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Posted
44 minutes ago, MSM_Alice said:


Hmm.. no not really. 

No significant changes to that should have occurred post 7011, unless there is something that I m not thinking of. The mod has quite a few different systems with emergent interplay. 
Some detective work is in order.


The more specific feedback that allows me to replicate the two situations, the better, as there is an interplay of several systems leading up to those situations.
Things I am thinking of : 

 

1. Is it just a visual bug?
What happens in the Nude, or is this an issue just with certain clothing?
(maybe the new clothing  that you have from Easygirl or Absolutely skimpy attire aren't built with morphs on your install, and they force a different body?)
What if you wear one of the old NR suits?

 Is the issue just that morphs are no longer applied? (for the same value of bio samples mentioned in the report), or is the actual number lower?


2. Do the numbers check out too? 
What is the current bio sample value that your character is carrying, what is your bimbo level, (what are the contents of the bimbo report on this topic?). 


3. What does the sexfight report say about these encounters ( both pages) that hold clues of how out of control things got.



4. Is the difference specific between 7212 and 7213, or unclear where it is?

7112 and 7213  should, in theory, be interchangeable on the same save. You should be able to go back and forth between them with no ill effects.
 

 

On the very last update, specifically on 7213, I made the bimbo level count a lot more in offsetting regular level bias difference between player and opponents, as I received some feedback that there are always undefeatable SexFight master enemies even for max level bimbos.
I also installed one of the suggested mods that put more enemies on the map, and indeed some over leveled enemies kind of always defeat the player in sex fight if they have a massive level advantage over you ( there are always "beyond your ability"). 

Will think about it more.
For now to offset that, in the latest update, if you are a higher-level bimbo, this level bias advantage ( via the regular game level system) that an enemy can get over you is now capped at a lower value (the higher bimbo level you are). 
Are you talking about specifically high-level supermutants, or all /any supermutants?

That effect is a "compounding spiral", you have some defences at the start, but the more you carry at the start of an encounter, the more visible it is, the more frenzied the supermutants get, it is not linear. 


 

If you're not afraid of your notification feed being overwhelmed with info,  you can turn on Verbose notification mode and Debug mode in the "cheat" implant menu, that mode will provide you with more information ( perhaps too much information) on what is happening in a moment-by-moment basis.
 



Edit:  Did a file compare of the scripts that are most likely to affect this, did not find anything suspicious so far.  between
0.7011 and 0.7213
Maybe you are at the start and still under the protection of the temporary depravity shield that lower level (or non-bimbo) characters have. 
Will know more when you share the numbers/info above.

 

I will check it out. One thing though, point 1 in your comment is definitely not the case. The problem I mentioned only occur on super mutants (well, so far), not on human, feral, not even mut hound. All of them successfully deliver certain amount of bio sample and belly does bulge because of that as expected.

Posted (edited)
3 hours ago, helloada2 said:

I will check it out. One thing though, point 1 in your comment is definitely not the case. The problem I mentioned only occur on super mutants (well, so far), not on human, feral, not even mut hound. All of them successfully deliver certain amount of bio sample and belly does bulge because of that as expected.

Then let me add to those questions:

Do you have any recently added mod that changes the supermutant race to a more custom race ID?
That would explain why they are not detected as being part of the supermutant race. 
Does the sex report identify them as being actual supermutants?


On the more abstract side of things: 
Right now, what establishes a NPC as a supermutant (for the purpose of their average sex stats)  is if they belong to the standard supermutant race. 
Additionally, the trigger for super mutants and their friends to be more special is also based on a race check.
 

Edited by MSM_Alice
Posted (edited)
2 hours ago, Voidson22222 said:

Will there be quests in a later version?

Yes, of course.
As soon as I feel the core mechanics have gotten enough feedback and are stable/polished enough, I will start building the quests. 

There's a direct question a few posts ago (on the previous page).

Edited by MSM_Alice
Posted
10 hours ago, MSM_Alice said:

Then let me add to those questions:

Do you have any recently added mod that changes the supermutant race to a more custom race ID?
That would explain why they are not detected as being part of the supermutant race. 
Does the sex report identify them as being actual supermutants?


