lexikat Posted May 25 Posted May 25 Aloy was enjoying a lovely outdoor bath in plainsong, until she notice a group of locals who came to admire the view. 7
TrissMerigold1 Posted May 26 Posted May 26 23 hours ago, lexikat said: Aloy was enjoying a lovely outdoor bath in plainsong, until she notice a group of locals who came to admire the view. Wow nice 3
hornycopter Posted May 27 Author Posted May 27 (edited) On 5/25/2026 at 7:11 PM, LaraCrott said: 😳 I also have "I've fallen, and I can't get up!" pics 😆 Some small news: I've updated Models and Textures list to be more readable. I've created Archived files links list - for those who want to tincker with old files. For those who want more variations - I've created HC Aloy - Mesh Swap Guide Screenshot of the day: "Grass to short, had to sneak up to those pesky machines on all fours!" Edited May 27 by hornycopter 18
Redd99 Posted June 1 Posted June 1 Another image of Lara after she completed the "Trial of the Eagle". 5
snektime Posted June 6 Posted June 6 Any idea why this is happening? I cannot use any Nora Huntress mods without this happening; I've tried all the body types, with and without the reducer, and I even went back to an older mod for Nora Huntress mod but this issue is consistent. All the other mods work just fine. Thank you so much for your work.
kingcody Posted June 7 Posted June 7 Is the Tenakth Dragoon outfit not happening anymore @hornycopter no pressure at all! but was just hopefuly as this is my favourite Aloy outfit 2
TrissMerigold1 Posted June 8 Posted June 8 (edited) Aloy got bored of fighting machines. Thank you to gamerlands for poses and hc for beautiful aloy Edited June 8 by TrissMerigold1 6
squillliam Posted June 9 Posted June 9 On 6/7/2026 at 7:51 AM, kingcody said: Is the Tenakth Dragoon outfit not happening anymore @hornycopter no pressure at all! but was just hopefuly as this is my favourite Aloy outfit let him cook, king! 1
crypticorb Posted June 14 Posted June 14 @hornycopterI'm trying to do something a little different with your HFW Aloy nude mod. In most games, I like to see if it's possible to just have topless be an option, with the default pants, skirt, and shoes. It doesn't feel lore-friendly to walk around post-apocalyptic without shoes and pants. I've followed your guide for mesh swapping within each outfit to make an outfit that has topless, skirt, shoes, and pants where applicable, but what I'd really prefer is to have the default (vanilla) skirt and pants with topless outfit. Focusing on the Nora Huntress outfit, I've created a copy of one of the outfits, and in that test outfit folder deleted the files that handle changing the skirt/quiver, shoes/fur, and other files that handle anything but the vest/top armor. Removing any single file at all results in floating polygon mess. So far as I can tell, the only way to have the modded topless outfit with the vanilla skirt/pants/shoes is to have all 16 files for the Nora Huntress model in the folder, but with the un-modded vanilla skirt/quiver and shorts/loincloth/shoes file sets to render it properly. Please let me know if you have those files, or if there's another simple way to have vanilla skirt armor mixed with your topless models.
