webb71 Posted December 18, 2024 Posted December 18, 2024 Cool mod, wanted to use it for the mascara tears but I have an issue where tears wont disappear when they are supposed to. I'll wait for an update and see if anything changes then.
Vladel Posted December 21, 2024 Posted December 21, 2024 (edited) I have now started using this on my test game. GREAT MOD!!! I am so very pleased. T-SEX does bruising but only with limited scenarios, commonwealth slavers does it with its own scenarios but this is ALL THE TIME. Bruising works, Farting works, Spanking works (with sexual harassment) although is a bit quick to go full red. The pimples also etc work. Pimples don't seem to disappear through the MCM and if i find any other issues i'll let you know but right now i'll keep going.  Again GREAT MOD.  Edited December 21, 2024 by Vladel 2
Barry W. Posted December 21, 2024 Posted December 21, 2024 On 12/10/2024 at 10:44 AM, HeavyYoungHeathens said: Yes, currently they are a bit messed up. I fixed the script and upload new version once I'll finish new feature  Please consider to add a feature of bruises autohealing and/or adding a button in MCM to heal them in one click. For now, as you know, we have to delete them in Looksmenu manually, and it's pretty annoying. Thanks for the mod! 1
VaunWolfe Posted December 23, 2024 Posted December 23, 2024 For oral wear drooling could be applied. But sadly I didn't see any drooling assets. 2
MrNicoras Posted December 28, 2024 Posted December 28, 2024 On 11/21/2024 at 11:03 AM, rubber_duck said:  Right, that took long enough... As mentioned, I'm reporting back with my findings.  From my (limited) playtesting, these are my findings/opinions:  [ISSUE] SFT, Captive Tattoos and purple face issue - solved. I didn't modify, nor reinstall anything, it's just solved. However, I think I understand (to an extent) why it happened. Here's the explaination:   Reveal hidden contents I'm running 2 (or 3, depending on how you look at it) skin textures. The ones I use are: Serene Skin - this is my favorite skin available, and I'm using it exclusively on Player character. Pure Opulence (Pure) - SQr17's Opulence is my 2nd favorite skin in the game. I'm sometimes using Pure Opulence as Player character's skin, though not as frequently as Serene. Pure Opulence (Vanilla) - it's a derivation of the Pure Opulence skin mentioned above. The main difference between Vanilla and Pure is that Vanilla is used for all female NPCs, but it can be used on Player character as well. I've personally never used this skin on my Player character, but I do use it on every single human female NPC.  Now, both Serene and Pure Opulence (Pure) are LooksMenu Skin Overrides. This means that, in essence, they act as an optional make-up option that change the look (textures) of the female Player character. They consist of 2 parts: body textures and face textures. To get the desired skin textures, one must apply both facial and body textures accordingly.  The problem is that facial overlays (Captive Tattoos, in this case) don't seem to play well with those facial overrides and/or these specific textures I'm using. I managed to determine it based on applying certain Captive Tattoos facial overlays manually, through LooksMenu. I tested this with 2 actors: Player = Serene Skin Overrides (face + body) Human Female Companion (Ivy) = Pure Opulence (Vanilla) - NOT a LooksMenu Override, just the base textures  Now, I've applied a great majority of provided Captive Tattoos facial overlays (such as few tattoos, mascara, etc.), but the outcome was different: Player (LM Overrides) = none of the applied overlays were visible. Not a single one. Ivy (Base) = only a few of the applied overlays were visible. Odds are 50/50 that the selected overlay will be visible. For example, Captive Tattoos' Mascara was visible, to an extent, but Mascara 2 (bigger mascara) wasn't visible at all.  This result could be due to a number of factors, but I think it's either: a) Captive Tattoos are messed up (something in the textures isn't quite right, like compression method) or b) Target skin replacer (Pure Opulence - Vanilla Opulence) doesn't play well with selected facial overlays.  Reason b) could also explain why it didn't work with Serene Skin, but because Serene is an Override, I wouldn't be surprised if that's the case. What's weird is that all the makeup options I use (both vanilla replacers + other 3rd party makeup mods) work on both skins without any issues.  With that said, I also run Tears Overlays, which should be the same overlay types as Captive Tattoos' facial overlays. Those overlays (tears) get applied with no issue and are visible on both LM Overrides actor (Player) and base (no LM Overrides) actor (Companion Ivy).  