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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted

Does anyone happen to know if there's a user looking into making canine animations work for Pandora 2.7? Unfortunately I need 2.7 for gameplay related mods so I'm currently without canine animations. Everything else works great (so long as you have the unrestrict navigation box ticked).

Posted

CAN CONFIRM THIS WORKS

-YOU MUST USE PANDORA ENGINE(animals do not move and just idle while charachter animates if not)

-I actually installed sexlab and its reqs with this(some esp's seemed to be req), I just only use ostim (more stable/easier/better expressions)

-make sure to enable creature animations in sexlab mcm

 

Fantastic work by J0suk3!

Posted

I double checked my requirements, but I keep encountering an infinite loading boot screen before the main menu which would typically indicate missing master(s). However I can't seem to find out which. Nothing seems obvious in MO2 , that a master is missing. I also know that my ostim setup is working properly, and I have creature framework, latest mnc, billy anim 8.5, and Ocreatures 1.3(in that order). I'm a bit at a loss. 

Posted
On 4/15/2025 at 4:52 AM, J0suk3_ said:

send files

Did you ever get a fix for this? I have files from the base mod that aren't generating the "Next" Option when i start a scene. The Animations work if you search. 

Posted
6 hours ago, X8redd said:

I think I finally got to fix the issue. NO MORE UNRESTRICTED NAVIGATION!

 

It did not have to do with any mod incompatibility, so great job J0suk3_!

 

Try this patch and load after the original mod. OCreatures1.3 Menu Patch.7z

 

(First time I make a patch so it hopefully works lol).

 

Solution: The problem was related to the actor properties from this mod. Since the mod relies on the original actions from Ostim standalone (which were created with the human race in mind) the menu did not find the requirements the actions needed to be performed with the new creature actor properties.

 

I added all possible requirements to the creatures actor properties to solve the problem. This is a quick fix tho, maybe someone in the future will take the time to remove the unnecessary properties (if they give some kind of problem with future animations, which is not the case for now). 

 

In addition, I fixed some animations that had the action's actor and target id reversed, which made the animations to not appear (since the female did not have a penis to perform the action.), and changed the json of the Hagraven animations to male (for some reason the game detects it that way) so they now show up in the menu.

 

I also modified the OstimBeastRace.json actor property to enable animations to work with khajiits and argonians, it can be removed if needed.

 

There might be some animations I missed (I did not have time to check them all) so feel free to fix them yourself or make a post with a list and maybe I'll take the time to fix them (no promises).

 

Hopefully this can be added to the next update of the mod (if it works for everyone) for the menu of new animations to work as intended.

Thank you for the patch. Will test soon.

 

I had a feeling it was related to the Actor Properties as i was playing around with the JSON files myself and almost made sense of it since I had to do the same thing for another series of modpacks (the 6 mod packs related to osimpledefeat since mm+f animations weren't working). 

Posted
6 hours ago, X8redd said:

I think I finally got to fix the issue. NO MORE UNRESTRICTED NAVIGATION!

 

It did not have to do with any mod incompatibility, so great job J0suk3_!

 

Try this patch and load after the original mod. OCreatures1.3 Menu Patch.7z

 

(First time I make a patch so it hopefully works lol).

 

Solution: The problem was related to the actor properties from this mod. Since the mod relies on the original actions from Ostim standalone (which were created with the human race in mind) the menu did not find the requirements the actions needed to be performed with the new creature actor properties.

 

I added all possible requirements to the creatures actor properties to solve the problem. This is a quick fix tho, maybe someone in the future will take the time to remove the unnecessary properties (if they give some kind of problem with future animations, which is not the case for now). 

 

In addition, I fixed some animations that had the action's actor and target id reversed, which made the animations to not appear (since the female did not have a penis to perform the action.), and changed the json of the Hagraven animations to male (for some reason the game detects it that way) so they now show up in the menu.

 

I also modified the OstimBeastRace.json actor property to enable animations to work with khajiits and argonians, it can be removed if needed.

 

There might be some animations I missed (I did not have time to check them all) so feel free to fix them yourself or make a post with a list and maybe I'll take the time to fix them (no promises).

 

Hopefully this can be added to the next update of the mod (if it works for everyone) for the menu of new animations to work as intended.

