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Posted

This is very sad to hear- wish the mod organizer all the best, health comes first! Does devious followers actually have a new home or a future? Would be such a shame to see it go the way of the Dodo...

Posted (edited)

Since Adversity Framework isn't being worked on, consider this more an fyi

[03/03/2025 - 07:56:44AM] ERROR: Method OnLocationChange not found on Adv_Main. Aborting call and returning None
stack:
    [alias Player on quest Adv_Main (0A002318)].Adv_Main_Player.OnLocationChange() - "Adv_Main_Player.psc" Line 8

 

I am consistently getting frozen at the start of a sex scene and the papyrus log always ends with the lines above. I'm 90+ hours in and this is a recent occurrence. As far as I can tell, Adversity Framework 0.5.1 doesn't handle multiple vanilla followers well. Or possibly it's a combination of multiple followers and smaller areas/navmeshes. I'm using Simple Follower Extension AE and currently have 2 custom followers and 4 vanilla (3 were added recently and before the problem started), including my DF. I have 5 creature followers, only one of which uses vanilla ai. 

If I tell my vanillas to wait, and I move away, the scene proceeds normally.

If I dismiss my DF, wait for him to move on but don't tell my vanillas to wait, I freeze up. Before you ask, no, I am not going to dismiss some of my other followers. I use SFE so I can have these specific companions and hear their banter.

I don't know what calls DFR makes on AF, or if there's an easy-ish workaround. I'll fiddle around a bit and edit this post if I find out anything useful.

 

I'm open to ideas, but as I said, this is more an information post.

 

EDIT:  Looks like I'm going to have to nuke this pt. Nothing I do seems to work, and I can't downgrade to  a pre-AF version of DF w/o corrupting my save.

I knew this was experimental on my part going in, so more disappointing than anything else.

 

@Miss Corruption Since you're taking over DF I'm going to put some thoughts in a spoiler here about past and present DF's.

  • Spoiler
    • I change DF's several times in a single playthrough. To me, that's part of the appeal and why it's a nice Simple Slavery option.
    • The above is one reason why I never use the weird potion quest (except once in a much earlier incarnation of DF). I do not want to be permanently tied to one DF. There are plenty of other mods to do that. Another reason is I don't want a permanent buff/debuff - again there are plenty of options if I want to do that.
    • I like the new dialog lines in DFR 0.45
    • I like the events and idea of them, but a little info on how they are supposed to work and how long they last would be good. Some are 'one and done' but others smack more of deals. I will say the DF can be a glutton when it comes to helping themselves to food - taking all of that item? 99 sweetrolls? Are there dentist healers in Skyrim, lol? A little bug, some vanilla ingredients have the keyword vendoritemfood, which can result in DF taking all my snowberries, for instance. That should be looked at so they only take stuff from the food category.
    • Choosing what whore armor to use is very important. I don't want to be tied to one look or a specific body type in order to wear somebody else's idea of whore armor.
    • About whore armor, I like the iterations where I can set up multiple possibilities for each class of whore armor, making it a surprise each time. Also, I liked where DF gave me only one and I had to ask for a different class. (Yes, I know it was bugged, but still...)
    • I think I like the idea of the favor/disfavor system, but more info on this would also be good. How does it fit in to debt escalation, events, rule choices, etc. I'm guessing that willpower and favor level work together?
    • obviously bulk ignore needs to be fixed. Optionally, a .json file with vanilla DF options that can be edited by the user would be great. Instead of bulk ignore the user can edit this even before they start a game. If they try to add a custom follower and that follower doesn't use vanilla AI, DF would remove them from the list and if they try to enable them in the MCM they would see the message that this follower can't be enabled. Another option would be to read through all the potential vanilla AI followers and provide a checklist for who can become a DF either after hire or quest completion. The user would be able to revisit this list as needed.
    • Is there any reason to use Adversity Framework? Is it supposed to integrate with other mods? With the split of Ponzi's mods, maybe AF is obsolete. I have no idea how it works or what it's supposed to do. Just think it might be worth looking at to see if it really is needed.
    • Dealer's Choice - one thing I liked about this was that it was an optional addon. I liked how whatever iteration of DF incorporated the abilites for modders to create rule packages that users could choose to download.
    • If bulk ignore can't be fixed, then all potential followers should be disabled by default. When player runs across them during travels, that npc can be enabled if player chooses to do so. If enabling them depends on completing a quest and that quest hasn't been completed, then maybe the message could read 'Try later, npc not eligible at this time.'
    • DFR 0.45 had some escalation wonkiness in the first deal buyout this pt, but subsequent buyout was appropriate based on settings.

