Grizzly28 Posted December 26, 2013 Posted December 26, 2013 New version 2.03.014 - Partially fixed the "Slot 52 issue" - Added more races to be ignored by the schlongification process such as cow, hare, horse, etc - Added support for SOS racemenu plugin - Added support for multi-gender addons - Small script optimizations - Added Brawl Bugs Patch as a requirement Awesome! The 52 slot issue its about frostball imcopability? also is this comptible with your UNP 0.7 version ? Thanks! No, it's explained in this post. I think Frostfall 2.5 has changes that fix that issue.Yes it is compatible Nah, frostfall 2.5 keep saying body armor its not an item you can check with W.E.A.R system neither it make any change on exposure, its fine i got used to it lol. Anyways, thanks for all the updates, especially the Racemenu plugin compability, goodbye consoleing the size.
Pinute Posted December 26, 2013 Posted December 26, 2013 New version 2.03.014 - Partially fixed the "Slot 52 issue" - Added more races to be ignored by the schlongification process such as cow, hare, horse, etc - Added support for SOS racemenu plugin - Added support for multi-gender addons - Small script optimizations - Added Brawl Bugs Patch as a requirement Awesome! The 52 slot issue its about frostball imcopability? also is this comptible with your UNP 0.7 version ? Thanks! No, it's explained in this post. I think Frostfall 2.5 has changes that fix that issue.Yes it is compatible Nah, frostfall 2.5 keep saying body armor its not an item you can check with W.E.A.R system neither it make any change on exposure, its fine i got used to it lol. Anyways, thanks for all the updates, especially the Racemenu plugin compability, goodbye consoleing the size. Yeah, chesko states explicitly that any armor that uses a slot above 44, other than 46 (cloaks) will be ignored.
WizzyD Posted December 26, 2013 Posted December 26, 2013 Great news! Are you planning on changing argonian and khajiit schlong shapes to something less human? Nope so no barbed penis's for khajits? damn https://en.wikipedia.org/wiki/Penile_spines or double penis's for argonians? damn https://en.wikipedia.org/wiki/Hemipenis
kermit24 Posted December 26, 2013 Posted December 26, 2013 I've got the same issue like monababii, the schlong has a weird angle in some animations (bending up to the belly for example). I encountered this problem after updating from version 2 03 010b to 2 03 014 (the angles were fine before). Any idea what could be causing this?
Rez Delnava Posted December 26, 2013 Posted December 26, 2013 Great news! Are you planning on changing argonian and khajiit schlong shapes to something less human? Nope so no barbed penis's for khajits? damn https://en.wikipedia.org/wiki/Penile_spines or double penis's for argonians? damn https://en.wikipedia.org/wiki/Hemipenis SOS is a framework. Any modeler capable of meshing and rigging a schlong shape can. Any animator able to make a havok behavior file can add a new schlong behavior. Any modder thats able to read and use the CK or TES5Edit can make a new addon .esp If you know anyone capable or willing to learn, these ideas are not impossible to accomplish (well, almost; the hemipenis would be quite a feat with the current system's resources.) Heck, I'll even build the addon .esp for you if anyone can bring me a rigged and weighted mesh.
Alduing Posted December 26, 2013 Posted December 26, 2013 I use Skyre which is supposed to have the brawl bug patch built in. Is the brawl bug patch set as a master for SOS now? Okay I see the brawl bug patch isn't set as a master, so is it necessary if I use Skyre?
b3lisario Posted December 26, 2013 Author Posted December 26, 2013 I use Skyre which is supposed to have the brawl bug patch built in. Is the brawl bug patch set as a master for SOS now? Okay I see the brawl bug patch isn't set as a master, so is it necessary if I use Skyre? Yes, you can use any other mod that has the fix.
NSStylez Posted December 26, 2013 Posted December 26, 2013 Sup B3lisario Really appreciate your work. There's currently a bug with the Racemenu Plugin for SOS. When it's active, it overrides the schlong sizes for ALL characters. So the only way to change size is with the Racemenu plugin, the essences don't do anything anymore. If that would be for my character exclusively, it would be OK. But currently it effects all NPC in the game. Is there a way to make both mods work? For example, that i can change the size with both, the racemenu and essences?
b3lisario Posted December 26, 2013 Author Posted December 26, 2013 There's currently a bug with the Racemenu Plugin for SOS. When it's active, it overrides the schlong sizes for ALL characters. So the only way to change size is with the Racemenu plugin, the essences don't do anything anymore. If that would be for my character exclusively, it would be OK. But currently it effects all NPC in the game. I've tested it again and my NPC are not being affected by the SOS sliders. When does it happen? Look for errors in your papyrus log.
kermit24 Posted December 26, 2013 Posted December 26, 2013 I've got the same issue like monababii, the schlong has a weird angle in some animations (bending up to the belly for example). I encountered this problem after updating from version 2 03 010b to 2 03 014 (the angles were fine before). Nobody has a clue where this weird behavior comes from? Is there a way to set the schlong angles via console or by editing the sexlab/SOS files? I know the workaround via SOS Light with the schlong controller but this is only my last option if nothing else works.
