Taki17 Posted March 26, 2025 Author Posted March 26, 2025 4 hours ago, Nuascura said: what's the best way to exclude them without making DD a hard dep. Do you got an exclusion faction/keyword of your own setup in your mod for this? One way of doing that would be to use one of the distiributor frameworks of SPID or KID to seed them onto NPCs in other mods.
El_Duderino Posted March 26, 2025 Posted March 26, 2025 (edited) @Nuascura This might help: https://skyrimck.uesp.net/wiki/GetKeyword_-_Keyword Keyword ignoreKW1 = Keyword.GetKeyword("ARN_F_MaidFaction") Keyword ignoreKW2 = Keyword.GetKeyword("ARN_F_PonyFaction") Keyword ignoreKW3 = Keyword.GetKeyword("ARN_F_SlaveFaction") Alternatively, you can filter for zadDisableDialogueFaction which all of the Eyecandy NPCs have (Edit: that of course requires a hard dependency on DD which I just saw you don't want to do). Thanks for the advice about the esl stuff. My local mod from which this is extracted from has to be esp because I'm using it as master to other mods in my LO. @Taki17 It just occured to me that I forgot to forward the bedroll changes which you so kindly shared a little while ago. I'll try to remember them for the next update. Edited March 26, 2025 by El_Duderino
Nuascura Posted March 27, 2025 Posted March 27, 2025 10 hours ago, Taki17 said: Do you got an exclusion faction/keyword of your own setup in your mod for this? One way of doing that would be to use one of the distiributor frameworks of SPID or KID to seed them onto NPCs in other mods. Thanks! SPID should help.
Taki17 Posted March 28, 2025 Author Posted March 28, 2025 On 3/26/2025 at 6:20 PM, El_Duderino said: I forgot to forward the bedroll changes which you so kindly shared a little while ago. I'll try to remember them for the next update. If you are doing another update anytime soon, please don't forget to address these as well! On 2/13/2025 at 6:10 PM, Taki17 said: Consider moving the one-line dialogues to misc dialogue greetings instead of player dialogue with blocking topics. I noticed the gagged slaves are speaking normally. An "OR" condition for worn gags on the pony dialogue would be a quick and easy fix for that I think. The Battle-Born Farm slaves never seem to come out of the house? Could it be because they don't have their behavior packages assigned? I noticed there being a "ARN_WRBattleBornSlaves_00_24" and a "ARN_WRBattleBornSlavesSandboxMulti_06_21" package in the plugin that are unused. Several of the outfits are duplicates, containing the exact same restraints and clothes, these are: "ARN_O_Maid_BlackGoldOutfit", "ARN_O_Maid_BlackOutfit", "ARN_O_Maid_BlueBlackOutfit", "ARN_O_Maid_MaidBlackOutfit" are the same "ARN_O_Maid_CollegeLower" and "ARN_O_Maid_CollegeUpper" are the same "ARN_O_Slave_ClothedPrisonerOutfitBlack" and "ARN_O_Slave_ClothedRagsOutfitBlack" are the same "ARN_O_Slave_ClothedBeggarOutfitBlack" and "ARN_O_Slave_ClothedSmithOutfitBlack" are the same On 2/14/2025 at 10:52 PM, Taki17 said: Some of the slaves are in incorrect factions, or in multiple factions that causes them to say incorrect dialogue: "ARN_WH_PonyTorbjorn"is in the "ARN_F_MaidFaction", but she should be in the "ARN_F_PonyFaction" "ARN_RI_BlackBriarPony"is in the "ARN_F_MaidFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_PonyFaction" "ARN_WR_MeaderyPony"is in the "ARN_F_MaidFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_PonyFaction" "ARN_Khajiit_RisaadPony01"is in the "ARN_F_MaidFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_PonyFaction" "ARN_WH_SlaveOutside"is in the "ARN_F_SlaveFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_SlaveFaction" "ARN_SS_BlacksmithPony"is in the "ARN_F_SlaveFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_PonyFaction" "ARN_RI_FarmSPony"is in the "ARN_F_SlaveFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_PonyFaction" "ARN_WR_NazeemPony"is in the "ARN_F_SlaveFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_PonyFaction" "ARN_RO_FarmPony"is in the "ARN_F_SlaveFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_PonyFaction" "ARN_Khajiit_RisaadPony02"is in the "ARN_F_SlaveFaction" and the "ARN_F_PonyFaction", but she should only be in the "ARN_F_PonyFaction" The "ARN_WRTownSandboxMulti_06_04" package is unused, and I'm not sure who should this be assigned to? On 2/24/2025 at 2:53 PM, Taki17 said: [02/23/2025 - 09:26:44PM] Cannot open store for class "AR_HobbleSkirtEffectScriptNPC", missing file? [02/23/2025 - 09:26:44PM] Cannot open store for class "AR_HobbleSkirtEffectScriptNPCnoDD", missing file? They reference the scripts attached to the magic effects on the hobble dresses on this mod, however there is no script present in the archive for them
Taki17 Posted April 22, 2025 Author Posted April 22, 2025 On 2/25/2025 at 10:34 PM, Taki17 said: I've noticed that some of the newly added bedrolls for the slaves have some clipping or are in suboptimal places, so instead of listing all of them, I just adjusted them the best I could, here they are in this plugin, you can merge them as you see fit: DeviousEyecandyPlacementPatch.esp 58.49 kB · 11 downloads An FYI to anyone using this/planning to merge this into the latest version, becaue I found out today that: it'll not do anything. This was made for the previous .esl version, and the current .esp only version uses entirely different formIDs, so I'll probably need to remake this~
Casandor26 Posted May 11, 2025 Posted May 11, 2025 On 2/9/2025 at 2:45 PM, El_Duderino said: What or who is Botox Pach? It's like a generic npc replacer using botox's texture. Here is an example of those mods I let my spid distribute many armors for all female npc, which happens to include npc from this mod and make them lose all of their devious devices. Do you have any advice to solve this problem? Manually edit every line in the SPID patch may not be worth it.
