MistleW Posted January 13, 2025 Posted January 13, 2025 12 hours ago, DeepBlueFrog said: Ā It is not an option right now but I am planning to decouple more of the quest with Sanguine and the enslavement process. Ā Just to add a contrasting view to the previous poster, I've used SD+ for years and prefer the base functionality of the mod; I rarely interact with Sanguine or follow the main questline. So I'm a fan of this idea for sure. Ā To briefly summarise why I use SD+: the enslavement factor ups the stakes with every fight, and lets a play-through continue after defeat in an interesting way. SD+ also hooks into many mods and adds a lot of narrative possibilities. Ā If I had one suggestion to make regarding the decoupling, it would be to separate the magical 'sanguine collar' into the 'Sanguine' storyline component. Ā SD+ is a 'must-have' mod for me so I'm very excited that you're giving it some extra love! 1
DeepBlueFrog Posted January 13, 2025 Author Posted January 13, 2025 10 minutes ago, MistleW said: Just to add a contrasting view to the previous poster, I've used SD+ for years and prefer the base functionality of the mod; I rarely interact with Sanguine or follow the main questline. So I'm a fan of this idea for sure. Ā To briefly summarise why I use SD+: the enslavement factor ups the stakes with every fight, and lets a play-through continue after defeat in an interesting way. SD+ also hooks into many mods and adds a lot of narrative possibilities. Ā If I had one suggestion to make regarding the decoupling, it would be to separate the magical 'sanguine collar' into the 'Sanguine' storyline component. Ā SD+ is a 'must-have' mod for me so I'm very excited that you're giving it some extra love! Ā Yes.. in that context, the Sanguine/Truth side of the mod would be more of an add-on using SD+ mechanics instead of a core part of the mod. That will require a lot of surgery for sure, and I can't guarantee I would fit it as an .esl so it may end up taking another slot. 1
danna233 Posted January 13, 2025 Posted January 13, 2025 (edited) 13 hours ago, DeepBlueFrog said: It is not an option right now but I am planning to decouple more of the quest with Sanguine and the enslavement process. I have the same thing. In vanilla Skyrim, Sanguine played with us and left. I wanted to continue this story and I found your mod. I had never played anything like this before and was a little shocked. The theme of slavery never captivated me, not at all, I am against such things. But the games with Sanguine were funny, I completed his entire quest. Then I was a little sad that the story did not develop. My character visited him every time he was defeated, but nothing happened anymore. It would be great to make a separate continuation of Unforgettable Night, without all these heavy slavery mods. Edited January 13, 2025 by danna233
danna233 Posted January 14, 2025 Posted January 14, 2025 I'm using this mod for now.Ā https://www.nexusmods.com/skyrimspecialedition/mods/738/? There's no debauchery as such, of course. But the idea is very good. Sex integration wouldn't hurt this mod)Ā There are a lot of Dremoras and there's even Sam, although I changed his appearance.Ā Ā 2
Nethertale Posted January 21, 2025 Posted January 21, 2025 On 11/5/2014 at 4:00 AM, DeepBlueFrog said: Ā That's a line from Deviously Helpless. Ā Sanguine Debauchery is currently incompatible with Helpless. Ā Since you are wearing bondage items, your master is always under the influence of Helpless and always rapes your character. Ā The next version of SD is already compatible with DH. This issue is already fixed. Thank you that was really time sabing for me, I was getting mad on the mod Deviously Enslaved trying to disable this not knowing it is actually from a single mod lower >_< I also have a minor question about it I only made Blindfold and Armbinder trigger Deviously HelplessĀ triggering, do personally think this is enough or should I also add Slave Boots too?
gft Posted January 27, 2025 Posted January 27, 2025 On 9/18/2019 at 7:15 AM, donttouchmethere said: Awesome! Good idea, need to remember that. What faction did you change? (just read you removed them all :O) "In the end, was "NT_AggFaction", and I think it's related to Defeat." => AH-HA! thx for the investigation Ā I just found another way to fix stuck followers (if it is an animation stuck issue for example, or follower gets confused with his own system and follower manager, or even if follower got bugged by DDs) => Dress Up Lover It works with a spell, so no dialog needed. If the option "empty inventory" is chosen => the follower will reequip his complete inventory incl weapons (sheaths/draws/sheaths weapon/spell) not tried in an emergency, but might get interesting for failed quest scenes or something like that. Im really glad to stumble upon someone having the same issue and finding the solution This message is pretty much the only google result for "NT_AggFaction" and this was totally the problem!Ā NT_AggFaction is indeed applied by SexLab Defeat RemoveFromFaction resolves it
nos.eea Posted February 18, 2025 Posted February 18, 2025 What is the master key console command I killed my master but the key never drops (this has happened like 3 times now) court mages havent helped either, and im sick of the red collar
riga89 Posted March 17, 2025 Posted March 17, 2025 I think I'm dumb (I am š ) but reading through the manual there is still a minor thing that I still don't understand: how are you able to get food/gold when you are confine into a limited space during slavery? Also if you don't mind me asking: how would this mod work with survival mode?