     

I think that's it.

 

Edited by Seeker999
updating thoughts and outcomes
Posted
12 hours ago, Not a Spy 123 said:

What about the 5.1.7 you had attached? It seems unavailable now. 

Assuming you are referring to Adversity Framework v0.5.1.7z, the DL still works for me.
Also *nitpicking mode on* That is v0.5.1, the 7 is part of the 7z file ending.*Nitpicking mode off*
 

Posted
6 hours ago, Talesien said:

Assuming you are referring to Adversity Framework v0.5.1.7z, the DL still works for me.
Also *nitpicking mode on* That is v0.5.1, the 7 is part of the 7z file ending.*Nitpicking mode off*
 

Sorry about that, seems to work now for me at least. 

  • 3 weeks later...
Posted
On 12/27/2024 at 12:38 AM, turkeyNAC said:

 

Thanks, at least now I know that I'm causing the problem, so it's time to look for the culprit.

 

Edit: I can't find a solution to the problem no matter how many tests I do. I can only think that some incompatibility with the unofficial Racemenu dll for GOG is causing it. Let's wait for an official Racemenu update and see if that solves it.

Edit #2: However, mods like Bathing in Skyrim - Renewed also uses Racemenu and it works perfectly. Could it be something related to the way SCOE adds overlays to the body?, and I say body, because in face, hands and feet it paints perfectly, while in the first one it is not able to add overlays even though it has the first 4 available in Default mode. Haha I'm getting ever more lost.

 

My issue has been resolved using RaceMenu OverlayFix.

Posted
On 12/19/2024 at 3:11 PM, Nuascura said:

All modern arousal frameworks contain baka's keywords. And there are only two frameworks that should be used by the common user on SSE/AE: OSL Aroused and SexLab Aroused NG. Disregard all other Aroused versions unless you are aware of what you need.

 

I used SLA v29 on my last game (GoG v659), and am setting up a new game with GoG v1179. SLA v29 still works on SL v1.66b on my first test. As long as it isn't newly incompatible with something, why switch to OSL Aroused or Aroused NG?

 

I have an SL-centric modlist for adult stuff, so OSL Aroused is maybe less preferred. The compatibility looks okay, from reading the forums, but I don't think it offers any new features that are important to me. The MCM help menu spit out a bunch of $VAR text out me when I tried to read the help text, and stuff like that makes me nervous about overall stability. The pinned comment on Nexus says that it does support creatures as of January 2025, so that downside is gone.

 

I like the idea of an updated SL Aroused NG by a good modder. TBH, though, the "v0.2.2" version and a vanished author makes me nervous about stability. Also, I downloaded an NG copy to test and I see a lot more MCM configuration options, cool. But not sure that I understand them all, and there isn't an easy mod page to read and ask questions, so not as cool.

 

What's the killer feature for NG (or OSL Aroused) that makes it the go-to choice? I don't remember seeing any SLA v29 compatibility issues with any mods. The extra NG arousal calculation complexity is probably good, but I don't know how equipment integrates (something to do with Baka Keywords that I read about?). NG has at least one compatibility issue with a slavery mod, I read. I don't use that mod, but maybe it is incompatible with more, and might not get fixed?

 

If v29 had been incompatible, or if I find it incompatible as I keep testing, I would probably switch to NG without worrying a lot. But, other than better arousal calculations, I don't think I see a reason to switch? Until someone else takes up the mantle of maintaining a new version, at least? Which might be P+, when that is ready?

Posted

FWIW, I think SexLab Cum Overlays Extended is compatible with SexLab 1.66b when SexLab Utility Plus 20240407 is installed and overwriting it.

