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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted

For some reason billy's animations are not showing up in pandora, after running v3.0.0 It only shows the OStim anims and not the billy ones. It's not giving me the output that shows it running FNIS anims

Posted (edited)
4 hours ago, SolothurnXXIV said:

For some reason billy's animations are not showing up in pandora, after running v3.0.0 It only shows the OStim anims and not the billy ones. It's not giving me the output that shows it running FNIS anims

Found the solution, if you are using the Stock Game feature you have to add -tesv:"yourgamepathhere" to arguments in MO2. For example mine was -tesv:"E:\SME\Stock Game"

Screenshot 2025-05-29 164051.png

Edited by SolothurnXXIV
Posted (edited)

Is Billy's pack the only one compatible at the moment?

Edit: Minor problem, creatures are still stuck in the animation after it ends. It isn't a huge deal, I just use the "resurrect" command on them to fix them, but still. I'm using Pandora 3.0.

Edited by FilthyWeaboo
Posted

Quick question, are you doing any work on the Creature Framework and More Nasty Critters esps when updating the mod? I have a customised version of the latter, with many creatures removed, and was wondering if I can safely leave MNC esp from previous versions of the mod.

Posted
11 hours ago, cane999 said:

Quick question, are you doing any work on the Creature Framework and More Nasty Critters esps when updating the mod? I have a customised version of the latter, with many creatures removed, and was wondering if I can safely leave MNC esp from previous versions of the mod.

For now no I'm not changing esps

Posted

I managed to get it to work twice.
Then nothing!
I followed the explanations carefully.
I even tried with Pandora and each time it told me that the creature was not compatible with Ostim.
Too bad, this mod is really good but I don't feel like fighting for hours and days with a mod that doesn't want to know anything.

Posted
7 hours ago, hana120 said:

I managed to get it to work twice.
Then nothing!
I followed the explanations carefully.
I even tried with Pandora and each time it told me that the creature was not compatible with Ostim.
Too bad, this mod is really good but I don't feel like fighting for hours and days with a mod that doesn't want to know anything.

 

I know I had to re-install FNIS and FNIS Creatures for this to work, ran it, then ran Pandora and Pandora went with it.

 

I remember at first, whatever creature was on the framework froze, so I tried switching MoreNastyCritters with CreatureFramework in the load order and it worked afterward.

 

Struggled with Baka ABC too, I installed Maximum Skeleton D-Won (for Maximum Carnage and Destruction) and mistakenly thought it had to be after ABC, switched them and it works now.

 

The only thing not working for me is the OStim SA matchmaker spells, those don't recognize creatures, so only the PC can really do anything with Creatures, nothing else.

Posted
1 hour ago, Sasanid said:

 

I know I had to re-install FNIS and FNIS Creatures for this to work, ran it, then ran Pandora and Pandora went with it.

 

I remember at first, whatever creature was on the framework froze, so I tried switching MoreNastyCritters with CreatureFramework in the load order and it worked afterward.

 

Struggled with Baka ABC too, I installed Maximum Skeleton D-Won (for Maximum Carnage and Destruction) and mistakenly thought it had to be after ABC, switched them and it works now.

 

The only thing not working for me is the OStim SA matchmaker spells, those don't recognize creatures, so only the PC can really do anything with Creatures, nothing else.

I'd rather give up at the moment than struggle with a mod, trying 36,000 solutions without it succeeding.

Posted

Hello! Unfortunately when I try to start a scene I get "actor is not eligible for ostim" debug message.

 

I've installed everything with all of the requirements and run Pandora. I don't have Sexlab or any of those requirements installed. Is this a problem? I also used the proper load order, and can see the creature framework MCM with Ostim integration added. I've done all of this on a new clean save.

 

What else should I try?

 

Thanks for the help!

Posted (edited)
14 hours ago, xyxksyd45 said:

Hello! Unfortunately when I try to start a scene I get "actor is not eligible for ostim" debug message.

 

I've installed everything with all of the requirements and run Pandora. I don't have Sexlab or any of those requirements installed. Is this a problem? I also used the proper load order, and can see the creature framework MCM with Ostim integration added. I've done all of this on a new clean save.

