J0suk3_ Posted May 15, 2025 Author Posted May 15, 2025 (edited) Ladies and gentleman, I announce that my dumb ass forgot about furniture animations in Billyy's pack  The update should finally be on this weekend (probably saturday) if everything goes well  and btw rabbits are not working for some reason Edited May 15, 2025 by J0suk3_ 4
assafgag Posted May 15, 2025 Posted May 15, 2025 Does this work with OSimpleDefeat? Â Also, the animations from Billy's do not appear in Pandora
J0suk3_ Posted May 15, 2025 Author Posted May 15, 2025 1 hour ago, assafgag said: Does this work with OSimpleDefeat? Â Also, the animations from Billy's do not appear in Pandora 1. idk 2. afaik only nemesis packs are listed as checks, fnis packs are listed after running it 2
Munchlax8 Posted May 15, 2025 Posted May 15, 2025 can anyone help me cause my male character and a female draugr are standing still and say "no starting animation"Â
assafgag Posted May 16, 2025 Posted May 16, 2025 On 5/15/2025 at 4:19 PM, J0suk3_ said: 1. idk   So I tested it with OSimpleDefeat, it doesn't.  I think it would be simple to do, Acheron already can optionally trigger for creatures.
Guest Posted May 18, 2025 Posted May 18, 2025 (edited) @J0suk3_ Excelent work !! Yout are the best!! but one question.. In the Billy animation pack there are 16 dragon animations but in OCreatures there are only 3, is that right? another question, Will the MCN and Horny Creatures of Skyrim animations be ported? Edited May 18, 2025 by jerryrhp
J0suk3_ Posted May 18, 2025 Author Posted May 18, 2025 1 hour ago, jerryrhp said: @J0suk3_ Excelent work !! Yout are the best!! but one question.. In the Billy animation pack there are 16 dragon animations but in OCreatures there are only 3, is that right? another question, Will the MCN and Horny Creatures of Skyrim animations be ported? 16?  MNC will be ported next
Guest Posted May 18, 2025 Posted May 18, 2025 1 hour ago, J0suk3_ said: 16?  MNC will be ported next  i see wrong, sorry!
jimbreeder Posted May 18, 2025 Posted May 18, 2025 Great work @J0suk3_! There might be a problem with furniture still, I click on the chair and bed function with canine and it says no starting animation found, how do you get it to work?
J0suk3_ Posted May 18, 2025 Author Posted May 18, 2025 20 minutes ago, jimbreeder said: Great work @J0suk3_! There might be a problem with furniture still, I click on the chair and bed function with canine and it says no starting animation found, how do you get it to work? well the animations spawn furniture as objects, I don't think there are creature animations for SL that work with in game chairs or beds 1
nasa1 Posted May 18, 2025 Posted May 18, 2025 All of my animations seem to work fine, using Pandora v2.4 and version 8.5 of Billyy's SLAL animations. However, I can't seem to fix an issue where the horse appendage doesn't show at all, not sure what could be conflicting but if someone else had this issue solved, please let me know.
phatamerican Posted May 18, 2025 Posted May 18, 2025 2 hours ago, X8redd said: Ticking the option in Ostim Standalone MCM -> debug -> unrestrict navigation seems to fix the issue. It makes navigating human animations harder but I haven't been able to make those specific animations work without having that option ticked. Removing all my mods and leaving only the requirements did not help, so I still need to try again with a clean install. Maybe someone knows how to check for the restrictions of the navigation menu and is able to fix it. yep, I eventually figured it out. I felt like an idiot because the fix was so simple... ended up doing a full purge and fresh install when all I had to do was check a box
TheBikkest Posted May 19, 2025 Posted May 19, 2025 (edited) So figured now was finally the time to see if this works, and generally speaking, it's like 80% there. The hard part, the animations, seem to work perfectly fine (except for canines, I'm on 2.7 though so that is expected apparently). However, nothing has a cock. I have the correct load order and every requirement installed. I've read through the thread multiple times, and I see people mentioning the issue, but no real solutions. Am I missing something here? Some box that needs ticked? Really can't figure out why there aren't any cocks. EDIT: Nevermind, I figured it out. Apparently Creature Framework requires a fresh game 😔 goodbye my beloved, we must go again Edited May 19, 2025 by TheBikkest
donkejman Posted May 19, 2025 Posted May 19, 2025 Can I start a scene as a werewolf with another NPC with this mod? Â
Stupid Dog Named Blue Posted May 19, 2025 Posted May 19, 2025 So, I've run pandora 2.4 a few times now and none of the animations are showing as registered after it finished running. Any clue why? Neither my charcater nor the animals are t-posing but they still for some reason aren't playing the animations.  They're just kinda standing inside of each other, idling Â
HrymfaxePrime Posted May 19, 2025 Posted May 19, 2025 I got it to work in game. I just had to make my charactor a female instaed of a futa.
renounet Posted May 19, 2025 Posted May 19, 2025 (edited) Wonderfull work !  Works like a charm so far. Gonna try out Sexlab to Ostim + Baka Defeat later. Edited May 19, 2025 by renounet
snowmanjj Posted May 19, 2025 Posted May 19, 2025 On 4/5/2025 at 11:00 AM, Toxicbones123 said: Make sure that you turn use SOS genders off in Ostim mcm gender roles menu that checkbox is greyed out and stuck checked, how do i turn it off? I dont even use sos i use tng
nasa1 Posted May 19, 2025 Posted May 19, 2025 21 hours ago, nasa1 said: All of my animations seem to work fine, using Pandora v2.4 and version 8.5 of Billyy's SLAL animations. However, I can't seem to fix an issue where the horse appendage doesn't show at all, not sure what could be conflicting but if someone else had this issue solved, please let me know. I went ahead and reinstalled OCreatures and it's dependencies. Seems to be working as intended now, I believe before I messed up some conflict stuff on Vortex, also possible that my load order was incorrect before. Same Pandora version, v2.4 as well as version 8.5 of Billyy's SLAL animations.
Ira1396 Posted May 20, 2025 Posted May 20, 2025 i'm so newby, do i can use without sexlab??, i don't like Sexlab, and yes i'm here after all, and yes i don't speak english 🙃
FauxFurry Posted May 20, 2025 Posted May 20, 2025 12 minutes ago, Ira1396 said: i'm so newby, do i can use without sexlab??, i don't like Sexlab, and yes i'm here after all, and yes i don't speak english 🙃 This mod was made as an alternative to the Sexlab creature utilities so it would defeat the purpose of itself entirely if Sexlab was required to get it to function. 1
Ira1396 Posted May 20, 2025 Posted May 20, 2025 41 minutes ago, FauxFurry said: This mod was made as an alternative to the Sexlab creature utilities so it would defeat the purpose of itself entirely if Sexlab was required to get it to function. thx
creetiner Posted May 20, 2025 Posted May 20, 2025 On 5/18/2025 at 8:13 PM, donkejman said: Can I start a scene as a werewolf with another NPC with this mod? Â yeah , just make sure to download the requirements for the Other's Mods First - Every Requirement -Â
orfunk Posted May 20, 2025 Posted May 20, 2025 Good shit, glad to finally see a creature conversion for OStim. Unfortunately causes all skeleton mobs to be stuck in a T-pose for me (most likely one of the dependancies) So I'll return to this later
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