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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted (edited)
On 6/8/2025 at 4:14 PM, KanoBuhen said:

After running FNIS did you disable it again before running Pandora, or just keep both enabled?

 

I suppose it should be fine to disable FNIS cause in the end Pandora only needed the list created by FNIS Creatures, but I didn't disable it, I just don't want to take a chance.

 

Also since I saw the messages after yours, I'm using Vortex and had to manually add a rule to load Creature Framework before More Nasty Critters, my creatures were frozen and didn't do anything at all (wolves before Riverrun didn't attack me, knew something was fishy), until I added that rule, which I saw on the More Nasty Critters mod page.

 

Last but not least, be sure the animations you install are compatible with OStim Standalone, some states they are but are not, can cause CTD. You can see that in SSEEdit.

 

Edit: Brain fart

Edited by Sasanid
Posted
1 hour ago, ccgraumann said:

 

 

Is there any animation movement or are the actors frozen?  If frozen, that means that the animations aren't registered in Pandora.  I would delete the contents of your Pandora output folder and rerun Pandora, checking to see if the creature animations show in the message box at the bottom.  If they are moving, what happens when you try to use the numpad to navigate the OStim menus?  I've found that sometimes the regular human/human menu comes up and not the creature menu, which keeps the creature scene from progressing.  To solve this, I sometimes have to press numpad 0 to start auto mode and then press it again to leave auto mode.  This will allow access to the creature menu.    

 

The horse may kinda twitch a little from time to time, and the giant will still move his arms/hands as he normally does when idle. Those are only two I have tried it on. But the character does nothing from what I can tell. I have already reloaded and seen them in the list on Pandora. Also I have auto mode already activated for Ostim, and when the menu comes up it is the menu for whatever creature I am trying it on. 

Posted (edited)

I have discovered that this has a esp for MNC and a esm for Creature Framework bundled in with it. Should we enable both of those on top of the ones from the actual mods? As well as the load order says to put Creature Framework after OStim, but Vortex wont let me. Says Creature Framework is a master but OStim is not.

Edited by KanoBuhen
Posted

I had the same problem with the animations not working.

Solved by not setting an outputpath for pandora (using vortex).

Before i used -o:Pandora_Output. Now Pandora just generates fnis-stuff into meshes/actors and it works.

Am not using FNIS Creaturepackage or anything else

Posted

I am waiting to download this mod when its working for werewolf and vampire lord. because i have married both aela and serana. and i play as a guy character. I dont care for the animals though lol.

Posted
1 hour ago, bran2100 said:

I am waiting to download this mod when its working for werewolf and vampire lord. because i have married both aela and serana. and i play as a guy character. I dont care for the animals though lol.

were wolf works 

Posted
7 hours ago, ruwlo said:

I had the same problem with the animations not working.

Solved by not setting an outputpath for pandora (using vortex).

Before i used -o:Pandora_Output. Now Pandora just generates fnis-stuff into meshes/actors and it works.

Am not using FNIS Creaturepackage or anything else

Just tried this and still the same results.

Posted

Here's a tool for converting SLAL packs to be compatible with OCreatures if anyone wants to give that a go

 

Posted

do i need to have pandora. because pandora has to many bugs. I only use NEMESIS/FNIS. also I play as a male character, so do animation work with aela as a werewolf.

Posted
1 hour ago, bran2100 said:

do i need to have pandora. because pandora has to many bugs. I only use NEMESIS/FNIS. also I play as a male character, so do animation work with aela as a werewolf.

Pandora doesn't have many bugs. 

 

Source: Experience

If you have a lot of bugs with Pandora, that's on your end.

Posted (edited)

All my creatures seem to work except for Dwemer centurion, Sphere, and ballista. Spider works fine tho...? they just go invisible whenever a scene starts and sometimes remain invisible after i stop it. Any ideas?

 

Also frost atronach animations don't seem quite right either.

Edited by SexySasquatch
Posted

so i have a question, the werewolf and human female version works but the werewolf  just stands there and doesn't do anything and the alignment are completely off. and werewolf to werewolf doesn't have any animation at all. do you how to fix this.

 

Posted

hey everyone. i was able to get everything working in ocreatures. i ended up downloading pandora and it fixed it. but man what a revolution of the pandora mod. it open up skyrim so much to possibilities. i dont know why i havent used it sooner. btw i downloaded abc but nothing happens on vampire lord.

Posted

Can someone please help me with this. For the life of me it wont let me set creature framework to load after ostim standalone. Gives me a cycle issue that says creature framework is a master but ostim SA isn't. Pretty sure that's what is causing my problems of the creature animations not working. image.png.de22a80ec261c86f0eb174f7519cae02.png

Posted

I am on the newest version of skyrim and this mod is not working for me, I am getting the error message "actor (Any creatures ID) is not eligible for OStim" whenever I test the ostime scene start key.

Posted

my game keeps crashing when i enable ocreatures on mo2, its specifically ocreatures since all other mods are working, can anyone help me with this?

Posted

The only thing still not working for me are the Matchmaker spells from OStim NPCs, which could be patched by someone who knows how (tried to make a patch once with the Creation Club, failed miserably), Creatures don't try to initiate anything, and outside my own character, no NPCs reacts or does anything with Creatures. I suppose the last 2 may have something to do with OStim NPCs, too.

 

Otherwise, OCreatures by itself works for me (with the Menu Patch available on this thread).

Posted

first disclaimer, it looks like it works. but there is one big but. i've moonlight tales and i'm playing female character. and in werewolf form i've got male body and to add insult to injury, without a schlong. on the other hand aela is female wolf with breasts and vagina. i can spawn (player.placeatme) male and female werewolves, so i think it should work? but does not for my character...

if someone could guide me a little what should i check? i have diverse werewolves also, but it does not make any difference. without it, it is the same. male body without genitals.

Posted (edited)
7 hours ago, Bot222 said:

my game keeps crashing when i enable ocreatures on mo2, its specifically ocreatures since all other mods are working, can anyone help me with this?

okay so now it works but billy's animations dont work

Edited by Bot222
Posted
On 5/5/2025 at 6:45 AM, drowingpool34 said:

that's happening to me too which is weird. 
Every other animations besides Billyy's work with Ocreatures.

I've downloaded the 9.0 version of Billyy's animation and i'm reupdating Pandora and we'll see if it works again.
Weird thing that only the Billyy's version are the ones that just not work as intented, when searching&using the other animations, they work out fine.

 

 

Edit : unfortunately, still broken on my side... weird.

found a fix yet?

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