Jump to content

(ABANDONED) OCreatures - Ostim Creature Extension


Recommended Posts

Posted (edited)

NPC are just Standing , animation not doing anything , am i missing something ? 

 

snooped ah bit seems like only - Open Acces Animation is working 

Edited by creetiner
Posted
11 hours ago, J0suk3_ said:

I am so very sorry for anyone waiting for this, I think I need to take a break and reflect on my life. Idk if it will be few days or few weeks. I need to work on myself and yeah, just want a break from all this sexual stuff to think some things over.

Sorry once again


All good brother, self care is important! Take your time.

Posted (edited)
14 hours ago, creetiner said:

NPC are just Standing , animation not doing anything , am i missing something ? 

 

snooped ah bit seems like only - Open Acces Animation is working 

that's happening to me too which is weird. 
Every other animations besides Billyy's work with Ocreatures.

I've downloaded the 9.0 version of Billyy's animation and i'm reupdating Pandora and we'll see if it works again.
Weird thing that only the Billyy's version are the ones that just not work as intented, when searching&using the other animations, they work out fine.

 

 

Edit : unfortunately, still broken on my side... weird.

Edited by drowingpool34
Posted
Spoiler

hi, i install this extension and i have 2.5 problem:
1) horses missing their textures; (i hope its only horses, i dont look for many other creaturs)
2) animations dosetn play; (none of the creaturs animations, humans still work)
0.5) what with this dragon?(2nd screenshot) 😃 
I use Pandora 2.4.0-beta (from Nexus). Game seeы animations list (1st sсreenshot), At the scene end OInflation triggered correctly, sounds also plays, CreatureFramework appear in MCM, And i tried both new game and load game, same problem.

 

Edit: I found that textures problem because of SC_HorseReplacer.esp, but animation still dont work =))

Screenshot 2025-05-04 021835.png

Screenshot 2025-05-04 021358.png

Well, i have progress: I tried use Nemesis, and now my char moving correctly during scenes. But horse (i tested only on it) just stand still, even when in scene he must lay on back. And game crash when scene ends XD.

Posted

Will we have a mod update for Billy 9.3 and Petite 7.7 packs? Or will it automatically come with the new versions?

Posted
On 5/4/2025 at 3:43 AM, J0suk3_ said:

I am so very sorry for anyone waiting for this, I think I need to take a break and reflect on my life. Idk if it will be few days or few weeks. I need to work on myself and yeah, just want a break from all this sexual stuff to think some things over.

Sorry once again

Don't be sorry, man. You've done a lot of hard work these last few months and it's totally fine for you to take a break. Take care, Josuke :)

Posted
6 hours ago, Rebotco23 said:

FNIS + Pandora 2.4 worked. Pandora 2.7 = missing animations

 

FNIS is unnecessary, just Pandora 2.4 (Nexus release) is all you need.
Pandora 2.7 has issues with canine animations.

Posted (edited)

Amazing mod. The fact that people didn't think this was possible, and this proves it's not just possible, but actually works pretty well. Massive props to the mod author and others who've put in the effort to get this working!

 

Obviously with this still being new, there's a few bugs. 

My 2 cents for what it's worth after a bunch of testing (feel free to tell me if I'm doing something wrong with any of the below):

 

The main issue for me is that it renders Billy's anims non-functional in sexlab if you still want to use sexlab alongside Ostim (which I'd assume most people do). I'm assuming this is by design, as it's re-assigning the anims to Ostim. But this is problematic for a lot of existing mods, quest mods/FHU especially. 

Also it seems to break Animated beast cocks for sexlab, at least for me. I did a fair bit of testing and while having this mod installed, ABC just doesn't operate at all when using sexlab anims. This is again a bit of an issue when it comes to using any other anims besides Billy's.


If it were possible to have both ostim and sexlab able to run those same anims while installed together, making them somewhat compatible, and also fix whatever the issue is with ABC (admittedly this might be my end) I think it would mean people could run both sexlab and ostim together and have the best of both worlds. Still use sexlab where needed for questing/ certain other mods etc, but also still have the ability to run ostim.

 

The only other thing is I do also seem to have actors get stuck in the animation when the scene ends too. As others have mentioned this seems to be a scripting issue. Sometimes it happens, sometimes it doesn't. Generally only happens after I've done a few scenes after the other.

 

On a more positive note, Ocum and Oinflation seem to be working seamlessly for me. No issues at all there.