On the more abstract side of things: 
Right now, what establishes a NPC as a supermutant (for the purpose of their average sex stats)  is if they belong to the standard supermutant race. 
Additionally, the trigger for super mutants and their friends to be more special is also based on a race check.
 

Ah, many thanks for your comprehensive reply but I just reinstalled MSMA, started a new game and the previous bio sample problem just disappears or doesn't show up again so far. I will keep looking and provide feedback once something interesting comes up. Thank you again for your kind work.

Posted

Hello @MSM_Alice thanks for this mod. You did a great job at all, but i have a problem in the last version's. When you add hologram to choose outfit ( Not actually a hologram, but a special button's to choose one  like "page up etc". ) So i have a few stupid questions: 1) Did there any chance that you will add options to rebind special buttons? 2) or even smaller chance that will add .ini file which allow rebind scancodes like in AAF.ini files? Sorry for the stupid questions. Again, i really appreciate your mod. But without bindning i cannot use new versions, because some of laptop / or custom keyboards do not have special buttons / or they binded on numpad keyboard, and fallout didn't recognize numlock functions. P.S: Sharing the screenshot about AAF.ini file about scancodes to make easier to understand what i talking about.

123213555.png

Posted (edited)
1 hour ago, Wanheda1477 said:

Hello @MSM_Alice thanks for this mod. You did a great job at all, but i have a problem in the last version's. When you add hologram to choose outfit ( Not actually a hologram, but a special button's to choose one  like "page up etc". ) So i have a few stupid questions: 1) Did there any chance that you will add options to rebind special buttons? 2) or even smaller chance that will add .ini file which allow rebind scancodes like in AAF.ini files? Sorry for the stupid questions. Again, i really appreciate your mod. But without bindning i cannot use new versions, because some of laptop / or custom keyboards do not have special buttons / or they binded on numpad keyboard, and fallout didn't recognize numlock functions. P.S: Sharing the screenshot about AAF.ini file about scancodes to make easier to understand what i talking about.

123213555.png

Sure, I will add a hotkey page for Marina's hologram to the mcm so you can remap them all. 
9 Extra hotkeys. 
 

Edited by MSM_Alice
Posted
39 minutes ago, MSM_Alice said:

Sure, I will add a hotkey page for Marina's hologram to the mcm so you can remap them all. 
9 Extra hotkeys. 
 

Literal Legend. O_O

Posted (edited)
14 hours ago, Wanheda1477 said:

Literal Legend. O_O

@Wanheda1477 Let me know if this works normally/as you expect it, and I will upload it on the main page ( should be seamless upgrade from 0.7212 or 0.7213, no new game needed)
There's a MCM page dedicated to remapping the Marina Hologram controls, and two buttons to switch from the new manual hotkey mode, to the default hardcoded key mapping mode.

Also forgot to put this in the Changelog but sexfight with friendlies (even if punishment is off, or better said especially if punishment is off) now has an effect on their Affinity
- If they have an underwhelming orgasm (-15 per)  or no orgasm during the act ( -35)  you will lose affinity  (but not below 0) 
- If they have regular orgasms, or better you will gain affinity (but not if the Affinity is already above 1000) 

   - Regular Orgasm + 5 Affinity
   - Amazing Orgasm +15 Affinity
   - Mindblowing Orgasm + 35 Affinity
   - Galactic Orgasm  +70  Affinity

 

MSMA_v0_7214.zip

Edited by MSM_Alice
Posted (edited)

Hello,

 

How are the bimbo "exp" calculated ? My girl is struggling to keep her bimbo level in control. Just after she was bimbo level 2, I put her in a strict abstinenence mode : no sex, no cosmetic, no new outfit, only exploration, hunting and shooting, but I was astonished that even this didn't prevent her to reach bimbo level 3 soon after. From where came these bimbo exp ?

 

Next question is after some times it happens that she lose a sexfight (I have installed skk stalkers and skk random encounter, which spawn some high level guys), she then is given lot of depravity points and lose a lot of experience. During my first try with your mod, my char became a bimbo level 6 when she reached level 4 (I play with horizon and it slows levelling) she lost a fight and was gangbanged. After that she lost a lot of xp and was stuck at char level 4. EAch time she won some xp, they were "eaten" and she returned to level 4 without xp above level.