 

What else should I try?

 

Thanks for the help!

Don't use the ostim spells. Use the hotkey button (up arrow by default)

Edited by wintersouls23
Posted
7 hours ago, wintersouls23 said:

Don't use the ostim spells. Use the hotkey button (up arrow by default)

 

Yes, I have been using the up arrow. It's weird because I feel like the creature framework and MNC are working, but I can't get Ostim to recognize them as valid actors. I am using the latest version of Ostim standalone. Are there certain ostim settings that could be interfering? Or any way to override this via debug or console?

Posted (edited)

Hey just letting ya'll know that you can use creature summoner from MNC yes it needs sex lab thats ok just install it and leave it be it will do it's boot up thing again just leave it

 

just install them booth t

then get what spells you want from riverwood trade post use them but dont use the menu use the ostim start scene key what ever you have that bound to

 

and presto your good.

Edited by wolfgundam
Posted

the best mod for sure! one question, in this new update, how do I know which new animations were included?

Posted
1 hour ago, jerryrhp said:

the best mod for sure! one question, in this new update, how do I know which new animations were included?

well in game they are all in different hub and in folder you can check by names, I didn't make a list of them anywhere

Posted
35 minutes ago, J0suk3_ said:

well in game they are all in different hub and in folder you can check by names, I didn't make a list of them anywhere


Will the HC Hentai Creatures animations be ported as well? I thought there would be more dragon and werewolf animations 😢. For female players.

Posted (edited)

edited: solved my own problem.

animations weren't working because I'm an idiot and wasnt using a fresh save.

 

 

Edited by aderpymuffin
I'm big dumb
Posted (edited)

Sorry since you say it is for ostim standalone only and we don't need sexlab, which I am glad because I love ostim SA, but the animation pack you say we can use billy's SLAL animations have the sexlab requirement but i'm guessing it needs to be converted to ostim SA right? I never converted sexlab to ostim SA. There are no creature animations yet for ostim SA ready to use but the mod itself have creature animations already ready to use?

Edited by Jean882
Posted
On 6/2/2025 at 1:23 PM, Sasanid said:

 

I know I had to re-install FNIS and FNIS Creatures for this to work, ran it, then ran Pandora and Pandora went with it.

 

I remember at first, whatever creature was on the framework froze, so I tried switching MoreNastyCritters with CreatureFramework in the load order and it worked afterward.

 

Struggled with Baka ABC too, I installed Maximum Skeleton D-Won (for Maximum Carnage and Destruction) and mistakenly thought it had to be after ABC, switched them and it works now.

 

The only thing not working for me is the OStim SA matchmaker spells, those don't recognize creatures, so only the PC can really do anything with Creatures, nothing else.

After running FNIS did you disable it again before running Pandora, or just keep both enabled?

Posted

Well I've been trying for hours now to get this to work. But no matter what I try all I get is the pc and the creature standing inside each other.

Posted

I have made a python script which converts an entire SLAL pack to one that is compatible with OCreatures. I have tested it a bit with four packs and it seemed to work in my, admittedly, short amount of time testing. I'm choosing not to make it public at the moment, as it uses pieces from akameskyrim's scripts and I don't want to upload without permission.

Posted
15 hours ago, KanoBuhen said:

Well I've been trying for hours now to get this to work. But no matter what I try all I get is the pc and the creature standing inside each other.

I also have this problem, did you manage to solve it?

Posted
5 hours ago, maxskll011 said:

I also have this problem, did you manage to solve it?

 

21 hours ago, KanoBuhen said:

Well I've been trying for hours now to get this to work. But no matter what I try all I get is the pc and the creature standing inside each other.

 

Is there any animation movement or are the actors frozen?  If frozen, that means that the animations aren't registered in Pandora.  I would delete the contents of your Pandora output folder and rerun Pandora, checking to see if the creature animations show in the message box at the bottom.  If they are moving, what happens when you try to use the numpad to navigate the OStim menus?  I've found that sometimes the regular human/human menu comes up and not the creature menu, which keeps the creature scene from progressing.  To solve this, I sometimes have to press numpad 0 to start auto mode and then press it again to leave auto mode.  This will allow access to the creature menu.    

 

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