MrCruelJohn Posted July 8, 2025 Posted July 8, 2025 Hello and thank you for the great mod. I have everything working but do find a couple glitches. 1) when I go report robbery or rape and the officer takes SS back to interrogation room, says hand cuffed - no handcuffs. Nothing happens in the room and I just walk out. Is something else supposed to happen? 2) when scurvy takes SS to the cave with all the people, is something supposed to happen? Just standing around. 3) When I click to exit above cave on the manhole, it opens but nothing happens. I presume it supposed to teleport me somewhere? 4) when I call the guard over and when he says take me to a single cell, nothing happens - so not sure if that is supposed to be the "don't call the guard too much" - what does happen or supposed to happen? Suggestion: would be nice to have automatic shutoff of Violate (and dangerous nights) - when you get beat up. No biggie, just reload earlier save and MCM time to disable things. Maybe some random events where the guards take liberties as well. The time frames seem long - 3 days in jail, 3 days to pay back, 10 days.... maybe shorten but smaller loan amounts - especially playing in survival. Maybe if repeat loan offender, after 1st overdue, collar automatic for any future loans - collateral of sorts. Also, since TSEX is installed, between rounds after resisting, TSEX has it where the raider will slap and punch the SS - leaves bruises, etc. Would be more immersive if SS is beaten, slapped, even captive tattoos have whip marks, etc. Prison tattoos installed on SS before leaving jail. I think there are even brand marks - seems like a prison tattoo, shaved head or some more physical violence, random drugs forced on SS, etc... so when SS leaves, pretty much a marked up druggie prison slave... Just a couple things I noticed. Escaped jail just fine after 3 days, ended up in pillory or cross with BIP. Thanks again - adds an extremely nice gameplay to make the commonwealth - hellish. John
riveth Posted July 9, 2025 Author Posted July 9, 2025 (edited) On 7/8/2025 at 11:12 PM, MrCruelJohn said: Hello and thank you for the great mod. I have everything working but do find a couple glitches. 1) when I go report robbery or rape and the officer takes SS back to interrogation room, says hand cuffed - no handcuffs. Nothing happens in the room and I just walk out. Is something else supposed to happen? 2) when scurvy takes SS to the cave with all the people, is something supposed to happen? Just standing around. 3) When I click to exit above cave on the manhole, it opens but nothing happens. I presume it supposed to teleport me somewhere? 4) when I call the guard over and when he says take me to a single cell, nothing happens - so not sure if that is supposed to be the "don't call the guard too much" - what does happen or supposed to happen? Suggestion: would be nice to have automatic shutoff of Violate (and dangerous nights) - when you get beat up. No biggie, just reload earlier save and MCM time to disable things. Maybe some random events where the guards take liberties as well. The time frames seem long - 3 days in jail, 3 days to pay back, 10 days.... maybe shorten but smaller loan amounts - especially playing in survival. Maybe if repeat loan offender, after 1st overdue, collar automatic for any future loans - collateral of sorts. Also, since TSEX is installed, between rounds after resisting, TSEX has it where the raider will slap and punch the SS - leaves bruises, etc. Would be more immersive if SS is beaten, slapped, even captive tattoos have whip marks, etc. Prison tattoos installed on SS before leaving jail. I think there are even brand marks - seems like a prison tattoo, shaved head or some more physical violence, random drugs forced on SS, etc... so when SS leaves, pretty much a marked up druggie prison slave... Just a couple things I noticed. Escaped jail just fine after 3 days, ended up in pillory or cross with BIP. Thanks again - adds an extremely nice gameplay to make the commonwealth - hellish. John Thnx for good word, here's what should happen: 1) standard rape scenario with bondage, so plenty of hancuffs and so on. Check involountary sex settings in MCM menu for pervert. They should release you after this scene, so you would be teleported back to security. 2) same as above, rape scene with bondage 3) no, there should be no situation when player is allowed to walk this dungeon. Player should be send back after rape scene. 4) random outcomes: - he tekes you to interrogation, for rape scene - he takes you to guard barracks for gagbang scene - he take you to interrogation for BIP scene (when you really stresses that button over and over again) In all those 4 situations, rape scene isn't starting for some reason. Maybe you set something like escape chance 100%? Can't really tell whats wrong, since this is very core feature of this mod. Never seen simillar issue, so settings are my only shot. Suggestions: 1 - bruises and tattos. I reccoment to use porc effects for briuises and tattos after rape. You can custom it to your likening. 2 - bip penalty is for offending mayro. Later on you can be imprisioned again, but with diferent penalty. In both cases shaving head would be too much i guess. Maybe check up log files aam.log and aam_am.log, both under my games/fallout/logs/script/user Also i recomend to disable sex spectatiors (or disable guards) when imprisioned. Edited July 9, 2025 by riveth
