Viewier Posted Monday at 10:46 PM Author Posted Monday at 10:46 PM (edited) 21 hours ago, Viewier said: Hey y'all! Please fill out the box wallpaper survey so we find out which of them is the best of all time! The top 16 rated wallpapers will be added to the black and white nude mod project to replace the 16 base images, once that releases. Since the 8 generation 5 special wallpapers get unlocked after you beat the elite four and champion, I felt like it would be boring to just have them be available from the start and then unlocked again. Feel free to vote for the ones you truly love, and not just the ones relevant to gen 5. I personally would vote for this awesome Giratina one because I love it, even if Giratina is not in Unova. But with that, have fun voting! Voting closes in a week. https://forms.gle/Z7h8ApM4rnRBGPJR9 Hey @Noillus, what exactly do you mean by this in my survey at https://forms.gle/H1ccpEQ8ZJibpGyQ8? Like, do you mean I should add the top 24 into the game and then the last 8 of those 24 will be unlocked with the specials? And what do you mean by "duplicate wallpapers" in HGSS? Edited Monday at 10:49 PM by Viewier
Nanao9218972378 Posted Tuesday at 12:10 AM Posted Tuesday at 12:10 AM (edited) 7 hours ago, Noillus said: Judging by 'will' in the question I assume you're meant to ask about BW2 sprites. Problem of adding jiggle physics (aside from there being no physics in these sprites) would be there being no breasts layer for it. All of them are drawn over a torso layer that makes breasts cannot move seperately from their body. Such is a quirk of most E rated games. Though, it's not impossible, as it has been established that we can use Nitropaint to modify their animations. It just takes another whole lot of work than just drawing nudes since you need to make a new cell (layer) and assemble it every frame the torso moves, and that takes another talent than drawing nudes. That may be part of the reason when Moemon BW2 released they literally had no animations... besides the sheer number of Pokemon themselves, that is. If one wants to tackle on animation edit, here's at least an info I can give. There are 8 files total responsible to draw each trainers when you export them from Tinke, but from what I found out only 5 files matter for Nitropaint editing. 2nd file (2nd NGCR) defines animated trainers' texture sheet, 3rd file (NCER) defines each cell (layers), 4th file (NANR) defines how each cell moves in each frame, 5th file (NMCR) displays a full product, 8th file (NCLR) defines a color palette. This information was relayed from Bobo almost 6 months ago Reveal hidden contents For now, what we all have is 2 frames of Whitney jumping. Yeah, I suppose this is E10+ for you, to be fair my reasons for wanted to see Skyla or Cynthia jiggle physics aren't for pure reasons, in any case thank you for your detailed response! Since you know quite many things of sprites animation I also wanted to ask you something linked to that if this is alright. Edited Tuesday at 12:20 AM by Nanao9218972378 1
Noillus Posted Tuesday at 03:54 AM Posted Tuesday at 03:54 AM 4 hours ago, Viewier said: Hey @Noillus, what exactly do you mean by this in my survey at https://forms.gle/H1ccpEQ8ZJibpGyQ8? Like, do you mean I should add the top 24 into the game and then the last 8 of those 24 will be unlocked with the specials? And what do you mean by "duplicate wallpapers" in HGSS? Those hidden wallpapers slot the team decided to leave as it is in the game. Since all of the unlockable wallpapers became available by default in HGSS projects these ended up taking both default and hidden wallpapers, hence the duplicate. Now it made more sense in Gen 4 where unlocking these was a chore, but it'll make significantly less sense to have say, 2 same Zoroark wallpapers in Gen 5 games where you can unlock these by playing the game. So my suggestion was that if some of the existing special wallpapers wins the poll for default wallpapers, then its slot in special wallpapers need to be replaced too. Does this sound more clear? 1
Nanao9218972378 Posted Tuesday at 02:49 PM Posted Tuesday at 02:49 PM 21 hours ago, Noillus said: Judging by 'will' in the question I assume you're meant to ask about BW2 sprites. Problem of adding jiggle physics (aside from there being no physics in these sprites) would be there being no breasts layer for it. All of them are drawn over a torso layer that makes breasts cannot move seperately from their body. Such is a quirk of most E rated games. Though, it's not impossible, as it has been established that we can use Nitropaint to modify their animations. It just takes another whole lot of work than just drawing nudes since you need to make a new cell (layer) and assemble it every frame the torso moves, and that takes another talent than drawing nudes. That may be part of the reason when Moemon BW2 released they literally had no animations... besides the sheer number of Pokemon themselves, that is. If one wants to tackle on animation edit, here's at least an info I can give. There are 8 files total responsible to draw each trainers when you export them from Tinke, but from what I found out only 5 files matter for Nitropaint editing. 2nd file (2nd NGCR) defines animated trainers' texture sheet, 3rd file (NCER) defines each cell (layers), 4th file (NANR) defines how each cell moves in each frame, 5th file (NMCR) displays a full product, 8th file (NCLR) defines a color palette. This information was relayed from Bobo almost 6 months ago Reveal hidden contents For now, what we all have is 2 frames of Whitney jumping. I wanted to change base sprites into gen 5 battlesprites by changing their style, can you explain to me how to do it correctly if this is okay?
