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Just downloaded the updated file for 1.7a, unfortunately it seems you may have included the wrong esp file, as the contents of Devious Regulations v1-7a.7z are DeviousRegulations.bsa and DeviouslyHelpless.esp

 

And since I've never posted here before, I love the mod so far, have been using it for a few months now. =)

 

Heh, and that's what you get for having two mods with similar names. I reuploaded the correct files, so those who downloaded 1.7a before this, need to redownload it.

 

I was wondering about the new version being ~0,2Mb smaller than the previous, but managed to miss the different filename.

 

 

lol, no worries ,thanks for quick update and great mod.

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Hmm, I really can't see any reason for it to hang there. I've never seen it during any of my testing either. That said, I did make some changes on how the ending is handled in those two scenes, but we'll see if it helps.

Will try tomorrow with the new release.

 

Any chance for the hardcore options I suggested earlier? I already tinkered a bit with the post-punishment lines in the script.

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Hmm, I really can't see any reason for it to hang there. I've never seen it during any of my testing either. That said, I did make some changes on how the ending is handled in those two scenes, but we'll see if it helps.

Will try tomorrow with the new release.

 

Any chance for the hardcore options I suggested earlier? I already tinkered a bit with the post-punishment lines in the script.

 

 

Eh, possibly. Not sure if they'd just leave soldiers like that. Perhaps after already a couple of times of the more "conventional" punishment on the cross, you're deemed more trouble than worth and dumped somewhere without clothes and with restraints with the condition that if you survive you'd be welcome back.

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Hmm, I really can't see any reason for it to hang there. I've never seen it during any of my testing either. That said, I did make some changes on how the ending is handled in those two scenes, but we'll see if it helps.

Will try tomorrow with the new release.

 

Any chance for the hardcore options I suggested earlier? I already tinkered a bit with the post-punishment lines in the script.

 

 

Eh, possibly. Not sure if they'd just leave soldiers like that. Perhaps after already a couple of times of the more "conventional" punishment on the cross, you're deemed more trouble than worth and dumped somewhere without clothes and with restraints with the condition that if you survive you'd be welcome back.

 

Something like that  :P Now the severity of the punishment just stays with the current 2 scenes. Maybe some extra gear and/or transport to the wilderness would add a extra level of punishments.

 

Also any chance for a 2nd victim on the imperial side of the scenes? Liked that feature a lot on the SC side.

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WHy are none of these mods male compatible. If I had the Coding know-how I would alter them. It would be brilliant to have male equivalents. I mean Christ how much gayer can you get. Ulfrick refers to Galmar as his "Old Bear." There is definitely something homosexual going on there. Not to mention the Inherent bi-sexuality of most of the characters. It would just be nice to see some of Bethesda's nice work flow over into the modding comunity for those that do like a little male on male bad touch.  

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WHy are none of these mods male compatible. If I had the Coding know-how I would alter them. It would be brilliant to have male equivalents. I mean Christ how much gayer can you get. Ulfrick refers to Galmar as his "Old Bear." There is definitely something homosexual going on there. Not to mention the Inherent bi-sexuality of most of the characters. It would just be nice to see some of Bethesda's nice work flow over into the modding comunity for those that do like a little male on male bad touch.  

 

:D

 

You wouldn't need to actually alter any scripts. Though there are quite a few checks in the dialogue bits that behave differently depending on players gender, namely preventing male characters from starting this. And after that everything assumes the player is female obviously.

 

Though I don't think male chastity belts for the soldiers could be justified as easily as female ones lorewise. Then there's also the matter that the assets are female only, of course there is that male addon now, but supporting that would also require quite a few things in the items used here.

 

As in, you wouldn't need to do any coding, just changing and adding stuff with the creation kit to accommodate different player gender, mainly in the dialogue. That's quite time consuming and arduous though, which is also why scenes and extra dialogue etc take more time to come out than simple code modifications, as coding is actually the fun bit for me ;)

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WHy are none of these mods male compatible. If I had the Coding know-how I would alter them. It would be brilliant to have male equivalents. I mean Christ how much gayer can you get. Ulfrick refers to Galmar as his "Old Bear." There is definitely something homosexual going on there. Not to mention the Inherent bi-sexuality of most of the characters. It would just be nice to see some of Bethesda's nice work flow over into the modding comunity for those that do like a little male on male bad touch.  

They're not male compatible, because when I wrote Integration, Male-compatible devices didn't exist. That, and I play a Female character (And wrote the mod for myself, originally).

 

With the advent of the Males addon, devices do render on Males. Much of the scripted text still assumes a female, however: If the author of that mod were to supply me with male-appropriate text, I would modify the scripts to support it where applicable.

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In retrospect, it might be kinda obvious, but if you use Live Another Life and pick the soldier start, it won't work with this mod. Picking that start skips past the part of the quests where you actually get recruited, which is the part you're given the chastity belt. And they won't even check up if you're wearing it throughout the quest chain, because, I assume, the quest that tracks this is iniatiated when you receive the belt.

 

Just thought I'd mention it, since I burned myself yesterday making a new save with that start, wanting to try this mod out, and only realized a couple of hours in that the Imperial Legion had completely forgotten about their new regulations.

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In retrospect, it might be kinda obvious, but if you use Live Another Life and pick the soldier start, it won't work with this mod. Picking that start skips past the part of the quests where you actually get recruited, which is the part you're given the chastity belt. And they won't even check up if you're wearing it throughout the quest chain, because, I assume, the quest that tracks this is iniatiated when you receive the belt.

 

Just thought I'd mention it, since I burned myself yesterday making a new save with that start, wanting to try this mod out, and only realized a couple of hours in that the Imperial Legion had completely forgotten about their new regulations.

