aweeeeeee Posted January 11, 2025 Posted January 11, 2025 (edited) does Devious Followers Redux work with the Voice pack for DF Continued? Â Edited January 11, 2025 by Trololololololge
Seeker999 Posted January 11, 2025 Posted January 11, 2025 1 hour ago, Trololololololge said: does Devious Followers Redux work with the Voice pack for DF Continued? Â To the best of my knowledge it should. Fewer lines may be voiced because, just like with upgrades, if dialog lines are changed/removed then they won't be voiced. My last pt had the earlier version of Redux plus voice packs, and I heard a lot of the lines. I'm trying the voice pack with the more recent version of DFR, so we'll see how it goes. 1
Icarian Dreams Posted January 16, 2025 Posted January 16, 2025 On 1/11/2025 at 3:17 PM, Icarian Dreams said: Right now, however, I fail to get the replacements with either the Ponzi DDR or Scrab's DDR. The mods seem to work on my own files, but for some reason DFR is failing to load the responses. I'm trying to find out if it's because I'm running 1.5.97, or if there's some other issue in my environment. Â So after doing a complete update of my game and 160+ SKSE plugins, it turned out the game version wasn't the culprit. This little mod called Dynamic String Distributor was. I had it due to Oblivion Interaction Icons requiring it, and for some reason it seems to interfere with Dynamic Dialogue Replacer's ability to change subtitle lines. Now I can finally use this goddamn mod the way it was meant to. 1
Icarian Dreams Posted January 17, 2025 Posted January 17, 2025 On a sidenote, since I've seen a bunch of people trying to port Devious Followers Redux onto Scrab's new format of Dynamic Dialogue Replacer; You're running into errors because as of today the version of DDR (1.0.2) from the nexus is broken in many ways, including one that just randomly decimates half of the replacements due to a broken SKSE form check function. There is a version that fixes most of these things on Nua's Discord (You'll have to scroll up on Scrab's channel until her latest DDR upload file; it's also called 1.0.2, but it has the fixes necessary to make it work). I'm not going to reupload it without permission since Scrab hasn't done so herself, but you can find it pretty easily or recompile from her GitHub if you have the means to do so. Â In addition, I'm posting my WiP version of the adapted schema, which seems to mostly get parsed (aside from some three dialogues) by the fixed version of DDR from Discord. I haven't done extensive testing on whether it works since I had other issues with my setup, but last time I checked the topic replacement was acting funny, not quite replacing the topics correctly. If someone wants to build upon this, or just compare notes, feel free to do so. It would be nice to get it all up and functional sooner rather than later. DeviousFollower.yml.txt 4
Seeker999 Posted January 17, 2025 Posted January 17, 2025 (edited) @Icarian Dreams So, if I understand you correctly if I want to use both SLUTS Resume 4.1 and Dev. Foll 0.4.5 from here, I should dl DDR from the Discord channel and your DeviousFollower.yml.txt file. That's great!  And I do understand that things might still be a bit wonky, 😃 Edited January 17, 2025 by Seeker999
Seeker999 Posted January 17, 2025 Posted January 17, 2025 And another question 3 hours ago, Icarian Dreams said: In addition, I'm posting my WiP version of the adapted schema, which seems to mostly get parsed (aside from some three dialogues) by the fixed version of DDR from Discord. Now the file is .yml.txt, is that correct or should it be just .yml? I don't really understand how it works, just looking at formatting of other files. And where should it go? "...Skyrim Special Edition\Data\SKSE\DynamicDialogueReplacer" or "...SKSE\Plugins\Devious Followers Redux" or just "...SKSE\Plugins"?
