Jionny00 Posted January 15, 2025 Posted January 15, 2025 does anyone know if it is possible to combine these two together? https://www.nexusmods.com/marvelrivals/mods/666 https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2228541&key=8c17db8be8b93c3926fbe7a859b75112 1
Poexizm Posted January 15, 2025 Posted January 15, 2025 On 1/13/2025 at 8:41 PM, ericeq said: I use mods and I crash only at mvp/score board at the end its becayse jiggly mods
HanHan22 Posted January 15, 2025 Posted January 15, 2025 13 minutes ago, Jionny00 said: does anyone know if it is possible to combine these two together? https://www.nexusmods.com/marvelrivals/mods/666 https://www.loverslab.com/applications/core/interface/file/attachment.php?id=2228541&key=8c17db8be8b93c3926fbe7a859b75112 You'd have to manually change the model into the one you want using blender or something. 2
Rhino4x Posted January 15, 2025 Posted January 15, 2025 On 1/14/2025 at 3:05 AM, kayony123 said: the author said that he aware the issue and gonna upload a new patch today so can you tried later and let me know the result? yeah i still crash unfortunatetly
Rhino4x Posted January 15, 2025 Posted January 15, 2025 Can anyone help me when i try to use fmodels my old mods are instantly being pulled in with the normal files and i don't know why because i dont even have the on my computer anymore
FercPolo Posted January 15, 2025 Posted January 15, 2025 3 hours ago, LittleDemonSan said: If I understand you correctly, then I already did it Yeah, when you unpacked it it looks like you export directly to the MarvelGame folder, so just be sure you want to add a mod before unpacking. To change this behavior in the future, in FModel, go to Settings and change your output folder to /unpack inside that MarvelGame folder, or choose somewhere else. Then you'll just copy/paste the Marvel folder that is generated in Exports when you unpack them going forward.
FercPolo Posted January 15, 2025 Posted January 15, 2025 48 minutes ago, Rhino4x said: Can anyone help me when i try to use fmodels my old mods are instantly being pulled in with the normal files and i don't know why because i dont even have the on my computer anymore Sounds like you are using the default folder for exporting the unpacked mods? Which would mean whenever you unpack a mod it's doing it right into the game files. Settings -> Output Directory
boggeyb Posted January 16, 2025 Posted January 16, 2025 On 1/14/2025 at 2:27 AM, knives86 said: anyone found this mod It's here: https://www.patreon.com/posts/ironheart-nsfw-119969139
gm_zoul Posted January 16, 2025 Posted January 16, 2025 Whole lotta quitters in this community fr.... it was easy to get mods working and if it's this easy might as well ride the wave to see where the devs go next...
GAMERLEGENDS125 Posted January 16, 2025 Posted January 16, 2025 14 hours ago, Forscan said: I got it and it's messed up. The projectile comes from her feet, causing a lot of issues where it collides with the ground, making it pretty much non-functional. Sale thing happens with the iron man skin, R-click comes from her feet, but since you're airborne, it's not as much of an issue. That being said, if you want it, go sub to their patreon. If a creator doesn't release a skin for free, then it's not free. well if the skin is broken and i have to fix it I thought u would just give it to me. mb brotha
Guest Posted January 16, 2025 Posted January 16, 2025 hey i watched this vid and it works perfectly but what if i wanna turn off my mods for a little bit? (ty if anyone can help)
sociopathictaco Posted January 16, 2025 Posted January 16, 2025 28 minutes ago, gopmaer said: hey i watched this vid and it works perfectly but what if i wanna turn off my mods for a little bit? (ty if anyone can help) for the pak file you delete (the characters one), you just have to restore it and the game will only take that and ignore the character/vfx folders you exported and put into files. also, instead of deleting the .pak file, id recommend just using the rename thing to add '.bak' to the end of the file to change its extension, which has the same functionality as deleting it but makes it easier to enable by just getting rid of the .bak you added to the end of the file name
Guest Posted January 16, 2025 Posted January 16, 2025 46 minutes ago, sociopathictaco said: for the pak file you delete (the characters one), you just have to restore it and the game will only take that and ignore the character/vfx folders you exported and put into files. also, instead of deleting the .pak file, id recommend just using the rename thing to add '.bak' to the end of the file to change its extension, which has the same functionality as deleting it but makes it easier to enable by just getting rid of the .bak you added to the end of the file name thank you so much this helps alot !