hornycopter Posted June 14 Author Posted June 14 (edited) 14 hours ago, crypticorb said: @hornycopterI'm trying to do something a little different with your HFW Aloy nude mod. In most games, I like to see if it's possible to just have topless be an option, with the default pants, skirt, and shoes. It doesn't feel lore-friendly to walk around post-apocalyptic without shoes and pants. I've followed your guide for mesh swapping within each outfit to make an outfit that has topless, skirt, shoes, and pants where applicable, but what I'd really prefer is to have the default (vanilla) skirt and pants with topless outfit. Focusing on the Nora Huntress outfit, I've created a copy of one of the outfits, and in that test outfit folder deleted the files that handle changing the skirt/quiver, shoes/fur, and other files that handle anything but the vest/top armor. Removing any single file at all results in floating polygon mess. So far as I can tell, the only way to have the modded topless outfit with the vanilla skirt/pants/shoes is to have all 16 files for the Nora Huntress model in the folder, but with the un-modded vanilla skirt/quiver and shorts/loincloth/shoes file sets to render it properly. Please let me know if you have those files, or if there's another simple way to have vanilla skirt armor mixed with your topless models. All info about all outfit parts is stored inside outfit ".core" file - so "mesh.stream" files only contain raw vertex data. If you swap "mesh.stream" file with another model that have even one extra polygon (or lacking one) - you need update vertex count inside ".core" file - otherwise you'll always get polygon mess inside game. My "mesh.stream" files for different variations all have same vertex count - they don't delete polygons, just hide them inside body model - that's why they can be swapped with each other. Long story short - there is no easy way to do what you want - you need to extract default skirt models, then generate new ".core" file by writing info about default skirt on top of mine custom ".core" file and do everything correctly. Basically you need to learn HFW modding tools and create your own mod 😅 Edited June 14 by hornycopter 1
crypticorb Posted June 14 Posted June 14 2 hours ago, hornycopter said: All info about all outfit parts is stored inside outfit ".core" file - so "mesh.stream" files only contain raw vertex data. If you swap "mesh.stream" file with another model that have even one extra polygon (or lacking one) - you need update vertex count inside ".core" file - otherwise you'll always get polygon mess inside game. My "mesh.stream" files for different variations all have same vertex count - they don't delete polygons, just hide them inside body model - that's why they can be swapped with each other. Long story short - there is no easy way to do what you want - you need to extract default skirt models, then generate new ".core" file by writing info about default skirt on top of mine custom ".core" file and do everything correctly. Basically you need to learn HFW modding tools and create your own mod 😅 That's actually really helpful for a starting point, thanks. I have only marginal 3d modelling skills with Blender, but I do have significant understanding of file structures, operating systems, and terminals, so it might be possible if I don't need to modify the models themselves. If I understand what needs to happen, I need to: 1. extract the models for Aloy's Nora Huntress skirts 2. locate how many polygons each outfit part has 3. update the .core file with those polygon count per part 4. insert the updated .core file with the mesh.stream files into the Mod Manager 5. ??? 6. profit
hornycopter Posted June 14 Author Posted June 14 (edited) On 6/14/2026 at 9:34 PM, crypticorb said: but I do have significant understanding of file structures, operating systems, and terminals, so it might be possible if I don't need to modify the models themselves. Well maybe it'll be not so difficult for you, overall process should look something like this: Extract group "12BD0" (Nora Huntress) from game files using "h2_pc_mi_091.exe" tool - ".ascii" files will appear next to ".exe" in same folder. Use "copy" comand to combine extracted "12BD0_3.ascii" (skirt mesh if I remember correctly) with ".ascii" that contains Aloy's skeleton for this outfit (don't remember, maybe you can skip this whole step altogether). Copy my custom "0B_0157EF33.core" (Nora Huntress) from one of my variation folders into folder with "h2_pc_mi_091.exe" tool. Use "h2_pc_mi_091.exe" to convert "12BD0_3.ascii" into several "mesh.stream" files (two for skirt I think) - at same time tool will also update my custom ".core" with new info. (I think you can learn correct mesh names for convert commands by just opening ".ascii" in text editor.) Copy updated ".core" and "mesh.stream" files back to variation folder and replace previous files there - pack variation to game. This way you will get my custom body model with default skirt model combined. At least in theory. I haven't tried it myself. All steps explained in more details in tutorial by JohnnyDazzling, that I've also linked in my previous post. P.S.: Belt bags and quiver are located in "12BD0_4.ascii" I think, if you want to restore them to default state too. You can convert several ".ascii" to "mesh.stream" in batch. Edited June 15 by hornycopter 1
