RegisterCommand SetIdleLoopTimes (2770)RegisterCommand CCCSMS (2771)RegisterCommand GetDetonationTimer (2772)RegisterCommand SetDetonationTimer (2773)RegisterCommand GetMineArmed (2774)RegisterCommand GetRefType (2775)RegisterCommand GetEffectFlag (2776)RegisterCommand SetEffectFlag (2777)RegisterCommand GetBaseEffectFlag (2778)RegisterCommand SetBaseEffectFlag (2779)RegisterCommand GetPCUsingIronSights (277A)RegisterCommand GetPCLastExteriorDoor (277B)RegisterCommand GetRadiationLevelAlt (277C)RegisterCommand IsInWater (277D)RegisterCommand SetEmbeddedWeaponNode (277E)RegisterCommand SetEmbeddedWeaponAV (277F)RegisterTypedCommand GetDroppedRefs (2780)RegisterCommand MoveAwayFromPlayer (2781)RegisterCommand FaceObject (2782)RegisterCommand Turn (2783)RegisterCommand SetMessageDisabled (2784)RegisterCommand GetMessageDisabled (2785)RegisterCommand GetAshPileSource (2786)RegisterCommand GetMessageFlags (2787)RegisterCommand SetMessageFlags (2788)RegisterCommand ToggleObjectCollision (2789)RegisterCommand IsSoundPlaying (278A)RegisterCommand SwapTextureEx (278B)RegisterCommand GetMaterialPropertyValue (278C)RegisterCommand SetMaterialPropertyValue (278D)RegisterTypedCommand GetSoundPlayers (278E)RegisterCommand SetMessageDisplayTime (278F)RegisterTypedCommand GetImpactDataModel (2790)RegisterCommand SetImpactDataModel (2791)RegisterCommand GetImpactDataTrait (2792)RegisterCommand SetImpactDataTraitNumeric (2793)RegisterCommand SetImpactDataTraitForm (2794)RegisterCommand sv_RegexMatch (2795)RegisterTypedCommand sv_RegexSearch (2796)RegisterTypedCommand sv_RegexReplace (2797)plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse.dll (00000001 JIP NVSE Plugin 00000020) loaded correctlychecking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse_ng.dllplugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse_ng.dll (00000001 JIP NVSE Plugin 00000020) reported as incompatible during querychecking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\MCM.dllSetOpcodeBase 000021C0RegisterCommand GetModINISetting (21C0)RegisterCommand SetModINISetting (21C1)RegisterCommand GetMCMFloat (21C2)RegisterCommand SetMCMFloat (21C3)RegisterCommand SetMCMString (21C4)RegisterCommand SetMCMFloatMass (21C5)RegisterCommand SetMCMStringMass (21C6)RegisterCommand SetMCMModList (21C7)RegisterCommand GetMCMListWidth (21C8)plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\MCM.dll (00000001 MCM Extensions 00000001) loaded correctlychecking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvac.dllplugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvac.dll (00000001 NVAC - New Vegas Anti Crash 07040000) loaded correctlychecking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender.dllSetOpcodeBase 00002140RegisterCommand NX_GetVersion (2140)RegisterCommand NX_IsUsingSkeleton (2141)RegisterCommand NX_IsInList (2142)RegisterCommand NX_SetEVFl (2143)RegisterCommand NX_GetEVFl (2144)RegisterCommand NX_SetEVFo (2145)RegisterCommand NX_GetEVFo (2146)RegisterCommand NX_GetConversationPartner (2147)RegisterCommand NX_ClrEVFl (2148)RegisterCommand NX_ClrEVFo (2149)RegisterCommand NX_GetQVEVFl (214A)RegisterCommand NX_SetEVSt (214B)RegisterTypedCommand NX_GetEVSt (214C)RegisterCommand NX_ClrEVSt (214D)RegisterTypedCommand NX_GetEVFlAr (214E)RegisterTypedCommand NX_GetEVFoAr (214F)RegisterTypedCommand NX_GetEVStAr (2150)RegisterCommand NX_GetRandom (2151)RegisterTypedCommand NX_GetSkeletonPath (2152)registering plugin listener for NVSE at 4 of 5plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender.dll (00000001 Extensions for NVSE 00000010) loaded correctlychecking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender_ng.dllplugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll (00000001 Extensions for NVSE 00000010) reported as incompatible during querychecking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse_ng.dllplugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\jip_nvse_ng.dll (00000001 JIP NVSE Plugin 00000020) reported as incompatible during querychecking plugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender_ng.dllplugin D:\Steam Library\steamapps\common\Fallout New Vegas\Data\NVSE\Plugins\\nvse_extender_ng.dll (00000001 Extensions for NVSE 00000010) reported as incompatible