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[Animation] NAF Seduce (updated 5/28/2026)


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Posted
9 hours ago, Gray User said:

This is why I put custom slot into seduce. You can rename animation from Gergel or other source and trigger them with dialogues. 😁

Outstanding!  However, I looked at the description and I didn't see what to rename them to.  Please clarify whether  i missed the instruction or it need to be added.

Posted (edited)

Would be nice to have animation suck companion dick at knees 😃playing as female character

Also i cant lock my custom outfit it always removed even i have all set guarded

Edited by Darkniky
Posted

Am I the only one for whom the first two animations work (Bridge and Eagle) but not the third (Down dog)

The 2 characters strip but then they "flicker" in place and do not play the animation (nor do they align to one another I think).

 

Posted

I got stuck in a none ending surrender animation with a dead creature and managed to stop it was console "saf end"  unfortunately my character is now stuck in 3rd person view. Apparently closing the game a relaunching it fixes that. I'm yet to go back into the game to see if that is fixed.

Posted

Ok I can safely say that sff does not work with sex mods everytime i use sff and use robert s male body my main character will glitch like crazy and as for the male characters they will go invisible and disappear all together so until some one makes this compatible with sff theres nothing we can do.  

Posted

I use Roberts and BBL with the jiggle physics mod that makes the vanilla and BBL (because it's the vanilla body with morphs added) bounce. 100% compatible with Seduce and Surrender. Also Gegal Ebanex.

Posted
On 5/5/2026 at 10:39 PM, Gray User said:

 

This is why I put custom slot into seduce. You can rename animation from Gergel or other source and trigger them with dialogues. 😁

 

Can you clarify how to do that?

 

Also, I'm sure this is either a load order issue or some sort of conflict but I'm having a lot of trouble with Seduce animations not activating properly.  The bulk of the time when activating seduce, the partner doesn't get pulled into the animation.  My character does, sounds play, he's animated as you'd expect based on the selected postions but the partner is no where to be seen.  Tried a variety of locations.  I'm running Gergel as well and those animations work fine.

 

I'm also seeing an issue in select locations where it goes super dark when Seduce animations start and doesn't get restored afterworks.  Like Wolf for example.  It's so dark during/after the animations you can barely see enough to get back to your ship.

Posted (edited)
On 2/17/2026 at 6:30 PM, Gray User said:

 

This is not good. Might mean that game tries to run multiple copies of script. 

 

Best thing:

(1) make sure only one copy of mod installed (not both manual and vortex)

(2) hard reset of mod. Try disable mod. Save. Load. Then wait 3 days in game. Save. Then enable mod. See if problem still happen?

Found my problem. It turns out CaCAO was the problem. As soon as I deleted that mod it works perfectly.

Edited by Depravity_
Posted

Overall replies for animation failing:

 

SAF do not work all the time for me. SAF 4.0 work maybe half of time. SAF 4.2 do not work at all for me (start animation with console, actor stutter for a second but only animate when in camera mode).

 

I do not know why. I try to find out why, but cannot. 

 

If animations for native Starfield file type becomes easier, I will update this mod and Surrender mod to use native animations and no framework. Until then, sometimes they will not work, and I will not know why. 

Posted
On 5/8/2026 at 4:55 AM, nIn nIn nIn said:

I use Roberts and BBL with the jiggle physics mod that makes the vanilla and BBL (because it's the vanilla body with morphs added) bounce. 100% compatible with Seduce and Surrender. Also Gegal Ebanex.

 

And SAF work always for you? I should try BBL and check if using different body is problem. (Do you know what skeleton you use?)

Posted (edited)
On 5/6/2026 at 7:57 AM, remodel said:

Outstanding!  However, I looked at the description and I didn't see what to rename them to.  Please clarify whether  i missed the instruction or it need to be added.

 

All animation for SAF mods are in Data/SAF/Animations

 

You rename glb file from Gergel to glb file in seduce you want to replace. Readme file in Seduce download have naming convention shown. 

 

But: Seduce animation are 20 seconds, have both actors in same root location. I do not know if this is the same for Gergel or other animation. 

Edited by Gray User
Posted

Hello !

 

Is the automatic TFC caused by your updated mod?