crypticorb Posted June 15 Posted June 15 (edited) 4 hours ago, hornycopter said: Well maybe it'll be not so difficult for you, overall process should look something like this: Extract group "12BD0" (Nora Huntress) from game files using "h2_pc_mi_091.exe" tool - ".ascii" files will appear next to ".exe" in same folder. Use "copy" comand to combine extracted "12BD0_3.ascii" (skirt mesh if I remember correctly) with ".ascii" that contains Aloy's skeleton for this outfit (don't remember, maybe you can skip this whole step altogether). Copy my custom "0B_0157EF33.core" (Nora Huntress) from one of my variation folders into folder with "h2_pc_mi_091.exe" tool. Use "h2_pc_mi_091.exe" to convert "12BD0_3.ascii" into several "mesh.stream" files (two for skirt I think) - at same time tool will also update my custom ".core" with new info. (I think you can learn correct mesh names for convert commands by just opening ".ascii" in text editor.) Copy updated ".core" and "mesh.stream" files back to variation folder and replace previous files there - pack variation to game. This way you will get my custom body model with default skirt model combined. At least in theory. I haven't tried it myself. All steps explained in better details in tutorial by JohnnyDazzling, that I've also linked in my previous post. P.S.: Belt bags and quiver are located in "12BD0_4.ascii" I think, if you want to restore them to default state too. You can convert several ".ascii" to "mesh.stream" in batch. Success! I managed to follow JohnnyDazzling's tutorial PDF, your steps, and some trial-and-error, and managed to extract, import into blender, tweak, export, and then package the original skirt with only the modified .core and two .mesh files inserted into the "HC Aloy - NH_20VN - Skirt" preset with the Topless variant for the vest/armor. Evidence below, with image 1.jpg being your modded skirt/topless, and image 2.jpg with the vanilla skirt restored. It's subtle, but this milestone means I can take off with any combination of the files I like best. The only thing I'd love to know is the group name/number for the Carja Blazon and the Nora Annointed outfit set (12BD0 is Nora Huntress for example). Original Topless: Vanilla Skirt Topless: Edited June 15 by crypticorb 6
kingcody Posted June 15 Posted June 15 9 hours ago, crypticorb said: Success! I managed to follow JohnnyDazzling's tutorial PDF, your steps, and some trial-and-error, and managed to extract, import into blender, tweak, export, and then package the original skirt with only the modified .core and two .mesh files inserted into the "HC Aloy - NH_20VN - Skirt" preset with the Topless variant for the vest/armor. Evidence below, with image 1.jpg being your modded skirt/topless, and image 2.jpg with the vanilla skirt restored. It's subtle, but this milestone means I can take off with any combination of the files I like best. The only thing I'd love to know is the group name/number for the Carja Blazon and the Nora Annointed outfit set (12BD0 is Nora Huntress for example). Original Topless: Vanilla Skirt Topless: DUDE holy shit!!!! Could you pretty please release this mod for us too? I've wanted something like this for ages! Looks amazing!!!!
hornycopter Posted June 15 Author Posted June 15 (edited) 9 hours ago, crypticorb said: I'd love to know is the group name/number for the Carja Blazon and the Nora Annointed outfit set "1286E" and "12A4B". "There is a list of outfits with their respective group numbers at the end of Tutorial document. 12 minutes ago, kingcody said: Could you pretty please release this mod for us too? @crypticorb Feel free to do so if you want, I don't mind if additions to my mods gonna be shared in this topic. Edited June 15 by hornycopter 2
crypticorb Posted June 15 Posted June 15 15 minutes ago, kingcody said: DUDE holy shit!!!! Could you pretty please release this mod for us too? I've wanted something like this for ages! Looks amazing!!!! I'll consider it, but like many modders I did this in my free time, and I have a full time job. It will take weeks/months before that comes to fruition. If @hornycopter is fine with it, we can go one of three routes. I could generate the files for the 'Topless with Vanilla Skirt/Pants' for each outfit set in his mod, and then simply hand him the files to wrap into his mod (unpreferred option) I could create a fork from his mod, give all credit where it is due, and post it to Nexus mods under my own account, which my own conscious would drive me to make quality work to the best of my abilities (very unpreferred as this entire thing was for fun) I package up what I like best (Nora Huntress, Carja Blazon, and Nora Annointed), and provide the files as a .zip here, to be used with hornycopter's mod as another variant of his outfits, and post it here on the forums. Since I'm not likely to update or upkeep the files, Option 3 is most likely what will happen. I'll tag you @kingcody when I have something.