What about HiPoly Faces / HiPoly Faces Redux? This is another mod that I thought would be responsible for the outcome, but I doubt it's the case. HiPoly Faces never caused any issues, ever. Plus, this was tested on my end when I tested the manual application of facial overlays (Player has HiPoly face enabled, Companion Ivy does not).  This definitely needs to get investigated a bit further, hopefully someone who understands the topic a bit more can provide more information.   [ISSUE] Manual (hotkey) butt slap - it works, but no slaps/bruises are visible. This could be related to Player character having a LooksMenu Override skin mentioned in the Spoiler explaination above. Alternatively, it could be that the problem is with overlays themselves - I'm running porcOverlays.esl, and it could be that your script searches for a target value in .esp plugin. Don't know, just my wild guess.  [RECOMMENDATION] Healing combat bruises - they seem to get applied and healed properly. However, I just thought it'd be cool if you could implement that Stimpaks and Blood Packs heal the bruises. It shouldn't be difficult to do, if target chem (Stimpak or Blood Pack) get consumed, clean bruises overlays.  [REQUEST] Farts volume -farts are disgusting, but natural. It'd be great if you could turn them up a bit and make them louder. Alternatively, and this is the best but most complicated solution, implement a slider with customizable volume control. I know Wasteland Eggspansion features a rich MCM with sliders for volume controls of the mod, so check it out when you have time.  Other than that, I'm really glad to see how this mod is going! Keep it up! I was having the purple texture problem too. But I was already using Captive Tats 2K, so I knew that wasn't causing it.  Then I realized that Scripted Facial Textures has a dependency that I missed. In order for the tears overlays to show up, SFT requires Weepy - Tears Overlays  I installed that, and my purple face was fixed immediately. Posting this in case someone else has the same problem 1
Vladel Posted December 31, 2024 Posted December 31, 2024 Yea i've now used the mod for a good number of hours. I can turn off the pimples which is good, not sure about bruises but the spanking overlays don't remove themselves, probably as suggested above needs its own MCM option. 1
larosa43 Posted January 6, 2025 Posted January 6, 2025 On 12/21/2024 at 9:03 AM, Vladel said: I have now started using this on my test game. GREAT MOD!!! I am so very pleased. T-SEX does bruising but only with limited scenarios, commonwealth slavers does it with its own scenarios but this is ALL THE TIME. Bruising works, Farting works, Spanking works (with sexual harassment) although is a bit quick to go full red. The pimples also etc work. Pimples don't seem to disappear through the MCM and if i find any other issues i'll let you know but right now i'll keep going.  Again GREAT MOD.  May I ask what mods you're using in this screenshot?
Vladel Posted January 6, 2025 Posted January 6, 2025 3 hours ago, larosa43 said: May I ask what mods you're using in this screenshot? The piper Mod is LK's piper and she's wearing stuff from VTAW wardrobe 5. The one with her back to us is using this mod for the bruises and pimples etc. The outfit is part of VTAW Onyx and the hair i'm not sure as i have five hair mods and it could be any of them.
muhavaux33 Posted January 8, 2025 Posted January 8, 2025 On 12/23/2024 at 4:43 PM, VaunWolfe said: For oral wear drooling could be applied. But sadly I didn't see any drooling assets. Oh the drooling would be a cherry on top of the cake indeed. I dont think its possible though? You'd have to animate a liquid falling down and looping.
muhavaux33 Posted January 8, 2025 Posted January 8, 2025 Heads up mod organizer detects a conflict with sexual harrasment, the two files conflicting are shown in the image below. Im going to load this mod after just because vortex recommends to do so.
muhavaux33 Posted January 9, 2025 Posted January 9, 2025 (edited) There's no option to disable farts in MCM???? Edited January 9, 2025 by muhavaux33
Vladel Posted January 11, 2025 Posted January 11, 2025 On 1/9/2025 at 1:02 AM, muhavaux33 said: There's no option to disable farts in MCM???? No there isn't and since the textures don't seem to remove themselves, i've stopped using the mod for now but i'll be happy to try a new update. 1
not a BT shirt Posted January 22, 2025 Posted January 22, 2025 my character's anal wear is at 0 and the farting is still persisting as if she has maxed out anal wear
Rimworld Traveller Posted January 24, 2025 Posted January 24, 2025 On 1/22/2025 at 3:38 PM, not a BT shirt said: my character's anal wear is at 0 and the farting is still persisting as if she has maxed out anal wear Yeah, the farts aren't working right. It is known.
008zulu Posted February 1, 2025 Posted February 1, 2025 None of the facial effects seem to be showing up for me. What head replacers are people using?