El_Duderino Posted May 11, 2025 Posted May 11, 2025 7 hours ago, Casandor26 said: It's like a generic npc replacer using botox's texture. Here is an example of those mods I let my spid distribute many armors for all female npc, which happens to include npc from this mod and make them lose all of their devious devices. Do you have any advice to solve this problem? Thanks for the explanation! Looks like that Botox isn't my cup of tea, but as far as I understand it, nothing in my mod should prevent anybody from making a patch themselves. As for the SPID outfit replacer, I don't know how to prevent that from pickup up the NPCs from this mod. Note that their outfits are NOT devious devices. They are all standard Skyrim armors which only use the DD visuals, but they don't use the DD framework (keywords, scripts, etc.) and also flagged as not playable in case that matters. 1
Taki17 Posted May 11, 2025 Author Posted May 11, 2025 8 hours ago, Casandor26 said: I let my spid distribute many armors for all female npc, which happens to include npc from this mod and make them lose all of their devious devices. Do you have any advice to solve this problem? Manually edit every line in the SPID patch may not be worth it. Let's state the obvious first: you will not be able to do that without editing your SPID config file. With that being said, its rather easy to exclude Devious Eyecandy actors, since they can all be filtered by their factions. So in the "Form Filter" section of a line in a SPID config file, you need to add the following: -ARN_F_PonyFaction,-ARN_F_MaidFaction,-ARN_F_SlaveFaction Which means if an actor is picked up by the conditions in this line otherwise, but they happen to belong into one of these factions, they'll not get the custom outfit distributed to them. Here's a full example line: Outfit = MyCustomOutfit|ActorTypeNPC|-ARN_F_PonyFaction,-ARN_F_MaidFaction,-ARN_F_SlaveFaction||F||100 What this does is distribute "MyCustomOutfit" to all actors who have the "ActorTypeNPC" keyword (so pretty much every humanoid, non-creature NPC), are not members of any of the Devious Eyecandy factions, are females, and have a 100% chance to have their outfits replaced with "MyCustomOutfit". 2
Taki17 Posted May 16, 2025 Author Posted May 16, 2025 Hello! I've found a few more oddities: the blacksmith's slave and pony in Shor's Stone don't have the required keys to the house the Windhelm and Whiterun maids all carry jail keys, though they don't need them - all this provides is a very easy way for the player to get ahold of such key not an issue per se, but the FalkreathJarlsLonghouseKey added to the Falkreath maids is entirely unused by the game intentional or not, but the Palace of the Kings, placed bedroll are base game bedrolls, not the mod-specific ones Anyhow, I hope you still have plans to update this mod, because I still like the life it adds to the world in an unobtrusive way! ☺️ 1
El_Duderino Posted May 16, 2025 Posted May 16, 2025 7 hours ago, Taki17 said: Hello! I've found a few more oddities: Hi Taki17 and thanks much for the new feedback and continued support of the mod! I may well have been a bit over-zealous with the keys and generally added which ever key sounded like it may be needed. I didn't actually check on the load doors themselves (d'oh!) The bedrolls in the Palace of the Kings were the first ones I placed, likely before I made the mod's own version. That shouldn't impact the game or the mod. In fact, I don't even remember why I made that bedroll duplicate in the first place. I will get around to updating the mod eventually. I've launched a new playthrough recently (currently level 9 and four in-game months into it), which is eating into my "play time" heavily. Can't play (or mod) more than one or two hours per day, on average. 1
Casandor26 Posted June 5, 2025 Posted June 5, 2025 On 5/12/2025 at 1:33 AM, Taki17 said: Which means if an actor is picked up by the conditions in this line otherwise, but they happen to belong into one of these factions, they'll not get the custom outfit distributed to them Thank you for your help, it works great now.