Fiuzo Posted June 15 Posted June 15 Hello, firt of all very thanks to @hornycopter for you fantastic works i absolute love your mod and you for made it ❤️ Sorry if maybe someone has already asked my question.. But there are a way for use both HC Aloy - NA_VN - Armor L Bottomless and HC Aloy - NA_VN - Armor M Nude? Maybe use Armor L for heavy orange vrs (Nora Thunder Warrior, or also blue/purple vrs) and Armor M for light green vrs (Original Nora Anointed modded vrs)? Or its impossible and need a total separate mod version? I love both variant and for now only way seem switch mod first to start the game! If its not possible or too hard to do i continue in this way^^ Thanks anyway for any reply, and sorry again if its already asked. Cheers^^
hornycopter Posted June 15 Author Posted June 15 (edited) 2 hours ago, crypticorb said: If @hornycopter is fine with it, we can go one of three routes. I could generate the files for the 'Topless with Vanilla Skirt/Pants' for each outfit set in his mod, and then simply hand him the files to wrap into his mod (unpreferred option) I could create a fork from his mod, give all credit where it is due, and post it to Nexus mods under my own account, which my own conscious would drive me to make quality work to the best of my abilities (very unpreferred as this entire thing was for fun) I package up what I like best (Nora Huntress, Carja Blazon, and Nora Annointed), and provide the files as a .zip here, to be used with hornycopter's mod as another variant of his outfits, and post it here on the forums. 1. Don't like this option - it means more work for me 😅 - I'm trying to reduce number of variation to a balanced minimum and it's already hard to maintain as is because of body types. 2. I'm fine with this options - as long as you set my mod as a "requirement" for your mod using Nexus system (my "main file" with body textures as requirement for example) and give proper credits in your mod description. 3. I think you should go with this third option first and just attach .zip files here, then if you want spend more time on your mods later - additionally go with second option afterwards. 1 hour ago, Fiuzo said: Maybe use Armor L for heavy orange vrs (Nora Thunder Warrior, or also blue/purple vrs) and Armor M for light green vrs (Original Nora Anointed modded vrs)? In theory it's possible, but moving one outfit into another outfit slot - will be quite a time consuming puzzle to solve. It's not gonna be as easy as copy some files - you're basically need to create new custom outfit using new materials, but reusing old meshes. HFW modding is quite restrictive - we can't reuse materials from one outfit on another for our mods, as far as I know. Game stores and loads different outfits completely separately. Also outfits colors are stored in each outfits shader - so even if we manage to recreate "Nora Anointed" inside "Nora Thunder" slot, it'll still gonna use same bluish/orange color scheme from "Nora Thunder". Also most likely some "Nora Anointed" textures gonna be reduced in resolution to fit to "Nora Thunder". Edited June 15 by hornycopter 1
tigers Posted June 15 Posted June 15 13 hours ago, crypticorb said: Success! I managed to follow JohnnyDazzling's tutorial PDF, your steps, and some trial-and-error, and managed to extract, import into blender, tweak, export, and then package the original skirt with only the modified .core and two .mesh files inserted into the "HC Aloy - NH_20VN - Skirt" preset with the Topless variant for the vest/armor. Evidence below, with image 1.jpg being your modded skirt/topless, and image 2.jpg with the vanilla skirt restored. It's subtle, but this milestone means I can take off with any combination of the files I like best. The only thing I'd love to know is the group name/number for the Carja Blazon and the Nora Annointed outfit set (12BD0 is Nora Huntress for example). Original Topless: Vanilla Skirt Topless: bro, you gotta release this for us. looks great! 1
