Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

Some minor suggestions

 

1 - The ground under the frame at the front should be leveled out as it affects any poses performed under it. Or perhaps the pose positioned higher to avoid this.

 

2 - A similar thing during punishment scenes, the crop wielder continuously bumps against the cropee moving them forward and out of position. Perhaps if the reach of the various Zaz 'weapons' was increased, the crop wielder wouldn't need to get so close and thus not bump the cropee forward.

 

3 - Finally, The crop wielder doesn't really need to equip a shield for these scenes. An off-hand spell such as sparks (or a custom non-lethal concentration shock spell) could be equipped instead for extra punishment.

Posted

Expanding on Nergui's idea #3 - Shock collars and the like. electricity in general. Should run that by the main DD threads.

 

Or. Master's delivery job "accessories" could have self-shock effects if you attempt to remove them with anything but her key. In particular, the tormentors. "unpredictable" indeed. Random tazing.

 

lastly, maybe the delivery plugs could be timed rather than random, based on the tormentors design. Though i dont know EXCATLY how the enchantment works specifically, it would be cool if the plugs started doing inconvenient things the longer you took with them in.

Posted

so something weird happened with the punishment; I somehow solved the punishment not continuing, but after a few punishments Herran keeps telling me to "get moving, your room awaits". Nothing happens and the same dialogue gets repeated a few times after that. Any Ideas?

Posted

Some minor suggestions

 

1 - The ground under the frame at the front should be leveled out as it affects any poses performed under it. Or perhaps the pose positioned higher to avoid this.

 

2 - A similar thing during punishment scenes, the crop wielder continuously bumps against the cropee moving them forward and out of position. Perhaps if the reach of the various Zaz 'weapons' was increased, the crop wielder wouldn't need to get so close and thus not bump the cropee forward.

 

3 - Finally, The crop wielder doesn't really need to equip a shield for these scenes. An off-hand spell such as sparks (or a custom non-lethal concentration shock spell) could be equipped instead for extra punishment.

 

I am working on getting the setvehicle command to work properly. The new scene I made in the shop the command works perfectly so I am trying a few changes to the others. I will also add a command to unequip Herran's shield as well.

 

 

Expanding on Nergui's idea #3 - Shock collars and the like. electricity in general. Should run that by the main DD threads.

 

Or. Master's delivery job "accessories" could have self-shock effects if you attempt to remove them with anything but her key. In particular, the tormentors. "unpredictable" indeed. Random tazing.

 

lastly, maybe the delivery plugs could be timed rather than random, based on the tormentors design. Though i dont know EXCATLY how the enchantment works specifically, it would be cool if the plugs started doing inconvenient things the longer you took with them in.

 

I have added some shock effects to the Shop belts, some minor while others can get severe. The Tormentor plugs (all plugs actually) use the polling system Min created. You can adjust the chances and frequency of things in the Integration MCM menu.

 

 

so something weird happened with the punishment; I somehow solved the punishment not continuing, but after a few punishments Herran keeps telling me to "get moving, your room awaits". Nothing happens and the same dialogue gets repeated a few times after that. Any Ideas?

 

There should be dialogue between Herran and you at that point then you are moved to the cage. If Herran pushed you far enough during the punishment it may not be triggering. Try opening the console, clicking on Herran and do Moveto Player so he is next to you and see if that works.

 

 

I have been refreshing the page for a while now.

I can't wait for the next update!

 

I am eager to get it out but MCM menu's are a pain (at least for me). I didn't get much of a chance to work on it the last 2 days so my goal is to get the menu working today.

Posted

I had an idea for Master where you could tie into the Radiant Master quests once they're available.

 

When initially asking about quests, the only one available is the delivery. She gives you two attempts to succeed at this with the current punishment for failure. After the second failure, that quest is no longer available and the recovery quest becomes available. At some point during your return journey, a tougher group of robbers will steal the package and leave you not just in various restraints, but also strip you naked before applying the inescapable armbinder (MCM option as to whether they steal items). You receive the current punishment for the first failure, but after the second, she decides you need extra training (which will last a week game time) and afterwards becomes your Radiant Master.

Posted

 

 

so something weird happened with the punishment; I somehow solved the punishment not continuing, but after a few punishments Herran keeps telling me to "get moving, your room awaits". Nothing happens and the same dialogue gets repeated a few times after that. Any Ideas?

 

There should be dialogue between Herran and you at that point then you are moved to the cage. If Herran pushed you far enough during the punishment it may not be triggering. Try opening the console, clicking on Herran and do Moveto Player so he is next to you and see if that works.

 

 

looks like the moveto command worked so far, will try a few more times to see if this works!

Posted

I had an idea for Master where you could tie into the Radiant Master quests once they're available.

 

When initially asking about quests, the only one available is the delivery. She gives you two attempts to succeed at this with the current punishment for failure. After the second failure, that quest is no longer available and the recovery quest becomes available. At some point during your return journey, a tougher group of robbers will steal the package and leave you not just in various restraints, but also strip you naked before applying the inescapable armbinder (MCM option as to whether they steal items). You receive the current punishment for the first failure, but after the second, she decides you need extra training (which will last a week game time) and afterwards becomes your Radiant Master.

I have a feeling that Vel wants to take his time with the seduction of the PC, and in the end have it lead up to the PC begging to become the Master's slave after coming to realize it is something she needs. That is a side to player slavery that is missing from all the other player slave mods so far, convincing the PC to go along willingly vs. simply overpowering the PC and forcing the issue. This approach does take time, but will add a nice new dimension to the theme.

 

Posted

 

I had an idea for Master where you could tie into the Radiant Master quests once they're available.

