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Posted (edited)
2 hours ago, Fraying9981 said:

 

 

thank you so much, I believe it works now. wow this is some crazy high tech stuff!!!! 

 

what did it for me - really beginner stuff, I know, but posting it here for beginners like me:
1. Sexlab aligning actors hotkeys: I never used them before lmao. Now my animations are aligned and collisions work

2. loading the head as high poly in racemenu: i had installed HPH on an existing save with a non HPH face. so it was a default head

 

 

Great you got it working!!! yes sex lab has aligning keys, it is very good to fine tune the animations you most like, have them properly aligned with the character, and expecially the mouth in this mod case will make the mouth smp react poperly ( on what is possible), and the HP selection happens a lot, if you go back some pages, you see a lot of people think they are using the HP head, but actually was default head, no problems!

Edited by Predator-RJ
Posted
On 4/4/2025 at 11:21 PM, Predator-RJ said:

Hi, NPCs have theyr won heads, as well as the followers, so you need to edit the ones you want manually, there is no "patch" since it is a one by one situation.

i see, thanks for the answer

Posted
On 4/4/2025 at 2:23 PM, Predator-RJ said:

Hi -Skyrim Special Edition\Data\SKSE\Plugins\sl_triggers\commands (HERE)


Silly question - if I don't have this folder, should I create it and add this json file, or is there something else I'm missing?

Posted
56 minutes ago, Suidisir said:


Silly question - if I don't have this folder, should I create it and add this json file, or is there something else I'm missing?

Well if you have SLtriggers mod, folder has to be there since the mod alredy packs a lot of "base" scripts, some for example purposes, so it has to be there, otherwise you didnt install the base mod (SL triggers) properly.

Posted (edited)
On 10/25/2024 at 9:02 PM, Predator-RJ said:

Hi, "normal" you charater is looking down so the throath bones are gone more inside, and the light is also from below making it more visible, like a LOT MORE

Hello, in regards of the tongues, i managed to get the collision issues gone, yay!

 

Just one thing, just like this user commented, ever since i installed the mod, when the character looks down, the neck literally caves into the clavicle HARD, its super bizarre.

 

I tried deleting all related to throat in the HP_head.xml but it didnt work

 

really need a fix from this, cant look at my character having the neck cave into her body just by looking slightly down like that.

 

Even a no throat patch o no throat physics and just collisions patch would be really nice, nothing ive touched in the head xml so far has changed anything, theres a massive difference with and without the mod...

 

Thanks in advance!

Edited by ChitoPC
Posted
On 4/7/2025 at 2:09 PM, ChitoPC said:

Hello, in regards of the tongues, i managed to get the collision issues gone, yay!

 

Just one thing, just like this user commented, ever since i installed the mod, when the character looks down, the neck literally caves into the clavicle HARD, its super bizarre.

 

I tried deleting all related to throat in the HP_head.xml but it didnt work

 

really need a fix from this, cant look at my character having the neck cave into her body just by looking slightly down like that.

 

Even a no throat patch o no throat physics and just collisions patch would be really nice, nothing ive touched in the head xml so far has changed anything, theres a massive difference with and without the mod...

 

Thanks in advance!

Hi, thoath bones are linked to the head bone, so head moves, they will follow, you can remove the bones but the weight will still not be the default, to get what you want would be like the transfer to another npc, but just dont select the throat bones, still complicated, i dont recomend doing, it is the way it it is for now.

Posted
41 minutes ago, xxxamogusxxx said:

So... i've tried to follow the steps and apply it to an npc replacer and it turned out like this. Any suggestions? 

 

aaa.png

Hi, try saving the head in outfit studio before, like take the head from the npc, open in outfit studio, save it, yes just save it doing nothing, then do the transfer as the video, since looking at the pic you got all things fine, is just the head has a offset sometimes if not saved before.

Posted
17 minutes ago, Predator-RJ said:

Hi, try saving the head in outfit studio before, like take the head from the npc, open in outfit studio, save it, yes just save it doing nothing, then do the transfer as the video, since looking at the pic you got all things fine, is just the head has a offset sometimes if not saved before.

Assume you meant Save Project? If so then it still has the same result, doesn't work.

Posted

Another issue is the mouth opening and closing with ostim, the physics seem to work fine when it's closed. But the mouth just keeps moving all the time. People on ostim discord said it could be caused by this mod.

ScreenShot146.png

ScreenShot147.png

Posted
1 hour ago, xxxamogusxxx said:

Assume you meant Save Project? If so then it still has the same result, doesn't work.