 

You can still start the tracking quest manually through console.

 

startquest cwbeltwatcherimperial
setstage cwbeltwatcherimperial 20

 

Similarly, you can use the console to find the item id for the belt and give yourself one to start with, or pick one from the chest. Or let the tracker quest see it as the first missing belt incident ;)

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I'm having a problem where Tullius makes me follow him but all he does is lead me to the gates of Solitude exits into skyrim and then enters back into Solitue and it loops over and over again. Is there a fix for this?

 

First I've heard of it. Do you have any mods that modify solitude?

 

Or it might be just the AI pathing bugging out, seen similar things with prison overhaul. Since the destination is on the solitude market, I'm guessing he tries to go out of the main gate, then walk around to the back entrance by the docks and to the market from there.

 

Unless you have actually something blocking the spot there's not much to be done apart from trying it again from start.

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I'm having a problem where Tullius makes me follow him but all he does is lead me to the gates of Solitude exits into skyrim and then enters back into Solitue and it loops over and over again. Is there a fix for this?

 

First I've heard of it. Do you have any mods that modify solitude?

 

Or it might be just the AI pathing bugging out, seen similar things with prison overhaul. Since the destination is on the solitude market, I'm guessing he tries to go out of the main gate, then walk around to the back entrance by the docks and to the market from there.

 

Unless you have actually something blocking the spot there's not much to be done apart from trying it again from start.

 

 
I tried loading an earlier save and removing the belt to activate it again but the same thing happened. The only mods I'm using that modifies Solitude is Sexy Solitude and a house mod.
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@Srende

Thanks, that will be a lot more painless than starting up a whole new save. But will I miss out on anything having already completed the first few faction quests? Or is all the dialogue reserved for when you receive the belt and when you get punished for not wearing it?

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@Srende

Thanks, that will be a lot more painless than starting up a whole new save. But will I miss out on anything having already completed the first few faction quests? Or is all the dialogue reserved for when you receive the belt and when you get punished for not wearing it?

 

The biggest thing missing is the joining dialogue, there are some extras to explain the belts. Apart from that it's mostly if they catch you without the belt.

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I tried loading an earlier save and removing the belt to activate it again but the same thing happened. The only mods I'm using that modifies Solitude is Sexy Solitude and a house mod.

 

 

Should be fine as long as they don't put any new objects in the market area, although, I've moved a a couple of items so make sure Regulations is lower than them on your load order.

 

Also, try waiting a couple of game days somewhere else, might help once the NPCs move to different positions etc.

 

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i'm getting a bug during the punishment where when tullius tells me to follow him the screen cuts to black and i wake up in the live a different life room with tullius ulfric and rolof and then nothing happens after that

Did you by any chance spawn (a copy of) Tullius through console?

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i'm getting a bug during the punishment where when tullius tells me to follow him the screen cuts to black and i wake up in the live a different life room with tullius ulfric and rolof and then nothing happens after that

Did you by any chance spawn (a copy of) Tullius through console?

 

 

ah yes i may have done that...... oops

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WHy are none of these mods male compatible. If I had the Coding know-how I would alter them. It would be brilliant to have male equivalents. I mean Christ how much gayer can you get. Ulfrick refers to Galmar as his "Old Bear." There is definitely something homosexual going on there. Not to mention the Inherent bi-sexuality of most of the characters. It would just be nice to see some of Bethesda's nice work flow over into the modding comunity for those that do like a little male on male bad touch.  

 

:D

 

You wouldn't need to actually alter any scripts. Though there are quite a few checks in the dialogue bits that behave differently depending on players gender, namely preventing male characters from starting this. And after that everything assumes the player is female obviously.

 

Though I don't think male chastity belts for the soldiers could be justified as easily as female ones lorewise. Then there's also the matter that the assets are female only, of course there is that male addon now, but supporting that would also require quite a few things in the items used here.

 

As in, you wouldn't need to do any coding, just changing and adding stuff with the creation kit to accommodate different player gender, mainly in the dialogue. That's quite time consuming and arduous though, which is also why scenes and extra dialogue etc take more time to come out than simple code modifications, as coding is actually the fun bit for me ;)

 

I really need to learn how to use the creation kit. XD. I mean I have it installed.

 

 

WHy are none of these mods male compatible. If I had the Coding know-how I would alter them. It would be brilliant to have male equivalents. I mean Christ how much gayer can you get. Ulfrick refers to Galmar as his "Old Bear." There is definitely something homosexual going on there. Not to mention the Inherent bi-sexuality of most of the characters. It would just be nice to see some of Bethesda's nice work flow over into the modding comunity for those that do like a little male on male bad touch.  

They're not male compatible, because when I wrote Integration, Male-compatible devices didn't exist. That, and I play a Female character (And wrote the mod for myself, originally).

 

With the advent of the Males addon, devices do render on Males. Much of the scripted text still assumes a female, however: If the author of that mod were to supply me with male-appropriate text, I would modify the scripts to support it where applicable.

 

Well Looks like its time for me to start learning the art of Creation kit and Papyrus and dust off the old Bamboo pad. I may have to start modding and making patches. Being Laid off and only doing an hour of cleaning perday for my land lord for rent, I have HELLA time on muh hands. Would be nice to learn a new coding language. If I had Y'alls permission I would totally start working on mods for male characters. Once I learned how to do the coding and stuff. and creation kit. XD not to gripe. I hate sounding whiney.

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ah yes i may have done that...... oops

 

 

Heheh. All the quests (both skyrim and mods), and everything else refer to the specific instance of an NPC, of which there are only one per NPC most of the time. And since the escort part here checks that you stay close to the real Tullius, you get moved to him when far enough.

 

So using placeatme for NPCs or quest items generally breaks something ;)

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