Probably added hands and mouth in requirements, right? I also tried it in the previous version of mod and all the animation showed up in navigation and worked perfectly.

Posted

The cum / orgasm button does not work like any other female & male animations. It just plays the animation's final stage and returns to normal. Orgasm bars don't fill like it should.

Posted
11 hours ago, X8redd said:

I think I finally got to fix the issue. NO MORE UNRESTRICTED NAVIGATION!

 

It did not have to do with any mod incompatibility, so great job J0suk3_!

 

Try this patch and load after the original mod. OCreatures1.3 Menu Patch.7z

 

(First time I make a patch so it hopefully works lol).

 

Solution: The problem was related to the actor properties from this mod. Since the mod relies on the original actions from Ostim standalone (which were created with the human race in mind) the menu did not find the requirements the actions needed to be performed with the new creature actor properties.

 

I added all possible requirements to the creatures actor properties to solve the problem. This is a quick fix tho, maybe someone in the future will take the time to remove the unnecessary properties (if they give some kind of problem with future animations, which is not the case for now). 

 

In addition, I fixed some animations that had the action's actor and target id reversed, which made the animations to not appear (since the female did not have a penis to perform the action.), and changed the json of the Hagraven animations to male (for some reason the game detects it that way) so they now show up in the menu.

 

I also modified the OstimBeastRace.json actor property to enable animations to work with khajiits and argonians, it can be removed if needed.

 

There might be some animations I missed (I did not have time to check them all) so feel free to fix them yourself or make a post with a list and maybe I'll take the time to fix them (no promises).

 

Hopefully this can be added to the next update of the mod (if it works for everyone) for the menu of new animations to work as intended.

Okay I think I know what you mean, I'll redo actor properties in new update

Posted (edited)

@J0suk3_Will horny creatures also be added in the next version? It was in it that I saw that the dragons had many animations.

https://ibb.co/Gy92c1L

 

I couldn't post the image, but the link has some animations that appear in HC

Edited by jerryrhp
Posted
15 hours ago, X8redd said:

I think I finally got to fix the issue. NO MORE UNRESTRICTED NAVIGATION!

 

It did not have to do with any mod incompatibility, so great job J0suk3_!

 

Try this patch and load after the original mod. OCreatures1.3 Menu Patch.7z

 

(First time I make a patch so it hopefully works lol).

 

Solution: The problem was related to the actor properties from this mod. Since the mod relies on the original actions from Ostim standalone (which were created with the human race in mind) the menu did not find the requirements the actions needed to be performed with the new creature actor properties.

 

I added all possible requirements to the creatures actor properties to solve the problem. This is a quick fix tho, maybe someone in the future will take the time to remove the unnecessary properties (if they give some kind of problem with future animations, which is not the case for now). 

 

In addition, I fixed some animations that had the action's actor and target id reversed, which made the animations to not appear (since the female did not have a penis to perform the action.), and changed the json of the Hagraven animations to male (for some reason the game detects it that way) so they now show up in the menu.

 

I also modified the OstimBeastRace.json actor property to enable animations to work with khajiits and argonians, it can be removed if needed.

 

There might be some animations I missed (I did not have time to check them all) so feel free to fix them yourself or make a post with a list and maybe I'll take the time to fix them (no promises).

 

Hopefully this can be added to the next update of the mod (if it works for everyone) for the menu of new animations to work as intended.

 

 

I tested the patch and it works perfectly, thanks!

Posted
18 hours ago, X8redd said:

I think I finally got to fix the issue. NO MORE UNRESTRICTED NAVIGATION!

 

It did not have to do with any mod incompatibility, so great job J0suk3_!

 

Try this patch and load after the original mod. OCreatures1.3 Menu Patch.7z

 

(First time I make a patch so it hopefully works lol).

 

Solution: The problem was related to the actor properties from this mod. Since the mod relies on the original actions from Ostim standalone (which were created with the human race in mind) the menu did not find the requirements the actions needed to be performed with the new creature actor properties.

 

I added all possible requirements to the creatures actor properties to solve the problem. This is a quick fix tho, maybe someone in the future will take the time to remove the unnecessary properties (if they give some kind of problem with future animations, which is not the case for now). 

