J0suk3_ Posted April 16, 2025 Author Posted April 16, 2025 2 hours ago, insertwittynamehere said: Hi does cum work with this mod? Cause during the scenes, nothing came out? If so, does it work with Ocum? I think I know how to make it compatible, the script needs to be edited. I'll do it eventually 1
azdraik Posted April 16, 2025 Posted April 16, 2025 Congratz on the release. I know you have been working hard on this.
Guest Posted April 16, 2025 Posted April 16, 2025 9 hours ago, asianboy345 said: I had similar issues to you, but also with human scenes, especially 3P or above and with "Intended gender only" checked. However, after downgrading back to Ostim v7.4.3a, this is no longer the case, so my guess is something is up with the latest Ostim version It would be interesting to be reported to the Ostim team on discord, @J0suk3_ can help with this mediation, if necessary
csg608893 Posted April 16, 2025 Posted April 16, 2025 So I'm not sure if it's me but I can't seem to get any scenes that involve more than two individuals (i.e. two women and a horse) as it just says that there is no starting animation found. Is anyone else having this problem or is it just me?
J0suk3_ Posted April 16, 2025 Author Posted April 16, 2025 52 minutes ago, csg608893 said: So I'm not sure if it's me but I can't seem to get any scenes that involve more than two individuals (i.e. two women and a horse) as it just says that there is no starting animation found. Is anyone else having this problem or is it just me? currently this mod only has fm animations
AceGaming 27 Posted April 16, 2025 Posted April 16, 2025 cant wait to have more animation convertion !
AceGaming 27 Posted April 16, 2025 Posted April 16, 2025 On 4/15/2025 at 5:09 AM, asianboy345 said: A conversion tool is out, we're making great strides here! Now what's left is converting SL quest mods to also accommodate creatures scenes. A couple of them have been converted like Solutions, confabulation, but creatures scenes are skipped where?
AceGaming 27 Posted April 16, 2025 Posted April 16, 2025 ok i tested it , i test if it works i've convert Flluffy animations
AceGaming 27 Posted April 16, 2025 Posted April 16, 2025 2 hours ago, J0suk3_ said: currently this mod only has fm animations btw i convert Fluffy i have the animation tags in Ostim but animation doesnt start for creature , character yes and sometimes its like some Billy animations Horse anims works but when i do to dogs and wolf it doesnt work! any idea?
J0suk3_ Posted April 16, 2025 Author Posted April 16, 2025 21 minutes ago, AceGaming 27 said: btw i convert Fluffy i have the animation tags in Ostim but animation doesnt start for creature , character yes and sometimes its like some Billy animations Horse anims works but when i do to dogs and wolf it doesnt work! any idea? wait until it's all polished and then we'll see 1
insertwittynamehere Posted April 17, 2025 Posted April 17, 2025 19 hours ago, J0suk3_ said: I think I know how to make it compatible, the script needs to be edited. I'll do it eventually Thank you! Please notify me when that happens! Please support OCum Ascended and possibly Ocum Inflated (freaky ahh)
downloadmod22121 Posted April 17, 2025 Posted April 17, 2025 it says "actor is not eligible for ostim", what should i do? 3
Algarinor Posted April 17, 2025 Posted April 17, 2025 (edited) It work for me with Ocum, don't know why, but not with inflation. Plus: A list of creature's animation for sexlab (with other things): Edited April 17, 2025 by Algarinor
csg608893 Posted April 17, 2025 Posted April 17, 2025 Does anyone know if quest mods like animal mansion or animal researcher work with Ocreatures?
asianboy345 Posted April 17, 2025 Posted April 17, 2025 4 hours ago, csg608893 said: Does anyone know if quest mods like animal mansion or animal researcher work with Ocreatures? No every SL quest mod will need to be converted. This is still too new and doesn't have group animation yet. I'll give it about a month until you see things pop up 1
FlufyFox Posted April 18, 2025 Posted April 18, 2025 On 4/15/2025 at 11:44 AM, akameskyrim said: FlufyTrollFlufy_TrollFemDom.7z 851 B · 8 downloads FNIS_FlufyFoxC_troll_List.txt 916 B · 6 downloads this the files this is made manually not with the tool (jsons only i meant) i also wanted to make request if you could explain to me how to make the jsons i am a bit lost from the docx and ostim documantion What exactly is this ? i got pinged here ...
Douie Posted April 18, 2025 Posted April 18, 2025 2 hours ago, FlufyFox said: What exactly is this ? i got pinged here ... I don't know who pinged you but this is the mod that makes creature anims work with the Ostim framework.
FlufyFox Posted April 18, 2025 Posted April 18, 2025 I jsut dont want ppl using my files and posting them in other places, if someone will do something with the animations will be me, i am the animator, so i jsut want ppl to have some respect with the others works if you know what i mean 4
FlufyFox Posted April 18, 2025 Posted April 18, 2025 On 4/16/2025 at 2:27 PM, AceGaming 27 said: btw i convert Fluffy i have the animation tags in Ostim but animation doesnt start for creature , character yes and sometimes its like some Billy animations Horse anims works but when i do to dogs and wolf it doesnt work! any idea? If you guys want to use the aniamtions just convert to yourself and dont post in any other places please ^^ 1
akameskyrim Posted April 18, 2025 Posted April 18, 2025 12 hours ago, FlufyFox said: What exactly is this ? i got pinged here ... hello my bad i wanted to make youre mod to be able to work with ocreature\ostim but didnt know i had to get permsion can we disscues this ? and sorry am new to this i was testing my tools
IceKn1ght Posted April 18, 2025 Posted April 18, 2025 I have a few questions. 1) I know this is not a topic but I'm still asking how to make "animated beasts cocks" work 2) I don't have animations with wolves and dogs, probably still with some. 3) How to stop the enemy so that he doesn't attack you and you can start the animations, "stopcombat" doesn't work.
J0suk3_ Posted April 18, 2025 Author Posted April 18, 2025 1 hour ago, IceKn1ght said: I have a few questions. 1) I know this is not a topic but I'm still asking how to make "animated beasts cocks" work 2) I don't have animations with wolves and dogs, probably still with some. 3) How to stop the enemy so that he doesn't attack you and you can start the animations, "stopcombat" doesn't work. 1. I'm not sure what you mean, it just works 2. use pandora 2.4.0 3. npc has to be selected
akameskyrim Posted April 19, 2025 Posted April 19, 2025 On 4/16/2025 at 6:41 PM, AceGaming 27 said: ok i tested it , i test if it works i've convert Flluffy animations please report problems on my tool page not here so i can see them and also i made the animations port for flufy you can get it on my profile
akameskyrim Posted April 19, 2025 Posted April 19, 2025 11 hours ago, IceKn1ght said: I have a few questions. 1) I know this is not a topic but I'm still asking how to make "animated beasts cocks" work 2) I don't have animations with wolves and dogs, probably still with some. 3) How to stop the enemy so that he doesn't attack you and you can start the animations, "stopcombat" doesn't work. use tdetect to stopcombat
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