Icarian Dreams Posted January 17, 2025 Posted January 17, 2025 4 hours ago, Seeker999 said: @Icarian Dreams So, if I understand you correctly if I want to use both SLUTS Resume 4.1 and Dev. Foll 0.4.5 from here, I should dl DDR from the Discord channel and your DeviousFollower.yml.txt file. That's great!  And I do understand that things might still be a bit wonky, 😃 From what I understand, SLUTS 4.1 lists DDR as a requirement but doesn't yet have any files that make use of it yet - it's just that Scrab wants to use it in the future so she has already added it in the requirement list. I imagine you wouldn't run into problems just sticking to the old version of DDR for the time being. That being said, she is the arbiter, so if she says it's required maybe it is actually required 😛  4 hours ago, Seeker999 said: And another question Now the file is .yml.txt, is that correct or should it be just .yml? I don't really understand how it works, just looking at formatting of other files. And where should it go? "...Skyrim Special Edition\Data\SKSE\DynamicDialogueReplacer" or "...SKSE\Plugins\Devious Followers Redux" or just "...SKSE\Plugins"? It should be just .yml or .yaml. Loverslab has a restriction on what kind of extensions a file can have when you upload it, so I had to change it. It goes into Skyrim Special Edition\Data\SKSE\DynamicDialogueReplacer, it should be replacing the DeviousFollower.yml that's already there.  Also; I know you know it, but I feel obliged to say that the file is a WiP and not yet meant for regular gameplay. I am not responsible for any dialogue weirdness that it causes 😛 1
MysticDaedra Posted January 18, 2025 Posted January 18, 2025 Any update on whether DFR actually was picked up by @Miss Corruption? Sorry for the ping. It's been a few months and I've been on an FO4 bent, so I've been out of the loop. DFR has been a staple of my modlists, and DF before it as well. Hoping it doesn't fall by the wayside...
Seeker999 Posted January 19, 2025 Posted January 19, 2025 12 hours ago, MysticDaedra said: Any update on whether DFR actually was picked up by @Miss Corruption? Sorry for the ping. It's been a few months and I've been on an FO4 bent, so I've been out of the loop. DFR has been a staple of my modlists, and DF before it as well. Hoping it doesn't fall by the wayside... I believe she's still reviewing code, adversity framework, etc. She has a channel on Nua's discord if you want to find out more. I am currently using DFR 0.4.5 from here, adversity framework 0.5.1 in this thread, and Scrab's Dynamick Dialog with the DF .yml that Icarion Dreams made. Seems to be working, though it's early in the game and I don't have any deals yet. My DF has said he was hungry and asked if he could help himself to my food. And he added debt for 'saving my ass'. So the new dialog is nice. I'm looking forward to seeing how the rest plays out. I'm sure I'm going to get in trouble soon enough. 🙃 3
crajjjj Posted January 20, 2025 Posted January 20, 2025 (edited) A small patch for sexlab aroused ng to add legacy methods from SLAL (mainly for PAH) Actor [] function getLoadedActors(int lockNum) (redirects to GetNearbyActors()) bool function UnlockScan(int lockNum) (does nothing) Update: had to patch the phhshslal script as well (no check for incoming array length) Update: now part of the SLO Aroused NG mod  Edited June 25, 2025 by crajjjj 5
thor3222 Posted February 9, 2025 Posted February 9, 2025 I THINK this was the last build pre-dynamic dialogue replacer. everything seems to work though from what I can tell, though I haven't tested everything. Found it in my downloads folder and switched to it from the 0.4.00+ versions as I was constantly running into bugs there. Devious Followers Redux v0.3.10.7z Dealer's Choice v0.3.2.7z Adversity Framework v0.3.2.7z
OrcishOatmeal Posted February 14, 2025 Posted February 14, 2025 (edited) Thanks for the reuploads, it was really annoying to go back through to find a lot of broken links, and fustrating to report if anybody had issues  To let you know, the patches for Dirt & Blood links are broken (I may have one but no idea which one it is, and tbh no idea if the patches even work as Dirt & Blood has been updated recently)   EDIT: I found both of them!   SCOE Dirt and Blood Baka.zip SCOE DIrt and Blood.zip Edited February 14, 2025 by OrcishOatmeal 2
Seeker999 Posted February 20, 2025 Posted February 20, 2025 First, let me say that I know this is a long-shot, but if anybody knows/has an easy fix I'd appreciate it. I am currently using DFR 0.4.5 and I am liking a lot of the changes. I know some of you are more familiar with the inner workings than I am. If my DF is hungry and takes food, he takes ingredients and not food. And it's all of that ingredient. Is there an easy way to change it to food? I can do changes in XEdit if I know where to look, but I can't do scripts. Ooc, I have a question about events, if you offer to make it up to the DF and they, say, want you to wear a ring, how long is that supposed to last? Or is it simply a favor+ when you agree and a favor- when you take it off? Thanks again.