Hmm, no, literally take the NPC head, import in outfit studio with import nif option, and just export (Save it) on top of the old one, now the "offset" will be fixed, and you can transfer the smp to the npc head like the video.

Posted
7 minutes ago, xxxamogusxxx said:

Another issue is the mouth opening and closing with ostim, the physics seem to work fine when it's closed. But the mouth just keeps moving all the time. People on ostim discord said it could be caused by this mod.

ScreenShot146.png

ScreenShot147.png

this is as the description, you need to use the console command when the mouth is open, reset the smp, then continue, it will be fixed until the end of the whole animation (all stages), if not the reset, the SOS (Penis) mod you using has a really big and bad margin configured in it and will need xml edit to lower the margins, but usually is the "reset" smp command not being used correctly

Posted
21 minutes ago, Predator-RJ said:

this is as the description, you need to use the console command when the mouth is open, reset the smp, then continue, it will be fixed until the end of the whole animation (all stages), if not the reset, the SOS (Penis) mod you using has a really big and bad margin configured in it and will need xml edit to lower the margins, but usually is the "reset" smp command not being used correctly

Thank you, turns out it was a mod conflict, i had Random Emotions which messed up the mouth animation. Everything else works fine, thanks for the great mod!

Posted (edited)

It seems that this mod is incompatible with Children of lilith as creating transformation presets causes them to lose smp effetcts on their heads and makes them look like mileena from mortal kombat (Very visible teeth). 

EDIT: Also loading existing preset and chosing high poly head casues face to look like a ball. Literally.

Edited by kupa11
Posted
4 hours ago, xxxamogusxxx said:

Thank you, turns out it was a mod conflict, i had Random Emotions which messed up the mouth animation. Everything else works fine, thanks for the great mod!

Oh thats great then! no problem friend, glad you got it working!!!

Posted
1 hour ago, kupa11 said:

It seems that this mod is incompatible with Children of lilith as creating transformation presets causes them to lose smp effetcts on their heads and makes them look like mileena from mortal kombat (Very visible teeth). 

EDIT: Also loading existing preset and chosing high poly head casues face to look like a ball. Literally.

This mod you talking about, is know for a lot of imcompatibilities, so kind of expected then since the race swap (face, body etc) and so on with the efect, about loading presets, this is something in your game, as i said in the description and will say again, this mod is only a "nif" replace, nothing more, it is the exact same head, just with smp bones and now some custom sliders made completely separate from everything else.

Posted
On 4/5/2025 at 8:20 AM, Predator-RJ said:

Hi, mod only requires HP head, and working SMP, as well as other mods with SMP collisions (dicks for humand and or creatures), it will only work on the player character.

nice, definitely gonna try it out then (i don't shame anyone for it, i just don't vibe with the inflated 'bimbo lips')

Posted
2 hours ago, crajjjj said:

I don't know if it's my list or something, but after I've rebuilt bodyslide after an update with botox sliders (new version of bodyslide and everything) I've started to get CTDs with BSDynamicTriShape
The only thing that helped was installing https://www.nexusmods.com/skyrimspecialedition/mods/70691
I've got Expressive Female Animation before.

Hi, i see you also do mods, did you check your bodyslide version as in the description? old versions you have to uncheck the build morphs option since the old versions dont have the option that i used in this mod to not build the morphs at all, so i think probably you have a old version of bodyslide and unfortunately it build the "femalehead.TRI" that is not supposed to be build, it is another thing, and as you installed a mod that replaces it, and fixed, that is the problem so i recomend you uninstall the expression mod, and find the "un-wanted" TRI, that is next to the head nif, delete it, then you are fine, and install the expressions again, even if you remove the mod, the TRI will be there in the virtual folder, so you need to find and delete it.

Posted
6 hours ago, Doom.lord16 said:

nice, definitely gonna try it out then (i don't shame anyone for it, i just don't vibe with the inflated 'bimbo lips')

the lips are a optional thing, if you dont want any of the slider you can even disable or delete the ESP provided in the mod.

Posted (edited)

Hey just a few questions since I have been using the mods for a few days = are these normal or fixable (i.e. its just a collision issue or a core issue)?

- i used open wider json SL trigger (set up in one of the posts above with the 3 commands) -> sometimes the mouth opens super wide, much bigger than the schlong size -> is this normal? or is it supposed to adjust to the schlong size?
- sometimes, the lips are hanging by themselves down, though the mouth is not open that wide = there is a circle representing the lips thats a bit flying in the air -> is this normal?

