baltez Posted April 19, 2025 Posted April 19, 2025 need path for Ocum and Fill Her Up Baka Edition this mod in TOP
IceKn1ght Posted April 19, 2025 Posted April 19, 2025 17 hours ago, J0suk3_ said: 1. I'm not sure what you mean, it just works 2. use pandora 2.4.0 3. npc has to be selected  I used "Pandora" and it didn't help. 1
Oyhuria Posted April 19, 2025 Posted April 19, 2025 (edited) 5 hours ago, IceKn1ght said: Â I used "Pandora" and it didn't help. same for me, beasts simply wont animate, my pandora version is 2.6.0, imma update to 2.7 and check if it works Edited April 19, 2025 by Oyhuria
Komandante88 Posted April 19, 2025 Posted April 19, 2025 (edited) By Talos, you are a saint Edited April 19, 2025 by Komandante88
AceGaming 27 Posted April 20, 2025 Posted April 20, 2025 On 4/18/2025 at 8:08 AM, FlufyFox said: Â If you guys want to use the aniamtions just convert to yourself and dont post in any other places please ^^ im not saying i will post convert i do for myself and tell people if the converter works or not, im never posting something without Autor authorisation
Thanaka Posted April 21, 2025 Posted April 21, 2025 If I'm not mistaken, canine animations curently don't work because of Pandora right ?
AceGaming 27 Posted April 21, 2025 Posted April 21, 2025 4 minutes ago, Thanaka said: If I'm not mistaken, canine animations curently don't work because of Pandora right ? probably but OCreatures is still a work in progress mod!
Angelvine Posted April 21, 2025 Posted April 21, 2025 I try to click E on creatures that can't speak or dialogue, just lack. I saw the creatures all aroused more but can't speak the dialogue and approach just walk way anywhere I don't know how to fix it
pheonex2077 Posted April 21, 2025 Posted April 21, 2025 are male player character with flame atronochs coming? and spriggans?
J0suk3_ Posted April 22, 2025 Author Posted April 22, 2025 On 4/19/2025 at 6:41 PM, Oyhuria said: same for me, beasts simply wont animate, my pandora version is 2.6.0, imma update to 2.7 and check if it works You can also read description and use Pandora 2.4.0
cane999 Posted April 22, 2025 Posted April 22, 2025 16 hours ago, Angelvine said: I try to click E on creatures that can't speak or dialogue, just lack. I saw the creatures all aroused more but can't speak the dialogue and approach just walk way anywhere I don't know how to fix it There is nothing to fix, you didn't read the description. There is no dialogue integrations so far, you need to initiate a scene using OStim's initiate scene hotkey (Up Arrow by default) while looking at the creature. 1
maxdenusenko Posted April 22, 2025 Posted April 22, 2025 On 4/19/2025 at 7:41 PM, Oyhuria said: same for me, beasts simply wont animate, my pandora version is 2.6.0, imma update to 2.7 and check if it works these versions have problems with dog animations use pandora 2.4.0
Komandante88 Posted April 22, 2025 Posted April 22, 2025 On 4/19/2025 at 7:27 AM, IceKn1ght said:  Usé "Pandora" y no ayudó. For those who have animation problems, install these modifications, and keep the loading order the same  1 Pandora Behaviour Engine Plus en Skyrim Special Edition Nexus - Mods y comunidad 2 https://FNIS Creature Pack SE 7.6-3038-7-6-1582049490.7z?md5=xYkvXhztc1f4lKU1FLaRrQ&expires=1745350954&user_id=93604573 3  4  5 v 8.5 6 With those mods everything should work correctly for you 2
J0suk3_ Posted April 24, 2025 Author Posted April 24, 2025 Can someone say if penis-vagina or penis-anal collistions are working on your end? 1
alphafr Posted April 24, 2025 Posted April 24, 2025 1 hour ago, J0suk3_ said: Can someone say if penis-vagina or penis-anal collistions are working on your end? Does for me
Akira1364 Posted April 24, 2025 Posted April 24, 2025 FYI, using ASOS genitals seems to be way more reliable with this than using MNC / ABC
J0suk3_ Posted April 25, 2025 Author Posted April 25, 2025 Thanks to @akameskyrim entire Billyy's pack will be finished soon, including group animations I'll remake porting guide to include the use of new tools and fix errors and oopsies I made making it After that I think I'll port MNC animations and include it in base mod, since MNC is required anyways, and later I dream of making patches for Ostim mods like OCum So roadmap should be something like this: Billyy's pack full conversion -> porting guide v2 -> MNC animations -> OCum patch -> Ostim Solutions? 2
alphafr Posted April 25, 2025 Posted April 25, 2025 (edited) For people with issue like missing animation or empty animation HUB Â Turn on unrestricted navigation in Ostim debug, if a character is T posing you should rerun your animation generator tool of your choosing Edited April 25, 2025 by alphafr 1
Guest Posted April 25, 2025 Posted April 25, 2025 1 hour ago, J0suk3_ said: Thanks to @akameskyrim entire Billyy's pack will be finished soon, including group animations I'll remake porting guide to include the use of new tools and fix errors and oopsies I made making it After that I think I'll port MNC animations and include it in base mod, since MNC is required anyways, and later I dream of making patches for Ostim mods like OCum So roadmap should be something like this: Billyy's pack full conversion -> porting guide v2 -> MNC animations -> OCum patch -> Ostim Solutions?  Excelent!! we have dragons animations in next update? 🙃
J0suk3_ Posted April 25, 2025 Author Posted April 25, 2025 (edited) 18 minutes ago, jerryrhp said:  Excelent!! we have dragons animations in next update? 🙃 yes I'm making scenes for them at this very moment Edited April 25, 2025 by J0suk3_ 2
Douie Posted April 25, 2025 Posted April 25, 2025 @J0suk3_Â How was the Path of Exile 2 grind? Did you enjoy that sweet sweet break ?
Griffithdidnothing Posted April 25, 2025 Posted April 25, 2025 3 hours ago, J0suk3_ said: Thanks to @akameskyrim entire Billyy's pack will be finished soon, including group animations I'll remake porting guide to include the use of new tools and fix errors and oopsies I made making it After that I think I'll port MNC animations and include it in base mod, since MNC is required anyways, and later I dream of making patches for Ostim mods like OCum So roadmap should be something like this: Billyy's pack full conversion -> porting guide v2 -> MNC animations -> OCum patch -> Ostim Solutions? Will this be usable for male PC or player as creature? 1
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