Srende Posted December 16, 2013 Author Posted December 16, 2013 Tested this out, I love it. Though if you manage to get loose of the belt after the last one it repeats the same thing. Maybe if you get loose again after the final 'difficulty' you get locked up for a while or somethin'? Iunno, just me being a picky choad. Also, is the second collar you get supposed to be a posture collar? Because I just get the same set of restraints again when I break free twice. Yeah, you should get a posture collar & different set of plugs from the 2nd time forward. Don't suppose you have a papyrus log of that handy? Or if you can, try to repeat it with the "normal" collar and plugs. you should add the chastity bra and cufs to , and make the person to be forced to wear 1 set off armor , perhaps the latex catsuit with all the chastity on top ;p who knows Would be cool... Yup. Although I'm trying to keep it at least somewhat believable, so no cuffs for long-term wear, soldiers need to be able to fight after all.
kronnos44 Posted December 16, 2013 Posted December 16, 2013 Tested this out, I love it. Though if you manage to get loose of the belt after the last one it repeats the same thing. Maybe if you get loose again after the final 'difficulty' you get locked up for a while or somethin'? Iunno, just me being a picky choad. Also, is the second collar you get supposed to be a posture collar? Because I just get the same set of restraints again when I break free twice. Yeah, you should get a posture collar & different set of plugs from the 2nd time forward. Don't suppose you have a papyrus log of that handy? Or if you can, try to repeat it with the "normal" collar and plugs. you should add the chastity bra and cufs to , and make the person to be forced to wear 1 set off armor , perhaps the latex catsuit with all the chastity on top ;p who knows Would be cool... Yup. Although I'm trying to keep it at least somewhat believable, so no cuffs for long-term wear, soldiers need to be able to fight after all. Then the idea without the cufs but the bra , and some kind off metal fighting suite that they put on you for fighting for there side ? call it the iron maiden or something the suite if you find something like a lockable fighting suite that disables u from wearing anything else then ur chastity and that (this is for the 4 th attemt to unlock the belt) would be a nice concept
Beagle2 Posted December 18, 2013 Posted December 18, 2013 I think it would be cool if this mod had a turn of events for those characters, who play by the rules and always leave the belt on, to get caught without it and become punished with the plugs. For example, since you are send to those military camps regularly, in one occasion Rikke/Galmar could tell you that your new orders won't be there until next day, and recommend you to sleep at the camp until the next morning. When you do so, you wake up mid-night, catching one of the friendly soldiers how he just unlocked your belt (he got a key somehow) trying to take advantage of you while you were sleeping. Of course the player has the option to fend off this guy, but either way Rikke/Galmar notice the noise, come up and see the player without the belt. And of course they blame the Player and send her to Tullius/Ulfric. Well this would be a lot of work and it's just another idea
icladel Posted December 18, 2013 Posted December 18, 2013 At first, I thought the idea of 'devices' was a bit silly. But reading applications like this, it is an awesome idea. Going to try this one out. From the description it looks like an interesting addition to SL
Srende Posted December 19, 2013 Author Posted December 19, 2013 I think it would be cool if this mod had a turn of events for those characters, who play by the rules and always leave the belt on, to get caught without it and become punished with the plugs. For example, since you are send to those military camps regularly, in one occasion Rikke/Galmar could tell you that your new orders won't be there until next day, and recommend you to sleep at the camp until the next morning. When you do so, you wake up mid-night, catching one of the friendly soldiers how he just unlocked your belt (he got a key somehow) trying to take advantage of you while you were sleeping. Of course the player has the option to fend off this guy, but either way Rikke/Galmar notice the noise, come up and see the player without the belt. And of course they blame the Player and send her to Tullius/Ulfric. Well this would be a lot of work and it's just another idea Haven't thought of that, but it's fun idea. Might do something like that in the future, for now I'm trying to get a bit more physical punishments working At first, I thought the idea of 'devices' was a bit silly. But reading applications like this, it is an awesome idea. Going to try this one out. From the description it looks like an interesting addition to SL Glad to hear it's interesting ^^
kronnos44 Posted December 19, 2013 Posted December 19, 2013 I think it would be cool if this mod had a turn of events for those characters, who play by the rules and always leave the belt on, to get caught without it and become punished with the plugs. For example, since you are send to those military camps regularly, in one occasion Rikke/Galmar could tell you that your new orders won't be there until next day, and recommend you to sleep at the camp until the next morning. When you do so, you wake up mid-night, catching one of the friendly soldiers how he just unlocked your belt (he got a key somehow) trying to take advantage of you while you were sleeping. Of course the player has the option to fend off this guy, but either way Rikke/Galmar notice the noise, come up and see the player without the belt. And of course they blame the Player and send her to Tullius/Ulfric. Well this would be a lot of work and it's just another idea Haven't thought of that, but it's fun idea. Might do something like that in the future, for now I'm trying to get a bit more physical punishments working At first, I thought the idea of 'devices' was a bit silly. But reading applications like this, it is an awesome idea. Going to try this one out. From the description it looks like an interesting addition to SL Glad to hear it's interesting ^^ Then the idea without the cufs but the bra , and some kind off metal fighting suite that they put on you for fighting for there side ? call it the iron maiden or something the suite if you find something like a lockable fighting suite that disables u from wearing anything else then ur chastity and that (this is for the 4 th attemt to unlock the belt) would be a nice concept Since you missed it
Srende Posted December 19, 2013 Author Posted December 19, 2013 If anything, they'd put the imperial uniform on you. But no, not really planning on anything else for constant wearing.