 

I was going to try to port the SCOE patch for the latest SLU+ version, but file diffs show me that there is nothing to do. Only sslActorLibrary is overwritten by SLOE, and the latest SLU+ has built-in support for SLOE. As long as it loads after, it should work fine at the script level.

Posted
On 3/3/2025 at 2:51 PM, Seeker999 said:

Since Adversity Framework isn't being worked on, consider this more an fyi

[03/03/2025 - 07:56:44AM] ERROR: Method OnLocationChange not found on Adv_Main. Aborting call and returning None
stack:
    [alias Player on quest Adv_Main (0A002318)].Adv_Main_Player.OnLocationChange() - "Adv_Main_Player.psc" Line 8

 

I am consistently getting frozen at the start of a sex scene and the papyrus log always ends with the lines above. I'm 90+ hours in and this is a recent occurrence. As far as I can tell, Adversity Framework 0.5.1 doesn't handle multiple vanilla followers well. Or possibly it's a combination of multiple followers and smaller areas/navmeshes. I'm using Simple Follower Extension AE and currently have 2 custom followers and 4 vanilla (3 were added recently and before the problem started), including my DF. I have 5 creature followers, only one of which uses vanilla ai. 

If I tell my vanillas to wait, and I move away, the scene proceeds normally.

If I dismiss my DF, wait for him to move on but don't tell my vanillas to wait, I freeze up. Before you ask, no, I am not going to dismiss some of my other followers. I use SFE so I can have these specific companions and hear their banter.

I don't know what calls DFR makes on AF, or if there's an easy-ish workaround. I'll fiddle around a bit and edit this post if I find out anything useful.

 

I'm open to ideas, but as I said, this is more an information post.

 

EDIT:  Looks like I'm going to have to nuke this pt. Nothing I do seems to work, and I can't downgrade to  a pre-AF version of DF w/o corrupting my save.

I knew this was experimental on my part going in, so more disappointing than anything else.

 

@Miss Corruption Since you're taking over DF I'm going to put some thoughts in a spoiler here about past and present DF's.

  •   Reveal hidden contents
    • I change DF's several times in a single playthrough. To me, that's part of the appeal and why it's a nice Simple Slavery option.
    • The above is one reason why I never use the weird potion quest (except once in a much earlier incarnation of DF). I do not want to be permanently tied to one DF. There are plenty of other mods to do that. Another reason is I don't want a permanent buff/debuff - again there are plenty of options if I want to do that.
    • I like the new dialog lines in DFR 0.45
    • I like the events and idea of them, but a little info on how they are supposed to work and how long they last would be good. Some are 'one and done' but others smack more of deals. I will say the DF can be a glutton when it comes to helping themselves to food - taking all of that item? 99 sweetrolls? Are there dentist healers in Skyrim, lol? A little bug, some vanilla ingredients have the keyword vendoritemfood, which can result in DF taking all my snowberries, for instance. That should be looked at so they only take stuff from the food category.
    • Choosing what whore armor to use is very important. I don't want to be tied to one look or a specific body type in order to wear somebody else's idea of whore armor.
    • About whore armor, I like the iterations where I can set up multiple possibilities for each class of whore armor, making it a surprise each time. Also, I liked where DF gave me only one and I had to ask for a different class. (Yes, I know it was bugged, but still...)
    • I think I like the idea of the favor/disfavor system, but more info on this would also be good. How does it fit in to debt escalation, events, rule choices, etc. I'm guessing that willpower and favor level work together?
    • obviously bulk ignore needs to be fixed. Optionally, a .json file with vanilla DF options that can be edited by the user would be great. Instead of bulk ignore the user can edit this even before they start a game. If they try to add a custom follower and that follower doesn't use vanilla AI, DF would remove them from the list and if they try to enable them in the MCM they would see the message that this follower can't be enabled. Another option would be to read through all the potential vanilla AI followers and provide a checklist for who can become a DF either after hire or quest completion. The user would be able to revisit this list as needed.
    • Is there any reason to use Adversity Framework? Is it supposed to integrate with other mods? With the split of Ponzi's mods, maybe AF is obsolete. I have no idea how it works or what it's supposed to do. Just think it might be worth looking at to see if it really is needed.
    • Dealer's Choice - one thing I liked about this was that it was an optional addon. I liked how whatever iteration of DF incorporated the abilites for modders to create rule packages that users could choose to download.
    • If bulk ignore can't be fixed, then all potential followers should be disabled by default. When player runs across them during travels, that npc can be enabled if player chooses to do so. If enabling them depends on completing a quest and that quest hasn't been completed, then maybe the message could read 'Try later, npc not eligible at this time.'
    • DFR 0.45 had some escalation wonkiness in the first deal buyout this pt, but subsequent buyout was appropriate based on settings.