Then I created the actual character. She fought her bimbo cravings and when she reached char level 12 she was only bimbo level 3. In Diamond city, she accepetd a protitution offer and won the sex fight, then back in town she accepeted a second customer, this time she lost the sexfight, and back in town she lost a ton of char xp and is now stuck at char level 12 with a lot of negative xp (before she had 27kxp, now she has only 7K)

 

Edited by krighaur
some typos
Posted
8 hours ago, MSM_Alice said:

@Wanheda1477 Let me know if this works normally/as you expect it, and I will upload it on the main page ( should be seamless upgrade from 0.7212 or 0.7213, no new game needed)
There's a MCM page dedicated to remapping the Marina Hologram controls, and two buttons to switch from the new manual hotkey mode, to the default hardcoded key mapping mode.

Also forgot to put this in the Changelog but sexfight with friendlies (even if punishment is off, or better said especially if punishment is off) now has an effect on their Affinity
- If they have an underwhelming orgasm (-15 per)  or no orgasm during the act ( -35)  you will lose affinity  (but not below 0) 
- If they have regular orgasms, or better you will gain affinity (but not if the Affinity is already above 1000) 

   - Regular Orgasm + 5 Affinity
   - Amazing Orgasm +15 Affinity
   - Mindblowing Orgasm + 35 Affinity
   - Galactic Orgasm  +70  Affinity

 

MSMA_v0_7214.zip 341.46 kB · 4 downloads

Works great . Thanks a lot. I can finally check new version's. And i know that only a few user's need's this, or have a same problem. That means a lot for me, and that talks a lot - about you. :)

Posted (edited)
4 hours ago, krighaur said:

Hello,

 

How are the bimbo "exp" calculated ? My girl is struggling to keep her bimbo level in control. Just after she was bimbo level 2, I put her in a strict abstinenence mode : no sex, no cosmetic, no new outfit, only exploration, hunting and shooting, but I was astonished that even this didn't prevent her to reach bimbo level 3 soon after. From where came these bimbo exp ?

 

Next question is after some times it happens that she lose a sexfight (I have installed skk stalkers and skk random encounter, which spawn some high level guys), she then is given lot of depravity points and lose a lot of experience. During my first try with your mod, my char became a bimbo level 6 when she reached level 4 (I play with horizon and it slows levelling) she lost a fight and was gangbanged. After that she lost a lot of xp and was stuck at char level 4. EAch time she won some xp, they were "eaten" and she returned to level 4 without xp above level.

Then I created the actual character. She fought her bimbo cravings and when she reached char level 12 she was only bimbo level 3. In Diamond city, she accepetd a protitution offer and won the sex fight, then back in town she accepeted a second customer, this time she lost the sexfight, and back in town she lost a ton of char xp and is now stuck at char level 12 with a lot of negative xp (before she had 27kxp, now she has only 7K)

 

Hello,
Explanations on the CVTs (core variable traits) that drive the bimbo level are in the help pages present in the MCM. Did you give them a read, and did you understand the difference between the true values, and the target values, and how CVTs evolve over time?
An action you take today won't create an immediate spike, but would make your stat slowly grow towards a certain target value over time. 
Even when you leveled up to level 2, your CVT targets might have been already set to beyond level 2 because of previous actions you took before leveling up to level 2. and since you never took a trip to the de-bimbo school, the inevitable eventually happened.

The implant can tell you what your current CVTs are and how fast they are currently growing, but your targets are supposed to be a mystery more or less (and that is by design).

Is there a specific aspect that you would like to know more about?

