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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted (edited)
2 hours ago, ccgraumann said:

 

In Nightmare Night, all transformations last until 5 am, even when triggered by OLyc, unless the Player has the Ring of Hircine which allows them to revert at will.  In Moonborn, the Ring allows the PC to avoid it's forced full moon transformation entirely, but it also completely disables normal player initiated transformation if the player became a werewolf through it's inbuilt disease mechanism.  OLyc uses a mods inbuilt disease for PC infection if the mod has one to maintain compatibiity.   When I triggered PC transformation via OLyc while using Moonborn, I ended up stuck in beast form for several in game days, so I think the reversion check must be date based rather than elapsed time based.  I can't say that I find either of those two mods all that particularly fun to play with, but I can see their appeal.       

Oh! With Nightmare Night, I believe the transformations lasting all night is an intended feature based on certain perks, I believe there’s one that makes it so if you transform at night it lasts until 5AM, and I remember that bugging out constantly and getting stuck in beast form for 24 hours. I doubt that is the fault of your mod, It’s been ages since I last played it. It has a lot of great ideas but lacks fleshing out and polish, and the lunar transformations are too sudden and lack the sound effects and screen flare Moonlight Tales and Growl have. 
 

I haven’t played Moonborn, but it did not seem super appealing either, the only thing I really liked from reading about it was the dream referencing the “You dream of the moon” from Daggerfall.
 

I wouldn’t worry to much forced transformations in these mods, because either you can spend ages patching stuff, or just warn people that feature may cause issues with those mods, again I think you could borrow whatever function that forces you back into human form after a certain amount of time like the companions quest, or just warn people in the description. I would personally have the forced transformations work however manually pushing the button does.

 

Speaking of Moonlight Tales, the ORIGINAL Moonlight Tales, for LE, not Essentials, SE, or Mini, had a wicked forced transformation sequence. You would have screen flashes and hear a heartbeat get faster and faster, and then eventually you would stagger and drop to the ground in the bleed out animation, you’d get a spell shader on your skin to look like fur growing, your armor would get ripped off (which is just unequipping it), and then you would transform. This is EXACTLY the kind of thing I’d want from a forced Olyc transformation, but I understand if it’s janky/cheesy and a normal transformation would probably be fine.

 

Either way, I would still love this feature, I wouldn’t have written paragraphs about it if I didn’t lol.

 

 

Edited by miss-fates
Posted
1 hour ago, ccgraumann said:

I'm always willing to discuss the mod with a passionate user.  Imagine my position as I never thought I would spend so much time to develop a werewolf sex mod for a 10+ year old game.  I am just grateful someone finds it fun to play.  All too often it seems mod developers don't seem willing to accept user input, criticism or suggestions and it is hard to develop in a vacuum.  I'm still learning what can be or must be done via Creation Kit and not just scripting, which is why my quests are taking so long to develop.  I'm a software developer by trade IRL, and so I came to skyrim modding somewhat backwards from how most people do it.

Aye, cheers mate. I love playing as a werewolf and werewolf mods in general, I’ve tried just about every combination of werewolf mods there is over the years. But I know the scripting stuff is a nightmare for werewolves. I remember I saw a podcast with a guy from Bethesda saying that werewolves were almost completely cut from the game, Apparently the original werewolf transformation was just a Teen Wolf style thing where it made minor changes to your character model and some buffs and nobody liked it. So him and one animator, working after hours, made new models and animations for it and scripted into the game on their own time, and when their boss told them no, so they went directly to Todd Howard and just handed him the controller, and he loved it and they put it in the game last minute. 

 

So in a way, werewolves are the first ever Skyrim mod! I think the insane dedication modders have, especially with werewolf mods that are hilariously temperamental (which makes sense because it was made by two people!), is incredible. I wish I had the time and skillsnto make my own mods, I have all kinds of ideas for an immersive werewolf experience based on morrowind or daggerfall. 
 

It’s been super cool hearing your ideas and yeah I really like the mod of course. It adds spice to a NSFW playthrough and adds immersive gameplay that makes you feel like a werewolf like an RPG should, it adds interesting and hilarious lore through the questlines, (someone on nexus made an ElevenLabs mod to add voices to the Olyc quests, nobody just does that if your mod didn’t strike a nerve), my only real criticism of the version that’s on nexus right now is that the Olyc mechanics feel separate from general werewolf gameplay. But now that you can have sex with or as a werewolf, and hopefully deal with forced transformation consequences or at least the fun scenarios you came up with, it all ties together. Right mix of a raunchy excuse to use the sex mods, and fun opportunities for the player to make their own story. This is what modding and RPGs are all about man.