 

Great mod in any case, I'm looking forward to seeing more animations added and what else can be done with this

Edited by xRevanchistx
Clarity
Posted

Hello, maybe someone knows what to do because when downloading morenastycritters it requires downloading sexlab. I'm new to modding

Posted (edited)

Hello everyone. There is a problem with cock creatures. They don't want to be in an erect state. Animations work, but cock is not worth it. All the requirements are there for mods. (Machine translation)

 

Edited by alikhan130
Posted
On 5/7/2025 at 3:13 PM, tosmosis said:

Hello, maybe someone knows what to do because when downloading morenastycritters it requires downloading sexlab. I'm new to modding

No need to download sexlab, a patch is already included in OCreatures 

Posted

Dev Update:

Scenes left are skeever, troll and werewolf groups, after them Billyy's pack will be finished. It's based on version 8.5 so if you have any animations from > 8.5 that you love you'll have to wait for an update after release.

 

Voice types still not working, if there is someone that knows sound stuff please dm me

 

I didn't do anything about player as werewolf or something like that, I focused on finally finishing at least one pack. It's on the list of things to do tho

 

For anyone asking about Sexlab stuff - this mod is not made for Ostim + Sexlab setup. OCreatures is made to get rid of SL alltogether so I won't do anything in terms of compatibility with SL stuff

 

I'm not abandonig the mod or anything, some of my thoughts on this below

 

Life update:

Spoiler

Something in my life happened and after that I contemplated if I should continue making all this sex stuff and if it's not making me a bad person. 

My conclusion is that it actually helps me because it gives me a sense of duty and responsibility, so it would be stupid to abandon it just like that. I mod Skyrim for something like 6 years already and it's a part of me as a whole so I'm not going to throw part of myself away and pretend that it doesn't exist.

I'm finally after all this time starting to accept myself and work on being a better person, and I don't think I'm hurting anyone with my hobby so it stays.

 

Posted
41 minutes ago, J0suk3_ said:

Dev Update:

Scenes left are skeever, troll and werewolf groups, after them Billyy's pack will be finished. It's based on version 8.5 so if you have any animations from > 8.5 that you love you'll have to wait for an update after release.

 

Voice types still not working, if there is someone that knows sound stuff please dm me

 

I didn't do anything about player as werewolf or something like that, I focused on finally finishing at least one pack. It's on the list of things to do tho

 

For anyone asking about Sexlab stuff - this mod is not made for Ostim + Sexlab setup. OCreatures is made to get rid of SL alltogether so I won't do anything in terms of compatibility with SL stuff

 

I'm not abandonig the mod or anything, some of my thoughts on this below

 

Life update:

  Reveal hidden contents

Something in my life happened and after that I contemplated if I should continue making all this sex stuff and if it's not making me a bad person. 

My conclusion is that it actually helps me because it gives me a sense of duty and responsibility, so it would be stupid to abandon it just like that. I mod Skyrim for something like 6 years already and it's a part of me as a whole so I'm not going to throw part of myself away and pretend that it doesn't exist.

I'm finally after all this time starting to accept myself and work on being a better person, and I don't think I'm hurting anyone with my hobby so it stays.

 

Great news that you're not leaving. Mental health comes first and if you've determined that this venture is not unhealthy to you, then it's great! We'll keep supporting you and whatever you want to do in the future :)

Posted

I'm glad you're feeling up to continuing on with this.  I know mod work can be both exciting and daunting at times.  Take breaks as much as you need, particularly if you're feeling stressed about things and pressure from the user community.  Unpaid mod development should be a creative outlet for you, rather than a chore and cause of stress.   OCreatures is very promising, even if I personally haven't got it working yet - something about Pandora and the remnants of a dual OStim/ sexlab setup in my current game probably.  I'm going to start with a new and cleaner game with Pandora 2.4 this weekend to see if I can't get some part of OCreatures (OC) to work. 

 

I look forward to having the werewolf groups completed.  I know that beastly werewolf sex has been a requested feature in my own mod - OLycanthrope (OL).  I should be able to add support to the OL automatic and dialog triggered scene selection code for NPC transformed or transformable werewolves and transformable PCs fairly easily once I know some of the OC scene details.   In OL, beastly werewolves affect the arousal of people around them now, they are just excluded from the scene selection routines.      

