Jump to content

Recommended Posts

Posted
6 minutes ago, FentanylFelix said:

إذا كنت ترغب في تثبيت Ui mods ، فأنت بحاجة إلى فك ملفات HQ و LQ pak بدلاً من Character.Pak ثم نفس الشيء مع تعديل الأحرف

i'm really sorry 

Can you explain the video 

Because I don't understand

Posted
9 hours ago, evamay222 said:

Thanks. Is there any parts or is that all of them? Sorry, i don't mean to sound ungrateful. I just archive mods in the event they vanish one day.

yall gotta show screenshots

Posted
2 hours ago, GAMERLEGENDS125 said:

im fine with learning how to do this but is there any way to make it I dont have to wait almost an hour for the contents to be transfered? Like 127000 files transfer for a mod takes a long timeimage.png.2aae940d13cb2d37951b0082220dd485.png

Just transfer the mod, you don't need to transfer everything again.  Like delete all the folder in the Fmodel then do all the step but just for the mods.

Posted
2 hours ago, GAMERLEGENDS125 said:

im fine with learning how to do this but is there any way to make it I dont have to wait almost an hour for the contents to be transfered? Like 127000 files transfer for a mod takes a long timeimage.png.2aae940d13cb2d37951b0082220dd485.png

 

Use something like Winrar and not Windows default extractor. It'll be quick.

Posted
4 hours ago, FentanylFelix said:

If you want to install Ui mods you need to Unpack the HQ and LQ pak Files instead of the Character.Pak and then its just the Same as with Character mods

Okay, I understand. Thank you. 

Posted
Just now, Poexizm said:

are we getting banned if we use FModel? i bought battle pass i dont want to get banned TT

Nobody has been banned yet. But give it like a week or two just to be safe before trying any mod.

 

6 minutes ago, reddit464576 said:

is there a way to reset a character back to default without verifying files?

 

Verifying the files just means the game looks to see if any file had been somehow deleted and it grabs the files that should be there and puts it back, just remember to grab the unpacked files out of the folder before you verify.

Posted
4 hours ago, GAMERLEGENDS125 said:

im fine with learning how to do this but is there any way to make it I dont have to wait almost an hour for the contents to be transfered? Like 127000 files transfer for a mod takes a long timeimage.png.2aae940d13cb2d37951b0082220dd485.png

I made this same mistake

I think you are using the folder that is inside Fmodel folder. If you are going by video that was posted here. That one has all files from the game in it. So you are just replacing the files with the same files lmao.

You need to see the ones that were extracted on the dektop folder that you made. Called output. Also i did it one at a time. sounds annoying. but it was faster than this.

I just did one, drag and drop. Deleted everything inside marvel folder in the output one. Extracted again on the next mod. Down the list i go.

Posted
14 hours ago, HanHan22 said:

Reversing it is basically deleting (or the better option being to just move them to a different folder) the files you unpacked, and then verifying the files of the game to bring back whatever .pak files were deleted to need the mods to work. Then you're back to normal ol' Marvel Rivals

lol I would need a tutorial along the original on how to undo it all 

Posted (edited)
15 hours ago, evamay222 said:

Thanks. Is there any parts or is that all of them? Sorry, i don't mean to sound ungrateful. I just archive mods in the event they vanish one day.

Hey, I went to sleep and didn't see this.   I have Nude, Erected, Floppy, and Flaccid, I don't have the Straight option.  All are the most recent "Fixed" files with the bone deleted so the physics still work. Here's all of them:
LunaSnow_Naked+Futa_Options.rar

Edited by FercPolo
Posted (edited)
1 hour ago, Jionny00 said:

lol I would need a tutorial along the original on how to undo it all 

It's actually super easy.

 

Step 1-7 is just unpacking the original game file .pak for Characters.  Once you've done that just keep a copy of that export somewhere in case you find mods that cause issues you can replace those pieces--or want to remove them--just drop a full copy of this original export.

 

Steps 8-13 are extracting the mods you want from their .paks and then dropping them into the same folder you just created in Rivals to replace the unpacked files.  

Picture it like replacing photos in a folder with other photos with the same name.  As long as you have the original photos you just drop them back in and it's fixed.

Edited by FercPolo
Posted
2 hours ago, Poexizm said:

are we getting banned if we use FModel? i bought battle pass i dont want to get banned TT

It's so much easier to for the devs to justify banning now. Wait for an official announcement if you really want to be safe

Posted (edited)
48 minutes ago, TheMrSanta said:

It's so much easier to for the devs to justify banning now. Wait for an official announcement if you really want to be safe

The EULA specifically restricts the use of third-party software to modify the game so they can 100% justify it. The question is can they detect it? I doubt it.
Either way, a ban is just another reason to not pay up this season, and probably stop playing. I will likely just switch to another steam account until I get bored of the game. I bought the Season 0 pass, I would buy Season 1 pass, if they don't ban cosmetic mods.

Edited by snglol
Posted

 image.png.cc243726ba398723cffe8166b6dc42fb.png
For those wondering what is the situation with the invisible woman ui 2.0 , I got contact with the dev and here is his answer!! (I have the permission to post this pic eheh) 

Posted

if you guys want a fast way to switch between modded and unmodded: keep the original .pak file someplace else on your computer and put it back when you want to go back to unmodded. this will overwrite the modded versions. 

Posted
1 hour ago, reaperr12 said:

if you guys want a fast way to switch between modded and unmodded: keep the original .pak file someplace else on your computer and put it back when you want to go back to unmodded. this will overwrite the modded versions. 

True, and can be 're-modded' by just removing it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...