Posted
1 hour ago, ccgraumann said:

I'm open to suggestions.  I find that story development doesn't come that easily to me.  I'm working on designing two quests: the follower cure quest (a search and retrieve quest - with multiple endings, depending on who you talk to) which is unisex.  The male only hyper-arousal consequence quest is actually just one possible entry point into the second quest.  It is male only because it involves the Hags Kiss which is the black ring whose enchantment prohibits all combat and increases arousal and semen production.  Ideally, to make that part of the quest work properly with OCreatures support, I need a hagraven on human/werewolf male bj/hj sex scene, which doesn't seem to exist and I don't have the software, time, or skill to make my own animations.  The second quest can be started another way by either sex, and I have outlined (but not finalized) a female only path for it which involves the Potion of Moonlight Beauty which is poisonous and fatal to males.  This quest, as it stands now, does not specifically require the player to be a WW or even have Scent of the Beast though, except for the male only entry point.  If I'm creative enough, I might be able find a way to require being a WW for this quest.      

Any sort of questline is a welcome addition here, so I can’t complain. I’m not sure what a female only quest would look like either if I’m honest. But more questlines that get the player infected, or have them use the items added by the mod, would be fun. Maybe you could do something with Sinding if they player lets him live in Ill met by Moonlight, for example. (Although Olyc being a factor might imply some tings in the context of him ripping apart a little girl, I’m not sure if you’d want to go NEAR that writing wise, but I’ve seen much worse on LL). 

Posted
On 8/14/2025 at 3:55 PM, ccgraumann said:

Expect an update with initial support for OCreatures by the end of the August.  You probably will be safer if you start a new game with this update, as I've made some changes to ingredients and recipes.  While adding some additional quests, I inadvertantly broke the starting quest which has kept me from releasing earlier in the summer, but I think I've got that fixed now.  I am still working on those additional quests, but plan on releasing an early version 1.6 for those who want to test things.  It will be posted on Nexus.

 

Some of the changes as relates to OCreatures support are as follows:

  1. Secret werewolves and werewolf followers will transform when a sex scene is started with them.  This might cause problems if you add NPCs to Jorrvaskr, such as those added by This is Jorrvaskr, because they are not added to the Jorrvaskr factions and will attack any transformed NPC upon transformation.
  2. Quintus will transform and breed you if you choose to accept Hircine's gift during the starting quest. Player character is receiver always in this situation regardless of sex.     
  3. Once you have received "The Scent of the Beast", any spawned werewolves and werebears will not be hostile to you, giving you more of a chance to have a sex scene with them (this is primarly to avoid the CTD that OCreatures causes if you try to start an OStim scene while the NPC creature is in combat with you).

 

Currently undecided on the following.  If anyone has any thoughts on these let me know.

  1. Should Circle members transform and remain transformed during Orgy mode in Jorrvaskr?  I've noticed that too many transformations during a game session tends to lead to instability and crashes.  
  2. How much effort should I put in to support those mods which implement additional enemy transformation - such as Madmen (for Forsworn) and Hircine's curse.

 

I will probably release it as a beta version with known problems because of the following:

  1. I haven't been able to trigger dialog with NPC's while the PC is in werewolf form.  OLycanthrope does most of its scene selection via dialog.  (Todd, If Sinding can talk while in beast mode, why can't the player?)  There is a quest in the base game that might be disabling this, and I am exploring whether this quest can be completed programatically without messing with the game quest or scripts.  If not, then some alternate mod might need to be used.  
  2. Most werewolf overhauls that implement involuntary transformation (Nightmare Nights and Moonborn - those tested so far) or otherwise restrict reversion by altering the werewolf change scripts seem to lock the NPCs into their beast form. 

 

Additionally, I have done a preliminary adaptation of HCOS to OCreatures which I will post here in this thread.  It has been tested a tiny bit for werewolves but not much else as it provides some of the missing animations such as the werewolf as receiver animations.   I don't really want to support this in the long run as I don't have the time.           