Noillus Posted Tuesday at 03:58 PM Posted Tuesday at 03:58 PM 47 minutes ago, Nanao9218972378 said: I wanted to change base sprites into gen 5 battlesprites by changing their style, can you explain to me how to do it correctly if this is okay? I'm again going to assume that you're meant to ask how to convert either static trainer sprites from other games or my nude bases into BW2 animated sprites. Either way, the answer would be not from a specific guide but rather a general sprite animating guide. I believe you can consult Pokemon sprite guides like this this one I found that's for making fangames to learn basics of it. If it's a redraw of existing sprites using other tools like this guide might be fine, but possibility of making entirely 'new' trainer that works ingame without Nitropaint is not within my knowledge.
Nanao9218972378 Posted Tuesday at 04:21 PM Posted Tuesday at 04:21 PM (edited) 37 minutes ago, Noillus said: I'm again going to assume that you're meant to ask how to convert either static trainer sprites from other games or my nude bases into BW2 animated sprites. Either way, the answer would be not from a specific guide but rather a general sprite animating guide. I believe you can consult Pokemon sprite guides like this this one I found that's for making fangames to learn basics of it. If it's a redraw of existing sprites using other tools like this guide might be fine, but possibility of making entirely 'new' trainer that works ingame without Nitropaint is not within my knowledge. Not exactly that, some times ago I asked a friend to do some pixel battlesprites that I planned to use for a mod wirth a totally different artstyle, the thing is I have no experience at pixel art so I don't know where to start to modify it so that they have the BW2 style. In any case thanks for your help! Edited Tuesday at 04:35 PM by Nanao9218972378 1
Viewier Posted Tuesday at 10:44 PM Author Posted Tuesday at 10:44 PM 18 hours ago, Noillus said: Those hidden wallpapers slot the team decided to leave as it is in the game. Since all of the unlockable wallpapers became available by default in HGSS projects these ended up taking both default and hidden wallpapers, hence the duplicate. Now it made more sense in Gen 4 where unlocking these was a chore, but it'll make significantly less sense to have say, 2 same Zoroark wallpapers in Gen 5 games where you can unlock these by playing the game. So my suggestion was that if some of the existing special wallpapers wins the poll for default wallpapers, then its slot in special wallpapers need to be replaced too. Does this sound more clear? oh yeah now I get it!
pecharuntiscoolagain Posted Tuesday at 10:59 PM Posted Tuesday at 10:59 PM On 8/8/2026 at 9:15 AM, Catnatic said: Something to do with Overwatch the game for some reason. I don't know why, that's what my translator brought up. @Catnatic I saw your post but it did not show up in the timeline when I click on the user profile
Addhre Posted Wednesday at 05:10 PM Posted Wednesday at 05:10 PM On 8/9/2026 at 2:47 PM, Viewier said: Welcome to the thread! Your venipede profile picture is very cute. Tankyu been stalking the thread for a while just never posted lmao 2
Viewier Posted Wednesday at 09:20 PM Author Posted Wednesday at 09:20 PM 4 hours ago, Addhre said: Tankyu been stalking the thread for a while just never posted lmao real. Well, glad you're posting now!
