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Fever Dreams - Vaermina's Curse


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Posted
54 minutes ago, goonerbomzh said:


thanks, i think i fixed all the blackface bugs in hotfix1 (just uploaded).

regarding rogue queen, was the error "failed to start animation with bandit"? If yes, I think I fixed the issue as well

 

Yes, the witch is normal now too. I haven't seen any other black faces.

 

As far as I remember, that's exactly what happened.

Posted
6 hours ago, espguy said:

So is it just random dreams or its a quest or questline?

Random dreams, but it is also tied to a quest as you can get buffs if you obtain the skull of corruption

Posted
17 hours ago, goonerbomzh said:


Weird, me and this mod are both just calling the OnSleepStop() event - maybe teleporting the player causes issues for the other mod?

In this version I have added an MCM option for Fever Dreams to wait a few seconds for other mods to complete their scripts first.

Does it solve the problem if you set "dream delay" to a positive value?

Fever Dreams 1_1_14_hotfix1-delay.rar 8.64 MB · 1 download

Should work now, thanks.

Posted

An incomprehensible, though not critical moment.
I have translated the mod, and everything works fine with one exception.

 

 

 

If you translate the orange line (the name of the dream in the pop-up messages), then when loading this particular dream, it will crash to the desktop. If you leave it in English, everything is fine.
Translated names of all other dreams do not cause this error.

2024-09-28_22-27-20.png

Posted (edited)
46 minutes ago, vjnmrf said:

An incomprehensible, though not critical moment.
I have translated the mod, and everything works fine with one exception.

 

 

 

If you translate the orange line (the name of the dream in the pop-up messages), then when loading this particular dream, it will crash to the desktop. If you leave it in English, everything is fine.
Translated names of all other dreams do not cause this error.

2024-09-28_22-27-20.png


очень круто! :)

Weird error. What software are you using to replace the strings (in the .pex directly I guess)? Does recompiling the translated scripts (.psc) in creation kit (or using this) work?

I recommend notepad++ or something similar (to just compile scripts directly), but creation kit also works (more tedious). You need to find "_FD_Quest -> quest aliases -> playerref -> _FD_Player" and "_FD_Quest -> scripts -> _FD_MCM" in the creation kit

 

Edited by goonerbomzh
Posted

i have a problem the wrong dream or multiple npc causes failed to find have sex popup and the guy in whiterun nezeam i think his name was when your bad dream triggers for him it causes crash to desktop

Posted (edited)

I tested the new 1_1_14_hotfix2 version and everything worked fine for me except Aaar gahvon geinmarr. I have not gotten it to work once yet.

 

Every time I enter that dream, I see Alduin and Delphine in Sovngarde. But before anything can happen I get the error message "Failed to start animation with Delphine and Paarthurnax!" (strange since I always see Alduin, never Paarthurnax). Then I get kicked out of the dream.

 

When I return to the awake world, my character undresses and then starts floating and moving like they are going through a dragon animation with an invisible dragon! This only lasts for about a second or two and then it ends and my character redresses. One time, for just a brief second, Alduin followed me from the dream and onto my bed, filling up my bedroom before he disappeared and my character started the animation on their own.

 

The first time I tried this, I had the problem of my SL Tools list freezing again. When I interacted with humans after getting kicked out of the dream I was stuck with just dragon positions in my list and I had to go through the process of quitting and reloading to get the human list back again. But again, this only happened the first time. Every other time I have tried the dream since, my list has not frozen.

 

 

 

And just a side request, is there any way you could make the beds in the dreams usable for SL Furniture animations? I have been able to use nearby chairs and benches in the dreams, but no beds. A lot of your humanoid dreams have beds or bedrolls nearby, but I cannot use them. I understand beds in mods usually have to be vanilla beds and nothing special or else SL won't pick them up. Sometimes patches can be created to make them usable.

Edited by Donuts4me
Posted
15 hours ago, goonerbomzh said:


очень круто! :)

Weird error. What software are you using to replace the strings (in the .pex directly I guess)? Does recompiling the translated scripts (.psc) in creation kit (or using this) work?

I recommend notepad++ or something similar (to just compile scripts directly), but creation kit also works (more tedious). You need to find "_FD_Quest -> quest aliases -> playerref -> _FD_Player" and "_FD_Quest -> scripts -> _FD_MCM" in the creation kit

 

 

As I already wrote, this moment is not critical at all. Only the name of one of the dreams in the messages will be in English. I would not translate these messages at all and would disable them if possible (I usually do).
And I mentioned this only because the behavior of this particular line differs from two dozen similar ones. Most likely, it performs some other function besides the name of the dream.


