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Posted
1 hour ago, tourist21 said:

Min, sorry to bother you. Hopefully you can help me with this -the plugin does seem to detect when SexLab is running a sex scene, but I don't see the NPCs starting any actions at all. The dialogues sound like sex is happening, but it's not. What did I miss? Was it the part in the installation instructions about "customize the prompt to your liking?" Is that optional or mandatory? Because I don't know how to do that customization. 

 

Thanks for your help.

 

P.S. I notice some NPCs use the speaking animations while in the middle of a sex scene, perhaps this could be prevented.

 

EDIT: in case it helps troubleshoot, the AI log describes every single sex scene as oral sex, regardless of what the sex animation actually is.

Hey - No, customizing the prompt is not mandatory. There are a few things to check:
1) Make sure your character name in-game matches the name you've configured for yourself in AIFF.

2) Check the AI log to make sure the ACTIONs are being injected correctly (Such as StartVaginal, etc)

3) Check the response from the LLM to make sure that the AI is actually sending the commands.

4) Check your Papyrus log. I saw on your previous post that you don't know how to enable this - You'll need to google around to figure that out.

 

Posted
24 minutes ago, Min said:

Hey - No, customizing the prompt is not mandatory. There are a few things to check:
1) Make sure your character name in-game matches the name you've configured for yourself in AIFF.

2) Check the AI log to make sure the ACTIONs are being injected correctly (Such as StartVaginal, etc)

3) Check the response from the LLM to make sure that the AI is actually sending the commands.

4) Check your Papyrus log. I saw on your previous post that you don't know how to enable this - You'll need to google around to figure that out.

 

Thank you for the response!

 

It was item number 1! I would have never guessed. My character name in game has a last name, but the last name was missing in the AIFF panel. As soon as I added it, everything started working perfectly. Before that, there were no actions in the AI log, and no responses from the LLM of course. (I found the papyrus logs, btw).

 

And now that everything works like it's supposed to, I have to say: Futurama was right to warn us. Your mod will single-handedly shave a percentage point or two off the reproduction rate in first world countries. Thank you so much for creating it.

P.S. If there was some way to prevent speaking animations (not lip movement, but actual animations -such as characters pacing back and forth with hand gestures) while they speak during sex, it would be awesome.

Posted

running mantella xtts through runpod. i'm using AI-FF and set $GLOBALS["force_voice_type"] = true in config.php (through the linux directory) but i still get the speaker path not found error in my pod's logs when i run the TTS test in AI-FF. just to make sure , the Volume Mount Path in my pod should be set to "/app/speakers/en", right? i feel like i'm just forgetting something simple here.

image_2024-10-04_215021623.png

image_2024-10-04_215201714.png

Posted
39 minutes ago, tourist21 said:

Thank you for the response!

 

It was item number 1! I would have never guessed. My character name in game has a last name, but the last name was missing in the AIFF panel. As soon as I added it, everything started working perfectly. Before that, there were no actions in the AI log, and no responses from the LLM of course. (I found the papyrus logs, btw).

 

And now that everything works like it's supposed to, I have to say: Futurama was right to warn us. Your mod will single-handedly shave a percentage point or two off the reproduction rate in first world countries. Thank you so much for creating it.

P.S. If there was some way to prevent speaking animations (not lip movement, but actual animations -such as characters pacing back and forth with hand gestures) while they speak during sex, it would be awesome.

Glad you're enjoying it :)

 

The speaking animations should be blocked during sex. If that's not the case, there's an MCM option to disable those animations entirely that you can use.

Posted
37 minutes ago, icedkamui said:

running mantella xtts through runpod. i'm using AI-FF and set $GLOBALS["force_voice_type"] = true in config.php (through the linux directory) but i still get the speaker path not found error in my pod's logs when i run the TTS test in AI-FF. just to make sure , the Volume Mount Path in my pod should be set to "/app/speakers/en", right? i feel like i'm just forgetting something simple here.

image_2024-10-04_215021623.png

image_2024-10-04_215201714.png

You shouldn't have to mess with your volume mount path at all, no. Just spin up the runpod, don't change any setttings with it, and it will work. 

