Taki17 Posted May 7 Author Posted May 7 4 hours ago, Marx Daniel said: Guys, I can't get the mod to work on version 1.5.97 Install Backported Extended ESL Support if you haven't already, that's usually what's missing in these cases. Any reason in particular you are sticking to that outdated Skyrim version though...?
Marx Daniel Posted May 7 Posted May 7 1 hour ago, Taki17 said: Any reason in particular you are sticking to that outdated Skyrim version though...? Actually, I'm still new to Skyrim mods and I've seen several places saying that 1.5.97 is the best version for mods. Which version would you recommend to update and have broad mods support? 1 hour ago, Taki17 said: Install Backported Extended ESL Support if you haven't already, that's usually what's missing in these cases. It worked perfectly! Thanks
Taki17 Posted May 7 Author Posted May 7 2 minutes ago, Marx Daniel said: Which version would you recommend to update and have broad mods support? 1.6.1170, which is the latest if you install the game from Steam normally. Unless you got a really ancient mod that you are really fond of and somehow it's not been updated or remade for the latest Skyrim version, it's not worth downgrading your game as it does not get you any advantages whatsoever. 1
DonQuiWho Posted May 10 Posted May 10 (edited) On 5/6/2026 at 8:20 AM, Taki17 said: Huh, nifty if that works!! 😮Because in that case, even a quick fix is oh-so-much simpler, because it only involves adding this line to a SPID distribution file - be it a new one with _DISTR.ini filename ending, or the NoModesty4Eyecandy_DISTR.ini from the optional download on the file page: Faction = FavorExcludedFaction|ActorTypeNPC|Devious NPC Eyecandy.esp Thanks for the idea!!☺️ mm not sure either, and based on what I searched, not a whole lot of people do either 😅 In the game, it's referenced by the 202 NPCs in this faction, and one quest that removes one of the NPCs from the faction at some point. I make no pretence as to really knowing what I am doing, but is this, rather inelegant, file what I would need to include in MO2 to eliminate the use of The Missives Board by Devious Eye Candy NPCs? If it's not, I'll delete it post haste so no-one else gets mugged by my lack of comprehension! DQW NoMissives4Eyecandy.zip Edited May 10 by DonQuiWho
Taki17 Posted May 10 Author Posted May 10 2 minutes ago, DonQuiWho said: I make no pretence as to really knowing what I am doing, but is this, rather inelegant, file what I would need to include in MO2 to eliminate the use of The Missives Board by Devious Eye Candy NPCs? Everything in this file you uploaded seems to be correct 👍 1
DonQuiWho Posted May 10 Posted May 10 50 minutes ago, Taki17 said: Everything in this file you uploaded seems to be correct 👍 Miracles are still in fashion! Thanks DQW
Lovemaster1234567 Posted May 14 Posted May 14 Why are the hands missing? Damn, I really wanted this to work. 1
Taki17 Posted May 15 Author Posted May 15 21 hours ago, Lovemaster1234567 said: Why are the hands missing? If you are talking about the slaves who supposed to wear gloves, make sure the items are built correctly in DD. If not, then it's most likely some wider issue, but that's the most I can tell you without further information.
BonitaMussolini Posted May 19 Posted May 19 On 5/14/2026 at 3:19 AM, Lovemaster1234567 said: Why are the hands missing? Damn, I really wanted this to work. I just ran into the same issue after swapping to MO2 from Vortex. Previously I had zero issues with this mod and love the slaves just meandering around doing random tasks but suddenly I'm missing hands and devices even after building in bodyslide.
Taki17 Posted May 19 Author Posted May 19 19 minutes ago, BonitaMussolini said: I just ran into the same issue after swapping to MO2 from Vortex. Best I can suggest is make sure your Bodyslide output folder is correct. The restraints in this mod use the very same paths for models as those in DD.