A few examples of things that can drive CVTs up : 
- skimpy/hypersexual clothing (Marina's sexy  clothing will not help you stay on lower scores, but it will only  drive them up to an acceptable level of bimbo, not will not take you  on its own to sex drone territory) 
- staying at high "Sex addiction" level (The Sex attributes stat, and its accompanying "slut" status)  - that stat can also be reduced for "free" during sexfights with weak opponents (who have negligible AP costs per challenge), in between challenges, if you have a lot of AP that you don't know what to do with.
- staying at high arousal. 
- extreme sexual encounters/ Depravity during sexual encounters 
- walking around with .. bio juices on your skin, as if that's normal (the longer you take to clean up, the more it drives a CVT score up).
- not managing your bimbo cravings in any way 
- going too much  overboard with piercings 

- going overboard with surgical interventions

- overfocusing on a super high appearance score (only takes you up to a certain level  of bimbo, not max) 
- sex with partners that are not human
- sex with exceedingly large partners (beyond what's an equivalent normal size for a human).
- sex while MindBroken 

- frequent, high headcount group sex
- many sexual partners in a quick succession with no pause/breathing room.

You should find plenty of clues in the post sex reports, bimbo reports, and, if you want even more, turn on verbose notifications in the extended device menu. 

Repeated aggressive sex with partners that are much higher level than the player, where the player cannot respond to their sex challenges, will cause them to basuically do  whatever they want, and that means high depravity for the player.
If you have "sexed your brain away", maybe for a while run away from higher level enemies, and just engage lower level enemies until you come to your senses a bit (get rid of the XP debt). 

An encounter where you didn't miss any Sex challenge will always nullify any depravity. 
If you respond to most ( or all)  sex challenges in SexFight, the depravity of that act will generally be negligible.

Edited by MSM_Alice
Posted
1 hour ago, Wanheda1477 said:

Works great . Thanks a lot. I can finally check new version's. And i know that only a few user's need's this, or have a same problem. That means a lot for me, and that talks a lot - about you. :)

You're welcome.
No worries, I should have done a custom mappable version eventually regardless, it was inevitable, it is the right thing to do.

Posted (edited)

Thanks for the response

 

Indeed I read the help pages and I understood the difference between true and target value.

 

With my second girl, when she reached bimbo 2, I sent her to the debimbo school. So her target value all were set to low. Then she had no sex, didn't add tatoo, nails, surgery or outfits, she only went exploring. So the only things increasing her bimbo stats should be : her existing outfit (it was not a marina's one, but was classified skimpy), her existing tatoo (overboss set), her SA slut status and her high arousal (to fight these two I put their MCM recovery or decrease value very high .... for example arousal decrease was at max, and decrease while sleeping at max, and I made the girl sleep often).

If these measures don't work, how are we supposed to avoid bimbo increase ?

 

That would not be a big problem if there was not the accompanying loss of experience. I did some test about that.

 

I have a girl level 12 (horizon 28 000 xp) and bimbo 4

I send her naked in a supermutant camp (with mommy O from MHK they don't attack her)

I use SEU to prostitute her to a single supermutant

The sex last 3 rounds, and she was not able to respond to the 3 sexfights

After that she had 162 depravity points and she lost 21 000 xp (so Horizon level 5 : 7 level lost)

 

 

EDIT just did a debimbo school for a level 4 bimbo, her target values all set to 501 after. so some true value that were below target value are now superior, is it supposed to work like that ?

Edited by krighaur
Posted (edited)
1 hour ago, krighaur said:

Thanks for the response

 

Indeed I read the help pages and I understood the difference between true and target value.

 

With my second girl, when she reached bimbo 2, I sent her to the debimbo school. So her target value all were set to low. Then she had no sex, didn't add tatoo, nails, surgery or outfits, she only went exploring. So the only things increasing her bimbo stats should be : her existing outfit (it was not a marina's one, but was classified skimpy), her existing tatoo (overboss set), her SA slut status and her high arousal (to fight these two I put their MCM recovery or decrease value very high .... for example arousal decrease was at max, and decrease while sleeping at max, and I made the girl sleep often).

If these measures don't work, how are we supposed to avoid bimbo increase ?

 

That would not be a big problem if there was not the accompanying loss of experience. I did some test about that.

 

I have a girl level 12 (horizon 28 000 xp) and bimbo 4

I send her naked in a supermutant camp (with mommy O from MHK they don't attack her)

I use SEU to prostitute her to a single supermutant

The sex last 3 rounds, and she was not able to respond to the 3 sexfights

After that she had 162 depravity points and she lost 21 000 xp (so Horizon level 5 : 7 level lost)

 

 

EDIT just did a debimbo school for a level 4 bimbo, her target values all set to 501 after. so some true value that were below target value are now superior, is it supposed to work like that ?