riveth Posted July 9, 2025 Author Posted July 9, 2025 On 7/4/2025 at 7:38 PM, Olmech said: I had downloaded this mod a good while ago to try and found it to be very promising but...also irritating. I have been keeping up with its progress and decided to give it another go because of the new features. Here is what I found: 1. Still needs to be an MCM option to do away with the extras in the dungeons. Never fails...a scene will start on a matress and thats precisely where one of the extras will decide to take a nap. Its that way for much of the furniture. Some like me do not use those extras at all. The extras are a pain in the ass. I usually disable them in console as quickly as I can. Its the ones in the farm dungeons that are very irritating. Never really had issues with the Diamond City extras. Also if you get taken to a farm dungeon by a hostile faction, they will be at odds with the extras. Some mods like Assimilation can even put the player in a hostile faction. Love that hostile factions can end up taking you there and makes more sense having them drug you than Preston Garvey or Blake Abernathy. Diamond City: 1. Everything was straightforward at first. Getting loan from Ivan worked. Rented safe. Couple of days later, everything I put in safe disappeared. All of it. Better just take loan and buy Home Plate for safe storage. 2. The training Ivan does is clunky. By the time the SS gets to DC, odds are she is already finely trained in the idea her body is desireable and can be a cash register. She was married, had a baby and is no novice. Would rather Ivan simply be willing to extend grace or for services rendered by SS or just diabolically tell her to hit the streets. 3. Everything about Scurvy is broken for me. Tries to collar me but then says I am already wearing a collar which I am not. Gets stuck in endless loop. A search through console revealed something called a debtors collar. Spawned one and put it on allowing scene to progress but had to be done for each scenario involving collar as he always failed to recognize it. The scene where you are hauled away to the underground area by Scurvy never let me out. Have mod that allows me to sleep on couches, so I passed the 8 days there. He hauled me to jail after that. Diamond City Jail: 1. Nothing here seems to work right. Aside from Tom, the other prisoners are more like babies at daycare. Hard to take them seriously. Pressed call box to go to shower. Been stuck there for a whole day now unable to get by invisible barrier having to service Lumpy over and over and over. And thats where things currently stand. Stuck in bathroom unable to get out. Guard that took me there nowhere to be found. I created a new character to try the mod. I have latest edition of Real Handcuffs. I do not use Raider Pet. Gonna delete this save and unload mod till these issues are resolved. Mod is very promising. One of the features I like most about it is the forced drug use leading to nasty dependencies with the added associate mods. Probably would have been a nice stand alone mod that gets activated on any non consensual scene. Good luck with it. I do hope you continue to work on it. Shame it's buggy for you. 1 - I can disable their ai package so they will just stand around and wont use any furniture. If spectators on, they should be atracted by the show as normal. I can create additional faction that is friends to everyone and add extras to it. Need to test if this works. 2 - Dialogue about training depends on how drunk you where while talking twinth the Clerk. But I agree it needs some improvement. Idea is he's secretly offering bitches to hight grade partys to gain more influence in the city. His girls need to be trained acordingly no matter how many sex they have. And I like to play younger Nora, like in Nuka ride new line. 3 - collar. Many ppl has problem with it. Can't pinpont what is causing this problem. I ran this mod on minimal setup and on usual setup with no problems. But wearing proper collar triggers many scenes so withoit it, you will experience a lot of bugs. 4 - scene in dungeon starst with re equiping collar, so if you game doesn't recognize it, scene is broken. Jail 1 - other prisioners were intended to be goofy. I needed to lighten a mood somewhat. Otherwise all characters would be stone cold rapist. boring shit. 2 - there should be a guard just next to this invisible barier. Just talk with him and he will let you out. Dialogues in jail have random outcomes, so trying same line can give you diferent outcome. I recomend to disable guards from spectators mod when in jail or/and set small radius for actor scan. If you want to debug from whowers type tcl in console, walt past this barier, then again tcl. There are triggers all around jail that wil take you back to call when walked on them. This is a failsafe in case aaf scene would leave you outside cage. SO the biggest issue is the collar. I'm not sure how it works, since collar script is all AwesomeSPAS work. It would be great if you could make new profile in mod organizer with bare minimum mods to check if collar works this time.
