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Posted
21 minutes ago, nilead said:

That did the trick, giving him the voice of that very Telvanni wizrd made sense.

My joy didnt last for long, since it appears that Narrator broke again a while later, flooding error log with the following:

  Reveal hidden contents

My understanding is, invitation introduces the DeviousNarrator, with Eldritch one coming from another quest i havent touched yet. Not sure what is going on here,

https://github.com/MinLL/MinAI/blob/main/minai_plugin/deviousnarrator.php

 

This should fix both of those issues.

Posted (edited)
30 minutes ago, Min said:

Wow, there are quick replies and then there are instant ones. Unfortunately, replacing said .php (in both AIFF ext folder and in mod folder in MO2, not sure if both are neccecery) caused another error:

Spoiler

[Thu Oct 10 18:21:21.566463 2024] [php:error] [pid 556:tid 556] [client 172.27.16.1:54061] PHP Fatal error: Uncaught TypeError: preg_match(): Argument #2 ($subject) must be of type string, array given in /var/www/html/HerikaServer/ext/minai_plugin/context.php:367\nStack trace:\n#0 /var/www/html/HerikaServer/ext/minai_plugin/context.php(367): preg_match()\n#1 /var/www/html/HerikaServer/prompt.includes.php(16): require_once('...')\n#2 /var/www/html/HerikaServer/prompt.includes.php(14): requireFilesRecursively()\n#3 /var/www/html/HerikaServer/main.php(473): requireFilesRecursively()\n#4 /var/www/html/HerikaServer/streamv2.php(32): require('...')\n#5 {main}\n thrown in /var/www/html/HerikaServer/ext/minai_plugin/context.php on line 367

Edit: Moreover, rolling to an earlier save, prior to reading the invitation and talking to Narrator... and well, he is quite obviously the Devious one now. So, Normal narrator is replaced before the invitation quest, and after it, when there should be a devious one, there is an eror instead. 

Edit: Further testing of older saves produced an encounter where phrase "Hey Narrator, you there?" got me response from both normal and devious one.

In fact it might be alot of fun, basicly having them as a movie trope andgel and a devil on ones shoulder, assuming they can be aware of each other and what they say, but from my understanding, that is not the intended behavior.

Edit: After rebooting the whole system for good measure i can no longer reproduce line 367 error, nor the double Narrator issue. Guess issues can be wrote off as a result of imperfect testing conditions, so far looks to work as intended. Once again, thanks for sharing your work and continued effort of improving it.

Edited by nilead
Posted
14 minutes ago, nilead said:

Wow, there are quick replies and then there are instant ones. Unfortunately, replacing said .php (in both AIFF ext folder and in mod folder in MO2, not sure if both are neccecery) caused another error:

  Hide contents

[Thu Oct 10 18:21:21.566463 2024] [php:error] [pid 556:tid 556] [client 172.27.16.1:54061] PHP Fatal error: Uncaught TypeError: preg_match(): Argument #2 ($subject) must be of type string, array given in /var/www/html/HerikaServer/ext/minai_plugin/context.php:367\nStack trace:\n#0 /var/www/html/HerikaServer/ext/minai_plugin/context.php(367): preg_match()\n#1 /var/www/html/HerikaServer/prompt.includes.php(16): require_once('...')\n#2 /var/www/html/HerikaServer/prompt.includes.php(14): requireFilesRecursively()\n#3 /var/www/html/HerikaServer/main.php(473): requireFilesRecursively()\n#4 /var/www/html/HerikaServer/streamv2.php(32): require('...')\n#5 {main}\n thrown in /var/www/html/HerikaServer/ext/minai_plugin/context.php on line 367

Edit: Moreover, rolling to an earlier save, prior to reading the invitation and talking to Narrator... and well, he is quite obviously the Devious one now. So, Normal narrator is replaced before the invitation quest, and after it, when there should be a devious one, there is an eror instead. 

Edit: Further testing of older saves produced an encounter where phrase "Hey Narrator, you there?" got me response from both normal and devious one.

In fact it might be alot of fun, basicly having them as a movie trope andgel and a devil on ones shoulder, assuming they can be aware of each other and what they say, but from my understanding, that is not the intended behavior.

Ah - Download beta 34.1, and apply the above fix on top of it. I fixed that issue yesterday.

Posted (edited)

Using 34.1, dirty talk stopped the LLM from responding and broke the AI-FF LLM test. I had to delete my follower's profile and re-add to get it working again. 

 

Edit: Using a different LLM seems to have solved the problem so far. 

Edited by Loopdeloop
Posted (edited)

UPD2: I managed to do the following in order to overcome the issue: I created a new character WITHOUT AIFF, MinAI and SLHH. Once I was in Skyrim, I enabled all three plugins (AIFF, MinAI and SLHH) and got into the game without a crash. So... even though the issue exists, it is possible to overcome it.