BonitaMussolini Posted May 20 Posted May 20 21 hours ago, Taki17 said: Best I can suggest is make sure your Bodyslide output folder is correct. The restraints in this mod use the very same paths for models as those in DD. It is, my other skin tight outfits have to be built per body shape to fit right and they're correct. I'm gonna try and re-build everything from DDA, DD 5.2 and DD NG see if that fixes it
FutaFanatic37 Posted May 31 Posted May 31 (edited) hiii so after building everything in bodyslide this mod works great! thank you for the mod. quick question though, I'm new to all these mods and i'm curious if there's a way to get SoS futa schlongs to show on the eyecandy npcs. I thought changing "device hider on NPCs" to none in the main devious devices MCM would do the trick but they still don't appear. Is there something you could recommend to get them working? Edited May 31 by FutaFanatic37
Taki17 Posted June 1 Author Posted June 1 12 hours ago, FutaFanatic37 said: i'm curious if there's a way to get SoS futa schlongs to show on the eyecandy npcs I'm afraid I can't provide you a 100% working solution as I don't got futa characters setup for myself, but I think I can give you some pointers on what to look at: Appropriate DDs need to be marked as "revealing" for dicks to show, afaik. DDNG has KID configuration file by default in the Skyrim\Data folder that takes care of it on DD's side, and since this mod uses the same ArmorAddon records as DD itself (meaning the models are exactly the same and equip to the exact same slot), DD's config file should take care of this already. I have TNG installed and TNG already detects this mod as one where items from it can be treated as revealing, so I think the config is good for that! Device hider shouldn't interfere, I think? If you still suspect it, I'd check the Device Hider pages in the DDNG config menu and for slot 52, set all hidden slots to none. I don't how the dicks are actually distributed? I know TNG has a percentage chance slider for females to get dicks, but if there's any deeper configuration through config files or something like that, I'm not aware 😕You may get a better answer for that in the TNG, SoS or the futa thread on LL I guess...? There's also some people on the DDNG discord who might be able to help you with that. If you can find a way to setup to guarantee dicks will be distributed to characters from this mod, and filtering by faction is supported, you can tweak if you want the members of ARN_F_MaidFaction, ARN_F_PonyFaction and ARN_F_SlaveFaction to be treated differently. I hope that at least can help you get started on figuring out a solution! 1
unstattedcommoner Posted June 1 Posted June 1 (edited) On 2/9/2025 at 6:07 PM, El_Duderino said: Oh wow, that's a rather serious oversight on my part. Thank you very much for the heads-up! I will fix this. Edit: A Patch for these issues is now available in the downloads section of the mod. The second optional .zip which contains the .eslified plugins with a couple of patches for testing: I removed the Blocking flag from the dialogues in the mod, and added the ZadDisableDialogue faction to all NPCs. This might require yet another new (or rolled back) save for the changes to the NPCs to take effect. Please let me know if that patch solves the issues and I'll upload a new full version of the mod. My apologies for the somewhat bumpy launch of this mod! Sadly this issue appears to have returned in version 2. Missives sent me to recover a ring which proved to belong to Gerdur's Slave, which I cannot return, and TDF Prostitution wants me to deal with a random ponygirl who failed to pay my prostitute. Edited June 1 by unstattedcommoner
Taki17 Posted June 1 Author Posted June 1 8 minutes ago, unstattedcommoner said: Missives sent me to recover a ring which proved to belong to Gerdur's Slave, which I cannot return, and TDF Prostitution wants me to deal with a random ponygirl who failed to pay my prostitute. Scroll up this page for a potential solution for this issue.
Rigante Posted June 9 Posted June 9 Hi..! I like the mod but I'm not fan to much to bondage it is possible to make a way to have just collar shacless so no complete suit anyway..?? Sorry my english and thanks in advance.
Taki17 Posted June 9 Author Posted June 9 10 hours ago, Rigante said: it is possible to make a way to have just collar shacless so no complete suit anyway..?? I'm not making an entirely different version, but you do have some options: You can edit the outfits in the mod yourself and even publish it as a patch if you wanted to. It takes a bit of time, but you'll get to have outfits most suited to your taste. Use this SPID replacer I helped someone else put together: BasicOutfits4Eyecandy.7z It's a quick catch-all solution that may or may not be to your tastes. By default, the slaves will all be "dressed" like this if you use the replacer, with a chance for either collars and either ankle shackles or not. Spoiler If you are going with the latter option, you can of course use it as it is or tweak the outfits for yourself in the extra plugin and the rules to distribute them in the ini file. I will not do it all for you, but if you have specific questions on how to do something, I can answer those.
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