Posted
21 minutes ago, ccgraumann said:

I'm glad you're feeling up to continuing on with this.  I know mod work can be both exciting and daunting at times.  Take breaks as much as you need, particularly if you're feeling stressed about things and pressure from the user community.  Unpaid mod development should be a creative outlet for you, rather than a chore and cause of stress.   OCreatures is very promising, even if I personally haven't got it working yet - something about Pandora and the remnants of a dual OStim/ sexlab setup in my current game probably.  I'm going to start with a new and cleaner game with Pandora 2.4 this weekend to see if I can't get some part of OCreatures (OC) to work. 

 

I look forward to having the werewolf groups completed.  I know that beastly werewolf sex has been a requested feature in my own mod - OLycanthrope (OL).  I should be able to add support to the OL automatic and dialog triggered scene selection code for NPC transformed or transformable werewolves and transformable PCs fairly easily once I know some of the OC scene details.   In OL, beastly werewolves affect the arousal of people around them now, they are just excluded from the scene selection routines.      

 

Dude, isn't your mod here on LL?

Posted
6 hours ago, jerryrhp said:

 

Dude, isn't your mod here on LL?

No, it's Nexus only at the moment.  I didn't feel like having to support it in two different places.

Posted
20 hours ago, J0suk3_ said:

Dev Update:

Scenes left are skeever, troll and werewolf groups, after them Billyy's pack will be finished. It's based on version 8.5 so if you have any animations from > 8.5 that you love you'll have to wait for an update after release.

 

Voice types still not working, if there is someone that knows sound stuff please dm me

 

I didn't do anything about player as werewolf or something like that, I focused on finally finishing at least one pack. It's on the list of things to do tho

 

For anyone asking about Sexlab stuff - this mod is not made for Ostim + Sexlab setup. OCreatures is made to get rid of SL alltogether so I won't do anything in terms of compatibility with SL stuff

 

I'm not abandonig the mod or anything, some of my thoughts on this below

 

Life update:

  Reveal hidden contents

Something in my life happened and after that I contemplated if I should continue making all this sex stuff and if it's not making me a bad person. 

My conclusion is that it actually helps me because it gives me a sense of duty and responsibility, so it would be stupid to abandon it just like that. I mod Skyrim for something like 6 years already and it's a part of me as a whole so I'm not going to throw part of myself away and pretend that it doesn't exist.

I'm finally after all this time starting to accept myself and work on being a better person, and I don't think I'm hurting anyone with my hobby so it stays.

 

 

Hey man, excelent work! Dragons disponible in next update?

Posted

I can report some success getting OLycanthrope to work with OCreatures.  I can start a scene via scripted dialog between a male dom NPC Werewolf and the sub PC (in the test case - also Male, but Ostim is set to allow all scenes).  The NPC starts as a man and then is scripted to change into beast form right before the sex starts.  There are a few weird things going on though. 

 

The first bit of weirdness:

 

First the scene starts, and the NPC stands there masturbating, the PC stands there clothed.  In order to activate the controls, I have to first enter automatic mode (Numpad Key 0) and then leave it once the scene has changed to something else.  I am then able to access the scene controls.  I suspect this is because the main idle is the masturbation scene.  It might be better to have a standing static transition scene as the base idle. 

 

The second bit of weirdness:

 

The PC always equips a torch upon scene start.  It can be unequipped once the scene starts by opening the inventory menu.  I have no idea where this behavior is coming from. 

 

The third bit of weirdness:

 

There seems to be an error in the json definitions.  The action type is not what I would expect in the OStim orgasm event for some of these scenes.    Oral sex scenes (such as the 69 laying animation) don't seem to be marked with a blowjob action type, but instead are set as a handjob action.  My OL code makes a distinction here for quest reasons - a handjob orgasm allows the PC to collect semen for a quest, a blowjob orgasm allows the PC to be infected with lycanthropy (they swallow).

 

The fourth bit of weirdness:

 

This is probably an OStim problem more than an OCreatures problem, but since I don't know what kind of changes Drei may have made to OStim to enable OCreatures, I'll mention it here.  It seems that the ostim_thread_end event is not being fired when the OCreatures scene ends.  I catch this event to handle NPC/NPC scenes as well as NPC/PC scenes.  The ostim_sex_end event only fires if the PC is involved.  

 

The last bit of weirdness I found so far:

 

This is definitely an OStim problem but I will report it here for good measure.  The game will crash immediately if you accidentally hit the up arrow mid OCreatures scene to bring up the change furniture menu.  I haven't yet tested this to see if that will happen with a regular human/human scene.