 

I'm reporting an issue with SL HH. My last crash log is attached.

 

You know it is impossible to start a new game with AIFF and Alternate Start - Live Another Life mod types.

 

Once I start the game and proceed into the main world, I restart the game and enable both AIFF and MinAI. AIFF without MinAI works fine. If I have MinAI, I get a CTD after the loading screen with the error from the log file. I did not manage to find the solution myself.

 

Once I switched off the SLHH plugin entirely, I was able to load into the game and create a hard save. After re-enabling SLHH, the MCM menu for SLHH won't show up and the plugin doesn't seem to work itself as well. MinAI itself works perfectly fine.

 

UPD: I use the latest versions of SLHH, MinAI and AIFF on 1170.

 

 

crash-2024-10-10-22-23-54.log

Edited by Mortox
Posted
1 hour ago, Mortox said:

UPD2: I managed to do the following in order to overcome the issue: I created a new character WITHOUT AIFF, MinAI and SLHH. Once I was in Skyrim, I enabled all three plugins (AIFF, MinAI and SLHH) and got into the game without a crash. So... even though the issue exists, it is possible to overcome it.

 

I'm reporting an issue with SL HH. My last crash log is attached.

 

You know it is impossible to start a new game with AIFF and Alternate Start - Live Another Life mod types.

 

Once I start the game and proceed into the main world, I restart the game and enable both AIFF and MinAI. AIFF without MinAI works fine. If I have MinAI, I get a CTD after the loading screen with the error from the log file. I did not manage to find the solution myself.

 

Once I switched off the SLHH plugin entirely, I was able to load into the game and create a hard save. After re-enabling SLHH, the MCM menu for SLHH won't show up and the plugin doesn't seem to work itself as well. MinAI itself works perfectly fine.

 

UPD: I use the latest versions of SLHH, MinAI and AIFF on 1170.

 

 

crash-2024-10-10-22-23-54.log 175.07 kB · 1 download

I'm not sure what your issue is, but it's probably something with your setup. Not being able to start a game with AIFF is a known issue with that mod. There's nothing that prevents a new game from being created with MinAI or SLHH.

Posted
8 hours ago, Min said:

I'm not sure what your issue is, but it's probably something with your setup. Not being able to start a game with AIFF is a known issue with that mod. There's nothing that prevents a new game from being created with MinAI or SLHH.

It is not about just starting a new game, I can't launch any existing save with both SLHH and MinAI. But since I'm the only one reporting the issue, I guess it is indeed setup-dependent. Nevertheless, I've managed to beat it, so if anyone has the same issue, the can follow my path.

Posted (edited)

Update: I've been working on the Sapience system, and have it in a much more polished state. I also added Radiant Dialogue for npc -> npc (non-player centric) dialogue, and actions. This has been working great in my tests thus far with sapience dynamically enabling / disabling AI around the player. 

 

This requires an unreleased version of AIFF (Which contains many stability improvements as well!), which I believe is likely to release this Sunday. Stay tuned!

Edited by Min
Posted
13 minutes ago, Min said:

Update: I've been working on the Sapience system, and have it in a much more polished state. I also added Radiant Dialogue for npc -> npc (non-player centric) dialogue, and actions. This has been working great in my tests thus far with sapience dynamically enabling / disabling AI around the player. 

 

This requires an unreleased version of AIFF (Which contains many stability improvements as well!), which I believe is likely to release this Sunday. Stay tuned!

 

Can't wait. You're revolutionizing the game, you and the authors of AI-FF. Can't understate this.

 

A suggestion: there are many mods (sex related, but also not) where NPCs have canned lines they perform before an action. For example, in Scent of Sex, when an NPC approaches another and says "You look like you could use some company". Or in any variation of Defeat where an aggressor approaches a victim, or any inn keeper ever that says "I'll show you to your room, right this way", etc. Could there be some way to pass that dialogue line to the AI right before it's spoken, and then have the AI voice something else, something unique before performing the action? I realize the AI would have to understand the intention in order to do a good job re-wording the dialogue line. For example, the sapience-enabled inn keeper would say "This is the best room in the house; I'm sure you'll love it", and such.

 

I hope this is possible some day. And thank you so much for breathing so much new life into this 2011 game (it's the last one the Man will let us mod!) :)

Posted (edited)

Curious thing about the whole 'dirty talk stopped the LLM from responding and broke the AI-FF LLM test' thing. I had this on a particular LLM after what was little more than flirtation and innuendo. First I'd get 'connection issues' on screen and an array entry in the AI log. Choosing a different LLM stopped the problem but resulted in other odd behaviour, like the follower opening their inventory whenever such flirtation occurred, instead of responding to the conversation. What fixed it was altering my prompt head, which I'd set up to make Skyrim a romantic fantasy adventure where women are chaste and virtuous and men are brutes. I could be wrong, but it seems like causing offence to the AI results in it breaking. Now that I've altered it so the AI is less easily offended, the problem seems to have cleared up, but it could just be a coincidence.

