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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted
17 hours ago, J0suk3_ said:

1. I'm not sure what you mean, it just works

2. use pandora 2.4.0

3. npc has to be selected

 

I used "Pandora" and it didn't help.

image.png

Posted (edited)
5 hours ago, IceKn1ght said:

 

I used "Pandora" and it didn't help.

image.png

same for me, beasts simply wont animate, my pandora version is 2.6.0, imma update to 2.7 and check if it works

Edited by Oyhuria
Posted
On 4/18/2025 at 8:08 AM, FlufyFox said:

 

If you guys want to use the aniamtions just convert to yourself and dont post in any other places please ^^

im not saying i will post convert i do for myself and tell people if the converter works or not, im never posting something without Autor authorisation

Posted

I try to click E on creatures that can't speak or dialogue, just lack. I saw the creatures all aroused more but can't speak the dialogue and approach just walk way anywhere I don't know how to fix it

Posted
On 4/19/2025 at 6:41 PM, Oyhuria said:

same for me, beasts simply wont animate, my pandora version is 2.6.0, imma update to 2.7 and check if it works

You can also read description and use Pandora 2.4.0

Posted
16 hours ago, Angelvine said:

I try to click E on creatures that can't speak or dialogue, just lack. I saw the creatures all aroused more but can't speak the dialogue and approach just walk way anywhere I don't know how to fix it

There is nothing to fix, you didn't read the description. There is no dialogue integrations so far, you need to initiate a scene using OStim's initiate scene hotkey (Up Arrow by default) while looking at the creature.

Posted
On 4/19/2025 at 7:41 PM, Oyhuria said:

same for me, beasts simply wont animate, my pandora version is 2.6.0, imma update to 2.7 and check if it works

these versions have problems with dog animations
use pandora 2.4.0

Posted
On 4/19/2025 at 7:27 AM, IceKn1ght said:

 

Usé "Pandora" y no ayudó.

image.png

For those who have animation problems, install these modifications, and keep the loading order the same

 

1 Pandora Behaviour Engine Plus en Skyrim Special Edition Nexus - Mods y comunidad

2 https://FNIS Creature Pack SE 7.6-3038-7-6-1582049490.7z?md5=xYkvXhztc1f4lKU1FLaRrQ&expires=1745350954&user_id=93604573

3 

 

4 

 

5 

v 8.5

6 

With those mods everything should work correctly for you 

Posted

Thanks to @akameskyrim entire Billyy's pack will be finished soon, including group animations
I'll remake porting guide to include the use of new tools and fix errors and oopsies I made making it

After that I think I'll port MNC animations and include it in base mod, since MNC is required anyways, and later I dream of making patches for Ostim mods like OCum

So roadmap should be something like this:
Billyy's pack full conversion -> porting guide v2 -> MNC animations -> OCum patch -> Ostim Solutions?

Posted (edited)

For people with issue like missing animation or empty animation HUB

 

Turn on unrestricted navigation in Ostim debug, if a character is T posing you should rerun your animation generator tool of your choosing

Edited by alphafr
Posted
1 hour ago, J0suk3_ said:

Thanks to @akameskyrim entire Billyy's pack will be finished soon, including group animations
I'll remake porting guide to include the use of new tools and fix errors and oopsies I made making it

After that I think I'll port MNC animations and include it in base mod, since MNC is required anyways, and later I dream of making patches for Ostim mods like OCum

So roadmap should be something like this:
Billyy's pack full conversion -> porting guide v2 -> MNC animations -> OCum patch -> Ostim Solutions?

 

Excelent!!
we have dragons animations in next update? 🙃

Posted (edited)
18 minutes ago, jerryrhp said:

 

Excelent!!
we have dragons animations in next update? 🙃

yes I'm making scenes for them at this very moment

Edited by J0suk3_
Posted
3 hours ago, J0suk3_ said:

Thanks to @akameskyrim entire Billyy's pack will be finished soon, including group animations
I'll remake porting guide to include the use of new tools and fix errors and oopsies I made making it

After that I think I'll port MNC animations and include it in base mod, since MNC is required anyways, and later I dream of making patches for Ostim mods like OCum

So roadmap should be something like this:
Billyy's pack full conversion -> porting guide v2 -> MNC animations -> OCum patch -> Ostim Solutions?

Will this be usable for male PC or player as creature?

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