Evi1Panda Posted February 7, 2025 Posted February 7, 2025 Hi. Here is the corrected version of the ATN_Farts script I have not tested it for a large amount of time. I want to say that you are using very bad constructs in this script : 1. While (true) loop - very bad practice to have such a loop in papyrus. Open your save with Fallrim tools, look at active scripts section and you will see what it leads to. Use a repeating timer if you have to make a loop and make sure to provide options to get out of it. 2. Papyrus passes arguments by value, not by reference, so that's why Function GetWearAnalStage(Int returnValue)   Float wearAnalValue = FPA_Value_WearAnal.GetValue()      if wearAnalValue < 20     returnValue = 0 ; Healthy   elseif wearAnalValue >= 20 && wearAnalValue < 30     returnValue = 1 ; Sensitive   elseif wearAnalValue >= 30 && wearAnalValue < 40     returnValue = 2 ; Tender   elseif wearAnalValue >= 40 && wearAnalValue < 50     returnValue = 3 ; Sore   elseif wearAnalValue >= 50 && wearAnalValue < 60     returnValue = 4 ; Abused   elseif wearAnalValue >= 60 && wearAnalValue < 70     returnValue = 5 ; Aching   elseif wearAnalValue >= 70 && wearAnalValue < 80     returnValue = 6 ; Raw   elseif wearAnalValue >= 80 && wearAnalValue < 90     returnValue = 7 ; Gaping   else ; >= 90     returnValue = 8 ; Wasted   endif EndFunction makes no sense.  3. Avoid passing unnecessary parameters to functions if it is redundant. Only the player is involved in your script, why do you pass it all the time? 4. Get AAF_API is more correct AAF_API = AAF:AAF_API.GetAPI(); but your variant will also work. Scripts.7z 5
Barry W. Posted February 11, 2025 Posted February 11, 2025 On 2/7/2025 at 8:29 PM, Evi1Panda said: Hi. Here is the corrected version of the ATN_Farts script I have not tested it for a large amount of time.   Thanks! Can you also fix ATN_Spanking script? For now all textures are permanent, no autohealing.
Evi1Panda Posted February 11, 2025 Posted February 11, 2025 (edited) 2 hours ago, Barry W. said:  Can you also fix ATN_Spanking script? For now all textures are permanent, no autohealing.  I don't look inside yet, but as I understand it is about looks menu overlays. Try to use this overlay fix for LM. Callback if it will help you. If you're using NAF don't use this fix. It allready inside NAF Bridge, but exactly this dll version not works well with NAF or NAF Bridge. Edited February 11, 2025 by Evi1Panda 1
Vladel Posted February 11, 2025 Posted February 11, 2025 1 hour ago, Evi1Panda said: Â I don't look inside yet, but as I understand it is about looks menu overlays. Try to use this overlay fix for LM. Callback if it will help you. If you're using NAF don't use this fix. It allready inside NAF Bridge, but exactly this dll version not works well with NAF or NAF Bridge. Â Sadly it looks like the fix doesn't work for NG game (there's no compatible version mentioned).
Barry W. Posted February 11, 2025 Posted February 11, 2025 3 hours ago, Evi1Panda said: I don't look inside yet, but as I understand it is about looks menu overlays. Try to use this overlay fix for LM. Callback if it will help you. If you're using NAF don't use this fix. It allready inside NAF Bridge, but exactly this dll version not works well with NAF or NAF Bridge.  I've tested it in my OG build and seems it works! Well, not for ass with already added slaps, but if I remove slap overlays in LM first, all new added slaps work properly, and are cleaned correctly after time. I need to test it more to be sure that slaps at high stages are also fixed. Thanks again! 1
Evi1Panda Posted February 12, 2025 Posted February 12, 2025 (edited) 7 hours ago, Vladel said:  Sadly it looks like the fix doesn't work for NG game (there's no compatible version mentioned). Throw away this NG, no one needs it. This is just a Todd's commercial craft, which did not give players anything but problems. Edited February 12, 2025 by Evi1Panda 3
sickisick123 Posted February 13, 2025 Posted February 13, 2025 (edited) I installed the latest version but now it doesnt show up in MCM anymore  EDIT: its not just the settings, the mod isnt working anymore at all Edited February 13, 2025 by sickisick123
smuthunter66 Posted February 13, 2025 Posted February 13, 2025 Seconding: today's update broke everything. Â The patch notes look like they solve all of my complaints, so I'm looking forward to it. Thanks!
Frank_BR Posted February 13, 2025 Posted February 13, 2025 MCM no longer appears in the new version. I had to use 4.0 and overwrite. There is no way to download the old version 4.0
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