during querymax id = 00002798console commandsscript commandspatchedinit completeHook_DirectInput8Create_ExecuteNVSE DLL DoPreLoadGameHook: Save 212 Courier Zion Canyon 70 48 04.fosReading mod list from co-saveLoading array variablesLoading stringsWARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):Sexout.esm (728 strings)SexoutSpunk.esp (7610 strings)NVSE DLL DoLoadGameHook: Save 212 Courier Zion Canyon 70 48 04.fosNVSE DLL DoPostLoadGameHook: Save 212 Courier Zion Canyon 70 48 04.fos**Dumping Array #3673 **Refs: 2 Owner 4B: SexoutSpunk.esp[ spunk:vol ] : 1.719346[ spunk:vol:crotch ] : 0.723310[ spunk:vol:crotch:human ] : 0.723310[ spunk:vol:human ] : 1.719346[ spunk:vol:legs ] : 0.996036[ spunk:vol:legs:human ] : 0.996036[ spunk:vol:outside ] : 1.719346[ spunk:vol:outside:human ] : 1.719346**Dumping Array #3670 **Refs: 2 Owner 4B: SexoutSpunk.esp[ spunk:vol ] : 2.423179[ spunk:vol:human ] : 2.423179[ spunk:vol:inside ] : 2.423179[ spunk:vol:inside:human ] : 2.423179[ spunk:vol:rectum ] : 2.423179[ spunk:vol:rectum:human ] : 2.423179**Dumping Array #3673 **Refs: 2 Owner 4B: SexoutSpunk.esp[ spunk:vol ] : 1.686522[ spunk:vol:crotch ] : 0.714079[ spunk:vol:crotch:human ] : 0.714079[ spunk:vol:human ] : 1.686522[ spunk:vol:legs ] : 0.972443[ spunk:vol:legs:human ] : 0.972443[ spunk:vol:outside ] : 1.686522[ spunk:vol:outside:human ] : 1.686522**Dumping Array #3670 **Refs: 2 Owner 4B: SexoutSpunk.esp[ spunk:vol ] : 2.423179[ spunk:vol:human ] : 2.423179[ spunk:vol:inside ] : 2.423179[ spunk:vol:inside:human ] : 2.423179[ spunk:vol:rectum ] : 2.423179[ spunk:vol:rectum:human ] : 2.423179**Dumping Array #3673 **Refs: 2 Owner 4B: SexoutSpunk.esp[ spunk:vol ] : 1.686522[ spunk:vol:crotch ] : 0.714079[ spunk:vol:crotch:human ] : 0.714079[ spunk:vol:human ] : 1.686522[ spunk:vol:legs ] : 0.972443[ spunk:vol:legs:human ] : 0.972443[ spunk:vol:outside ] : 1.686522[ spunk:vol:outside:human ] : 1.686522**Dumping Array #3670 **Refs: 2 Owner 4B: SexoutSpunk.esp[ spunk:vol ] : 2.412149[ spunk:vol:human ] : 2.412149[ spunk:vol:inside ] : 2.412149[ spunk:vol:inside:human ] : 2.412149[ spunk:vol:rectum ] : 2.412149[ spunk:vol:rectum:human ] : 2.412149NVSE DLL DoSaveGameHook: autosave.fossaving to C:\Users\tsuki\Documents\My Games\FalloutNV\Saves\autosave.nvsesaving 2 plugins to C:\Users\tsuki\Documents\My Games\FalloutNV\Saves\autosave.nvse The last time it happened I was in a fight with three mobs - killed the first two, no problems. Killed the last one and when you should get the xp popup it just crashed. Checked the nvse log and it's how you see it here. My load order is FalloutNV.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmJIP Selective-Fire.esmSexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutOffSpring.esmSexoutSlavery.esmSexoutTryout.esmSexoutWorkingGirl.espMaternity Pack Overkill.espSexoutSoliciting.esmSexoutKennel.espCaliber.esmHonestHearts-CaliberX.esmMo'.esmSexOutScorpionsGang.espLings.esmDecrucifixion.esmKidnapped by Fiends.esmCoitoErgoSum.esmCompanion Core.esmRobCo Certified.esmStalker Weapons Pack.esmFertile Breeder.espFBFarm.espFBCaptured(1).espmsexBase.esmmsexTopsOffice.esmak 103 fallout 3 port master file.esmSnow Globe Quest.espSmallerTalk.espSexoutPosNew.espLingsPrettyThings.espSexoutAnimManagement.espSexoutSexLite.espSexoutSoliciting-DLC.espSexoutCyberKennel.espMo'Guns.espMo'Gals.espMo'IPP.espMo'Suite.espMo'haveAmmoDepot.espColdTurkey.espMo'DLC.espmsexVeronica.espmsexCourtesan.espDecrucifixion.espDecrucifixion - More Victims.espVendorBulkBuyFixer.espst.espAmmoCraftingSchematics.espACS-CaliberX.espACS-DLCMerged.espSarahCompanion.espfnvmlpNCRmod.espJIP Companions Command & Control.espRobCo Certified Friendly Hit Fixer.espSexout Certified.espSWP40 Patch 01.espSWP40Pistols.espStasis Compactor.espAdvancedMedicalScanner.espLevel100PerkPerLevel.espPerkEveryLevel.espFBLoadScreensInsert.espFBLoadScreensOverwrite.espSexoutSpunk.espWeaponRepairKitImproved.espWeaponRepairKitImproved+HalfPriceVendorRepairs.espNoQuestItems.espNew Vegas Extended Crafting.espDead Money - No Collar Explosion and No Poison Cloud.espRepairTerminalMod.espLightshow Industries MegaFoodSack.espUltimate Invisible Wall Remover.espWeaponModRestoration.espBrainPerkBugfix_Cardiac.espStalker Grunt.espFree the Slaves.espInteriorOwnership.espMojave Pimp.espNoFactionArmor.espNewVegasExtendedMapMarkers.espMAC.espMAC-Sexout.espThe Mod Configuration Menu.espRaiderChains.espGGNaughtyTrading.espSexout-kidnapped-by-fiends.espBlanket_NV.espOven Cooking.espFO4Crafting.espSexout- CES.esprequired esp for ak103.esppopulatedcasino-medium.espKaya47NordicWeapons.espSexoutSexkey.espFosterRifledsShotgunSlugs.espSunnyCompanion.espMo'SunnyCompanion.espTotal active plugins: 109Total plugins: 117 7610 strings seems a hell of a lot. Here's my Sexout Spunk log as well (in attachment) SexoutSpunk-Log--2017-4-10-16-14-16.txt Link to comment
