personmcguy Posted February 23 Posted February 23 9 hours ago, pookie_poo said: Did we figure out what was wrong with the bag in hgss? Hate to break it to you but i dont think that's a problem within our realm of solving. The best thing I can do is recommend you use MelonDS and if you're playing as Lyra, don't open the bag until you've interacted with a pokemon center once. 2
personmcguy Posted February 23 Posted February 23 I love this trainer class, the girl on the left is so : D This guy will never not have an annoying pose 1
J481 Posted February 23 Posted February 23 will meomon Quetzal receive the nude sprites version too in the future?
Viewier Posted February 23 Author Posted February 23 18 hours ago, Noillus said: Trying to find a way to view BW2's animated sprites and failing. If Bulbapedia has all of the animated sprites ripped, then it means there is/was a way you could make the BW2's animation work, except I cannot find out how given Gen 5 is relatively less analyzed for romhacks. One interesting observation is that the older version of Tinke I used for sprite exporting last time is slightly less broken than the latest version for this purpose. Does this imply that Tinke once tried to support BW2's animated sprite but has abandoned later, and Bulbapedia made use of that feature before it got abandoned? If there's no available tool for this, then we can only check the edited sprites out in the game itself, which can be tedious as you need to repack the rom each time. Right now I'm considering to investigate each of the older versions of Tinke if there's a better chance. That is interesting. I'd guess that is what happened. I wish you luck! 1
Viewier Posted February 23 Author Posted February 23 40 minutes ago, J481 said: will meomon Quetzal receive the nude sprites version too in the future? Wrong thread, buddy. https://www.loverslab.com/topic/249711-moemon-nude-reskin/ 3
personmcguy Posted February 24 Posted February 24 (edited) They should bring my GOATs Gabby and Ty back Edited February 24 by personmcguy 3
personmcguy Posted February 25 Posted February 25 (edited) The young couple, featuring... our first boner! He was already shirtless, now pantsless too! Also heres the old man & woman OW from Ruby and Sapphire Also Nurse Joy from Ruby and Sapphire Edited February 26 by personmcguy 2
BoboSwagginsLady Posted February 26 Posted February 26 On 2/23/2026 at 12:03 AM, Noillus said: Trying to find a way to view BW2's animated sprites and failing. If Bulbapedia has all of the animated sprites ripped, then it means there is/was a way you could make the BW2's animation work, except I cannot find out how given Gen 5 is relatively less analyzed for romhacks. One interesting observation is that the older version of Tinke I used for sprite exporting last time is slightly less broken than the latest version for this purpose. Does this imply that Tinke once tried to support BW2's animated sprite but has abandoned later, and Bulbapedia made use of that feature before it got abandoned? If there's no available tool for this, then we can only check the edited sprites out in the game itself, which can be tedious as you need to repack the rom each time. Right now I'm considering to investigate each of the older versions of Tinke if there's a better chance. If it helps, you could try using NitroPaint to view these sprites. It doesn't support nmcr and nmar files, but you are able to look all the way up to cell animations. For extra information regarding gen 5 sprites, as I understand 8 files work together to create the trainer sprite. I am not 100% sure but here's what I gathered from these files In order: First ncgr file - contains the static trainer sprite Second ncgr file - has the sprite sheet ncer file - cell file (defines cell bank from the sprite sheet) nanr file - animation for the cell bank from ncer nmcr file - mapping cell files nmar file - full animation with the mapped cell files Unknown file - not sure what this does nclr file - color palette Feel free to correct me if I have misinformation above. 6
Noillus Posted February 26 Posted February 26 (edited) 11 hours ago, BoboSwagginsLady said: If it helps, you could try using NitroPaint to view these sprites. It doesn't support nmcr and nmar files, but you are able to look all the way up to cell animations. Hey, that's actually helpful. Though, I've found an alternate tool named Console tool before you posted that. It's another one of those discontinued tool, but it gives just enough information and functionality to show boundaries of each cells and export it. I've been using this to assemble those cells and draw guide lines of each of the texture in Aseprite given some of them aren't mapped quite prettily. When I'm done with what I'm doing it'll be much easier to start working on BW2 sprites. It'll just take a while, there are almost 160 of them... Edited February 26 by Noillus Bobo's and my comment appears to catch some attention. So I added an actual example screenshot of Console tool to avoid misconception. 5