- sometimes especially not for the pure blowjob part of the animation but for the mouth teasing part: the lips are not present, instead i see directly the teeth/skeleton directly. is this normal?

Edited by Fraying9981
Posted (edited)
3 hours ago, Predator-RJ said:

Hi, i see you also do mods, did you check your bodyslide version as in the description? old versions you have to uncheck the build morphs option since the old versions dont have the option that i used in this mod to not build the morphs at all, so i think probably you have a old version of bodyslide and unfortunately it build the "femalehead.TRI" that is not supposed to be build, it is another thing, and as you installed a mod that replaces it, and fixed, that is the problem so i recomend you uninstall the expression mod, and find the "un-wanted" TRI, that is next to the head nif, delete it, then you are fine, and install the expressions again, even if you remove the mod, the TRI will be there in the virtual folder, so you need to find and delete it.

Updated the bodyslides to the latest version.(5.7).

Cleaned the output and regenerated everything from scratch. No femalehead.TRI file generated
I have femalehead.tri coming from highpolyhead and expressive facial animation only (overriding). 

Yet I have the exception... 

 

 

Spoiler
Unhandled native exception occurred at 0x7FF7F0497E45 (SkyrimSE.exe+3D7E45) on thread 9076!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 10 Apr 2025 21:34:55.644

Possible relevant objects (6)
{
  [   0]    BSDynamicTriShape(Name: `FemaleHead`)
  [   1]    TESNPC(Name: `Anna`, FormId: 00000007, File: `_NEFARAM_____AFTERSynthesis_____.esp <- Synthesis_2.esp <- _NEFARAM_Start.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)
  [   1]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
  [  37]    BGSHeadPart(Name: 00KLH_FemaleHeadImperial `FemaleHeadImperial`, FormId: 1E000A07, File: `High Poly Head.esm`)
  [  54]    TESRace(Name: ImperialRace `Imperial`, FormId: 00013744, File: `Synthesis_2.esp <- _NEFARAM_____PEGI16_____.esp <- _NEFARAM_____MAIN_____.esp <- Aetherius.esp <- Realistic Natural Skin Tones.esp <- SL Survival.esp <- Unofficial Skyrim Modders Patch.esp <- Unofficial Skyrim Special Edition Patch.esp <- Update.esm <- Skyrim.esm`)
  [ 107]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Anna`, FormId: 00000007, File: `_NEFARAM_____AFTERSynthesis_____.esp <- Synthesis_2.esp <- _NEFARAM_Start.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`))
}

Probable callstack
{
  [0]   0x7FF7F0497E45     (SkyrimSE.exe+3D7E45)          unk_3D7DC0+85
  [1]   0x7FF7F0494522     (SkyrimSE.exe+3D4522)          BSFaceGenModel::unk_3D4410+112
  [2]   0x7FF7F04945D8     (SkyrimSE.exe+3D45D8)          BSFaceGenModel::unk_3D45B0+28
  [3]   0x7FF7F049272B     (SkyrimSE.exe+3D272B)          unk_3D2600+12B
  [4]   0x7FF7F049258F     (SkyrimSE.exe+3D258F)          unk_3D24F0+9F
  [5]   0x7FF7F0448743     (SkyrimSE.exe+388743)          TESRace::unk_388480+2C3
  [6]   0x7FF7F0423EFA     (SkyrimSE.exe+363EFA)          TESNPC::unk_363DE0+11A
  [7]   0x7FF7F0209ECC     (SkyrimSE.exe+149ECC)          QueuedHead::unk_149E50+7C
  [8]   0x7FF7F0DEA4D0     (SkyrimSE.exe+D2A4D0)          BSTaskManagerThread::Func1_D2A220+2B0
  [9]   0x7FF7F0CCD6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [10]  0x7FFA1ABFE8D7     (KERNEL32.DLL+2E8D7)           
  [11]  0x7FFA1BC714FC     (ntdll.dll+B14FC)              
}

 

 

 

Edited by crajjjj
Posted
4 hours ago, crajjjj said:

Updated the bodyslides to the latest version.(5.7).

Cleaned the output and regenerated everything from scratch. No femalehead.TRI file generated
I have femalehead.tri coming from highpolyhead and expressive facial animation only (overriding). 

Yet I have the exception... 

