eric_starbuck Posted September 5, 2014 Share Posted September 5, 2014 Ok i will have to do all that questline before i have the possibility to start the civil war questline then. I have updated yesterday LAL, so maybe in the previous version "roumors about Helgen" did not block the other quests. I will get to the point in which I have to speek to Balgruuf, then I will go to Windhelm to enroll in the stormcloacks. Link to comment
Soaryne Posted September 5, 2014 Share Posted September 5, 2014 Would making this mod or an add-on to this mod compatible with the Civil War Overhaul be a possible in the future? Since the Civil War Overhaul basically uses fixed version of quests and event that where already in the game code only hidden form the player. Link to comment
eric_starbuck Posted September 5, 2014 Share Posted September 5, 2014 Thanks to your suggestions I have finally managed to start the quest! It is a long time since I played the standard civil war missions... I got the chastity belt during the oath but then? when there will be differences? I recovered the crown from the 1st mission and now I have to go back to Ulfric... I hope to see something there awaiting my PG. If I am correct the civil war crosses the main story mission at a certain point, I don't want to play the whole game again. Link to comment
Srende Posted September 5, 2014 Author Share Posted September 5, 2014 Most stuff happens if you get our of your belt though you can try begging to get out once horny enough. Link to comment
eric_starbuck Posted September 5, 2014 Share Posted September 5, 2014 Ah ok, so it is not quest progression related, just belt related. What if the imperials see me? they recognise me as an enemy? I really don't remember anything about the civil war quest. It would be funny if they try to capture and punish you instead of just attacking as standard enemies. Link to comment
PubliusNV Posted September 5, 2014 Share Posted September 5, 2014 You can pickpocket the master belt key from Galmar (if you're playing as Stormcloak) and use it to unlock your belt. When you next report to Galmar there will be a scene. If your character likes punishment, hide the key someplace safe and use it to take off the belt before seeing Galmar for each mission. Link to comment
eric_starbuck Posted September 6, 2014 Share Posted September 6, 2014 I have tried the punishment but i had a bug: at the end of the long long night, he cames back and release me, but in the process he removes the belt, then he is immediately upset and repeat. I have tried to reload and try to manually equip the belt from inventory, but the message says: you cannot remove this item. Then i escaped the dialogue and noticed that also the collar, even if removed from inventory is still visible on the charachter Link to comment
stalfos81 Posted October 8, 2014 Share Posted October 8, 2014 Something that's low priority but may be useful to add is proper object bounds on the added books for compatibility with unlimited booksshelves(not recommended) or the skse bookshelves script. I like to collect books of all kinds and stash them in breezehome. Link to comment
Black714 Posted December 31, 2014 Share Posted December 31, 2014 I Still got problem when galmar attach the plug when begging. the plug is slide out, looks like the belt not wear properly, any idea? Link to comment
ODell22d Posted January 20, 2015 Share Posted January 20, 2015 I have a question about the key... I had a key and it was taken away when caught for a crime and I've been looking for a way to get another key and I seen something about creating a key at a forge is that possible or is it just the key I've lost Link to comment
PubliusNV Posted January 20, 2015 Share Posted January 20, 2015 I have a question about the key... I had a key and it was taken away when caught for a crime and I've been looking for a way to get another key and I seen something about creating a key at a forge is that possible or is it just the key I've lost I'm not sure whether the generic DD keys work for this mod. In case they don't, you can pick-pocket a key from Galmar or Tullius (depending on which side of the quest you are doing). You can craft keys for generic restraints and chastity items by going to the College of Winterhold and reading a book in the Forbidden Bookshelf in the Arcaneum. Check the original post in the Devious Devices - Integration thread for details. Edit: to correct misinformation about who to pickpocket from. Link to comment
slonez1 Posted February 1, 2015 Share Posted February 1, 2015 so far this is a great experience, nice work. My suggestion would be to give more opportunities to get out of the belt or allow more keys to show up maybe at the quest locations or something. Link to comment
ravanara Posted February 13, 2015 Share Posted February 13, 2015 Hi great mod! i have a problem though. When my pc is in the pillory there's no npc's in solitude so no one participates in the punishment, and also i waited like a day and tullius never came. I think it might be Open Cities and Dynamic time scale, are the compatible? thanks. Link to comment
Mister E Posted March 7, 2015 Share Posted March 7, 2015 This mod hasn't updated in a while, whereas DDa and DDi both have. Does anyone know if it will work with the new versions? Link to comment
mangalo Posted May 24, 2015 Share Posted May 24, 2015 Any chance for a Civil War Overhaul patch to see the light ? Link to comment
palji Posted September 1, 2015 Share Posted September 1, 2015 Any chance for a Civil War Overhaul patch to see the light ? I had to throw this mod out because it made several problems, but I guess it was related to having CWO installed. I'd really love to have this mod back in my list, together with cwo... Also: Has anyone checked if this is still compatible with SL1.6 and the newer dd(i) versions? Link to comment