DoctaSax Posted April 10, 2017 Author Share Posted April 10, 2017 It seems that this mod is the one that's constantly crashing the game every time I try to do something in Zion Valley in the Honest Hearts dlc. Kill someone? Crash. Loot someone? Crash. Talk to someone? Crash. It's the only mod being flagged up by the nvse log as causing any problems. I don't see anything in either the nvse or spunk log that indicates spunk being behind your crashes. And frankly, since spunk doesn't get involved with the killing or activating of actors, neither doing it or detecting it, it's doubtful that is the case. The number of strings it shows is indeed rather high - I find it odd, considering most of my scripts destroy strings as often as possible, far more so than is theoretically needed. A bunch of them are of course absolutely needed, and it's not easy to know how many because that depends on how you play. I'm in the last stretch of work on the first version of my massive overhaul though - maybe that'll make a difference. Link to comment
DoctaSax Posted April 11, 2017 Author Share Posted April 11, 2017 Update: 0.97 hotfix 6 found & fixed a source of stringvar bloat Link to comment
Void-Walker101 Posted April 13, 2017 Share Posted April 13, 2017 Hi, Kinda new to modding, but I am getting a similar problem to some people and need a little help, the cum texture is a pink texture all over the body that slowly dissapears after a while. I tried to look into this but am sorta lost. When I boot up the game and open command prompt it says; "Operator [ failed to evaluate to a valid result File: SexoutSpunk.esp Offset: 0x0347 command;let' I am not sure if this has anything to do with the textures showing up incorrectly or what, or if it's another problem in it's own. It does not crash and here are my nvse and sexout versions; nvse_5_0_beta2(stable version) NVSE Extender (by prideslayer, jam) Most recent version for Sexout(Not sure of the exact number) but it says it needs 5 or greater. I also noticed that "Slofs boners" doesn't work as an equip-able item for my female character with BnB type 3 body, nor does the penetrator pop-up when equiped for fem on fem scenes. Wonder if this is connected Thanks. edit: here recently installed the sexout strap-on mod and it works like a charm, it will not work though if I use any other dialogue option besides, "wanna try out my new toy?' or whatever. It might have something to do with sexout. and the only issue that I can guess during animations pops up at the end when it applies the cum texture. don't know what to pick up form the log posted. SexoutSpunk-Log--2017-4-13-18-0-44.txt Link to comment
Void-Walker101 Posted April 13, 2017 Share Posted April 13, 2017 Separate question, know it's not part of this thread, but if anyone is familiar with the Amra72 animations, the animations are very smooth. However the breeze body's erection doesn't "bend" like it's supposed to. Such as handy J pulling down or other passionate animation, is there a skeleton that I could use of any sort or some kind of setup to fix this? again help appreciated. edit: I did some looking around and found "The skeleton" mod that is supposed to have FAFF support, male and female genital bones, with breast bones, however the HAVOK physics supposedly only works on dead bodies, and things got really screwy when I tried to Manually Install it after I back up the original Skeleton. Link to comment
moldyhotdogs Posted May 11, 2017 Share Posted May 11, 2017 why can't i find ANYTHING about adding custom races to this mod Link to comment
