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Posted

Hi, how can i disable "Schlongifieng" of Armor parts ?

 

It is extremely annoying to me since it blocks parts of many armor pieces from other armor mods.

 

Lets say a mod adds a Chest and a leg piece , the chest has the armor slot and the leg piece has a custom slot. When i equip it, the schlongifieng mixes it up and i can only carry one of those items at a time.

 

Unschlongifieng in the mcm menu doesnt always help and if , only temporary. And is really annoying to repeat everytime you change clothes / undress / add equipment.

 

How can i disable it ?

Posted

Okay need lots of help...

I installed mod with mod organizer,  did generateFNIS (no errors), went into the game, and no config under Mod Configuration...

What have I missed?

 

Thanks ahead of time...would LOVE to get this working.

 

Posted
3 hours ago, darchangel891 said:

Can anyone tell me what is going on in these pics?  Ive never had this weird bug before, but now I have it all the time :frown:
All I am using is Better Males and SoS
 

 

 

 

 

Better Males + SOS?

 

Better Males already HAS a built in erect OR flaccid schlong making the one added by SOS a second one. 

 

You can use other male bodies with SOS but they have to be SOS aware, Better Males is not.

Posted
14 hours ago, WaxenFigure said:

Better Males + SOS?

 

Better Males already HAS a built in erect OR flaccid schlong making the one added by SOS a second one. 

 

You can use other male bodies with SOS but they have to be SOS aware, Better Males is not.

Oh, which male body replacer should I use with SoS?  

Posted
1 hour ago, darchangel891 said:

Oh, which male body replacer should I use with SoS?  

I use the body replacer that comes with SOS, i find it perfectly fine

Posted

Hi. I have an interesting little issue I hope someone can help with. When an animation is running, I cannot select a specific actor for SoS purposes. On the SoS MCM menu page that lists the actor currently selected, it is often someone who is not even involved in the current scene/animation. For instance, male and female character in an animation - I want to adjust the size of the male actor's equipment, but the actor listed as current in the SoS MCM menu is a dragon or a draugr or something not involved in the scene but physically close by... usually dead. The instructions in the MCM say to point the cursor at the actor you want to select before opening the SoS meanu, but there's actually no way to do that when your character is also involved in the animation. Controlling the 1st person camera is not possible, the 3rd person camera is in "orbit mode" meaning you can't actually point it in the right direction, and the free camera mode has no active cursor to point. The K hotkey selects the actor being controlled for SexLab purposes (eg, for up/down, left/right type adjustments in the scene), but that doesn't select the active actor for the SoS menu.

 

Any ideas about how to do this?

Posted
16 hours ago, jdkbph said:

Hi. I have an interesting little issue I hope someone can help with. When an animation is running, I cannot select a specific actor for SoS purposes. On the SoS MCM menu page that lists the actor currently selected, it is often someone who is not even involved in the current scene/animation. For instance, male and female character in an animation - I want to adjust the size of the male actor's equipment, but the actor listed as current in the SoS MCM menu is a dragon or a draugr or something not involved in the scene but physically close by... usually dead. The instructions in the MCM say to point the cursor at the actor you want to select before opening the SoS meanu, but there's actually no way to do that when your character is also involved in the animation. Controlling the 1st person camera is not possible, the 3rd person camera is in "orbit mode" meaning you can't actually point it in the right direction, and the free camera mode has no active cursor to point. The K hotkey selects the actor being controlled for SexLab purposes (eg, for up/down, left/right type adjustments in the scene), but that doesn't select the active actor for the SoS menu.

 

Any ideas about how to do this?

Do it when you are not having sex.  It's really that simple.

 

That functionality is NOT meant to be used while having sex.

Posted

Having an odd issue where every time my character strips, the schlong gets bigger.  I can temporarily change it back by adjusting the size settings, but the next time he strips it becomes massive again.  I'm not sure which mod is causing it, but has anyone else noticed this?