OWWww looking forward to this

Posted
34 minutes ago, miss-fates said:

Any sort of questline is a welcome addition here, so I can’t complain. I’m not sure what a female only quest would look like either if I’m honest. But more questlines that get the player infected, or have them use the items added by the mod, would be fun. Maybe you could do something with Sinding if they player lets him live in Ill met by Moonlight, for example. (Although Olyc being a factor might imply some tings in the context of him ripping apart a little girl, I’m not sure if you’d want to go NEAR that writing wise, but I’ve seen much worse on LL). 

Olyc is already compatible with the Authentic Sinding Follower mod in that he can infect you through sex, although I haven't tested yet with the redone version.  Earlier versions required you to already be a WW in order to recruit him as a follower, but the new version changes that.  He also now has hooks into the companions cure quest, but I plan on making my cure quest be able to cure him as well.      

Posted
3 minutes ago, ccgraumann said:

Olyc is already compatible with the Authentic Sinding Follower mod in that he can infect you through sex, although I haven't tested yet with the redone version.  Earlier versions required you to already be a WW in order to recruit him as a follower, but the new version changes that.  He also now has hooks into the companions cure quest, but I plan on making my cure quest be able to cure him as well.      


will this new version be released here or on the nexus?

Posted
13 minutes ago, rebecca.dova said:


will this new version be released here or on the nexus?

The new version I referred to in my post that you quoted was the new version of Authentic Sinding.  The OLyc new version will be on Nexus.

Posted
1 hour ago, miss-fates said:

(someone on nexus made an ElevenLabs mod to add voices to the Olyc quests, nobody just does that if your mod didn’t strike a nerve)

I hadn't realized that someone had done that, I'll have to try it out.  I hope I haven't changed the dialog too much since they did that.  I know I added a few extra options to the "You sexy beast" to accomodate some of the changes for OCreature support.     

Posted
1 minute ago, ccgraumann said:

I hadn't realized that someone had done that, I'll have to try it out.  I hope I haven't changed the dialog too much since they did that.  I know I added a few extra options to the "You sexy beast" to accomodate some of the changes for OCreature support.     

I don't know if it's something in mine, or the mod's, but in these options, when sex starts it's always as a human, would there be or will there be an option to ask to transform into a werewolf to start with Ocreatures, would that be it?

 

 

12 minutes ago, ccgraumann said:

The new version I referred to in my post that you quoted was the new version of Authentic Sinding.  The OLyc new version will be on Nexus.


I didn't know that this model had also been updated, I've been off for a while, I'm updating myself now

Posted
18 minutes ago, ccgraumann said:

I hadn't realized that someone had done that, I'll have to try it out.  I hope I haven't changed the dialog too much since they did that.  I know I added a few extra options to the "You sexy beast" to accomodate some of the changes for OCreature support.     

 

Another question, I always play as a female, will there be more compatibility playing as a female?

Posted (edited)
On 8/19/2025 at 4:37 PM, rebecca.dova said:

I don't know if it's something in mine, or the mod's, but in these options, when sex starts it's always as a human, would there be or will there be an option to ask to transform into a werewolf to start with Ocreatures, would that be it?
 

 

That is the primary change I made to support OCreatures.  You currently have to be human to initiate the dialog, but before sex starts there is now logic to forcibly transform the actors if they can transform.  Currently only one of the actors transforms, not both, but that may change as I test through the HCOS added animations.  HCOS added werewolf as receiver animations (one rear entry and one reverse cow-wolf) usable by both male or female actors.  Right now the OStim alignment is off on the rear entry, but the reverse cow-wolf is fine) I don't know yet if it added any ww/ww animations.  All of the ww 3+ actor animations available are for multiple male ww's as tops and a human as receiver.

On 8/19/2025 at 4:54 PM, rebecca.dova said:

 

Another question, I always play as a female, will there be more compatibility playing as a female?

I have tried to keep all options on the table for those who play either as male or female, gay/lesbian or straight.  Are there particular dialogs or situations that you have noticed that are deficient for female PC's in the public 1.5.x version?  The one instance I can think of off hand is that you can't get the "Scent of the Beast" from Quintus Novale if you are playing as a lesbian and don't allow him to have sex with you.  In the new version, you can buy werebeast semen from Quintus and drink it instead, although I don't have any dialog indicating that this is an option.               