Aldid Posted February 21, 2025 Posted February 21, 2025 16 hours ago, Seeker999 said: First, let me say that I know this is a long-shot, but if anybody knows/has an easy fix I'd appreciate it. I am currently using DFR 0.4.5 and I am liking a lot of the changes. I know some of you are more familiar with the inner workings than I am. If my DF is hungry and takes food, he takes ingredients and not food. And it's all of that ingredient. Is there an easy way to change it to food? I can do changes in XEdit if I know where to look, but I can't do scripts. Ooc, I have a question about events, if you offer to make it up to the DF and they, say, want you to wear a ring, how long is that supposed to last? Or is it simply a favor+ when you agree and a favor- when you take it off? Thanks again. Looking through the plugin, it seems to reference the keyword VendorItemFood, presumably to decide what items to take. And a select few ingredients do use that keyword as well (rock warbler eggs for one). So you could try finding which ingredient they're taking and manually remove that keyword from it, or change what keywords are present in the filter perhaps. Â I haven't tested this though, it's possible it's just not working properly. Â Â Â
Seeker999 Posted February 21, 2025 Posted February 21, 2025 2 hours ago, Aldid said: Looking through the plugin, it seems to reference the keyword VendorItemFood, Thanks for the reply, I'll take a look. Eggs at least make sense, slaughterfish scales not so much, and taking all my snowberries is just rude  1
lavatube Posted February 23, 2025 Posted February 23, 2025 On 12/11/2024 at 12:23 PM, ifood503 said: Does anybody have practical defeat 0.4.5? I do. Practical Defeat v0.4.5.7z
jussplayin Posted February 24, 2025 Posted February 24, 2025 I can't find Creature Comforts anywhere, can someone link me the location or send me the file? The page doesn't seem to have the file itself
Aldid Posted February 24, 2025 Posted February 24, 2025 45 minutes ago, jussplayin said: I can't find Creature Comforts anywhere, can someone link me the location or send me the file? The page doesn't seem to have the file itself If you click "Download this File" it's the fourth one from the top
jussplayin Posted February 25, 2025 Posted February 25, 2025 3 hours ago, Aldid said: If you click "Download this File" it's the fourth one from the top Omg i'm so fking dumb LOL, thanks. Forgot to check the 'file' version of this page 1
lavatube Posted February 26, 2025 Posted February 26, 2025 LOOT is warning that Adversity Framework is using formIDs outside the range permissable for light modules. This is the first time I've ever seen an esm file flagged as esl.  The fix is just to remove the esl flag.  Quote [00:00] Start: Checking for Errors [00:00] Checking for Errors in [FE 000] Adversity Framework.esm [00:00] Adv_OutfitItemKwd [KYWD:FE0002F0] [00:00]   KYWD -> ObjectID 0012F0 is invalid for a light module. [00:00] Adv_Sync [QUST:FE000DB5] [00:00]   QUST -> ObjectID 001DB5 is invalid for a light module. [00:00] Adv_Main [QUST:FE000318] [00:00]   QUST -> ObjectID 002318 is invalid for a light module. Â
Seeker999 Posted February 26, 2025 Posted February 26, 2025 10 hours ago, lavatube said: LOOT is warning that Adversity Framework is using formIDs outside the range permissable for light modules. Which version of Adversity Framework, and LOOT for that matter are you using? I'm using AF v. 0.5.1 from earlier in this support thread and LOOT v. 0.24.1 (build 7dc5f2d6). I'm not getting this error, or any other message.
lavatube Posted February 26, 2025 Posted February 26, 2025 5 hours ago, Seeker999 said: Which version of Adversity Framework, and LOOT for that matter are you using? I'm using AF v. 0.5.1 from earlier in this support thread and LOOT v. 0.24.1 (build 7dc5f2d6). I'm not getting this error, or any other message. AV v 0.5.1 and LOOT 0.25.0 and SSEEdit 4.1.5 experimental.   The warning for AV shows up in red in LOOT and warns it'll corrupt saves. For SSEEdit, you have to do a check for errors to flag the problem IDs.Â
Prezes33 Posted February 27, 2025 Posted February 27, 2025 On 11/10/2024 at 4:23 PM, Talesien said: Latest (compiled) version is 0.5.1: Adversity Framework v0.5.1.7z I 'think' Ponzi made some more bugfix commits, so if you encounter errors with this one (I certainly did), they might already been fixed only awaiting the time Scrab can dig herself out of the pile of code she so suddenly got buried under. Is the 0.5.1 Unavailable now? I can't download it
Talesien Posted February 28, 2025 Posted February 28, 2025 16 hours ago, Prezes33 said: Is the 0.5.1 Unavailable now? I can't download it DL works for me, must be on your side. 1
Prezes33 Posted March 1, 2025 Posted March 1, 2025 10 hours ago, Talesien said: DL works for me, must be on your side. I managed to download it, turns out I was just not logged in... Years of modding and I still make rookie mistakes sometimes lol
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