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Sanguine Debauchery (SD+) (January 2025)


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Posted
On 4/23/2025 at 6:38 PM, TheLyric27 said:

Does this mod add "living devices" which you can take to an alchemist to have removed? My character got enslaved by a spider via beast enslavement at the beginning of my playthrough and I took everything off except the "sticky web harness" but I couldn't remove the harness through any of the struggle options and it locked all of those for me after so many attempts so now it's impossible for me to remove on my own. Through some dialogues (with very raspy AI-generated voice lines) I was told by npcs to see an alchemist but when I get to one and ask them to remove the device all they do is take my gold and nothing happens. Pretty annoying situation and the harness is blocking certain equip slots for me.

Did you ever get a response to this, I have the same issue

Posted
On 2/17/2025 at 7:48 PM, nos.eea said:

What is the master key console command

I killed my master but the key never drops (this has happened like 3 times now) court mages havent helped either, and im sick of the red collar

 

If the master key doesn't appear, you can use the SAFEWORD option in the menu or the Submit menu ('\' key by default) to force a release from enslavement.

 

On 3/17/2025 at 4:06 PM, riga89 said:

I think I'm dumb (I am 😅) but reading through the manual there is still a minor thing that I still don't understand: how are you able to get food/gold when you are confine into a limited space during slavery? Also if you don't mind me asking: how would this mod work with survival mode?

 

That used to be a major issue when you were tightly attached to your master. 

It is now possible to walk away and have the master follow you while you collect things for them.

 

On 3/28/2025 at 4:27 PM, SleepyM8 said:

I can't seem for the life of me to find the "Clue" about my fate in Helga's Bunkhouse.

 

Can someone let me know where it is/what it is?

 

Thanks! 

 

Spoiler

It is a note in the basement, next to a certain pair of boots.

 

On 4/20/2025 at 8:38 PM, asdt123123 said:

Any reason you don't handle kneeling/crawling through OAR? Could just do it through a faction.

 

https://www.nexusmods.com/skyrimspecialedition/mods/92109

 

For this and Pandora, that is something I am planning to do. 

The current override for crawling is old.

 

On 4/23/2025 at 9:38 PM, TheLyric27 said:

Does this mod add "living devices" which you can take to an alchemist to have removed? My character got enslaved by a spider via beast enslavement at the beginning of my playthrough and I took everything off except the "sticky web harness" but I couldn't remove the harness through any of the struggle options and it locked all of those for me after so many attempts so now it's impossible for me to remove on my own. Through some dialogues (with very raspy AI-generated voice lines) I was told by npcs to see an alchemist but when I get to one and ask them to remove the device all they do is take my gold and nothing happens. Pretty annoying situation and the harness is blocking certain equip slots for me.

 

I will need to do more tests for that one.

The living collars are coming from SD+

 

On 5/13/2025 at 11:51 AM, initforthebewbs said:

(I'll admit, I'm playing on SE, commenting here since I guess the mods are at the same point and this thread is more active)

 

Is there anything good to get your owner to actually do anything? I seem to always get masters who want to stand at one point forever.

 

AI packages for owners is still an issue. I haven't been able yet to reliably force owners to do much.

 

On 6/22/2025 at 7:28 PM, icarusfox said:

 

It's been 10 months since this last mention of the book part; just checking in to see if this is still the case. 

(great mod, btw.) 👌

 

I haven't given up on my Skyrim mods, including this one. I am trying to get back into it.

 

On 7/19/2025 at 3:37 PM, loverslobster90 said:

Hi there. I'm having an issue with this mod and its quest The Truth.

I have got to the point where Sanguine sends you to Moonshadow to find the roses & make your spirit-clone. The issue is I don't get what's supposed to happen here with the clone. When mine is finished being generated, an enslavement starts with my bodydouble as owner, but she is bound and kneeling as well. after this I get drugged etc. and literally nothing happens. and my double is just sliding around following me on her knees. I dont get transported anywhere and theres no functional exit to the Moonshadow realm. my journal updates to speak to sanguine but it just stalls right here. Is any of this supposed to happen... what IS supposed to happen after finding the right rose and generating your soulshard?

 

Looks like a bug. That enslavement by your clone should not happen.

You should have been sent back to Sanguine when your soulshard is complete. 

Posted
On 9/29/2025 at 2:25 PM, Nethertale said:

I looked for it and found little info for my question so to confirm,

 

To get rid of:

 

Regular Collar -> Blacksmith

Sanguine Collar -> Court Mage

 

Right?

 

Also DeepBlueFrog if you are reading the description of this mod is way too short and even the one in LE thread, does not explain mechanics properly, would you add more info there?

 

That looks right.

 

I had more detailed instructions in a wiki on github. It is getting outdated but it could still help:

https://github.com/SkyrimLL/SDPlus/wiki

 

On 10/11/2025 at 1:37 PM, masterofgamespl said:

Hey guys, I have a question. I'm doing "The Truth" questline currently and I need to find the research notes and red gemstonein the Markarth museum. I found the noted but I can't find the gem. Where is it? Or does anyone knows what the item is called?

 

The soulgem at that stage should be 

Spoiler

.. the red stone for the crown be Barenzhia. It is a way to hook into the quest to find the stones with a Lore explanation in the context of Sanguine.

 

Posted
47 minutes ago, derb99 said:

Hey guys, When I try to use this mod my screen goes black upon loading my character. Any fixes to this?

 

This is an issue that happens sometimes with script heavy mods. 

I have not experienced it myself so I have no way of troubleshooting it.

It seems to be happening less on the SE version of the game.

Posted

If we're stuck on "The Truth" bring Mythic Dawn Commentaries Vol 3 to Cassius yet this portion of the mod is unfinished, how do we progress past this part of the quest to continue progressing through Sanguine's Denbauchery main story quest?