Have you monitored the reports so you can have more ideas about what's happening?
Some of the number don't make sense for instance: 


The Fallout 4 official level up formula is 75 * (current level -1) + 200. That is what I use in my mod too when making XP adjustments.
A character of level 1 needs 200 xp total, a character level 2 needs 275 for going from lvl 1 to level 2 and so on.

Losing 21 000 seems extreme, and should not be possible in three scenes for a character at level 12 in any circumstance, also having that amount of XP total in the first place means the character needs to be level ~22, not 12, no?). 
Where did you see that value?

 

There are limits to how much xp a single scene can make you lose and even in a worst case scenario (times three in your case),  the mod does not mean for you to lose more than 1 full level worth of XP on one encounter, even if it is the worst of the worst, there is an upper limit in effect.

 

Maybe that Horizont thing you mention (I have no idea what that is) messes things up.

If that Horizon is a mod that messes with that level up formula and you can have more XP in your current xp bar than what is normal in the vanilla game at level 12, for the depravity to affect, then maybe that could explain how one could have and lose 21 000 XP at level 12. 

 

 

That being said: 
Sex with a Super mutant where you don't respond to any challenge has a tremendous detrimental effect on a human's mind.
Let alone 3 rounds. It is not supposed to be something trivial that you can just walk off.
Let's not trivialize super mutants here, and how horribly traumatic this is. They are not simply larger humans, they are human-eating psychopathic monsters,  (with forearm sized schlongs), having sex with one will mess someone up, especially if you are not a versed "sexfighter" to be able to respond to its challenges as that at least will spare you the psychological effects (you can avoid the mental depravity by telling yourself you HAD to do those horrible things to defeat them),  but the physical consequences will very much still be there.

If your character willingly takes a dose of Mommy-O and goes in a Super Mutant settlement to use SEU on super mutants, maybe it is appropriate for her to descend quickly into the depths of bimbohood.



Each bimbo level has CVT floor value and CVT ceiling value.
If a certain CVT target increases past the ceiling, the overflowing amount will "spill over" in the other CVTs and will increase those too.
The De bimbo school sets your Target Values to the minimum acceptable of your current Bimbo level. 
Those might be higher than what values you had before, if your recent  Bimbo level-up was based off one or two CVT's being super high (and others being low), but all summed up they were still over the level up threshold.

At bimbo level 4 the minvalue for any CVT stat is 500.
At bimbo level 3 the minvalue for any CVT stat is 200.

The progression is not linear
Bimbo Level 0 (normal mode, not a bimbo)  Minstat is -100,  Maxstat is 100, neutral value is 0.

Bimbo Level 1 Minstat is  0 
Bimbo Level 2 Minstat is 50, 

Bimbo Level 3 Minstat is  200 
Bimbo Level 4  Minstat is 500, 
Bimbo Level 5  Minstat is 1000, 

Bimbo Level 6  Minstat is 1500, 

Bimbo Level 7  Minstat is 2000, 


A bimbo level 7 is not a mere  6-fold  level 2 bimbo,  but more like a 20-fold  Level 2 bimbo.

Also right now the fact that in the bimbo report you see your progression to next level bimbo, and how close to a level up you are is a development-only feature, so I can ask that of someone who is testing, to balance gameplay and progression speed. 
In the final you'd have no clue how far you are along the path and how close you are to a new bimbo level up.

Edited by MSM_Alice
Posted (edited)

Going to supermutant with mommy O was just to see what an extreme (and I agree with you it was extreme) act does.

 

 

The xp problem is certainly due to Horizon. It's not your fault but it means that a player using horizon will have extreme difficulties with your mod.

Horizon xp formula is (300 x current level ) + 800

My character has 28 000 xp and is level 12. Horizon gives 4 extra perk each 5 level, so she is as powerful as a vanilla level 20 would be.

After the supermutant she had only 6 300 xp and was back to level 5. (although the pip boy still had her at level 12, but with 21 000 negative xp).