DrunkenCow Posted March 26, 2025 Posted March 26, 2025 Unless it changed in the latest update you just tell your master you're hungry and you get food and drink. Ā It doesn't starve the player to death with RND in the real game so why would the fake cash-grab game mode that is aimed to be less micro-managey than the mod it was based on be different?
riga89 Posted March 28, 2025 Posted March 28, 2025 On 3/26/2025 at 3:14 PM, DrunkenCow said: Unless it changed in the latest update you just tell your master you're hungry and you get food and drink. Ā It doesn't starve the player to death with RND in the real game so why would the fake cash-grab game mode that is aimed to be less micro-managey than the mod it was based on be different? Oh no I am using Sunhelm but because Sunhelm is practically just a light and better Survival mode so I was asking that
SleepyM8 Posted March 28, 2025 Posted March 28, 2025 I can't seem for the life of me to find the "Clue" about my fate in Helga's Bunkhouse. Ā Can someone let me know where it is/what it is? Ā Thanks!Ā
asdt123123 Posted April 21, 2025 Posted April 21, 2025 Any reason you don't handle kneeling/crawling through OAR? Could just do it through a faction. Ā https://www.nexusmods.com/skyrimspecialedition/mods/92109
TheLyric27 Posted April 21, 2025 Posted April 21, 2025 (edited) Beast enslavement could probably use some extra config options. I'm using another Sexlab addon called Untamed which lets you whore out to animals to form a pack of beast followers. But even though they're allied with me I just got spontaneously enslaved by one of my wolf followers, and one of the other wolves was enslaved too. I thought I had the MCM config set to only enslave on defeat but then I noticed it doesn't work with just Sexlab Defeat and needs another mod to do the same thing that Defeat does so that's kind of annoying and jank. But honestly I would've preferred a simpler solution like filtering beast enslavement so that only certain creatures are allowed to enslave, like Chaurus. That way I wouldn't have to worry about my save integrity. Edit: I got death alternative installed but I still got randomly enslaved by a passive animal, so I had to turn it off because it deletes my items when that happens too, even if I use the safe word option Edited April 24, 2025 by TheLyric27 update
TheLyric27 Posted April 24, 2025 Posted April 24, 2025 Does this mod add "living devices" which you can take to an alchemist to have removed? My character got enslaved by a spider via beast enslavement at the beginning of my playthrough and I took everything off except the "sticky web harness" but I couldn't remove the harness through any of the struggle options and it locked all of those for me after so many attempts so now it's impossible for me to remove on my own. Through some dialogues (with very raspy AI-generated voice lines) I was told by npcs to see an alchemist but when I get to one and ask them to remove the device all they do is take my gold and nothing happens. Pretty annoying situation and the harness is blocking certain equip slots for me. 1
Lyze0 Posted May 2, 2025 Posted May 2, 2025 I've been having trouble getting this installed. It gets stuck on "update status 1" in the mcm, even with just this, it's requirements, and a few character appearance mods installed. No matter how long I give it, it never gets unstuck. Also, whenever I try to load it with your mind control or dibella mods (part of my normal mod list) it freezes on a black screen while loading.
initforthebewbs Posted May 13, 2025 Posted May 13, 2025 (I'll admit, I'm playing on SE, commenting here since I guess the mods are at the same point and this thread is more active) Ā Is there anything good to get your owner to actually do anything? I seem to always get masters who want to stand at one point forever.
DeDave98 Posted June 2, 2025 Posted June 2, 2025 I“m running into a weird issue as of today. I had been enslaved before but now, no matter if I start SD through Simple Slavery or with the menu key ( / on QWERTY I think, it“s # for me), the master just fucks once and that“s it. I keep all gear, the master is just a normal NPC and no quests start. Is it because I was a slave before and used the safeword? Or is it some bug I encountered that I can (hopefully) fix without reinstalling everything?
icarusfox Posted June 22, 2025 Posted June 22, 2025 On 8/26/2024 at 11:32 AM, DeepBlueFrog said: This book is part of the unfinished section of the quest. Ā It's been 10 months since this last mention of the book part; just checking in to see if this is still the case.Ā (great mod, btw.) š
kibanowolf24 Posted June 28, 2025 Posted June 28, 2025 idk if you are taking anymore request/ideas but why not when enslaved by creatures they lead/drag them back to a cave or den like area for safe keeping and have other creatures of the same one guard the slaves to make it harder to escape so it makes more sense instead of being lead around randomly or lead to a nearby cage, which only happens with the sd cages modĀ
blackkatt Posted July 4, 2025 Posted July 4, 2025 I'm sorry... I'm sure it's a me problem but I have never figured out how to submit for inspection to my master so IĀ just keep getting punished for not obeying.Ā
kupa11 Posted July 10, 2025 Posted July 10, 2025 Did anyone figured out how to make kneeling work with pandora engine?
loverslobster90 Posted July 19, 2025 Posted July 19, 2025 Hi there. I'm having an issue with this mod and its quest The Truth. I have got to the point where Sanguine sends you to Moonshadow to find the roses & make your spirit-clone. The issue is I don't get what's supposed to happen here with the clone. When mine is finished being generated, an enslavement starts with my bodydouble as owner, but she is bound and kneeling as well. after this I get drugged etc. and literally nothing happens. and my double is just sliding around following me on her knees. I dont get transported anywhere and theres no functional exit to the Moonshadow realm. my journal updates to speak to sanguine but it just stalls right here. Is any of this supposed to happen... what IS supposed to happen after finding the right rose and generating your soulshard?
Nethertale Posted September 29, 2025 Posted September 29, 2025 I looked for it and found little info for my question so to confirm, Ā To get rid of: Ā Regular Collar -> Blacksmith Sanguine Collar -> Court Mage Ā Right? Ā Also DeepBlueFrog if you are reading the description of this mod is way too short and even the one in LE thread, does not explain mechanics properly, would you add more info there?
masterofgamespl Posted October 11, 2025 Posted October 11, 2025 Hey guys, I have a question. I'm doing "The Truth" questline currently and I need to find the research notes and red gemstonein the Markarth museum. I found the noted but I can't find the gem. Where is it? Or does anyone knows what the item is called?
LillyxFox Posted November 19, 2025 Posted November 19, 2025 So crawling straight up just doesn't work. I'm in the most updated game version, and am using pandora+, and have all of the requirements for everything SD+ requires. The mod itself works fine, but the animations just refuse to work at allĀ
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