 

In conclusion,

 

Keep up the good work.  I've only worked on two person scenes so far involving a male werewolf.   Does anyone know if there are any SL animations that can be converted, that involve a human male (dom)/a female werewolf (sub) or a werewolf female/a human female (lesbian), or double werewolf (either MM, MF, or FF).  I think I remember seeing the first, but I don't remember who did those, but not any of the others.  Also, I haven't seen anyone doing werebear animations either.  Right now, OL won't trigger OCreatures animations for these conditions or actors.  My next bit of code editing will be the werewolf NPC/NPC dialog initiated code. 

 

The obligatory screen shot is below for those who believe if they can't see it, it didn't happen.               

ScreenShot13.png

Posted (edited)
1 hour ago, ccgraumann said:

I can report some success getting OLycanthrope to work with OCreatures.  I can start a scene via scripted dialog between a male dom NPC Werewolf and the sub PC (in the test case - also Male, but Ostim is set to allow all scenes).  The NPC starts as a man and then is scripted to change into beast form right before the sex starts.  There are a few weird things going on though. 

 

The first bit of weirdness:

 

First the scene starts, and the NPC stands there masturbating, the PC stands there clothed.  In order to activate the controls, I have to first enter automatic mode (Numpad Key 0) and then leave it once the scene has changed to something else.  I am then able to access the scene controls.  I suspect this is because the main idle is the masturbation scene.  It might be better to have a standing static transition scene as the base idle. 

 

The second bit of weirdness:

 

The PC always equips a torch upon scene start.  It can be unequipped once the scene starts by opening the inventory menu.  I have no idea where this behavior is coming from. 

 

The third bit of weirdness:

 

There seems to be an error in the json definitions.  The action type is not what I would expect in the OStim orgasm event for some of these scenes.    Oral sex scenes (such as the 69 laying animation) don't seem to be marked with a blowjob action type, but instead are set as a handjob action.  My OL code makes a distinction here for quest reasons - a handjob orgasm allows the PC to collect semen for a quest, a blowjob orgasm allows the PC to be infected with lycanthropy (they swallow).

 

The fourth bit of weirdness:

 

This is probably an OStim problem more than an OCreatures problem, but since I don't know what kind of changes Drei may have made to OStim to enable OCreatures, I'll mention it here.  It seems that the ostim_thread_end event is not being fired when the OCreatures scene ends.  I catch this event to handle NPC/NPC scenes as well as NPC/PC scenes.  The ostim_sex_end event only fires if the PC is involved.  

 

The last bit of weirdness I found so far:

 

This is definitely an OStim problem but I will report it here for good measure.  The game will crash immediately if you accidentally hit the up arrow mid OCreatures scene to bring up the change furniture menu.  I haven't yet tested this to see if that will happen with a regular human/human scene.

 

In conclusion,

 

Keep up the good work.  I've only worked on two person scenes so far involving a male werewolf.   Does anyone know if there are any SL animations that can be converted, that involve a human male (dom)/a female werewolf (sub) or a werewolf female/a human female (lesbian), or double werewolf (either MM, MF, or FF).  I think I remember seeing the first, but I don't remember who did those, but not any of the others.  Also, I haven't seen anyone doing werebear animations either.  Right now, OL won't trigger OCreatures animations for these conditions or actors.  My next bit of code editing will be the werewolf NPC/NPC dialog initiated code. 

 

The obligatory screen shot is below for those who believe if they can't see it, it didn't happen.               

ScreenShot13.png

1. The base idle should be configured like for 2 people standing, it doesn't matter that animation is different. New idle animations would need to be done by someone for every creature and groups so idk if it will ever happen

2. idk either

3. I'm going hand by hand rn through all 1923 jsons in this mod. All incorrect actions should be fixed in new update

4. Report it to Drei, it's kinda important

5. idk either

 

I know that now some scenes are ocnfigured incorrectly, that's why the update is taking so much time (well the process is kinda long and I don't want to play Skyrim porn when family is around so I have limited time frames to work on it). 

I want to make sure that all scenes are good, so any bugs with jsons should be fixed on next update

Edited by J0suk3_
Posted

Somehow, I can't get the animations to work, the character and the creatures just stand in each other, my character anims are working, but the creatures stand still or do they basic idles without playing any animations. 

 

Posted

Its possible to make this work  with OStim NPCs ? or at least the matchmaking spells that come with the mod ?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...