Casandor26 Posted June 13, 2025 Posted June 13, 2025 On 5/12/2025 at 1:33 AM, Taki17 said: Here's a full example line: I have another question. Can you take a quick look at my spid setting? I want to: Distribute clothes to all non-hostile female npcs, except potential follower and elder. Outfit = 0x8A5~Armor pack 1 - 28.esp|ActorTypeNPC|-0x5C84D,-0x5C84E,-0x84D1B,-0x67CD8,-0xA82BA|NONE|F|NONE|2 Distribute clothes to all hostile female npcs, except potential follower and elder. Outfit = 0x8A4~Armor pack 1 - 28.esp|ActorTypeNPC|0x1BCC0,0x34B74,0x43599,0xB3292,0x39F26|7/150|F|NONE|3 Do I need to tweak or changes any of these settings? 0x8A4 and 0x8A5 was created using This script
Taki17 Posted June 13, 2025 Author Posted June 13, 2025 6 hours ago, Casandor26 said: Can you take a quick look at my spid setting? I can't tell for sure because I don't know what these record numbers refer to exactly and I won't be checking them myself one-by-one. Is there a reason why you are not using formIDs instead?
Casandor26 Posted June 13, 2025 Posted June 13, 2025 2 hours ago, Taki17 said: not using formIDs I just blindly follow a guide and it kinda works so I haven't tried others alternative notation, like using formIDs
El_Duderino Posted June 18, 2025 Posted June 18, 2025 Great news: This mod is now under new ownership! I'm thrilled to announce that @Taki17 has kindly taken over the mod after I lost my motivation to further develop it myself. The mod is now in very capable and caring hands and I'm super excited to see what they will do with it. Thank you so much, Taki17, you rock! 3
Taki17 Posted June 18, 2025 Author Posted June 18, 2025 (edited) Thanks to @El_Duderino for starting this mod, it's an honor to continue the work! ☺️ As actions speak louder than words, let me announce a little update I've been working on already! I've addressed a few things and fixed up some remaining oddities in the latest version, so this is very much still the original author's work, just with a bit more polish on top! This version will remain available for download and will serve as the base of future versions, going forward! Here's what's new in Devious Eyecandy NPCs v1.21: added eyebrows to the slaves who were missing them corrected the eye color of all dark elf slaves minor facial proportion fixes on select slaves replaced Orc pony girls with girls of different races, since their pony bridles wouldn't work without DD BRRF assigned missing AI packages to the slaves that were supposed to have them minor schedule adjustments for some AI packages assigned the proper factions to all slaves removed unused and unneeded keys from the slaves' inventories removed duplicate outfit records repositioned inconveniently placed, clipping and misaligned bedrolls bundled a missing hobble dress effect script into the archive prevented the slaves from saying their dialogue lines unless they are interacted with made gagged slaves say gagged-sounding dialogue lines converted the mod into a light plugin (.esl) A new game/clean save is required! In the downloads section, a compatibility configuration file for Dynamic Feminine Female Modesty Animations is now also available! Edited June 18, 2025 by Taki17 3
Nuascura Posted June 22, 2025 Posted June 22, 2025 (edited) @Taki17 This NPC's facegen might be broken. Lmk if you need more info Edited June 22, 2025 by Nuascura
Taki17 Posted June 23, 2025 Author Posted June 23, 2025 12 hours ago, Nuascura said: This NPC's facegen might be broken. She looks fine on my end. Well, as fine as any base game NPC, but no oddities here otherwise. Spoiler Any character face model, texture, hair, etc. mods in play on your end?
Nuascura Posted June 23, 2025 Posted June 23, 2025 1 hour ago, Taki17 said: Any character face model, texture, hair, etc. mods in play on your end? I forgot to re-run my damn synthesis patcher after your update.
Ghostseyru160 Posted July 15, 2025 Posted July 15, 2025 Thank you for this mod. I like it because it is like Hydra's slaves but without the men. I have a question, if you don't mind. Is there a way to make them naked instead of dressed in modern-day BDSM 50 shades of Grey clothes? I just find those types of clothes immersion-breaking haha. 1
Taki17 Posted July 15, 2025 Author Posted July 15, 2025 2 hours ago, Ghostseyru160 said: Is there a way to make them naked instead of dressed in modern-day BDSM 50 shades of Grey clothes? Not without editing the actor or outfit records, or whipping up some SPID config to assign an empty outfit to all NPCs from this mod I guess. I'm planning to overhaul the worn restraints to make them more varied for the next release since I took over the mod, however I've been having a bit of an art block putting together outfits that I'm happy with... 😅 3
bratmax69 Posted October 3, 2025 Posted October 3, 2025 Hi @Taki17 I found an error with SSEEdit The mod works correctly in my game, but if I try to open it with SSEEdit I get the error that editing is disabled. I never got this with any other mod yet. Maybe have a look at it and fix it? Thanks for the mod. There can never be enough NPCs in Skyrim 🙂 Spoiler Spoiler
Taki17 Posted October 4, 2025 Author Posted October 4, 2025 10 hours ago, bratmax69 said: if I try to open it with SSEEdit I get the error that editing is disabled. I never got this with any other mod yet. I've never ever seen this error message before 😮
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