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Posted

This is great, thank you! I have an issue tho. Whenever I use "Wash and Rinse", the next time my char gets cum on her the texture set sets back from SLACS Plus to SLACS and I have to manually change it every time after bathing. Can anybody help?

Posted (edited)
41 minutes ago, astor2015 said:

would this version of sexlab aroused work for babofactory mods?

Does it share the same keywords?

All modern arousal frameworks contain baka's keywords. And there are only two frameworks that should be used by the common user on SSE/AE: OSL Aroused and SexLab Aroused NG. Disregard all other Aroused versions unless you are aware of what you need.

Edited by Nuascura
Posted
4 hours ago, Nuascura said:

All modern arousal frameworks contain baka's keywords. And there are only two frameworks that should be used by the common user on SSE/AE: OSL Aroused and SexLab Aroused NG. Disregard all other Aroused versions unless you are aware of what you need.

Thanks

Posted

Has anyone figured if SS++ works with Devious Followers Redux? After the auction, my character simply stands still, can walk freely around the run and nothing else happens, despite the console saying that the outcome was DF.

 

(I'm posting this also in SS++ thread because idk where is the source of the problem).

Posted

Hi folks, does anybody have a link/file for Sexlab Aroused NG? I'm having trouble obtaining it from the archived link.

 

Hopefully it will work with SL P+, I didn't have any luck with OSLAroused or SLAR.

Posted

Why does this page have no original description of what these mods do? Is it so hard to Copy and paste the entire original description? Or at least provide a link, providing a link is still annoying compared to actually providing a the proper description of a mod but at least you don't need to track the description down. Especially when some mods are or have hard/soft requirements 

Posted (edited)

Hello, is it possible that SCOE does not work with Sexlab 1.66b?, I am using SL 1.65 scripts and I can't get the different layers to apply. Do the scripts need to be patched or is it just something that is happening to me?. I'm running Skyrim GOG 1.6.1179.

 

I don't get it. I have used a comparator with the sslActorLibrary sources but except the lines added by SCOE, the content of both is identical. Where could be the bug?. I have tried turning on and off the Sexlab control to paint on the body, I have made sure to have both the first and second racemenu overlay available for body, hands and face, but I only get it to paint on the face. Any idea what I might be overlooking?, thank you.

 

PS: SexLab default cum paint and SLACS works, but I think they both use a different method than racemenu to paint.

Edited by turkeyNAC
Posted (edited)
12 hours ago, Nuascura said:

@turkeyNAC I've used SCOE with SexLab 1.66b with no problems on Steam's Skyrim 1170. I can't speak about the GOG version, though.

 

Thanks, at least now I know that I'm causing the problem, so it's time to look for the culprit.

 

Edit: I can't find a solution to the problem no matter how many tests I do. I can only think that some incompatibility with the unofficial Racemenu dll for GOG is causing it. Let's wait for an official Racemenu update and see if that solves it.

Edit #2: However, mods like Bathing in Skyrim - Renewed also uses Racemenu and it works perfectly. Could it be something related to the way SCOE adds overlays to the body?, and I say body, because in face, hands and feet it paints perfectly, while in the first one it is not able to add overlays even though it has the first 4 available in Default mode. Haha I'm getting ever more lost.

Edited by turkeyNAC
Posted (edited)

Does DF Redux not use the old whore heavy/light/mage armour? I have the files from the normal SSE version of DF but it's not showing up in Bodyslide and in game it just turns my body invisible, not sure if this is the right place to ask.
Clicking add bikini armour from the MCM defaults to TAWOBA which id rather not.

Edited by Nyamph
Posted
5 hours ago, Nyamph said:

Does DF Redux not use the old whore heavy/light/mage armour? I have the files from the normal SSE version of DF but it's not showing up in Bodyslide and in game it just turns my body invisible, not sure if this is the right place to ask.
Clicking add bikini armour from the MCM defaults to TAWOBA which id rather not.

I've been trying to figure that out myself. There's .yaml files in SKSE/AdversityFramework/Contexts/DeviousFollowers/packs/Core/Outfits that appear to be for whore outfits, but I'm not sure how it's meant to work.

Posted (edited)
On 12/28/2024 at 6:45 AM, chaimhewast said:

I've been trying to figure that out myself. There's .yaml files in SKSE/AdversityFramework/Contexts/DeviousFollowers/packs/Core/Outfits that appear to be for whore outfits, but I'm not sure how it's meant to work.