Jadek Posted July 9, 2025 Posted July 9, 2025 (edited) Hello, I am currently building a fallout 4 modded for a new playthrough. I was considering give a try of this mod. Can i use AFF violate + RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS with it ? Or, will it cause problems ? Thanks for your work and your time dear* modder. Edit 10.07.2025 : DEAR* Edited July 10, 2025 by Jadek
JB. Posted July 9, 2025 Posted July 9, 2025 (edited) 11 hours ago, riveth said: I can disable their ai package so they will just stand around and wont use any furniture. If spectators on, they should be atracted by the show as normal. I can create additional faction that is friends to everyone and add extras to it. Need to test if this works. Mark all your furniture as "Ignored by Sandbox" and no one else will sit there unless their package explicitly asks them to sit on that specific piece of furniture. Edited July 9, 2025 by JB. 1
riveth Posted July 9, 2025 Author Posted July 9, 2025 50 minutes ago, JB. said: Mark all your furniture as "Ignored by Sandbox" and no one else will sit there unless their package explicitly asks them to sit on that specific piece of furniture. Thanx, that was my next thought. I did same in my version of dc jail prevent aaf sucking player away from cage. At the other hand im not sure whitch option is better, since there are a lot of furniture and only few npc's. i wonder how sandbox ai package would act if all furniture will be restricted? Woult they walk around or just standing there simillar to situation with no sandbox package applied? i wonder if ai package wants to sandbox and cant find furniture to do so, will it be heavy on resources?
JB. Posted July 9, 2025 Posted July 9, 2025 (edited) 12 minutes ago, riveth said: Thanx, that was my next thought. I did same in my version of dc jail prevent aaf sucking player away from cage. At the other hand im not sure whitch option is better, since there are a lot of furniture and only few npc's. i wonder how sandbox ai package would act if all furniture will be restricted? Woult they walk around or just standing there simillar to situation with no sandbox package applied? i wonder if ai package wants to sandbox and cant find furniture to do so, will it be heavy on resources? You should only mark the furniture where AAF scenes will be. Let them sit on the other furniture. If there's nothing to sit on, they'll do the sandbox standing up, and unless there are too many NPCs (+20), it's not something that will consume resources or cause bugs in their behavior. I have an interior called Nuka Club, and all the girls do sandboxing without sitting down. Only the customers sit down. The girls' packages has the "Sit" box unchecked. Edited July 9, 2025 by JB. 1
riveth Posted July 9, 2025 Author Posted July 9, 2025 7 hours ago, JB. said: You should only mark the furniture where AAF scenes will be. Let them sit on the other furniture. If there's nothing to sit on, they'll do the sandbox standing up, and unless there are too many NPCs (+20), it's not something that will consume resources or cause bugs in their behavior. I have an interior called Nuka Club, and all the girls do sandboxing without sitting down. Only the customers sit down. The girls' packages has the "Sit" box unchecked. ok, all furniture in dungeons should be disabled now. New version, containing all previous fixes is published.
riveth Posted July 9, 2025 Author Posted July 9, 2025 (edited) 9 hours ago, Jadek said: Hello, I am currently building a fallout 4 modded for a new playthrough. I was considering give a try of this mod. Can i use AFF violate + RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS with it ? Or, will it cause problems ? Thanks for your work and your time dead modder. Violate is not a problem. I believe CSA also. If there would be any issues while abducted, just disable SH approaches. This mod won't do anything without it. There might be issues with RSE since it uses real handcuffs collar, same as my mod. There is a chance my collar wont work. I will investigate this. Edited July 9, 2025 by riveth 2
Samhsay Posted July 9, 2025 Posted July 9, 2025 Hi. I have put together a pretty big modpack and I have a question: will the Pervert work with Latex Collar Curse or MSMA
Neppy Posted July 10, 2025 Posted July 10, 2025 I've just started a new playthrough to playtest the version you gave me. Does Ivan take your saved up caps in the ATM if you fail to pay a loan?