crypticorb Posted June 17 Posted June 17 (edited) @hornycopterSignificant progress, and stumbling! I've managed to export and reconstruct the original outfit for Nora Huntress (vanilla body style), with the .stream files for the three body/arms and three vest/armor files. This results in a very nice topless outfit with pants, boots, and skirt. One flaw I need some feedback or guidance on is that the pants seem to render oddly, despite everything re-importing properly. Progress with the Carja Blazon outfit as well, same bug with pants rendering. My process was this: Follow JohnnyDazzling's tutorial PDF verbatim, with the exception of using your .core file from the 'HC Aloy - NH_20VN - Skirt' profile. Export all .ascii files from blender for skirt, quiver, bags, shorts, pants, shoes, arrows, and NOT exporting files for body, arms, and vest. Run the command to integrate the blender exported .ascii files with the skeleton file, merging with the .core file while generating the .mesh for each piece. Move all newly generated (vanilla) .mesh files including the updated .core file and the topless .mesh files for body, arms, and vest into one folder in the mods folder. Re-pack mod. What might be most helpful at this point is if I can get the .ascii files that are the topless modified result from Blender for the files from 12BD0_5.ascii (arms/shoulders) and 12BD0_6.ascii (vest/armor/necklaces), so I can wrap them into the .core file myself. This process worked to recreate a fully vanilla outfit through the mod manager, but I ran into the issue of the pants/thighs not rendering correctly, and I'm unsure why. Images are included, along with the current progress and an amusing bug I had while learning. Edited June 17 by crypticorb 4
hornycopter Posted June 17 Author Posted June 17 (edited) 5 hours ago, crypticorb said: I ran into the issue of the pants/thighs not rendering correctly, and I'm unsure why Pants are rendering correctly. Default outfits just mostly don't have Aloy body model underneath them, so default clothes parts don't have correct settings to work with body model, when it's present. All default outfits only have parts of Aloy body models (only parts that are visible) - ankles in one, arms in another, belly in third, etc. That's why I had to create my own custom complete Aloy body model using parts from different Aloy outfits (and also from some NPCs) as base. My outfits maybe look not so different from default ones at first glance, but it takes quite a time to make every part to work together in-game. Edited June 17 by hornycopter
crypticorb Posted June 17 Posted June 17 2 hours ago, hornycopter said: Pants are rendering correctly. Default outfits just mostly don't have Aloy body model underneath them, so default clothes parts don't have correct settings to work with body model, when it's present. All default outfits only have parts of Aloy body models (only parts that are visible) - ankles in one, arms in another, belly in third, etc. That's why I had to create my own custom complete Aloy body model using parts from different Aloy outfits (and also from some NPCs) as base. My outfits maybe look not so different from default ones at first glance, but it takes quite a time to make every part to work together in-game. I see, that must've taken a LOT of work to make possible. From what I can see, you made Aloy's thigh muscles a bit bigger (which I can definitely appreciate), and that overlaps the default pants. I'm not sure how the body model is stored differently from the outfit. I might have to simply accept that for each outfit, restoring the default skirt is the most I can do, along with accepting that there will be a small amount of clipping with the skirt flaps in some poses. It's very minor, and unless you have the Blender projects you used to modify the model, and some guidance how to integrate it into the outfit model, as well as me putting in a lot of work to learn 3D modelling, this will be the limit of my contributions. It's an acceptable result, but not perfect. 1
VonRaschke Posted June 19 Posted June 19 JohnnyDazzling announced they're looking into Zero Dawn Remastered modding. Hopefully the two of you can collaborate on modding tools as while I like Johnny's variety of mods, I much prefer your body meshes and textures over theirs.
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