 

On 12/28/2024 at 12:54 AM, Nyamph said:

Does DF Redux not use the old whore heavy/light/mage armour? I have the files from the normal SSE version of DF but it's not showing up in Bodyslide and in game it just turns my body invisible, not sure if this is the right place to ask.
Clicking add bikini armour from the MCM defaults to TAWOBA which id rather not.


You do need the mods added that are listed in those files. If you have them, you need to build the bodyslides, make sure you have the bodyslide files, launch bodyslide, and make sure they are checked in the category list, but I would just recommend turning off the whore armor rule. It will give you the clothes/armors, but it doesn't appear to properly validate them, so your follower will just continue taxing you even if you are in compliance.

 

EDIT: I went to go recompile the mod, in an effort to see if i couldn't patch the issue myself. I am working from an old version of adversity framework. I will be updating to the one posted here:

and reporting back.

Edited by thor3222
Posted

Reporting back, with that latest file, whore armor DOES work, and you can adjust it through the files, but there is a definite bug there.

with the built in ones, you wont have an issue. However, if you adjust the file, you will need to manually add the items to your inventory through something like additem menu. However, it will validate.

Also dealer's choice doesn't work at all with the latest DFR. Gonna have to wait for someone to fix those things.

Posted
On 11/10/2024 at 1:10 AM, belegost said:

I can tell you already that Devious Followers worked. Deals were there, hooks from and to SS++ seemed to be fine. What was missing was the potion quest. Which I am murky on what exactly it does even in the original mod. Despite having it as hard requirement, it worked without OAR (I still use DAR, but I did not use the crawling animation or crawling deal or pet suit deal, so I can't say whether it would've worked).

Skooma Whore hooks worked, NFF support worked,  SLAL hooks for spanking deal worked.

 

DF had conflict with several scripts from NFF, I was unsure about which should be given priority, since Nether was always very adamant that nothing should overwrite his framework and I always stuck to that rule with good results. However, in this case, I had assumed this is required for support and I let DF overwrite NFF. I have not observed anything bad happening during gameplay, but I never looked under the hood.

 

I think I left more feedback in the original thread but that's gone now and I can't recall what was it I said.


I got the potion quest to work but it was very bare bones. Author said something about expansion later on. Basically you get tricked into drinking something that makes you subservent to that specific npc after some time. All your stats are crippled until you "service" them. It was recommended to only take the deal for roleplay or a non serious save because at this time, there is no way to disable the curse applied lol

Posted (edited)
On 1/10/2025 at 1:39 AM, Aldid said:

Any news on helping hand? Seems Dealer's choice was being set up to integrate with it directly

It's under Scrab's protection and for the time being they are keeping it to themselves. Hopefully someone managed to grab the patreon version before that went down.

 

Can anybody actually confirm Devious Followers is working with the Dynamic Dialogue Framework 0.3.1 from earlier in this thread? I've been trying to get it to work, but I'm getting the same generic/non-replaced messages for some reason for the NPC responses.

Edited by Icarian Dreams
Posted
10 hours ago, Icarian Dreams said:

Can anybody actually confirm Devious Followers is working with the Dynamic Dialogue Framework 0.3.1 from earlier in this thread? I've been trying to get it to work, but I'm getting the same generic/non-replaced messages for some reason for the NPC responses.

I'm still in the middle of overhauling my game, but it worked with 0.3.1 in the brief tests I did.

 

I tried to update the yaml to the format that Scrab's version expects, but about half of them are failing to register and I haven't been able to nail down why.

Posted (edited)
2 hours ago, chaimhewast said:

I'm still in the middle of overhauling my game, but it worked with 0.3.1 in the brief tests I did.

 

I tried to update the yaml to the format that Scrab's version expects, but about half of them are failing to register and I haven't been able to nail down why.

I'm working on an updated yaml as well, Scrab's current nexus version of DDR has a bunch of problems that are in the process of being fixed, so right now it's impossible to do a conversion. I've been working with her on the issues on Nua's Discord server, so you can follow the progress there, on the #scrab-outpost channel.

 

Right now, however, I fail to get the replacements with either the Ponzi DDR or Scrab's DDR. The mods seem to work on my own files, but for some reason DFR is failing to load the responses. I'm trying to find out if it's because I'm running 1.5.97, or if there's some other issue in my environment.

 

* * *

On a side-note, here's Helping Hand, from yet another Discord server. I think this is the version that used to be on Ponzi's patreon (or maybe just the larger mod dump that happened somewhere? I don't fully understand how the handover went), haven't tested it yet though.

Helping Hand v0.2.5.7z

Edited by Icarian Dreams

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