 

 

  Hide contents
Unhandled native exception occurred at 0x7FF7F0497E45 (SkyrimSE.exe+3D7E45) on thread 9076!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 10 Apr 2025 21:34:55.644

Possible relevant objects (6)
{
  [   0]    BSDynamicTriShape(Name: `FemaleHead`)
  [   1]    TESNPC(Name: `Anna`, FormId: 00000007, File: `_NEFARAM_____AFTERSynthesis_____.esp <- Synthesis_2.esp <- _NEFARAM_Start.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)
  [   1]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
  [  37]    BGSHeadPart(Name: 00KLH_FemaleHeadImperial `FemaleHeadImperial`, FormId: 1E000A07, File: `High Poly Head.esm`)
  [  54]    TESRace(Name: ImperialRace `Imperial`, FormId: 00013744, File: `Synthesis_2.esp <- _NEFARAM_____PEGI16_____.esp <- _NEFARAM_____MAIN_____.esp <- Aetherius.esp <- Realistic Natural Skin Tones.esp <- SL Survival.esp <- Unofficial Skyrim Modders Patch.esp <- Unofficial Skyrim Special Edition Patch.esp <- Update.esm <- Skyrim.esm`)
  [ 107]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Anna`, FormId: 00000007, File: `_NEFARAM_____AFTERSynthesis_____.esp <- Synthesis_2.esp <- _NEFARAM_Start.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`))
}

Probable callstack
{
  [0]   0x7FF7F0497E45     (SkyrimSE.exe+3D7E45)          unk_3D7DC0+85
  [1]   0x7FF7F0494522     (SkyrimSE.exe+3D4522)          BSFaceGenModel::unk_3D4410+112
  [2]   0x7FF7F04945D8     (SkyrimSE.exe+3D45D8)          BSFaceGenModel::unk_3D45B0+28
  [3]   0x7FF7F049272B     (SkyrimSE.exe+3D272B)          unk_3D2600+12B
  [4]   0x7FF7F049258F     (SkyrimSE.exe+3D258F)          unk_3D24F0+9F
  [5]   0x7FF7F0448743     (SkyrimSE.exe+388743)          TESRace::unk_388480+2C3
  [6]   0x7FF7F0423EFA     (SkyrimSE.exe+363EFA)          TESNPC::unk_363DE0+11A
  [7]   0x7FF7F0209ECC     (SkyrimSE.exe+149ECC)          QueuedHead::unk_149E50+7C
  [8]   0x7FF7F0DEA4D0     (SkyrimSE.exe+D2A4D0)          BSTaskManagerThread::Func1_D2A220+2B0
  [9]   0x7FF7F0CCD6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [10]  0x7FFA1ABFE8D7     (KERNEL32.DLL+2E8D7)           
  [11]  0x7FFA1BC714FC     (ntdll.dll+B14FC)              
}

 

 

 

Hmm, i dont know why then, it says skyrim 1.5 ( old version prone to multiple SMP fails, maybe you got one, and a lot of other people dont), and since the head is not supposed to have SMP at all, the strange part is that it is reporting from the ESM, not the loose nif, and some synthesis patch in the stack, but yeah i dont know, all the problems with CTD here (you can look up on the pages before)  ALL of them was the TRI. file

Posted
4 hours ago, Fraying9981 said:

Hey just a few questions since I have been using the mods for a few days = are these normal or fixable (i.e. its just a collision issue or a core issue)?

- i used open wider json SL trigger (set up in one of the posts above with the 3 commands) -> sometimes the mouth opens super wide, much bigger than the schlong size -> is this normal? or is it supposed to adjust to the schlong size?
- sometimes, the lips are hanging by themselves down, though the mouth is not open that wide = there is a circle representing the lips thats a bit flying in the air -> is this normal?

- sometimes especially not for the pure blowjob part of the animation but for the mouth teasing part: the lips are not present, instead i see directly the teeth/skeleton directly. is this normal?

the SL triggers script is a will work eventually, you better using the console command every time will use a animation that use the mouth, you just wait until the mouth is open and do the command, to fix the game issue with SMP and vertex positions.

 

Mouth missing, falling, or etc, you have problems with SMP, and or a bugged animation (usually is SMP)

 

Mouth will only conform to the SOS size if you do the reset command properly(after it is fully open), and it is well alingned animation ( you can align manually too wit the sex lab hot keys)

 

other problems = other mods

Posted

Hello, when i run LOOT appear this message, how can i fix that (sorry about my english)

 

 

# [Predator] Custom HP Head edits.esp

- CRC: 74C218C1
- Load Order Index: FE 1BC
- Attributes: Active, Light Plugin

## Messages

- Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin\. Using this plugin will cause irreversible damage to your game saves\.

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