 

In addition, I fixed some animations that had the action's actor and target id reversed, which made the animations to not appear (since the female did not have a penis to perform the action.), and changed the json of the Hagraven animations to male (for some reason the game detects it that way) so they now show up in the menu.

 

I also modified the OstimBeastRace.json actor property to enable animations to work with khajiits and argonians, it can be removed if needed.

 

There might be some animations I missed (I did not have time to check them all) so feel free to fix them yourself or make a post with a list and maybe I'll take the time to fix them (no promises).

 

Hopefully this can be added to the next update of the mod (if it works for everyone) for the menu of new animations to work as intended.

I checked some scenes that you icluded in that patch and you didn't change anything? Did you post right files?

Posted
3 hours ago, J0suk3_ said:

I checked some scenes that you icluded in that patch and you didn't change anything? Did you post right files?

Scenes don't mean much. Actual matter was related to actor properties.

Posted
On 5/24/2025 at 10:28 PM, X8redd said:

I think I finally got to fix the issue. NO MORE UNRESTRICTED NAVIGATION!

 

It did not have to do with any mod incompatibility, so great job J0suk3_!

 

Try this patch and load after the original mod. OCreatures1.3 Menu Patch (Cleaned).7z

 

(First time I make a patch so it hopefully works lol).

 

Solution: The problem was related to the actor properties from this mod. Since the mod relies on the original actions from Ostim standalone (which were created with the human race in mind) the menu did not find the requirements the actions needed to be performed with the new creature actor properties.

 

I added all possible requirements to the creatures actor properties to solve the problem. This is a quick fix tho, maybe someone in the future will take the time to remove the unnecessary properties (if they give some kind of problem with future animations, which is not the case for now). 

 

In addition, I fixed some animations that had the action's actor and target id reversed, which made the animations to not appear (since the female did not have a penis to perform the action.), and changed the json of the Hagraven animations to male (for some reason the game detects it that way) so they now show up in the menu.

 

I also modified the OstimBeastRace.json actor property to enable animations to work with khajiits and argonians, it can be removed if needed.

 

There might be some animations I missed (I did not have time to check them all) so feel free to fix them yourself or make a post with a list and maybe I'll take the time to fix them (no promises).

 

Hopefully this can be added to the next update of the mod (if it works for everyone) for the menu of new animations to work as intended.

where did you get that hagravens are detected as male?

Posted

i uninstall this mod because the mod was fck up my creatures. when i start a creature sex the animation start normal but the dick is not erect is soft. after uninstalling this mod everything start working. i really like this idea for my game but i can't have a erection for the creatures i did everithing. do someone have a fix that i dont know?.

Posted (edited)

Tried the sexable monsters mod setup to get male polymorphed player creature anims on female NPC.

It works flawlessly 40% of the time every time; getting a boner when morphed into a creature is janky. Unequipping everything, even urcumnode, fixed it sometimes, other times I would have to keep restarting, try normal anim as human, then try polymorphed again. Some creature dicks had no collision as well but that could've been my problem.

I had read creature framework needs a new save but it seemed to work fine on mine, other than not showing in MCM.

Props to J0suk3 amazing work.

Edited by Fenile
Posted (edited)

can we get a tutorial for everything? i think i did everything and have all the requirements with the right versions but the animations doesn't play, the player and the creature just stands still (so far i only tested on horses and dogs)

i searched jic someone had a similar problem but they just simply dont have a solution

pandora to load all animations, installed all the requirements and fixed the load order is there something im missing?

edit: managed to solve this by turning on allow creature animations in the sexlab mcm menu

Edited by renubis
Posted
3 hours ago, jerryrhp said:

@J0suk3_ we will have human - werewolf animations ?

im doing mnc rn so male on flame atronach, hagraven and I think werewolves too? is coming out soon

Posted

i have a modded skyrim with ostim and sexlab working, so i'm not testing this, but perhaps i do another profile on mo2 just to post a screenshot of my werewolf character using the dremora mistress with ostim ui LOL

Posted
14 hours ago, Lives_On_Mars5 said:

I got this to work with FNIS and Nemesis together.  Canines included.

 

Was going to post this, re-installed FNIS for Creatures, ran it once, and Pandora went with it, now it works.

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