Edited by ccgraumann
Fixed auto correct mistake in Quintus Novale's name.
Posted
On 8/20/2025 at 3:45 PM, rebecca.dova said:

@ccgraumann Do you intend to get the Ocreatures source to continue the mod in Josuke's place?

I had not intended to take over maintenance of OCreatures.  I can take a look and help with the scripting, but I don't have any tools for or expertise in adjusting any animations.

Posted
On 7/14/2025 at 4:28 PM, phuongvip said:

Many people aren't aware of OStim's alignment bug. If you're starting a new game, make sure to save and then reload your save — this will fix the animation alignment.
许多人不知道 OStim 的对齐错误。如果你开始一个新游戏,确保保存然后重新加载存档——这将修正动画对齐问题。

Yes, I've also noticed this problem. Additionally, using OCreatures and MuJointFix together also causes slight misalignment. These two combined bugs have really been bothering me for a long time.

Posted (edited)
On 4/22/2025 at 11:50 AM, Komandante88 said:

For those who have animation problems, install these modifications, and keep the loading order the same

 

Pandora Behaviour Engine Plus en Skyrim Special Edition Nexus - Mods y comunidad

https://FNIS Creature Pack SE 7.6-3038-7-6-1582049490.7z?md5=xYkvXhztc1f4lKU1FLaRrQ&expires=1745350954&user_id=93604573

 

 

v 8.5

With those mods everything should work correctly for you 

i installed all these mods i ran pandora but the game wont even load to the title i dont know whats wrong i followed the instructions but no dice 

 

Edit: game is now running but every time the animation begins the actors just sit there inside of each other 

 

 

Edited by jaisho78
Posted
On 8/14/2025 at 11:55 AM, ccgraumann said:

Expect an update with initial support for OCreatures by the end of the August.  You probably will be safer if you start a new game with this update, as I've made some changes to ingredients and recipes.  While adding some additional quests, I inadvertantly broke the starting quest which has kept me from releasing earlier in the summer, but I think I've got that fixed now.  I am still working on those additional quests, but plan on releasing an early version 1.6 for those who want to test things.  It will be posted on Nexus.

Are you still on track for this? I'm pretty excited, and I'll probably need to refresh my modlist install in preparation for this.

Posted
On 8/30/2025 at 1:21 PM, miss-fates said:

Are you still on track for this? I'm pretty excited, and I'll probably need to refresh my modlist install in preparation for this.

I'm still wrapping up testing of some last minute changes this week, but I'm eager to get it out the door.  I kept experiencing crashes this weekend which I thought might have been caused by OLyc/OCreatures/OStim, but I think I've determined that they were caused by an interior lighting problem with Community Shaders.  Disabling the interior lighting seems to have cleared those up.  Outside interference is always the danger of testing with a heavy mod list.

 

When you rebuild your mod list, this is the order I recommend:

 

For OStim installation, follow the OStim installation guide carefully.

Install the basic animation packages (non creature) and any add-ons you wish.

    I recommend staying away from the converted animations on LL at the start, as you then have to merge their alignment files into the main distribution.

    I recommend installing the animation packs from CallMeMoon from Nexus.

    If you want a crime or prostitution mod, I recommend Law and OStim, and OStim Profession by VersuchDrei.  There is a newer version of OCrime which can be used as well.  The other prostitution mods are just so so.  OLyc is aware of both these mods and can inhibit scenes that would trigger them (configurable via MCM).

    There are several Romance mods out there, any of them add new follower/spouse mechanics.

    I recommend OStim Community Resources (Affectionate animations), OSleep (Sleeping animations - alternate sleep timer) and Devour (Vampire sex feeding animations)

    I also recommend Manguz Inns mods (Rifts Rest (Riften), Sleeping Dragon (Markarth), and The Nasty Pine (Windhelm)) with their OStim patches. 

For OCreature installation, follow the order given by J0suk3 at the beginning of this thread to the letter.  Newer versions of Billyys creatures animations have not been converted.

For OLycanthrope,

       Decide on which werewolf overhaul you want to use and if it doesn't provide a disease of it's own, install a compatible ww disease mod.  