ViggoUser Posted December 26, 2013 Posted December 26, 2013 Just had an annoying bug, Stormcloak plugs spawn into PC inventory, nearby one per second. Right before i run wyrebash - nothing really changed Then i found a complete Stormcloak set on an already dead Stormcloaksoldier - i think it was in Haemars Shame while the Clavicus Vile Quest. Afterwards the plugs spawns - my PC don´t join a civil war faction by now.
Srende Posted December 26, 2013 Author Posted December 26, 2013 Just had an annoying bug, Stormcloak plugs spawn into PC inventory, nearby one per second. Right before i run wyrebash - nothing really changed Then i found a complete Stormcloak set on an already dead Stormcloaksoldier - i think it was in Haemars Shame while the Clavicus Vile Quest. Afterwards the plugs spawns - my PC don´t join a civil war faction by now. That will be fixed in the next version of Devious Devices - Integration, since my mod relies on it to handle all the item interactions. Before the next version is out, you can use the patch here.
Band_Geek3 Posted December 27, 2013 Posted December 27, 2013 I think I know the answer to this since the description said incompatible with anything that affects Civil War quests... but: Is this compatible with Civil War Overhaul by Apollodown? I haven't played through the game with his mod yet, so I don't know the extent that it changes things, but the endorsements and reviews tell me it is very much worth using. I'd love it if Devious Regulations worked along side it Thanks ahead of time
Srende Posted December 28, 2013 Author Posted December 28, 2013 I think I know the answer to this since the description said incompatible with anything that affects Civil War quests... but: Is this compatible with Civil War Overhaul by Apollodown? I haven't played through the game with his mod yet, so I don't know the extent that it changes things, but the endorsements and reviews tell me it is very much worth using. I'd love it if Devious Regulations worked along side it Thanks ahead of time I haven't tried civil war overhaul. But, I've tried to keep the changes minimal, and I've only done modifications to the original quests on the joining dialogue and the "what now?" dialogue after the war is complete. All the other stuff on my mod is new and added "on top" of the original civil war quests without modifying them. So it should work if the other mod doesn't change the dialogue before joining either faction. But, I really can't make any guarantees it'll work, hence the warning about the incompatibilities.
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 I think I know the answer to this since the description said incompatible with anything that affects Civil War quests... but: Is this compatible with Civil War Overhaul by Apollodown? I haven't played through the game with his mod yet, so I don't know the extent that it changes things, but the endorsements and reviews tell me it is very much worth using. I'd love it if Devious Regulations worked along side it Thanks ahead of time Pretty funny, I was coming here to ask the same thing. I've been meaning to play through the Civil War Overhaul, and as such have ignored Devious Regulations since the description says it's incompatible with anything else that changes the civil war. However, recently I've developed a bit more interest in these devices, so figured it was at least worth asking to see if anyone had tried them together.
Band_Geek3 Posted December 28, 2013 Posted December 28, 2013 I think I have an old save laying around with only a few mods and a large amount of map completion (but no civil war progress). Maybe I'll boot up both mods and see how they go on a quick run. I'm not willing to risk my current save on a "fingers crossed" sort of deal.
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 Well it's not a perfect test, but I downloaded this mod and installed it into Mod Organizer, which reports at least that neither CWO nor DR is overwriting files in the other mod. Not a guarantee, but I think I'm going to give it a shot, because this sounds like a blast.
Band_Geek3 Posted December 28, 2013 Posted December 28, 2013 Welp, that save I thought I had is nowhere to be found. So you're on your own testing the waters, best of luck Ashra!
