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(ABANDONED) OCreatures - Ostim Creature Extension


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Posted
2 hours ago, insertwittynamehere said:

Hi does cum work with this mod? Cause during the scenes, nothing came out? If so, does it work with Ocum?

I think I know how to make it compatible, the script needs to be edited. I'll do it eventually

Posted
9 hours ago, asianboy345 said:

I had similar issues to you, but also with human scenes, especially 3P or above and with "Intended gender only" checked. 

However, after downgrading back to Ostim v7.4.3a, this is no longer the case, so my guess is something is up with the latest Ostim version


It would be interesting to be reported to the Ostim team on discord, @J0suk3_ can help with this mediation, if necessary

Posted

So I'm not sure if it's me but I can't seem to get any scenes that involve more than two individuals (i.e. two women and a horse) as it just says that there is no starting animation found. Is anyone else having this problem or is it just me?

Posted
52 minutes ago, csg608893 said:

So I'm not sure if it's me but I can't seem to get any scenes that involve more than two individuals (i.e. two women and a horse) as it just says that there is no starting animation found. Is anyone else having this problem or is it just me?

currently this mod only has fm animations

Posted
On 4/15/2025 at 5:09 AM, asianboy345 said:

A conversion tool is out, we're making great strides here!

Now what's left is converting SL quest mods to also accommodate creatures scenes. A couple of them have been converted like Solutions, confabulation, but creatures scenes are skipped

where?

Posted
2 hours ago, J0suk3_ said:

currently this mod only has fm animations

btw i convert Fluffy i have the animation tags in Ostim but animation doesnt start for creature ,  character yes and sometimes its like some Billy animations Horse anims works but when i do to dogs  and wolf it doesnt work! any idea?

Posted
21 minutes ago, AceGaming 27 said:

btw i convert Fluffy i have the animation tags in Ostim but animation doesnt start for creature ,  character yes and sometimes its like some Billy animations Horse anims works but when i do to dogs  and wolf it doesnt work! any idea?

wait until it's all polished and then we'll see

Posted
19 hours ago, J0suk3_ said:

I think I know how to make it compatible, the script needs to be edited. I'll do it eventually

Thank you! Please notify me when that happens! Please support OCum Ascended and possibly Ocum Inflated (freaky ahh)

Posted (edited)

It work for me with Ocum, don't know why, but not with inflation.

Plus:

A list of creature's animation for sexlab (with other things):

 

Edited by Algarinor
Posted
4 hours ago, csg608893 said:

Does anyone know if quest mods like animal mansion or animal researcher work with Ocreatures?

No every SL quest mod will need to be converted. This is still too new and doesn't have group animation yet. 

I'll give it about a month until you see things pop up

Posted
2 hours ago, FlufyFox said:



What exactly is this ? i got pinged here ...

I don't know who pinged you but this is the mod that makes creature anims work with the Ostim framework. :) 

Posted

I jsut dont want ppl using my files and posting them in other places, if someone will do something with the animations will be me, i am the animator, so i jsut want ppl to have some respect with the others works if you know what i mean

Posted
On 4/16/2025 at 2:27 PM, AceGaming 27 said:

btw i convert Fluffy i have the animation tags in Ostim but animation doesnt start for creature ,  character yes and sometimes its like some Billy animations Horse anims works but when i do to dogs  and wolf it doesnt work! any idea?

 

If you guys want to use the aniamtions just convert to yourself and dont post in any other places please ^^

Posted
12 hours ago, FlufyFox said:



What exactly is this ? i got pinged here ...

hello my bad i wanted to make youre mod to be able to work with ocreature\ostim but didnt know i had to get permsion can we disscues this ? and sorry am new to this i was testing my tools 

 

Posted

I have a few questions.

1) I know this is not a topic but I'm still asking how to make "animated beasts cocks" work

2) I don't have animations with wolves and dogs, probably still with some.

3) How to stop the enemy so that he doesn't attack you and you can start the animations, "stopcombat" doesn't work.

Posted
1 hour ago, IceKn1ght said:

I have a few questions.

1) I know this is not a topic but I'm still asking how to make "animated beasts cocks" work

2) I don't have animations with wolves and dogs, probably still with some.

3) How to stop the enemy so that he doesn't attack you and you can start the animations, "stopcombat" doesn't work.

1. I'm not sure what you mean, it just works

2. use pandora 2.4.0

3. npc has to be selected

Posted
On 4/16/2025 at 6:41 PM, AceGaming 27 said:

ok i tested it , i test if it works i've convert Flluffy animations

please report problems on my tool page not here so i can see them and also i made the animations port for flufy you can get it on my profile

 

Posted
11 hours ago, IceKn1ght said:

I have a few questions.

1) I know this is not a topic but I'm still asking how to make "animated beasts cocks" work

2) I don't have animations with wolves and dogs, probably still with some.

3) How to stop the enemy so that he doesn't attack you and you can start the animations, "stopcombat" doesn't work.

use tdetect to stopcombat

 

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