 

Edited by krighaur
Posted (edited)
1 hour ago, krighaur said:

Going to supermutant with mommy O was just to see what an extreme (and I agree with you it was extreme) act does.

 

 

The xp problem is certainly due to Horizon. It's not your fault but it means that a player using horizon will have extreme difficulties with your mod.

Horizon xp formula is (300 x current level ) + 800

My character has 28 000 xp and is level 12. Horizon gives 4 extra perk each 5 level, so she is as powerful as a vanilla level 20 would be.

After the supermutant she had only 6 300 xp and was back to level 5. (although the pip boy still had her at level 12, but with 21 000 negative xp).

 

Understood.
I crunched some numbers, 

Yes  it makes sense, if Horizon's level formula  is different , then the XP debt system in MSMA won't  work quite right with it.
The main problem is that the floor XP of the current level  (what the mod needs to know so it can compute your "payable debt", that is strictly the XP amount you have accumulated on your current level),  is vastly different when computed with 
300 x current_level + 800

vs when computed with the vanilla
: 75* current_level  +200

So because your current total xp amount is huge (as it is  computed based on the large numbers), but the current level floor XP formula uses small numbers, the mod thinks your payable debt (the difference between the two, which is the XP you can lose that would not trigger a level down) is a huge amount, much larger than it actually is.
Also for the purpose of sexfight,  your current XP amount will make you be considered higher level than you currently are. 
The amount of xp you have for a  12  on Horizon,  means you are level 22 for the purpose of sexfight, as sexfight evaluates you based on a vanilla equation parameters. 

I put a Compatibility note on the mod description.
 

 

On a side note: odds are you will recover most of that xp on a simple game load (probably) as Fallout does not allow your xp value to be below the floor of your current level, it auto fills it back up on a game load to match your current level).
Unless the Horizon implementation is done on an entirely parallel system, a bunch of that lost xp will be auto granted back to you on a quick save/quick load. 

Edited by MSM_Alice
Posted

Unfortunately the scrolling messages in the upper left corner are falling behind as I feared they would. Whats worse is somehow the sex kills seem tied to it. 

 

Went into a violate scenario with about 30ish Raiders. Got them all turned red and at the end of the scenario was waiting patiently for them all to die except...they didnt. Realized if I hung around for the pacification timer to expire I would have to do it all again. So I sprinted away. Got to my abode, cooked some food, sorted items picked up earlier, bathed and went to bed. Woke up, got ready to head out. Noticed messages still scrolling in the corner. This was about 7am. At around 9am messages still scrolling then suddenly got a huge XP dump on me. Gained 8 levels right there. Went back to the scene of the crime to find dead raiders everywhere. They had died at 9am the next day!

 

Something about that is gonna have to be tweaked. I understand having them all die at the end of a violate scenario is to avoid the attack interruption in Violate. But the scrolling message situation somehow being tied to outcomes postpones those outcomes when the messages are tardy. On top of that, every mod in the game uses those scrolling messages so they compete for the same real estate leading to the scenario above which is extremely tardy outcomes.

Posted (edited)
1 hour ago, Olmech said:

Unfortunately the scrolling messages in the upper left corner are falling behind as I feared they would. Whats worse is somehow the sex kills seem tied to it. 

 

Went into a violate scenario with about 30ish Raiders. Got them all turned red and at the end of the scenario was waiting patiently for them all to die except...they didnt. Realized if I hung around for the pacification timer to expire I would have to do it all again. So I sprinted away. Got to my abode, cooked some food, sorted items picked up earlier, bathed and went to bed. Woke up, got ready to head out. Noticed messages still scrolling in the corner. This was about 7am. At around 9am messages still scrolling then suddenly got a huge XP dump on me. Gained 8 levels right there. Went back to the scene of the crime to find dead raiders everywhere. They had died at 9am the next day!

 

Something about that is gonna have to be tweaked. I understand having them all die at the end of a violate scenario is to avoid the attack interruption in Violate. But the scrolling message situation somehow being tied to outcomes postpones those outcomes when the messages are tardy. On top of that, every mod in the game uses those scrolling messages so they compete for the same real estate leading to the scenario above which is extremely tardy outcomes.