tch65721 Posted May 11, 2017 Share Posted May 11, 2017 Hi, Kinda new to modding, but I am getting a similar problem to some people and need a little help, the cum texture is a pink texture all over the body that slowly dissapears after a while. You're not alone. I had to disable that part, pink glowing women were a bit much for me. Link to comment
Shreksteam Posted May 14, 2017 Share Posted May 14, 2017 Can someone help me for some reason my character turns pink when she gets cummed in then after another cum she turns so pink i cant see anything anymore file:///C:/Users/Lou/Desktop/20160808005255_1.jpg Haven't laughed that hard for a while. Thanks man. Lol ur welcome also i managed to fix it Link to comment
DoctaSax Posted May 14, 2017 Author Share Posted May 14, 2017 Lol ur welcome also i managed to fix it How? Seems like other people would like to know. Link to comment
Shreksteam Posted May 15, 2017 Share Posted May 15, 2017 Lol ur welcome also i managed to fix it How? Seems like other people would like to know. Ok well i fixed it along time ago but i think it had something to do with archive validation or i think i just reinstalled one of the mods Link to comment
JhonnatanV Posted May 27, 2017 Share Posted May 27, 2017 hi i came here searching for help every time my character gets pregnant the preg time and percentage gets stuck and i know this is not the thread for that mod but i also get negative numbers in the sperm i report it in the sexout pregnancy thread to Link to comment
DoctaSax Posted May 28, 2017 Author Share Posted May 28, 2017 I thought I fixed that in one of the hotfix files. Link to comment
JhonnatanV Posted May 29, 2017 Share Posted May 29, 2017 I thought I fixed that in one of the hotfix files. It happens in every save game i've already started from scratch 5 times :c Link to comment
Halstrom Posted June 15, 2017 Share Posted June 15, 2017 Question Doc, if I want pregnany to remove all the Sporeplant Sperm from an actor how do I do that? Link to comment
DoctaSax Posted June 16, 2017 Author Share Posted June 16, 2017 Question Doc, if I want pregnany to remove all the Sporeplant Sperm from an actor how do I do that? There's no easy way atm because the data's in array structures, so it has to be removed from there first or else removing the nx vars wouldn't accomplish much. I can cook something up to add to the 1.0 update. In a future update, I plan to give players the ability to easily remove spurts from any system (semen, sperm, smells etc) they like, but I'm not there yet - 1.0 hopefully by the end of the month. Link to comment
RitualClarity Posted June 18, 2017 Share Posted June 18, 2017 Question Doc, if I want pregnany to remove all the Sporeplant Sperm from an actor how do I do that? There's no easy way atm because the data's in array structures, so it has to be removed from there first or else removing the nx vars wouldn't accomplish much. I can cook something up to add to the 1.0 update. In a future update, I plan to give players the ability to easily remove spurts from any system (semen, sperm, smells etc) they like, but I'm not there yet - 1.0 hopefully by the end of the month. that would be a very nice, welcomed feature. Link to comment
JerseyWalrus Posted June 19, 2017 Share Posted June 19, 2017 Hey Doc, I realize you seemed to have fixed this bug a looong time ago, but the debuff "Emotional Distress" has stayed on my character for a long while now, despite waiting for a few days. I have seen that disabling lust tracking and Post-Sex Debuff spells removes it, but once I activate them again later, the spell (along with any others held at the moment of disabling) return. A debug is attached below, with an apology for length. SexoutSpunk-Log--2017-6-18-23-18-54.txt Link to comment
RDKateran Posted June 24, 2017 Share Posted June 24, 2017 This one determines swimmers in pregnancies, right? Is there a hard limit on how many characters it can track? I had a group of five (including the player) during a game session today, and try as I might, the game was only ever tracking swimmers and enabling fertilization for two girls at a time. Every other girl had a swimmer count of 0, no matter how I tweaked Spunk and Pregnancy's settings. I should note that I'm using the regular Pregnancy download version, not the newer Mega Pack. Link to comment
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