Posted
1 hour ago, Bronwyn031 said:

If we're stuck on "The Truth" bring Mythic Dawn Commentaries Vol 3 to Cassius yet this portion of the mod is unfinished, how do we progress past this part of the quest to continue progressing through Sanguine's Denbauchery main story quest?

 

That's the thing.. this is as far as I got for that part of the story, so until I can add the final stages, you cannot finish the quest yet.

Posted
6 hours ago, Bronwyn031 said:

GASP! NOOOOOOOOOOOOOOOO!

When do you plan on finishing the quest chain? Am I an Alicia Fragment or is Sanguine just F'n playing me?

 

Next year maybe?

 

This has been dragging for too long.

  • 2 weeks later...
Posted

ahh nice i do want to ask if you can fix it but ive noticed that when it comes to npcs other then Sanguine himself none of them ever use the armbinder and the mod would spit out a missing override error id like to actually see them using the armbinder as well but was never able to figure it out myself

  • 2 months later...
Posted
1 hour ago, xyzxyz said:

What options do I have to deal with a beast master? just sex and trying to kill/run?

 

At the moment, yes.

I am planning a complete rework of the slavery loop soon that will give more options, but it is still a few months out.

  • 2 weeks later...
Posted (edited)

Is there a feature in SD+ where a follower takes "borrows" all the DD keys I get? It suddenly happens after the first dreamworld visit.

Edited by xyzxyz
Posted
2 hours ago, xyzxyz said:

Is there a feature in SD+ where a follower takes "borrows" all the DD keys I get? It suddenly happens after the first dreamworld visit.

 

You can retrieve keys that were stolen as part of enslavement by talking to Crassius Curio in Dreamworld. 

i had to give them the keys or they would be lost during enslavement.

Posted
47 minutes ago, DeepBlueFrog said:

 

You can retrieve keys that were stolen as part of enslavement by talking to Crassius Curio in Dreamworld. 

i had to give them the keys or they would be lost during enslavement.

Sure but why do I keep loosing keys after I got send back to skyrim?

Posted (edited)
Quote

 

That used to be a major issue when you were tightly attached to your master. 

It is now possible to walk away and have the master follow you while you collect things for them.

 

 

It feels far too easy to lure your master into a deadly situation, but there has to be a degree of the player just playing along really...

I suspect that maybe it would be fair to balance it so that the old 'leash mode' triggers when your relationship is bad, and you get slowly better leashes as the relationship improves... You could also make the 'follow' leash mode only work within a certain range, and add events to make NPCs migrate if they are stationary for too long?

 

What exactly are the errors you're getting with beast slavery? I've done some cursory testing, and nothing seems too broken... True, your 'tactic' for escape has to be different vs a sapient master, but there are plenty of possibilities with that. I admit, i'm on the SE version, but a lot of this is interchangeable.

 

Obligatory change suggestions:

- If enslaved to a dragon, when the dragon takes off, use the vanilla dragon riding animation. It forces you on. Radiant dragons will fly to the nearest dragon den. Maybe force dragon enslavement to use classical leash, since dragons are INCAPABLE of chasing. I like the idea of forming a living part of a dragon hoard lol.
- Feels like devious webs should be all over the place with spider enslavement

 

What are your main gripes in creature enslavement, and what would you like feedback to help you find fixes for relating to that?

Edited by Dark Vessel
Posted

By the way, thanks for making this mod, frog. It's definitely the best player-slave mod i've seen available, and it is forming the cornerstone of my current challenge run. Add End Times and this mod suddenly makes defeat a GENUINE threat for a properly hardcore run... Less infuriating than dead-is-dead, which lets you stack things harder against the PC 

Posted
3 hours ago, Dark Vessel said:

 

It feels far too easy to lure your master into a deadly situation, but there has to be a degree of the player just playing along really...

I suspect that maybe it would be fair to balance it so that the old 'leash mode' triggers when your relationship is bad, and you get slowly better leashes as the relationship improves... You could also make the 'follow' leash mode only work within a certain range, and add events to make NPCs migrate if they are stationary for too long?

 

What exactly are the errors you're getting with beast slavery? I've done some cursory testing, and nothing seems too broken... True, your 'tactic' for escape has to be different vs a sapient master, but there are plenty of possibilities with that. I admit, i'm on the SE version, but a lot of this is interchangeable.

 

Obligatory change suggestions:

- If enslaved to a dragon, when the dragon takes off, use the vanilla dragon riding animation. It forces you on. Radiant dragons will fly to the nearest dragon den. Maybe force dragon enslavement to use classical leash, since dragons are INCAPABLE of chasing. I like the idea of forming a living part of a dragon hoard lol.
- Feels like devious webs should be all over the place with spider enslavement

 

What are your main gripes in creature enslavement, and what would you like feedback to help you find fixes for relating to that?

 

My main gripe with creature enslavement is that there isn't much to do really.

 

I am working on a do-over for the whole slavery loop, which I hope will help with both the leash and beast enslavement situations.

 

 

Posted

Wasn't there an option to only allow dreamworld visits after the getting his staff? I can't find it. Or is that skipped after the first enslavement?

Posted
7 hours ago, xyzxyz said:

Wasn't there an option to only allow dreamworld visits after the getting his staff? I can't find it. Or is that skipped after the first enslavement?

 

Which staff?

 

I don't think Sd ever had a staff related to Sanguine.

Posted
7 hours ago, DeepBlueFrog said:

 

Which staff?

 

I don't think Sd ever had a staff related to Sanguine.

His vanilla quest

Posted
33 minutes ago, xyzxyz said:

His vanilla quest

 

Oh you mean the Sanguine Rose? 

 

No .. that was never a requirement to get to Dreamworld.

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