 

Another problem I've had is with SLHH, a problem I've had since the early versions of MinAI - when playing as a female and a female follower molests my character, the mod grabs the nearest male npc and gets them to molest my follower instead. If no male NPC's are nearby nothing happens. 

Edited by Loopdeloop
Posted
1 hour ago, Min said:

Update: I've been working on the Sapience system, and have it in a much more polished state. I also added Radiant Dialogue for npc -> npc (non-player centric) dialogue, and actions. This has been working great in my tests thus far with sapience dynamically enabling / disabling AI around the player. 

 

This requires an unreleased version of AIFF (Which contains many stability improvements as well!), which I believe is likely to release this Sunday. Stay tuned!

Can't wait. 

Posted
4 hours ago, Loopdeloop said:

Curious thing about the whole 'dirty talk stopped the LLM from responding and broke the AI-FF LLM test' thing. I had this on a particular LLM after what was little more than flirtation and innuendo. First I'd get 'connection issues' on screen and an array entry in the AI log. Choosing a different LLM stopped the problem but resulted in other odd behaviour, like the follower opening their inventory whenever such flirtation occurred, instead of responding to the conversation. What fixed it was altering my prompt head, which I'd set up to make Skyrim a romantic fantasy adventure where women are chaste and virtuous and men are brutes. I could be wrong, but it seems like causing offence to the AI results in it breaking. Now that I've altered it so the AI is less easily offended, the problem seems to have cleared up, but it could just be a coincidence.

 

Another problem I've had is with SLHH, a problem I've had since the early versions of MinAI - when playing as a female and a female follower molests my character, the mod grabs the nearest male npc and gets them to molest my follower instead. If no male NPC's are nearby nothing happens. 

I wonder if your LLM was censoring you or rejecting your requests. Dunno.

 

Re: SLHH: Yeah, that mod is pretty limited. The animation kinda sucks, and it appears to only work for male -> female, and only for the player character. I actually dropped it form my local load-order. I'll find a replacement for it at some point

Posted
4 hours ago, tourist21 said:

 

Can't wait. You're revolutionizing the game, you and the authors of AI-FF. Can't understate this.

 

A suggestion: there are many mods (sex related, but also not) where NPCs have canned lines they perform before an action. For example, in Scent of Sex, when an NPC approaches another and says "You look like you could use some company". Or in any variation of Defeat where an aggressor approaches a victim, or any inn keeper ever that says "I'll show you to your room, right this way", etc. Could there be some way to pass that dialogue line to the AI right before it's spoken, and then have the AI voice something else, something unique before performing the action? I realize the AI would have to understand the intention in order to do a good job re-wording the dialogue line. For example, the sapience-enabled inn keeper would say "This is the best room in the house; I'm sure you'll love it", and such.

 

I hope this is possible some day. And thank you so much for breathing so much new life into this 2011 game (it's the last one the Man will let us mod!) :)

 

Hmmmm. It's not impossible, but it would be quite a bit of work to do. Maybe something to consider in the future.

 

Posted (edited)

The AIFF developers did a showcase of some of the functionality from my upcoming release: 

 

As you can imagine, this functionality has a lot of NSFW applications as well. :)

 

Edited by Min
Posted

Very impressive, and just as impressive is the rate at which this is progressing. You and the AI-FF team are really pushing AI gaming forward here, not to mention providing us with many hours of great entertainment. Really can't wait to try it. 

Posted
Just now, petronius said:

Does the soft support for mods like Deviously Accessible depend on the original plugin being present in your LO? That is, can you eslify it or merge it?

The soft dependencies will definitely break if you merge the mods, since I'm explicitly fetching specific formids from specific esp names.

Posted
2 minutes ago, Min said:

The soft dependencies will definitely break if you merge the mods, since I'm explicitly fetching specific formids from specific esp names.

 

Thanks for your quick and straight answer! Just watched Rangroo's video showcasing your work and can't wait to get this game rolling.


Little rant, it's so frustrating that in 2024, guys like you are breaking ground but so many people are still making mods like in 2014. New mods should be espfe to begin with...

Posted (edited)

I am having hard time at making this mod work.

So I have mantella and req mods, sexlab (no P+) and many many other mods like ostim.

I run everything locally on LM Studio, I have tried many languages but only 2 works best uncensored and don't weight more than 5 GB.