NSStylez Posted December 26, 2013 Posted December 26, 2013 There's currently a bug with the Racemenu Plugin for SOS. When it's active, it overrides the schlong sizes for ALL characters. So the only way to change size is with the Racemenu plugin, the essences don't do anything anymore. If that would be for my character exclusively, it would be OK. But currently it effects all NPC in the game. I've tested it again and my NPC are not being affected by the SOS sliders. When does it happen? Look for errors in your papyrus log. Yeah the bug resolved itself when i reinstalled all SOS related files. Seems it was a bug in my files. Thanks again and keep up the good work!
franzludwigsburg Posted December 26, 2013 Posted December 26, 2013 I´m no SOS User right now. But i hate the permaboner in my game,so i´m asking if i use SOS, have i to do all the work to get erect penises vor actors during sex or are they beending themselfs. Sry for the english, not nativ langage.
TnTTnT Posted December 26, 2013 Posted December 26, 2013 I´m no SOS User right now. But i hate the permaboner in my game,so i´m asking if i use SOS, have i to do all the work to get erect penises vor actors during sex or are they beending themselfs. If you using Sexlab framework, starting from 1.24 control SOS and intergrated tighter in 1.30-1.31. Yes, Sexlab will control erection.
Beagle2 Posted December 26, 2013 Posted December 26, 2013 I have a problem with the textures of SOS light and I can't seem to fix it. I use a CBBE 3.2 TBBP body. Over that I installed SOS light 1.02 (overwrite everything) Then I install the XMPS Skeleton 1.92 from the Nexus (overwrite everything) Then I run FINS 4.1.1 and let BOSS sort the Plug-ins. The textures are messed up like in the picture. Even when I don't install the XMPS skeleton, and use the skeleton included with SOS light 1.02 the textures look the same. Any ideas how to fix that?
franzludwigsburg Posted December 26, 2013 Posted December 26, 2013 I´m no SOS User right now. But i hate the permaboner in my game,so i´m asking if i use SOS, have i to do all the work to get erect penises vor actors during sex or are they beending themselfs. If you using Sexlab framework, starting from 1.24 control SOS and intergrated tighter in 1.30-1.31. Yes, Sexlab will control erection. Thx for the answer will try it soon.
Slammer64 Posted December 26, 2013 Posted December 26, 2013 Try using this fix Beagle2 http://www.nexusmods.com/skyrim/mods/42760/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D42760&pUp=1 Just pick the Regular or Average according to what you're currently using.
redneck2x Posted December 26, 2013 Posted December 26, 2013 I have a problem with the textures of SOS light and I can't seem to fix it. I use a CBBE 3.2 TBBP body. Over that I installed SOS light 1.02 (overwrite everything) Then I install the XMPS Skeleton 1.92 from the Nexus (overwrite everything) Then I run FINS 4.1.1 and let BOSS sort the Plug-ins. The textures are messed up like in the picture. Even when I don't install the XMPS skeleton, and use the skeleton included with SOS light 1.02 the textures look the same. Any ideas how to fix that? I had same problem, @zor2k13 posted here working solution: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-6?do=findComment&comment=608886 Don't install mascular version.
Beagle2 Posted December 26, 2013 Posted December 26, 2013 This fixed it, thank you guys for the quick help!
gvman3670 Posted December 27, 2013 Posted December 27, 2013 Thanks for the update. I was using version .010 and was getting some really WICKED crashes all over the place. So far it's been stable using version .014.
paksen09 Posted December 27, 2013 Posted December 27, 2013 This problem might be an easy, but it has me stumped. So I'm looking for a little help before I give up on it. I downloaded the latest version of SOS and for the female pc it works fine. All the npcs are schongified and mod works well. When I made a male pc all npcs are schlongified and mod works on them. The male pc has a teeny weeny and doesn't change no matter what I do. I've tried potions and the mcm addon. Still didn 't work. I tried using different versions and still nothing. When I use SOS light it works fine, But I would like to use the full version. It has me stumped. It might be a nif problem, but I'm not savvy enough to see it and I don't like messing with things I don't fully understand. So a little help would be nice.
b3lisario Posted December 27, 2013 Author Posted December 27, 2013 This problem might be an easy, but it has me stumped. So I'm looking for a little help before I give up on it. I downloaded the latest version of SOS and for the female pc it works fine. All the npcs are schongified and mod works well. When I made a male pc all npcs are schlongified and mod works on them. The male pc has a teeny weeny and doesn't change no matter what I do. I've tried potions and the mcm addon. Still didn 't work. I tried using different versions and still nothing. When I use SOS light it works fine, But I would like to use the full version. It has me stumped. It might be a nif problem, but I'm not savvy enough to see it and I don't like messing with things I don't fully understand. So a little help would be nice.Drink a dragon potion, exit game, and post the papyrus log. Also post your load order.
paksen09 Posted December 27, 2013 Posted December 27, 2013 Problem is solved and the fault was all mine. I was so focused on sos and the various plugins that I failed to notice that I was still using the 1.24 framework. As soon as I updated to the 1.31 version everything started working.I apologise for being stupid and thankyou for the quick response.
Guest Posted December 27, 2013 Posted December 27, 2013 Any chance that of some size options for the light version? Thanks
paksen09 Posted December 27, 2013 Posted December 27, 2013 The light version has a race menu MCM plugin with sliders to pretty much allow any manner of adjustment.
Guest Posted December 27, 2013 Posted December 27, 2013 but i imagine is for the player only? I don't really play with males.. i just think the default size is weirdly small... But thanks for the answer
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now