Viewier Posted February 26 Author Posted February 26 9 hours ago, BoboSwagginsLady said: If it helps, you could try using NitroPaint to view these sprites. It doesn't support nmcr and nmar files, but you are able to look all the way up to cell animations. For extra information regarding gen 5 sprites, as I understand 8 files work together to create the trainer sprite. I am not 100% sure but here's what I gathered from these files In order: First ncgr file - contains the static trainer sprite Second ncgr file - has the sprite sheet ncer file - cell file (defines cell bank from the sprite sheet) nanr file - animation for the cell bank from ncer nmcr file - mapping cell files nmar file - full animation with the mapped cell files Unknown file - not sure what this does nclr file - color palette Feel free to correct me if I have misinformation above. 5 hours ago, Noillus said: Hey, that's actually helpful. Though, I've found an alternate tool named Console tool before you posted that. It's another one of those discontinued tool, but it gives just enough information and functionality to show boundaries of each cells and export it. I've been using this to draw guide lines of each of the texture given some of them aren't mapped quite prettily. When I'm done with what I'm doing it'll be much easier to start working on BW2 sprites. It'll just take a while, there are almost 160 of them... holy crap that is amazing. I'm bookmarking this. @Mx. Downbad @personmcguy @Dwellernumber765 3
personmcguy Posted February 26 Posted February 26 (edited) Gentlemanly nudity Emerald OW sprites Ruby and Sapphire OW sprites Who up taming they dragon Edited February 27 by personmcguy 1
ScoutTheSaneless Posted February 27 Posted February 27 On 2/24/2026 at 9:19 PM, personmcguy said: The young couple, featuring... our first boner! Yibbie! Fitting for the couple ;3 Keep up the good work! 1
Viewier Posted February 27 Author Posted February 27 (edited) Ruby, Sapphire, and Emerald Au Naturel update 4: The Pokémon Day Update Time for the fourth weekly update! It's a little smaller than previous updates, though that's really just because there weren't any more player sprites to add this update, so now we're just going through the minor characters until they're all in. Plus, I wanted to get an update out for Pokémon Day because it's fun timing, and I expect to be busy this weekend. Did you enjoy the presentation? This update fills out the first four rows of trainers in the progress document, including all remaining double-battle exclusive trainers. (It adds the straight couple, the lesbian couple, and the interviewers.) Has anyone started playing the games yet? If so, have you noticed any problems? We have still had no luck in finding the contest audience, so if anyone could find it, we'd be really grateful. But if we can't add it, I guess that's fine. Have fun fighting more trainers! Sapphire Au Naturel Update 4.ips.zip Ruby Au Naturel Update 4.ips.zip Emerald Au Naturel Update 4.ips.zip Edited February 27 by Viewier 4
keeperpkgo Posted February 28 Posted February 28 I finished the main story of the Platinude and Shaved Silver all good I didn't see anything wrong. 2
personmcguy Posted March 1 Posted March 1 Gamefreak really loves their side angle poses. this one was a bitch It do in fact be ninja time 3
personmcguy Posted March 3 Posted March 3 Hey look, its gender-swapped Betti The sailor trainer class has remained remarkable consistant over the years Emerald:Ruby&Sapphire(JP): Who up collecting it, and by it, i mean they pokemon Made some edits to the Japanese Ruby/Sapphire psychic and also did the Emerald Psychic 4
ScoutTheSaneless Posted March 3 Posted March 3 3 hours ago, personmcguy said: Hey look, its gender-swapped Betti <insert Tai Lung legendary battle meme here> 1
Viewier Posted March 4 Author Posted March 4 4 hours ago, MRKレイサウンド said: 日本語版 MODください For which games? Platinum has it, but that's it.
Viewier Posted March 4 Author Posted March 4 1 hour ago, mmm556 said: Are there any plans for BW2? yes 1
Rosefan64 Posted March 4 Posted March 4 I can't help but wonder, say y'all nudify every Pokemon game possible. What then? Move on to another series? 1
Mx. Downbad Posted March 4 Posted March 4 (edited) @Viewier if you send the NARCs I can probably make a JP version fairly quickly. Won't make guarantees on stability and there will be very little support if any. Edited March 4 by Mx. Downbad 1
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