msmfoster Posted July 10, 2025 Posted July 10, 2025 4 minutes ago, Neppy said: I've just started a new playthrough to playtest the version you gave me. Does Ivan take your saved up caps in the ATM if you fail to pay a loan? For me that happened when Diamond Whore started. 1
riveth Posted July 10, 2025 Author Posted July 10, 2025 2 hours ago, Neppy said: I've just started a new playthrough to playtest the version you gave me. Does Ivan take your saved up caps in the ATM if you fail to pay a loan? Yes, all caps and all items from safe. Guard tell you this when releasing you from jail.
riveth Posted July 10, 2025 Author Posted July 10, 2025 7 hours ago, Samhsay said: Hi. I have put together a pretty big modpack and I have a question: will the Pervert work with Latex Collar Curse or MSMA Idk about MSMA. LCC is made by same author that made framework for pervert and he says those mods shouldn't conflict. But still some ppl was having issues with LCC saying that was because of pervert. 1
t3mplarbot Posted July 10, 2025 Posted July 10, 2025 Hi, is the new updated 0.22 supposed to replace the old one (0.20) or is this just a patch. The 0.22 file is missing approx. 561 odd files. Did I misunderstood something?
riveth Posted July 10, 2025 Author Posted July 10, 2025 53 minutes ago, t3mplarbot said: Hi, is the new updated 0.22 supposed to replace the old one (0.20) or is this just a patch. The 0.22 file is missing approx. 561 odd files. Did I misunderstood something? Replace, missing files are script source. Not needed to play
darthgraygor Posted July 10, 2025 Posted July 10, 2025 would it be possible to add amputator support for this maybe as part of not paying back the loan?
riveth Posted July 10, 2025 Author Posted July 10, 2025 1 hour ago, darthgraygor said: would it be possible to add amputator support for this maybe as part of not paying back the loan? I have a plan to add this in future, but not sooner than this winter.
deathmorph Posted July 10, 2025 Posted July 10, 2025 On 5/28/2025 at 8:28 PM, deathmorph said: The PRP problem is still up to date, I see. Too bad. Because without PRP I have various graphics errors. I hope you still solve the problem. Has the problem been solved in the new version? Or is it still on your radar?
riveth Posted July 10, 2025 Author Posted July 10, 2025 (edited) 2 hours ago, deathmorph said: Has the problem been solved in the new version? Or is it still on your radar? No, not yet. I only have time for small bug fixing right now. I will return to active development somewhere around winter. Still I managed to use pervert alongside PRP. Edited July 10, 2025 by riveth 1
darthgraygor Posted July 10, 2025 Posted July 10, 2025 3 hours ago, riveth said: I have a plan to add this in future, but not sooner than this winter. fantastic, need some more mods that use it.
Jadek Posted July 11, 2025 Posted July 11, 2025 On 7/9/2025 at 11:59 PM, riveth said: Violate is not a problem. I believe CSA also. If there would be any issues while abducted, just disable SH approaches. This mod won't do anything without it. There might be issues with RSE since it uses real handcuffs collar, same as my mod. There is a chance my collar wont work. I will investigate this. I have installed all 3 (CSA+Violate+Pervert) - if i have problems that i think they may be bound, i will report here. 1
jlab7788 Posted July 11, 2025 Posted July 11, 2025 is there someone who make a voice file? i ask this because i already try to make a voice file only Nora. If you tr to make voice file, make other npc's voices.
riveth Posted July 11, 2025 Author Posted July 11, 2025 (edited) 4 hours ago, jlab7788 said: is there someone who make a voice file? i ask this because i already try to make a voice file only Nora. If you tr to make voice file, make other npc's voices. I have my own offline ai text to voice set up already. You can check samples in dev download link on mega drive. Link in first pinned post. But i need to fix dialogues first. Edited July 11, 2025 by riveth
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