palji Posted September 1, 2015 Share Posted September 1, 2015 Ok, so, after re-reading the posts in here concerning CWO I thought that maybe it's not CWO causing the conflict, so I tried running with Regulations again. I got some weird results and haven't reached a final conclusion yet. Still posting since somebody else might have a great idea and so I don't forget. (This is all [still] with SL1.59c, DD 2.9[.1] and Regulations 1.7e - skyprocs are EBD & ASIS) ++Run#1++ -all set up properly with regulations (loot, bash, sum) -new game -no Devious Devices menu shows up -saved -restart & loaded -lots of papyrus errors from several mods since DD isn't properly running I guess ++Run#2++ -just removed Regulations + bash & sum -new game -DD menu is just fine -saved -restart & loaded -still looks fine ++Run3++ -exit & added Regulations at bottom of load order (above bashed/skyprocs) without running bash/sum anew -loaded save from #2 -Regulations registers menu and seems to work, DD menu seems fine as well ++Run4++ -exit & ran bash & sum, no loot, so reg still at bottom -load of save from #2 causes ctd on load, probably since the bash/skyproc files changed -new game -no DD menu, same problems as in #1 My conclusions so far: a) I don't think it's a load order issue, since it worked on #3 and didn't on #4, which had the exact same load order regulations might generally mess up with newer DD versions c) something bad might occur only on new games with reg (for me) d) something bad might happen with the bashed patch e) something bad might happen with the skyproc patchers Future Plans: I can try to rule out by re-running #3 and try saving & loading after first initialisation. I can try to rule out c) and/or d) by re-running #3 and then making a new game with/out bashing. I can try to rule out e) by blocking the reg esp for the patchers. If none of the above help or case c) should be true, I/someone will have to dig into the papyrus logs more (have most of them archieved for now). Link to comment
palji Posted September 1, 2015 Share Posted September 1, 2015 Alright, I figured it out: it was option e), the skyproc patchers. I don't know if it was ASIS, Everybody's Different or even SUM, but blocking Regulations from them (via .txt file) fixed every problem. Not only that, but the same also worked for DD for the Masses II, with which I've been having the same problems. I can't believe I had to renounce from these two awesome mods for months now and it was so simple! Link to comment
Leytra Posted September 14, 2015 Share Posted September 14, 2015 Okay, hear this. what this mod needs next is Guild Chastity Belts. Maybe an opional patch because it doesn't have a lore reason, I just REALLY want a Dark Brotherhood Chastity Belt and collar. Link to comment
monsta88 Posted October 15, 2015 Share Posted October 15, 2015 Is this mod finished/abandoned? Overall it works fine, I didn't see a single bug, which is commendable. I'd still say it could be expanded a bit.For example I don't know if there is any way to lose the Punishment items (other than to steal the key). I could imagine a little system which follows the enemy soldier kills and after a while, you will be forgiven and the punisment items are removed. Or get a mini quest to kill an enemy officer, steal some document or something similar to earn your freedom (at least from the punishment items). Link to comment
Min Posted October 15, 2015 Share Posted October 15, 2015 This mod should be considered "Finished". It's no longer being maintained (The author hasn't been around in a long time), though we're careful to avoid breaking it with upstream updates. Link to comment
Rouge Posted March 1, 2016 Share Posted March 1, 2016 I'd like to see this mod go a little farther, as a final punishment after getting locked up for a day just have Tullius give up on you, puts you in steel shackles, a ring gag and nothing else. Then he makes a comment like "So you want to not wear a belt, lets just show you what can happen if you don't have one" then he takes you into a cell in the Castle Dour Dungeon. "This Stormcloak prisoner is cooperating with us and you are what I am rewarding him with, have a pleasant night" he then throws you into the cell to be repeatedly attacked all night. The Stormcloak could make all sorts of comments about what he is doing to an imperial. Link to comment
phrozemo777 Posted April 25, 2016 Share Posted April 25, 2016 Is there a way that i can have this mod without the NPC's wearing just the belt below their torso? Also, in all fairness males should wear them too. Link to comment
monsta88 Posted May 16, 2016 Share Posted May 16, 2016 I found a small issue (finally, something is wrong with this mod! ). It is not a serious issue, just some illogical thing. I tried what happens if as an imperial soldier, I equip a stormcloak belt. I could do it w/o problem, but 2 strange things happened: - Tullius & Co had only the basic, non-regular belt reaction (which is btw an awesome compatibility solution, I salute you). I expected some different/harsher reaction when they saw one of their soldier wearing the enemy's belt. - There is no Stormcloak Master key on the Stormcloak dude who usually has it if you join the stormcloaks. This makes the belt unremovable w/o console. The above situation is a rare occurence, so I understand it was not handled. Still it would be nice to have the keys at least on the enemy officers as well. I could imagine some immersive game elements with this though. A few examples: - if you are seen by your faction officer wearing the enemy Regulations gear (belt and/or collar), you either get arrested on the spot or get a bounty on your head. - when captured, you spend your time in the prison, doing interrogation sessions (beatings, rapes). I'd make only one outcome so to not make it too complicated, at the end of the sentence you are considered innocent and they remove the enemy gear (and ofc give you a new one for you faction). - if you seek out an enemy officer wearing their gear, you can ask them to remove the gear. They wil offer a choice: either help the cause with a large donation (gold), or helping to maintain the morale of the soldiers (groupsex in the barracks). Or do something to betray your side, like kill some soldiers, steal some documents, etc (miniquest). - if you have the Master Key, you can start a dialog with belted soldiers. They are willing to pay you for their release, either money or with their body. Some might be very dutiful and report you. As a final word, I'd like to commend this mod, which was always incredibly stable, did its job perfectly in all my playthroughs, even after so many months w/o an update. Simply awesome. Link to comment
Leytra Posted May 17, 2016 Share Posted May 17, 2016 Any chance of this but for the Theives Guild or Dark Brotherhood? Admittedly it is purely in the want for one that looks like a DB one because that would look sexy as heck. Link to comment
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