       Make sure you have either OSL Aroused (sometimes causes difficulties) or SLO Aroused NG (preferred) installed with their OAroused dummy esp.      

       You will need to install OTracker as well.  

Posted
11 hours ago, ccgraumann said:

I'm still wrapping up testing of some last minute changes this week, but I'm eager to get it out the door.  I kept experiencing crashes this weekend which I thought might have been caused by OLyc/OCreatures/OStim, but I think I've determined that they were caused by an interior lighting problem with Community Shaders.  Disabling the interior lighting seems to have cleared those up.  Outside interference is always the danger of testing with a heavy mod list.

 

When you rebuild your mod list, this is the order I recommend:

 

For OStim installation, follow the OStim installation guide carefully.

Install the basic animation packages (non creature) and any add-ons you wish.

    I recommend staying away from the converted animations on LL at the start, as you then have to merge their alignment files into the main distribution.

    I recommend installing the animation packs from CallMeMoon from Nexus.

    If you want a crime or prostitution mod, I recommend Law and OStim, and OStim Profession by VersuchDrei.  There is a newer version of OCrime which can be used as well.  The other prostitution mods are just so so.  OLyc is aware of both these mods and can inhibit scenes that would trigger them (configurable via MCM).

    There are several Romance mods out there, any of them add new follower/spouse mechanics.

    I recommend OStim Community Resources (Affectionate animations), OSleep (Sleeping animations - alternate sleep timer) and Devour (Vampire sex feeding animations)

    I also recommend Manguz Inns mods (Rifts Rest (Riften), Sleeping Dragon (Markarth), and The Nasty Pine (Windhelm)) with their OStim patches. 

For OCreature installation, follow the order given by J0suk3 at the beginning of this thread to the letter.  Newer versions of Billyys creatures animations have not been converted.

For OLycanthrope,

       Decide on which werewolf overhaul you want to use and if it doesn't provide a disease of it's own, install a compatible ww disease mod.  

       Make sure you have either OSL Aroused (sometimes causes difficulties) or SLO Aroused NG (preferred) installed with their OAroused dummy esp.      

       You will need to install OTracker as well.  

Thank you for the guide! I'm still confused on how to switch my setup from Nemesis to Pandora, and where to get/what werewolf animations to install, but this is really helpful. I'm looking forward to the release!

Posted
On 9/2/2025 at 11:17 PM, miss-fates said:

Thank you for the guide! I'm still confused on how to switch my setup from Nemesis to Pandora, and where to get/what werewolf animations to install, but this is really helpful. I'm looking forward to the release!

Switching to Pandora from Nemesis isn't difficult if you use ModOrganizer.   The Pandora page on Nexus gives thorough walk through on how to get it set up.  You will not need any FNIS output stuff  as Pandora will detect those automatically.  

Posted
On 30/8/2025 at 1:59, jaisho78 said:

Instalé todos estos mods, ejecuté Pandora, pero el juego ni siquiera carga el título. No sé qué está mal. Seguí las instrucciones, pero no funciona. 

 

Editar: el juego ahora se está ejecutando, pero cada vez que comienza la animación, los actores simplemente se sientan uno dentro del otro. 

 

 

Run Pandora, my friend, and you'll see the magic happen.

Posted
On 9/2/2025 at 9:39 AM, ccgraumann said:

I'm still wrapping up testing of some last minute changes this week, but I'm eager to get it out the door.  I kept experiencing crashes this weekend which I thought might have been caused by OLyc/OCreatures/OStim, but I think I've determined that they were caused by an interior lighting problem with Community Shaders.  Disabling the interior lighting seems to have cleared those up.  Outside interference is always the danger of testing with a heavy mod list.

Still wrapping things up? I've been testing my new modlist around the existing public build of Olyc with the new stuff and it works, but I don't want to formally start my playthrough until the new version of this drops.

Posted
3 hours ago, miss-fates said:

Still wrapping things up? I've been testing my new modlist around the existing public build of Olyc with the new stuff and it works, but I don't want to formally start my playthrough until the new version of this drops.


2!! I'm also waiting for an update to start a new save!

Posted (edited)

OLycanthrope Version 1.6.1.0 has been uploaded to Nexus.  Please keep comments and problem reports about OCreature support here so as not to violate any terms of use on Nexus.

Edited by ccgraumann

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