As for the translation. For the last 8 years, I have been translating mods using what is in the screenshot. What you suggest is conditionally suitable for all sorts of little things, but let's say trying to translate this mod like this is pure masochism.

Posted (edited)
11 hours ago, badbat111 said:

i have a problem the wrong dream or multiple npc causes failed to find have sex popup and the guy in whiterun nezeam i think his name was when your bad dream triggers for him it causes crash to desktop

 Do you have foursome animations installed?

 

10 hours ago, Riot445 said:

Is this mod compatible with SL P+? I've had some issues where I go to sleep I just get stuck on a black screen.

Yes, it should be compatible. If you disable black screen in the mcm, what happens?

 

7 hours ago, Donuts4me said:

I tested the new 1_1_14_hotfix2 version and everything worked fine for me except Aaar gahvon geinmarr. I have not gotten it to work once yet.

 

Every time I enter that dream, I see Alduin and Delphine in Sovngarde. But before anything can happen I get the error message "Failed to start animation with Delphine and Paarthurnax!" (strange since I always see Alduin, never Paarthurnax). Then I get kicked out of the dream.

 

When I return to the awake world, my character undresses and then starts floating and moving like they are going through a dragon animation with an invisible dragon! This only lasts for about a second or two and then it ends and my character redresses. One time, for just a brief second, Alduin followed me from the dream and onto my bed, filling up my bedroom before he disappeared and my character started the animation on their own.

 

The first time I tried this, I had the problem of my SL Tools list freezing again. When I interacted with humans after getting kicked out of the dream I was stuck with just dragon positions in my list and I had to go through the process of quitting and reloading to get the human list back again. But again, this only happened the first time. Every other time I have tried the dream since, my list has not frozen.

 

 

 

And just a side request, is there any way you could make the beds in the dreams usable for SL Furniture animations? I have been able to use nearby chairs and benches in the dreams, but no beds. A lot of your humanoid dreams have beds or bedrolls nearby, but I cannot use them. I understand beds in mods usually have to be vanilla beds and nothing special or else SL won't pick them up. Sometimes patches can be created to make them usable.

Dragons: weird. Do you have any mod changing paarthurnax? Also did you complete the main quest (in the slim chance it has anything to do with it)?

 

Furniture: i will look into adding bed support

 

3 hours ago, vjnmrf said:

 

As I already wrote, this moment is not critical at all. Only the name of one of the dreams in the messages will be in English. I would not translate these messages at all and would disable them if possible (I usually do).
And I mentioned this only because the behavior of this particular line differs from two dozen similar ones. Most likely, it performs some other function besides the name of the dream.


As for the translation. For the last 8 years, I have been translating mods using what is in the screenshot. What you suggest is conditionally suitable for all sorts of little things, but let's say trying to translate this mod like this is pure masochism.

I see. Weird. Seed collector is not different from any other dream. They all have the same structure, and the dream name is used in the same way everywhere.

Edited by goonerbomzh
Posted

Mod is now working in my game. Have had 3-4 dreams and everything is running smoothly and very quickly now. I will comment further if I run into any problems. 

 

Congrats on the mod and keep up the great work.

Posted
5 hours ago, goonerbomzh said:

Dragons: weird. Do you have any mod changing paarthurnax? Also did you complete the main quest (in the slim chance it has anything to do with it)?

 

 

I do not have any mods relating to Paarthurnax.

 

I tried testing again using a new character and it worked just fine.

 

With my main game/character, I have completed the main quest. Alduin is dead. I spared Paarthurnax and he is still up on the mountain and I am not talking to the blades anymore. When I enter the dream it is just me, Alduin and Delphine standing around. No Paarthurnax in sight. Then I get kicked out.

 

With my new character, all four of us are there. Delphine hooks up with Paarthrurnax and my character is with Alduin. No issues. Maybe it does have something to do with the main quest or something else being completed?

 

 

6 hours ago, goonerbomzh said:

 Furniture: i will look into adding bed support

 

Thank you!

Posted
56 minutes ago, Donuts4me said:

 

 

I do not have any mods relating to Paarthurnax.

 

I tried testing again using a new character and it worked just fine.

 

With my main game/character, I have completed the main quest. Alduin is dead. I spared Paarthurnax and he is still up on the mountain and I am not talking to the blades anymore. When I enter the dream it is just me, Alduin and Delphine standing around. No Paarthurnax in sight. Then I get kicked out.