Viewier Posted Wednesday at 09:21 PM Author Posted Wednesday at 09:21 PM 1 hour ago, GrimSage said: Hello! I've been following the nude Pokemon projects for a while now and decided to make a Moemon swap for Viewier's Frenulum Red mod, but it seems that Wobmiar has beat me to it! But since they made theirs based off Labium Green female only and I made mine off of Frenulum Red with the text edits with all of the trainers' nude, I hope that my version doesn't come across as redundant. all gen 1 Pokemon has been swapped with Moemon nude edits, gens 2 and 3 have been swapped with normal Moemon sprites. Shinies for all Moemon have been swapped as well so if you find a shiny you don't have to worry about that. I've also swapped the Pokemon sprites for Pokemon in the party menu with the Moemon sprites; however, these are not nude swaps so they may not reflect batted sprites of gen 1 Pokemon. All credits go to the people that made the Moemon sprites, as well as Viewier and everyone else who work on the Frenulum Red project and nude Moemons. The zip file is an isp and should be patched with: Rom Patcher JS Moemon Frenulum Red Text Edited.zip 1.14 MB · 1 download ooh yay, another Moemon patch of one of my mods!
Viewier Posted Wednesday at 11:35 PM Author Posted Wednesday at 11:35 PM I finally got off of my butt and made the sheet for the overworld sprites of Hilbert and Hilda, when I noticed that one of Hilbert's sprites was never edited to make nude. I guess I'll keep the sheet like this for now then.
sophsto Posted 19 hours ago Posted 19 hours ago 12 hours ago, Viewier said: I finally got off of my butt and made the sheet for the overworld sprites of Hilbert and Hilda, when I noticed that one of Hilbert's sprites was never edited to make nude. I guess I'll keep the sheet like this for now then. They are such cuties in those fishing sprites 2
Viewier Posted 10 hours ago Author Posted 10 hours ago 8 hours ago, sophsto said: They are such cuties in those fishing sprites ikr? totes adorable.
personmcguy Posted 4 hours ago Posted 4 hours ago On 8/10/2026 at 7:23 AM, Viewier said: I mean I kinda did that in HGSS, but that's just because I wanted the full Team Rocket Executive sprites to be shown. The game didn't show them well. God, I forgot how proud of myself I actually am for those large Rocket portraits, thought they might not have been the best, but looking back, they're pretty good
personmcguy Posted 4 hours ago Posted 4 hours ago On 8/10/2026 at 11:59 AM, Noillus said: Judging by 'will' in the question I assume you're meant to ask about BW2 sprites. Problem of adding jiggle physics (aside from there being no physics in these sprites) would be there being no breasts layer for it. All of them are drawn over a torso layer that makes breasts cannot move seperately from their body. Such is a quirk of most E rated games. Though, it's not impossible, as it has been established that we can use Nitropaint to modify their animations. It just takes another whole lot of work than just drawing nudes since you need to make a new cell (layer) and assemble it every frame the torso moves, and that takes another talent than drawing nudes. That may be part of the reason when Moemon BW2 released they literally had no animations... besides the sheer number of Pokemon themselves, that is. If one wants to tackle on animation edit, here's at least an info I can give. There are 8 files total responsible to draw each trainers when you export them from Tinke, but from what I found out only 5 files matter for Nitropaint editing. 2nd file (2nd NGCR) defines animated trainers' texture sheet, 3rd file (NCER) defines each cell (layers), 4th file (NANR) defines how each cell moves in each frame, 5th file (NMCR) displays a full product, 8th file (NCLR) defines a color palette. This information was relayed from Bobo almost 6 months ago Reveal hidden contents For now, what we all have is 2 frames of Whitney jumping. That is very good information to have, thank you! And yeah, as much fun as "jiggle" physics sounds to animate, that seems a bit out of our reach as far as skillsets go, if somebody wants to and knows how to for BW2 they can do so, but it will likely only get accepted it if (1) keeps the original characters silhouette and proportions (2) isn't too overexaggerated or overtly sexual and (3) keeps the overall animation and pose unaltered 1
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