VirusHead Posted January 16, 2025 Posted January 16, 2025 The marvel mods spreadsheet seems to have been taken down? Hopefully someone has a backup or can make a new one. https://docs.google.com/spreadsheets/d/1qIxcfPtV7zDNB231u5aiiZ74Cc5GZqFclGfkayPGiXM/edit?usp=sharing
Morrowind1030 Posted January 16, 2025 Posted January 16, 2025 (edited) ok it works thanks to MerryJoyKey who made Mod Manager https://www.nexusmods.com/marvelrivals/mods/208 To those still dont know how to use mod in season 1 , here is a guide download the latest Mod Manager , backups these three files in MarvelRivals\MarvelGame\Marvel\Content\Paks , pakchunkCharacter-Windows.pak, pakchunkWwise-Windows.pak, pakchunkVFX-Windows.pak start Mod Manager and wait for a while, restore these files,start game check whether it breaks up,if working,then delete pakchunkCharacter-Windows.pak now you can add mods in Mod Manager, .paks or .zip both ok if mod is unpacked, just zip up and make sure zip file has the right format . eg Numbers corresponding to roles Ignore decompression options on subsequent launches,just click cancel and dont enable .temp_unpack in your mod. (i dont what it is, it just showed up when i start again) Edited January 18, 2025 by Morrowind1030 4
FercPolo Posted January 16, 2025 Posted January 16, 2025 To be fair, I haven't touched VFX .pak file and everything works fine. Is unpacking VFX necessary?
fiddlestyx Posted January 16, 2025 Posted January 16, 2025 3 hours ago, Morrowind1030 said: ok it works thanks to MerryJoyKey who made Mod Manager https://www.nexusmods.com/marvelrivals/mods/208 To those still dont know how to use mod in season 1 , here is a guide download the latest Mod Manager , backups these three files in Paks file , pakchunkCharacter-Windows.pak, pakchunkWwise-Windows.pak, pakchunkVFX-Windows.pak start Mod Manager and wait for a while, restore these files,start game check whether it breaks up,if working,then delete pakchunkCharacter-Windows.pak now you can add mods in Mod Manager, .paks or .zip both ok if mod is unpacked, just zip up and make sure zip file has the right format . eg Numbers corresponding to roles I tried using this manager yesterday but it kills all my sound and crashes my game
RandomLich Posted January 16, 2025 Posted January 16, 2025 Why was the google doc folder deleted where you could find all the nsfw mods?
Supbro34 Posted January 16, 2025 Posted January 16, 2025 3 hours ago, FercPolo said: To be fair, I haven't touched VFX .pak file and everything works fine. Is unpacking VFX necessary? not needed if youre only doing charaters mod, the wwise is also the same cuz that one is for audio
Supbro34 Posted January 16, 2025 Posted January 16, 2025 30 minutes ago, RandomLich said: Why was the google doc folder deleted where you could find all the nsfw mods? guess you have to use the search feature dun dun dun creepy music phonk remix in the background
gm_zoul Posted January 16, 2025 Posted January 16, 2025 2 hours ago, RandomLich said: Why was the google doc folder deleted where you could find all the nsfw mods? This is just conjecture but I believe the host of the document rage quit the modding scene of this game because of the update. I could be wrong, but that is what I believe happened based on their messages after the patch. Not sure why he'd also delete that, but....
howlerleech Posted January 16, 2025 Posted January 16, 2025 (edited) 15 minutes ago, gm_zoul said: This is just conjecture but I believe the host of the document rage quit the modding scene of this game because of the update. I could be wrong, but that is what I believe happened based on their messages after the patch. Not sure why he'd also delete that, but.... understandable, not only it changed how shit is done, it broke mods (including the ones people paid for), the mod managers only make things worse and it will probably break even more in the future somehow i knew this would happen (the anti-mod thing), and it was really a blow to people that sell mods Edited January 16, 2025 by howlerleech
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