 

With my new character, all four of us are there. Delphine hooks up with Paarthrurnax and my character is with Alduin. No issues. Maybe it does have something to do with the main quest or something else being completed?

 

 

 

Thank you!

Does it solve the problem?

Fever Dreams 1_1_4_hotfix2-paarthurnax.rar

Posted (edited)
1 hour ago, trollmaster55 said:

Sorry if I'm being annoying but, have you considered an option where dreams are tied to player arousal? The higher the PC arousal, the more likely you are to dream.


Not annoying at all, just that I don't respond to comments when I don't have a clear plan (positive or negative) regarding some feature. In this particular instance, I'm staying away for now from integration with other mods as I am working on the core of this mod. Looking into how SL mods detect the presence of the other mods and interact with them is something I haven't yet done.

On the gameplay level, I am not sure yet how to make the arousal mechanic into an engaging gameplay loop with this mod. For instance, I have SL arousal installed, but it's more of an afterthought in my modlist setup.

Edited by goonerbomzh
Posted
3 hours ago, goonerbomzh said:


I'm staying away for now from integration with other mods as I am working on the core of this mod. 

 

This is a very wise idea - the fewer dependencies - the more stable and faster the mod.
But since we are having an evening of proposals, I will throw in a couple (requiring only certain animation packs)

1 Execution or torture - there is plenty of such stuff in the Psyche pack, Billy and Anub have something
2 Chest with a mimic - a good animation from Nibles, although only one.
3 The lady went to the toilet and there she was... again at Billy's.

In general, your mod is just perfect for using animations with built-in furniture. Otherwise, I usually turn off most of them - the sudden appearance of a throne in a dirty barn looks very stupid.

Posted (edited)

If I can make a small suggestion it'd be when spoilers are allowed to have like "X(number)" representing the possible variations, would make it easier to know if ones seen them all or just having terrible luck with rng and got the same one 4 times in a row lol.

Edited by Lilzt3hcat
Posted
On 9/29/2024 at 2:33 PM, goonerbomzh said:

 Do you have foursome animations installed?

 

Yes, it should be compatible. If you disable black screen in the mcm, what happens?

 

Dragons: weird. Do you have any mod changing paarthurnax? Also did you complete the main quest (in the slim chance it has anything to do with it)?

 

Furniture: i will look into adding bed support

 

I see. Weird. Seed collector is not different from any other dream. They all have the same structure, and the dream name is used in the same way everywhere.

m/m/m/f yes i uinstalled some animations but it gave the same thing error failed to o animations gets teleported back then ctd there was 4 nazeems and the bandit one is the same

Posted (edited)
7 hours ago, badbat111 said:

m/m/m/f yes i uinstalled some animations but it gave the same thing error failed to o animations gets teleported back then ctd there was 4 nazeems and the bandit one is the same

I found I was having a bunch of issues with dreams not working until I made sure solo animations for both males and females were also enabled, including stuff that sounds exactly like what you're experiencing. (Its because in some variations there's observers, so they need solo anims or script fails)

Edited by Lilzt3hcat
Posted
5 minutes ago, Lilzt3hcat said:

I found I was having a bunch of issues with dreams not working until I made sure solo animations for both males and females were also enabled, including stuff that sounds exactly like what you're experiencing. (Its because in some variations there's observers, so they need solo anims or script fails)

i used solo animations and 3 people animations i use billys dd animations so i have m/f m/m/f then i used the gangbang animations m/m/m/f but still ctd :(

Posted
On 10/1/2024 at 4:41 AM, Lilzt3hcat said:

If I can make a small suggestion it'd be when spoilers are allowed to have like "X(number)" representing the possible variations, would make it easier to know if ones seen them all or just having terrible luck with rng and got the same one 4 times in a row lol.


I will try to include more informative spoilers.
 

 

23 hours ago, badbat111 said:

i used solo animations and 3 people animations i use billys dd animations so i have m/f m/m/f then i used the gangbang animations m/m/m/f but still ctd :(


Do you get "failed to start animation with player and actors" or "failed to start animation with nazeem/bandit"?

 

Posted
38 minutes ago, goonerbomzh said:


I will try to include more informative spoilers.
 

 


Do you get "failed to start animation with player and actors" or "failed to start animation with nazeem/bandit"?

 

both it does actors and player first then dragged out of dream to where i was then get nezzem

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