     

I think that's it.

 

This has been long overdue, but here a statement:

The DFR sources I have are defunct, The .pex files don't match the .psc ones, neither will compile (like around 70 fail), functions that may or may not have existed are referenced and so on. Before I can add features, listen to y'alls ideas, thoughts, bug reports I need to get DFR into a workable state and that might require gutting some of the more incomplete features.

I have created a repo here: https://github.com/MissCorruption/Devious-Followers-Redux

 

I don't know when I'll be able to commit to this, but as it stands, it's defunct.

Any help with PRs or issues is appreciated, thanks.

Posted
4 hours ago, Miss Corruption said:

Any help with PRs or issues is appreciated, thanks.

What are PRs? FWIW I rolled back to DFR v. Alpha 0.1.9 with the Dealer's Choice Add-on. Would that file be at all helpful to you as a resource? It doesn't require either Adversity Framework or Dynamic Dialog Replacer.

If I had the skills, I'd be glad to help. This sounds like a big project and I completely understand not putting a time-stamp on it or setting it aside.

Thanks for replying and for the update.

 

Posted
1 hour ago, Seeker999 said:

What are PRs? FWIW I rolled back to DFR v. Alpha 0.1.9 with the Dealer's Choice Add-on. Would that file be at all helpful to you as a resource? It doesn't require either Adversity Framework or Dynamic Dialog Replacer.

If I had the skills, I'd be glad to help. This sounds like a big project and I completely understand not putting a time-stamp on it or setting it aside.

Thanks for replying and for the update.

 

PR refers to Pull Request on Github. It's meant for people knowledgeable on Papyrus and such to provide bugfixes etc. I'm currently talking with Scrab considering she manages AF and we kinda need to work together

Posted (edited)
On 4/1/2025 at 1:26 AM, scoul73 said:

 

I used SLA v29 on my last game (GoG v659), and am setting up a new game with GoG v1179. SLA v29 still works on SL v1.66b on my first test. As long as it isn't newly incompatible with something, why switch to OSL Aroused or Aroused NG?

 

I have an SL-centric modlist for adult stuff, so OSL Aroused is maybe less preferred. The compatibility looks okay, from reading the forums, but I don't think it offers any new features that are important to me. The MCM help menu spit out a bunch of $VAR text out me when I tried to read the help text, and stuff like that makes me nervous about overall stability. The pinned comment on Nexus says that it does support creatures as of January 2025, so that downside is gone.

 

I like the idea of an updated SL Aroused NG by a good modder. TBH, though, the "v0.2.2" version and a vanished author makes me nervous about stability. Also, I downloaded an NG copy to test and I see a lot more MCM configuration options, cool. But not sure that I understand them all, and there isn't an easy mod page to read and ask questions, so not as cool.

 

What's the killer feature for NG (or OSL Aroused) that makes it the go-to choice? I don't remember seeing any SLA v29 compatibility issues with any mods. The extra NG arousal calculation complexity is probably good, but I don't know how equipment integrates (something to do with Baka Keywords that I read about?). NG has at least one compatibility issue with a slavery mod, I read. I don't use that mod, but maybe it is incompatible with more, and might not get fixed?

 

If v29 had been incompatible, or if I find it incompatible as I keep testing, I would probably switch to NG without worrying a lot. But, other than better arousal calculations, I don't think I see a reason to switch? Until someone else takes up the mantle of maintaining a new version, at least? Which might be P+, when that is ready?