Posted
On 3/6/2018 at 11:48 AM, tuxagent7 said:

I use the body replacer that comes with SOS, i find it perfectly fine

I figured out the issue.  I had 2 body mods installed. I thought one of them was only for faces, but was for full body.  So I deleted the extra one, and I no longer have the double schlong issue.  yay! :smile:

Posted

I'm unable to start the game with this mod enabled. I'm getting this error in SKSE log: couldn't load plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SchlongsOfSkyrim.dll (Error 193)

 

I installed the mod using NMM and I have SKSE 2.06

 

 

Posted
6 hours ago, TheMrszzz said:

I'm unable to start the game with this mod enabled. I'm getting this error in SKSE log: couldn't load plugin D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SchlongsOfSkyrim.dll (Error 193)

 

I installed the mod using NMM and I have SKSE 2.06

Someone has been trying to get SOS working for Skyrim special edition, and there should be a thread in the SE forum section about that. Here it is. If you're trying to run SOS in SE that would be the place to ask for help. The download here will not work in SE.

Posted
21 minutes ago, lordbevan1 said:

So whenever I try to install the mod it says the .7z files are "not an archive". Any advice?

Corrupted file most likely. Try downloading again.

Posted
9 hours ago, polonius said:

Corrupted file most likely. Try downloading again.

I have. Three times.

 

EDIT: I just tried to download a SoS beta file, and I couldn't open that either. Not sure what's going on.

 

EDIT: Just updated 7zip. that fixed the problem

Posted
On 3/15/2014 at 1:00 AM, Ashal said:

 

 

The point of the 0.0001 and the loc[5]+0.1 is that it makes them rotate an imperceptible amount incredibly slowly.

 

While performing the very slow translation, the actor is held in place with their clipping turned off - effectively removing the need for any animations to really use animation offsets at all, though the majority of them still do there are a couple that aren't using any offset as a result of this, and they align significantly better than the other animations, these animations won't align.

 

Apart from the no offset animations being unuseable as result of removing it, you'll also be placing a significant strain on the game. With rotation speed set to 0 the actor completes the translation almost instantly, making them loop between Snap() and OnTranslationComplete() very quickly. Normally the OnTranslationComplete() is only there to catch the actor in the rare event that they do complete the slow rotation and need to be fed back into it.

 

The bent schlong can be fixed with just a couple quick taps of the realign actors or rotate scene hotkey. They only bend in a select amount of animations, saving yourself 1 or 2 hotkey pressess to unbend the schlong is not worth the extra load added to the games scripting and potential alignment issues. At Least not in my opinion. 

SO... its 2018 and I am having this issue with SE and cant seem to find a fix.  All articles on the subject lead back to this page.  Can anyone please please please give me blonde instructions on how to fix this in SE?

Posted
On 3/14/2018 at 1:04 AM, SAC said:

I have a problem with some animations (not all), they "feature" slanted cocks (to the right). Any ideas how to fix this?

 

Attached a couple of screenshots

 

Thanks

 

Don't post BMP files, convert them to JPG or PNG.  But bent dicks means you are probably using an old version of SOS.  Get the current version.

Posted
1 hour ago, WaxenFigure said:

Don't post BMP files, convert them to JPG or PNG.  But bent dicks means you are probably using an old version of SOS.  Get the current version.

 

It is the latest version, I think, 3.00.004. It's been installed last month

 

Conflicts, as shown by MO: just some scripts, overridden by Enhanced Blood Textures

 

Posted

Is there any way to control the underwear behavior? I have an outfit management mod active that changes my gear when I change in environment (in combat, town, swimming, weather changes, home, special zones). The problem is that SOS-Full attempts to re-equip the underwear everytime the outfit mod changes my character's clothes (and by extension my followers as well). This results in my PC wearing everything but my designated armor. I'd like to be able to change the re-equip time such there is a delayed response time so the underwear won't equip once it detects armor is already on OR completely disable the underwear re-equip behavior in SOS-Full. I've switched to using SOS Lite for now. 

To give an example:
1. I'm in town gear and I get attacked.
2. The outfit mod strips my character nude then switches me into combat gear.
3. I killed the target and the outfit mod detects that combat is over.
4. What should occur is that I'm go naked again (briefly) then back into town gear.
5. What actually occurs is SOS detects my nudity then put the underwear on my character. The outfit mod attempts to put my town gear back on which works except for the armor (because of the underwear).

 

The outfit mod I'm using is a sub-feature in FollowerLivePackage (FLP), if that matters any. Thanks

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