That is so funny  :D , 

I am not purposefully delaying taking any action based of a certain notification being displayed  though, so I need to figure out why that happened in your scenario.

It is more likely that you found an edge case where a certain global variable of Violate that both Violate and MSMA  check to see if there are still major violate functions active/running, might have been still active all that time and only ended at 9 AM (or the script system was overloaded and that check was only done at 9 am)
My mod patiently waits for that to be set before it kills aggressors in the Violate scene awards everything. If that is never set, no killing is ever done.


Will take a look and will try to add some additional conditions to force end these things on violate end, when the pacification timer expires even in the case that variable fails to update. 

Back to the message situation though.
I am assuming you have toggled Debug mode on notifications on + verbose  notifications on, so you are getting a LOT of notification all the time?

What if you play with them on their default setting (both of them off),  so the notification system doesn't get clogged/overwhelmed, would that be better?
The on demand report system for bimbos and for sex scenes  were created specifically so I don't have to send as many things to Notification channel, and that can stay fairly free. 

Edited by MSM_Alice
Posted
4 minutes ago, MSM_Alice said:

I am assuming you have toggled Debug mode on notifications on + verbose  notifications on, so you are getting a LOT of notification all the time?
What if you play with them on their default setting (both of them off),  so the notification system doesn't get clogged/overwhelmed, does this kind of delay still happen for you?

 

Those were both off. These are the regular messages, Galactic  Orgasm etc. Have since noticed a setting in MCM where I can turn those off and so I did.

Posted
1 hour ago, Olmech said:

 

Those were both off. These are the regular messages, Galactic  Orgasm etc. Have since noticed a setting in MCM where I can turn those off and so I did.

Got it. Can you send me a link with a video so I can understand more fully  which are the culprit notifications , so that I may add more filters?

Posted

While I like the concept, this is a tad too intrusive for me in the current build.  I like the idea of a "corruption mod" that modifies game play without completely taking it over.  I am running this through a Common Wealth Slavers (CS) start and my main critism is I do not see enough preference controls to configure the progress to a slower pace. For example on my first sex fight I immediatley went to 100 level slut.  As the Bimbo levels increase, the daily quotas become unrealistic and would require non stop sex scenes to meet.  Having to cum or make others cum 40, 80 or 100 times a day, is that a typo?  Unless there is some scale that awards more points than 1 per encounter, that feels 10 times too high.  If that was configurable, or had a prgogress indicator you could pull up  (if you are awarded more than 1 per encounter), not  an issue.

 

Also with CS, there are some NPC's that I will need to interact with after the scene, so I do not want to paralize them.  Again this accelerates the progress if you intentionally lose.

 

If I am missing something that addresses these concerns please educate me, because I do like the concept.

 

Another minor point. The XP notification after a sex fight flashes too quickly and the number, when it's onscreen looks awfully high like over 4000 compared to my XP debt of a few hundred, unless I am not seeing a declime point (in which case shouldn't this be a whole number). This makes the whole XP debt function less clear. If this could be on screen longer and read something like "you gained 125 xp and lowers your xp debt to 375" It would be helpful.

Posted
53 minutes ago, Orion80 said:

While I like the concept, this is a tad too intrusive for me in the current build.  I like the idea of a "corruption mod" that modifies game play without completely taking it over.  I am running this through a Common Wealth Slavers (CS) start and my main critism is I do not see enough preference controls to configure the progress to a slower pace. For example on my first sex fight I immediatley went to 100 level slut.  As the Bimbo levels increase, the daily quotas become unrealistic and would require non stop sex scenes to meet.  Having to cum or make others cum 40, 80 or 100 times a day, is that a typo?  Unless there is some scale that awards more points than 1 per encounter, that feels 10 times too high.  If that was configurable, or had a prgogress indicator you could pull up  (if you are awarded more than 1 per encounter), not  an issue.

 

Also with CS, there are some NPC's that I will need to interact with after the scene, so I do not want to paralize them.  Again this accelerates the progress if you intentionally lose.

 

I would second having configurable "target numbers" for each stage, but as for the paralysis I believe that you can disable it through the implant menu (same with killing them instead).

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