I use hermes-3-llama-3.1-8b or llama-3.2-1b-instruct-uncensored. Both are super fast on rtx 3080.

But I have problem, NPCS agree to follow me and they won't stop follow me.

They want to have sex but they just stand in place and do nothing, they won't get naked or start sexlab scene. Just keep talking about how hard they fuck me xD.

Screenshot for example that they want to have sex with me, I have tried many dialogs and nothing.

Can anyone help me?

ScreenShot520.png

z.PNG

 

 

After hours of troubleshooting I finally got it to work. All I had to do was copy the fk config file to my document and swap some settings because there is no info in installation guide to use your config file... Okay so it helped me start 2 times ostim scene but it was very rare and took a lot of tried with diffrent npcs.

 

I had succes to start 2  times ostim scene, unable to start sexlab scene and when using -kiss- or -sex- command.

 Disabled ostim, sexlab won't start scene after spamming -kiss- -sex- or -undress- nothing works.

Same shit with sexlab p+ it just  won't work, command follow works, but after -sex-  or -kiss- or -hug- they spams me with sex words but nothing happends. I am out.

I am playing Skyrim se 1.59.

I added my config file that is in Mantella documents folder.

 

config.7z

Edited by Droid.z824
Posted (edited)
6 hours ago, Droid.z824 said:

After hours of troubleshooting I finally got it to work. All I had to do was copy the fk config file to my document and swap some settings because there is no info in installation guide to use your config file... Okay so it helped me start 2 times ostim scene but it was very rare and took a lot of tried with diffrent npcs.

 

I had succes to start 2  times ostim scene, unable to start sexlab scene and when using -kiss- or -sex- command.

 Disabled ostim, sexlab won't start scene after spamming -kiss- -sex- or -undress- nothing works.

Same shit with sexlab p+ it just  won't work, command follow works, but after -sex-  or -kiss- or -hug- they spams me with sex words but nothing happends. I am out.

I am playing Skyrim se 1.59.

I added my config file that is in Mantella documents folder.

 

config.7z 11.04 kB · 0 downloads

 

Hey buddy... No offense, but you very clearly did not read the instructions on how to set this up. 

image.png

Re: Keywords not working: Most likely you failed to do something else in the setup as well. Go read the installation instructions (Including the hard requirements section) of the OP, and then  take a look at your papyrus log.

 

Also: You're probably not going to have good results with those llama models. Other users have reported that they excessively spam keywords inappropriately, and the Mantella implementation does not contain cooldowns on them (Due to limitations with Mantella). As the opening post also says, I'd suggest trying to use openrouter with a smarter model.

Edited by Min
Posted (edited)
1 hour ago, Min said:

 

Hey buddy... No offense, but you very clearly did not read the instructions on how to set this up. 

image.png

Re: Keywords not working: Most likely you failed to do something else in the setup as well. Go read the installation instructions (Including the hard requirements section) of the OP, and then  take a look at your papyrus log.

 

Also: You're probably not going to have good results with those llama models. Other users have reported that they excessively spam keywords inappropriately, and the Mantella implementation does not contain cooldowns on them (Due to limitations with Mantella). As the opening post also says, I'd suggest trying to use openrouter with a smarter model.

It's okay to share your point of view. For me this is hard to read. Anyway, I can only use them locally, do you have any model ? The one from your instruction is too big, around 35gb if i remember, LLM studio says my 3080 rtx 12gb wouldnt run this.

Edited by Droid.z824
Posted (edited)

Hi Min, even if Mantella uses -sex- keyword, it doesnt start a scene. I noticed the comment above, so I made sure to have all requirements and followed installation instructions.

 

It used to work for me for a long time, but recently I was using AI-FF instead. Now I tried Mantella gain and no scenes start with -sex-. Only things I did from the last time I used Mantella were downloading MinAI latest versions, and recently updating OStim Standalone and Ostim StandaloneVR.

 

Do you think that perhaps this OStim update could cause the keyword -sex- to not work?

 

Edit: Other keywords like follow, gear or hug work fine.

Edited by Ewura
Posted
48 minutes ago, Ewura said:

Hi Min, even if Mantella uses -sex- keyword, it doesnt start a scene. I noticed the comment above, so I made sure to have all requirements and followed installation instructions.

 

It used to work for me for a long time, but recently I was using AI-FF instead. Now I tried Mantella gain and no scenes start with -sex-. Only things I did from the last time I used Mantella were downloading MinAI latest versions, and recently updating OStim Standalone and Ostim StandaloneVR.

 

Do you think that perhaps this OStim update could cause the keyword -sex- to not work?

 

Edit: Other keywords like follow, gear or hug work fine.

Check your Papyrus log for errors from minai, or from ostim.

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