I understand that NG is less stress on the game than previous versions.

 

OSL the calculations for arousal differ from SL Aroused versions. However the real clincher for it though are most the actual working code is DLL (C++) not Papyrus scripts  - so is fast, sleek and less tasking on the game's papyrus engine or skse libs.

 

Add to that it's still consistently being developed and supported, so bugs and integration are still addressed by the author - rather than having to patch or modify it ourselves.  i.e. (I mentioned it was not screening children out. What alerted me was I have the Oar animations which happen based on arousal. So I posted that and the author released a new version fixing that pronto - just a day later. )

 

I switched from an old version of SL Aroused to Osl works fine with all the mods I've been using which use Arousal and not once had I seen any call to get, set or modify arousal from one of those mods fail to do so.

 

As for baka clothing keywords they all use those to much extent.

Edited by eflat01
Posted
8 hours ago, Miss Corruption said:

PR refers to Pull Request on Github. It's meant for people knowledgeable on Papyrus and such to provide bugfixes etc. I'm currently talking with Scrab considering she manages AF and we kinda need to work together

Several months with no news and now two in a row, eh?

I've updated the README on the repo: https://github.com/MissCorruption/Devious-Followers-Redux

It lists how I plan to continue the project and what the current issues are. I advise people to read it for more details.

  • 3 weeks later...
Posted
On 3/11/2025 at 6:49 PM, Talesien said:

Assuming you are referring to Adversity Framework v0.5.1.7z, the DL still works for me.
Also *nitpicking mode on* That is v0.5.1, the 7 is part of the 7z file ending.*Nitpicking mode off*
 

Question where is the download? I can't find it.

  • 2 weeks later...
Posted

Does anyone have Impact Play? I downloaded a copy of the LL page from the link, but when I use the link from it, I get a message that the file was not found.

Posted
4 hours ago, The_XXI said:

Does anyone have Impact Play? I downloaded a copy of the LL page from the link, but when I use the link from it, I get a message that the file was not found.

Hit the green download button to get the actual mod archives.

Posted (edited)
On 1/17/2025 at 6:29 AM, Icarian Dreams said:

On a sidenote, since I've seen a bunch of people trying to port Devious Followers Redux onto Scrab's new format of Dynamic Dialogue Replacer; You're running into errors because as of today the version of DDR (1.0.2) from the nexus is broken in many ways, including one that just randomly decimates half of the replacements due to a broken SKSE form check function. There is a version that fixes most of these things on Nua's Discord (You'll have to scroll up on Scrab's channel until her latest DDR upload file; it's also called 1.0.2, but it has the fixes necessary to make it work). I'm not going to reupload it without permission since Scrab hasn't done so herself, but you can find it pretty easily or recompile from her GitHub if you have the means to do so.

 

I wanted to say thanks again for going through the effort of reformatting this for Scrab's DDR. 1.0.3 fails to load three of them for some reason, but at least I know which ones are failing now. I replaced all the refs with their editor IDs since that works now and it loaded those last three, so no clue what it was getting caught on.

Edited by chaimhewast
Posted

Does anyone know what the Timed Cycle in Aroused NG is, or how it works? I have a character stuck at 25 arousal, despite the timed rate being set to 12.5 arousal/day, and I'm trying to troubleshoot. The max timed arousal is set to 50... but it's locked at half that for some reason.

Posted

@Nuascura, When you get a chance, would you please update the description to make it clearer that the archives in the description are the mod page information and that the actual mods need to be downloaded using the green download button? It might help eliminate some confusion. Thanks.

Posted
On 5/19/2025 at 8:52 PM, Seeker999 said:

@Nuascura, When you get a chance, would you please update the description to make it clearer that the archives in the description are the mod page information and that the actual mods need to be downloaded using the green download button? It might help eliminate some confusion. Thanks.

 

I added this notice after noticing this exact issue some weeks after the first upload. Certain files under the spoiler sections are also clearly labeled "page". At this point, it's up to people to figure this out by themselves, not least because the files here should not be used willy-nilly.

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