 

When initially asking about quests, the only one available is the delivery. She gives you two attempts to succeed at this with the current punishment for failure. After the second failure, that quest is no longer available and the recovery quest becomes available. At some point during your return journey, a tougher group of robbers will steal the package and leave you not just in various restraints, but also strip you naked before applying the inescapable armbinder (MCM option as to whether they steal items). You receive the current punishment for the first failure, but after the second, she decides you need extra training (which will last a week game time) and afterwards becomes your Radiant Master.

I have a feeling that Vel wants to take his time with the seduction of the PC, and in the end have it lead up to the PC begging to become the Master's slave after coming to realize it is something she needs. That is a side to player slavery that is missing from all the other player slave mods so far, convincing the PC to go along willingly vs. simply overpowering the PC and forcing the issue. This approach does take time, but will add a nice new dimension to the theme.

 

 

It won't happen quickly, you will have to meet certain conditions to be her slave, she has standards. Also, once it happens and you become her slave it will not be easy to get out of. Other mods with quests that require you to be unbelted will not be able to be done as you will not be able to get her belt off without her assistance (even if you have the key you can't open it).

Posted

"Toggle long or short punishment" - what is what? What is standart? If I activate this would punishments longer? or shorter? Maybe smth like "Long punishment"? Or "Make punishments longer"?

Posted

Testing the MCM menu now. Things are working as they should, just have some things with the menu itself to fix.

 

attachicon.gif2014-05-08_00001.jpg

 

"Toggle Long or Short punishment" does not make sense when the aswer is 'yes' or 'no' - should be "Enable long punishment" or "Enable short punishment" etc.

 

 

Edit: ahahahaha post reply.... well shit - Gh0sTG0 wrote the same thing just a tiny bit before me :D

Posted

"Toggle long or short punishment" - what is what? What is standart? If I activate this would punishments longer? or shorter? Maybe smth like "Long punishment"? Or "Make punishments longer"?

 

 

 

Testing the MCM menu now. Things are working as they should, just have some things with the menu itself to fix.

 

attachicon.gif2014-05-08_00001.jpg

 

"Toggle Long or Short punishment" does not make sense when the aswer is 'yes' or 'no' - should be "Enable long punishment" or "Enable short punishment" etc.

 

 

Edit: ahahahaha post reply.... well shit - Gh0sTG0 wrote the same thing just a tiny bit before me :D

 

 

It is for the outdoor punishment, it will give the option to skip the second full day of whipping.

Posted

 

It won't happen quickly, you will have to meet certain conditions to be her slave, she has standards. Also, once it happens and you become her slave it will not be easy to get out of. Other mods with quests that require you to be unbelted will not be able to be done as you will not be able to get her belt off without her assistance (even if you have the key you can't open it).

 

 

My succubus mage requests sexual events or a way to cheat herself out of that belt at least temporarily ;)

Posted

 

 

It won't happen quickly, you will have to meet certain conditions to be her slave, she has standards. Also, once it happens and you become her slave it will not be easy to get out of. Other mods with quests that require you to be unbelted will not be able to be done as you will not be able to get her belt off without her assistance (even if you have the key you can't open it).

 

 

My succubus mage requests sexual events or a way to cheat herself out of that belt at least temporarily ;)

 

 

I have a punishment plug called the Orgasmo. It may not sound like a punishment but spend several days with it and it can be.

Posted

 

 

 

It won't happen quickly, you will have to meet certain conditions to be her slave, she has standards. Also, once it happens and you become her slave it will not be easy to get out of. Other mods with quests that require you to be unbelted will not be able to be done as you will not be able to get her belt off without her assistance (even if you have the key you can't open it).

 

 

My succubus mage requests sexual events or a way to cheat herself out of that belt at least temporarily ;)

 

 

I have a punishment plug called the Orgasmo. It may not sound like a punishment but spend several days with it and it can be.

 

Sounds exciting, can't wait 4 update

Posted

its not this update but the next one ;)

 

Oh, this one has some belts that can end up in place for a while which are unremovable as well. I actually have versions of all the items that are rekeyed and almost all of them are unremovable. I have made a number of items for this release, the current plugs are now vaginal plugs and there are a few more new ones and a few new anal ones too.

Posted

Got punished but how long does it take till they remove the armbinder? Or do I have to struggle my way out of it?

Posted

Got punished but how long does it take till they remove the armbinder? Or do I have to struggle my way out of it?

 

Once the punishment is over whatever you have on is yours to remove.

Posted

 

its not this update but the next one ;)

 

Oh, this one has some belts that can end up in place for a while which are unremovable as well. I actually have versions of all the items that are rekeyed and almost all of them are unremovable. I have made a number of items for this release, the current plugs are now vaginal plugs and there are a few more new ones and a few new anal ones too.

 

 

So in this update will there be a way for these items to be removed through dialogue? It does not sound good to have items applied to the PC with no way to remove them :P

Posted

 

Got punished but how long does it take till they remove the armbinder? Or do I have to struggle my way out of it?

 

Once the punishment is over whatever you have on is yours to remove.

 

Oh, it means free stuff! Yay \\0.0//

Posted

 

 

its not this update but the next one ;)

 

Oh, this one has some belts that can end up in place for a while which are unremovable as well. I actually have versions of all the items that are rekeyed and almost all of them are unremovable. I have made a number of items for this release, the current plugs are now vaginal plugs and there are a few more new ones and a few new anal ones too.

 

 

So in this update will there be a way for these items to be removed through dialogue? It does not sound good to have items applied to the PC with no way to remove them :P

 

 

The custom keyed items are used in quests as with the Delivery quest. Any item added via a quest (you will know which ones they are, they have custom textures) will not be removable without the Master doing so.

 

I have added a way to remove the regular blindfolds, gags and armbinders, for a fee of course.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...