If so, could you please remove it? In the spaceship and space station, everything goes black when the scene starts... Thanks.

Posted
On 5/11/2026 at 12:50 PM, looping said:

Hello !

 

Is the automatic TFC caused by your updated mod?

If so, could you please remove it? In the spaceship and space station, everything goes black when the scene starts... Thanks.

 

It is. One of changes from NAF to SAF is different behaviors on actor lock and adding a TFC/TCL combination to give camera control back seemed like best workaround. 

 

I will look at other option and make updated version. 

Posted (edited)

There is an oral animation in SnuSnu mod (broken mod but that animation is nice), is that something someone could bring over as custom? Also is there a force stop option? Btw, I keep crashing after going to the debug room, is there a certain way you are supposed to leave? I coc to newatlantis then saf stop and tried to teleport to my ship but each time I try to teleport direct I crash on my next save. 

Edited by Jujub3ans
Posted
7 hours ago, Jujub3ans said:

There is an oral animation in SnuSnu mod (broken mod but that animation is nice), is that something someone could bring over as custom? Also is there a force stop option? Btw, I keep crashing after going to the debug room, is there a certain way you are supposed to leave? I coc to newatlantis then saf stop and tried to teleport to my ship but each time I try to teleport direct I crash on my next save. 

 

SnuSnu seemed to work fine for me, I just found it too tedious to get it to engage.  I didn't get any crashing when going to the debug room.  Were you engaged in an active animation when you tried to teleport?

 

On 5/11/2026 at 10:09 AM, Gray User said:

 

All animation for SAF mods are in Data/SAF/Animations

 

You rename glb file from Gergel to glb file in seduce you want to replace. Readme file in Seduce download have naming convention shown. 

 

But: Seduce animation are 20 seconds, have both actors in same root location. I do not know if this is the same for Gergel or other animation. 

 

You have separate top/bottom animations, Gergel does not.  If I understand what I'm looking at with the last numbers being the stage, it looks like Gergel's have two stages and yours three.  If, for example, I replaced custom01x01bot and custom01x02bot with Gergel's ReverseCowgirl06-Floor-1 and ReverseCowgirl06-Floor-2 and renamed accordingly, would I just delete custom01x03bot since he doesn't have a 3rd stage? Is the top/bottom going to be random now since he doesn't have separate top/bottom?

Posted
15 hours ago, XavierMace said:

 

SnuSnu seemed to work fine for me, I just found it too tedious to get it to engage.  I didn't get any crashing when going to the debug room.  Were you engaged in an active animation when you tried to teleport?

 

 

You have separate top/bottom animations, Gergel does not.  If I understand what I'm looking at with the last numbers being the stage, it looks like Gergel's have two stages and yours three.  If, for example, I replaced custom01x01bot and custom01x02bot with Gergel's ReverseCowgirl06-Floor-1 and ReverseCowgirl06-Floor-2 and renamed accordingly, would I just delete custom01x03bot since he doesn't have a 3rd stage? Is the top/bottom going to be random now since he doesn't have separate top/bottom?

 

No active animation, even did stop SAF before I teleported but the moment I went to save it crashed after. Whether I teleported and did stop SAF or if I teleported and didn't.

Posted

Hello, the mode only works about 1 out of 10 times; the animations trigger, but my character and only my partners are invisible. 9 times out of 10 I occasionally see my partner, but as mentioned before, it's rare. I think this mode needs a complete overhaul.

Posted
14 minutes ago, patt8052 said:

Hello, the mode only works about 1 out of 10 times; the animations trigger, but my character and only my partners are invisible. 9 times out of 10 I occasionally see my partner, but as mentioned before, it's rare. I think this mode needs a complete overhaul.

Can you confirm which game version and SAF version ? It feels that the 2 last versions of SAF made the issues worse :(

 

Posted
21 hours ago, jaam said:

Can you confirm which game version and SAF version ? It feels that the 2 last versions of SAF made the issues worse :(

 

Hello 3.5 This only applies to Starfield 1.15.222

Posted

Quick heads up, the current version of SAF has a game breaking bug that can persist in newer saves (long save times, shop and mod menus not opening). If you're experiencing these issues, disable SAF and revert to a save prior to updating.

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