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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted (edited)

Ladies and gentleman, I announce that my dumb ass forgot about furniture animations in Billyy's pack

 

The update should finally be on this weekend (probably saturday) if everything goes well

 

and btw rabbits are not working for some reason

Edited by J0suk3_
Posted
1 hour ago, assafgag said:

Does this work with OSimpleDefeat?

 

Also, the animations from Billy's do not appear in Pandora

1. idk

2. afaik only nemesis packs are listed as checks, fnis packs are listed after running it

image.png.3caaa85eb0ead5d26d0fadd86f451e02.png

Posted
On 5/15/2025 at 4:19 PM, J0suk3_ said:

1. idk

 

 

So I tested it with OSimpleDefeat, it doesn't.

 

I think it would be simple to do, Acheron already can optionally trigger for creatures.

Posted (edited)

@J0suk3_ Excelent work !! Yout are the best!! but one question.. In the Billy animation pack there are 16 dragon animations but in OCreatures there are only 3, is that right?

another question, Will the MCN and Horny Creatures of Skyrim animations be ported?

Edited by jerryrhp
Posted
1 hour ago, jerryrhp said:

@J0suk3_ Excelent work !! Yout are the best!! but one question.. In the Billy animation pack there are 16 dragon animations but in OCreatures there are only 3, is that right?

another question, Will the MCN and Horny Creatures of Skyrim animations be ported?

16? image.png.48389c87374d75da3c8391a2d69085aa.png

 

MNC will be ported next

Posted
1 hour ago, J0suk3_ said:

16? image.png.48389c87374d75da3c8391a2d69085aa.png

 

MNC will be ported next

 

i see wrong, sorry! :)

Posted
20 minutes ago, jimbreeder said:

Great work @J0suk3_! There might be a problem with furniture still, I click on the chair and bed function with canine and it says no starting animation found, how do you get it to work?

well the animations spawn furniture as objects, I don't think there are creature animations for SL that work with in game chairs or beds

Posted

All of my animations seem to work fine, using Pandora v2.4 and version 8.5 of Billyy's SLAL animations. However, I can't seem to fix an issue where the horse appendage doesn't show at all, not sure what could be conflicting but if someone else had this issue solved, please let me know.

Posted
2 hours ago, X8redd said:

Ticking the option in Ostim Standalone MCM -> debug -> unrestrict navigation seems to fix the issue.
It makes navigating human animations harder but I haven't been able to make those specific animations work without having that option ticked.
Removing all my mods and leaving only the requirements did not help, so I still need to try again with a clean install.
Maybe someone knows how to check for the restrictions of the navigation menu and is able to fix it.

yep, I eventually figured it out. I felt like an idiot because the fix was so simple... ended up doing a full purge and fresh install when all I had to do was check a box :/

Posted (edited)

So figured now was finally the time to see if this works, and generally speaking, it's like 80% there. The hard part, the animations, seem to work perfectly fine (except for canines, I'm on 2.7 though so that is expected apparently). However, nothing has a cock. I have the correct load order and every requirement installed. I've read through the thread multiple times, and I see people mentioning the issue, but no real solutions. Am I missing something here? Some box that needs ticked? Really can't figure out why there aren't any cocks.

EDIT: Nevermind, I figured it out. Apparently Creature Framework requires a fresh game 😔 goodbye my beloved, we must go again

Edited by TheBikkest
Posted

So, I've run pandora 2.4 a few times now and none of the animations are showing as registered after it finished running. Any clue why? Neither my charcater nor the animals are t-posing but they still for some reason aren't playing the animations. 

 

They're just kinda standing inside of each other, idling 

 

Posted (edited)

Wonderfull work ! 

 

Works like a charm so far. Gonna try out Sexlab to Ostim + Baka Defeat later.

Edited by renounet
Posted
On 4/5/2025 at 11:00 AM, Toxicbones123 said:

Make sure that you turn use SOS genders off in Ostim mcm gender roles menu 

that checkbox is greyed out and stuck checked, how do i turn it off?

I dont even use sos i use tng

Posted
21 hours ago, nasa1 said:

All of my animations seem to work fine, using Pandora v2.4 and version 8.5 of Billyy's SLAL animations. However, I can't seem to fix an issue where the horse appendage doesn't show at all, not sure what could be conflicting but if someone else had this issue solved, please let me know.

I went ahead and reinstalled OCreatures and it's dependencies. Seems to be working as intended now, I believe before I messed up some conflict stuff on Vortex, also possible that my load order was incorrect before. Same Pandora version, v2.4 as well as version 8.5 of Billyy's SLAL animations.

Posted

i'm so newby, do i can use without sexlab??, i don't like Sexlab, and yes i'm here after all, and yes i don't speak english 🙃

Posted
12 minutes ago, Ira1396 said:

i'm so newby, do i can use without sexlab??, i don't like Sexlab, and yes i'm here after all, and yes i don't speak english 🙃

This mod was made as an alternative to the Sexlab creature utilities so it would defeat the purpose of itself entirely if Sexlab was required to get it to function.

Posted
41 minutes ago, FauxFurry said:

This mod was made as an alternative to the Sexlab creature utilities so it would defeat the purpose of itself entirely if Sexlab was required to get it to function.

thx

Posted
On 5/18/2025 at 8:13 PM, donkejman said:

Can I start a scene as a werewolf with another NPC with this mod?

 

yeah , just make sure to download the requirements for the Other's Mods First - Every Requirement - 

Posted

Good shit, glad to finally see a creature conversion for OStim.
Unfortunately causes all skeleton mobs to be stuck in a T-pose for me (most likely one of the dependancies)
So I'll return to this later

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