Srende Posted December 28, 2013 Author Posted December 28, 2013 Well it's not a perfect test, but I downloaded this mod and installed it into Mod Organizer, which reports at least that neither CWO nor DR is overwriting files in the other mod. Not a guarantee, but I think I'm going to give it a shot, because this sounds like a blast. I don't think either mod really modifies any actual files. Just the quest data through the .esp files. But not having tried the overhaul I do have hopes they are compatible, since I'd guess it concentrates on the actual quest content on its modifications instead of just the joining dialogue. Also, I should have a new version out of Regulations in couple of hours now that Integration was updated
Srende Posted December 28, 2013 Author Posted December 28, 2013 v 1.2 is up! Changes: - Punishment scenes * Public whippings * Spend a night in an exciting location! * Interesting visitors- MCM menu (mainly to control the scenes)- Added a book "The Female Legionnaire Quandary" to the Imperial HQ, thanks UrbanSniper! The book can be found on Tullius' nightstand.- Higher chance of NPCs having collar & plugs (the few there are ) The new version also requires Devious Devices - Integration 2.6.0 which was released about 12h ago, and SexLab 1.31. Couple of known issues with the scenes: - Alignment is off occasionally- Punishment posts on stormcloak side aren't exactly static, tried to minimize that- The officers might sometimes get stuck with half drawn canes, this can be worked around in couple of ways: * Wait 45 seconds for the scene to time out * Use console to manually unequip & equip the cane again * Use MCM menu to reset the punishment Obviously the scenes are the big thing in the update, but if they aren't something you're interested in, they can be turned off completely in the MCM menu.
Ashra XIII Posted December 28, 2013 Posted December 28, 2013 Very cool! I got everything up and running last night, but haven't got far enough along yet to start the civil war quest. I'm going to get it underway fairly early this play-through however, so hopefully I'll have something to report soon RE: Civil War Overhaul + Devious Regulations.
lordescobar666 Posted December 28, 2013 Posted December 28, 2013 I think the 1.2 release is missing some files. The punishment scene is not correctly working for me (the pole and the cage are ignored). The stack-traces in the logs say that some functions are called on a none object (the none object being "DF_FactionExtras Property extras" in df_punishment.psc). This seems to be caused by a missing DF_FactionExtras.pex in the 1.2 release (df_imperialextras.pex and df_stormcloakextras.pex are there, but both inherit from a non existing DF_FactionExtras.pex, which Papyrus does understandably not like).
Srende Posted December 28, 2013 Author Posted December 28, 2013 I think the 1.2 release is missing some files. The punishment scene is not correctly working for me (the pole and the cage are ignored). The stack-traces in the logs say that some functions are called on a none object (the none object being "DF_FactionExtras Property extras" in df_punishment.psc). This seems to be caused by a missing DF_FactionExtras.pex in the 1.2 release (df_imperialextras.pex and df_stormcloakextras.pex are there, but both inherit from a non existing DF_FactionExtras.pex, which Papyrus does understandably not like). Yup, seems you're correct, thanks for the report. I'll upload a fixed version with some misc changes shortly.
Srende Posted December 28, 2013 Author Posted December 28, 2013 Okay, fixed version is up. Should include all the files now. Shouldn't rely on CK to include the files it seems, since the missing script wasn't actually used, only the scripts inherited from it, and I didn't think of checking that.
SkatingJesus Posted December 28, 2013 Posted December 28, 2013 FIrst, thanks for this great mod, it looks the Civil War quests will be far more interesting now!! But I had a bug, I don't know if it's my game or not: when Galmar caught me without chastity belt for the 3rd time (for me: after the Whiterun attack, and when you have to join the military camp to take orders), he send my girl to the punishement post, but nothing happened. The girl stayed unbond, but not tied to the post. Galmar whipped her, and then wanted to sent her in the cage, but same thing: my girl stayed there, unbond, not in the cage, while Galmar fingered... air in the cage! . So, anybody got the same problem?
Srende Posted December 28, 2013 Author Posted December 28, 2013 FIrst, thanks for this great mod, it looks the Civil War quests will be far more interesting now!! But I had a bug, I don't know if it's my game or not: when Galmar caught me without chastity belt for the 3rd time (for me: after the Whiterun attack, and when you have to join the military camp to take orders), he send my girl to the punishement post, but nothing happened. The girl stayed unbond, but not tied to the post. Galmar whipped her, and then wanted to sent her in the cage, but same thing: my girl stayed there, unbond, not in the cage, while Galmar fingered... air in the cage! . So, anybody got the same problem? That sounds a lot like you have 1.2, which had one script file accidentally missing, leading to what you described. 1.2a fixes the problem
SkatingJesus Posted December 28, 2013 Posted December 28, 2013 Thanks for your help, I will try that! EDIT: it seems to work fine, thanks!
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