Posted (edited)

Thanks to this mod, I got rid of Oprivacy and like 3 other Omods!

Seeing as im on the Ostim side of things - what exactly happens when CMDStartOrgy starts?
Everything else works, HJs, BJs, telling them to get undressed etc but whenever I see the command being sent nothing happens.
is this a case of me making sure theyre using the right keyword or has it not been implemented yet.

I definitely have MFF animations installed. I even double checked by manually starting an MFF o-stim scene.
In theory it should open up w' the "add actor" menu in Ostim with the immediate NPC selected.

Please advise.
Also thank you for making this element of skyrim modding feel so organic! Between this an AIFF I've ditched about ultimately... 7 mods bc these two totally supercede the clusterfuck combo of adult mods I had working together.

Edited by rayrex
Posted (edited)
1 hour ago, rayrex said:

Thanks to this mod, I got rid of Oprivacy and like 3 other Omods!

Seeing as im on the Ostim side of things - what exactly happens when CMDStartOrgy starts?
Everything else works, HJs, BJs, telling them to get undressed etc but whenever I see the command being sent nothing happens.
is this a case of me making sure theyre using the right keyword or has it not been implemented yet.

I definitely have MFF animations installed. I even double checked by manually starting an MFF o-stim scene.
In theory it should open up w' the "add actor" menu in Ostim with the immediate NPC selected.

Please advise.
Also thank you for making this element of skyrim modding feel so organic! Between this an AIFF I've ditched about 7 mods bc these two totally supercede the clusterfuck combo of adult mods I had working together.

 

The orgy command is broken in beta30. It's fixed in the next release, which should come out soon. Just waiting on the new AI Follower Framework version to drop.

 

Also, glad you're enjoying the mod! :)

 

Edited by Min
Posted
1 hour ago, Min said:

You shouldn't have to mess with your volume mount path at all, no. Just spin up the runpod, don't change any setttings with it, and it will work. 

just tried that, same result unfortunately. also, changing the "TTS XTTSFASTAPI voiceid" of an npc in ai-ff to something like "maleguard" generates voice, even though i made the force_voice_type change in config.php

image_2024-10-05_001823605.png

Posted
8 minutes ago, icedkamui said:

just tried that, same result unfortunately. also, changing the "TTS XTTSFASTAPI voiceid" of an npc in ai-ff to something like "maleguard" generates voice, even though i made the force_voice_type change in config.php

image_2024-10-05_001823605.png

Sapphire's base voice type may in fact be "sapphire". Some unique actors have unique voice types that mantella doesn't have built-in latents for. 

Posted (edited)

I could use some assistance figuring out the cause of constant CTD’s when Sexlab is triggered.  I’m using - sao10k/l3-euryale-70b on open labs as my model. It seems to CTD less than any other model I’ve tested. I haven’t read anyone else having this constant issue. I’ve attached my AIAgent log. Maybe there’s an answer inside. As for the Ai Follower Framework when I request the Error log I’ll past all that’s printed here: Fatal error: Allowed memory size of 536870912 bytes exhausted (tried to allocate 8388616 bytes) in /var/www/html/HerikaServer/ui/tests/apache2err.php on line 10

AIAgent.log

 

edit: also, if I return to an earlier save the CTD's seem to reduce, but then I return back to near constant CTD's each SL activation. Any ideas on how I can solve this?

Edited by darkworkz
Posted

A couple of question, if i may:

First one - original desctiptions file contains no creature anims. Are those reconginzed, and if so- should they be added to the same file?

Second one - is it possible to extend DD integration to equipping/removing unlocked plugs? Plugs in DD5+ are  treated  as immovable object, filtering out corresponding animations even if the act is forced and there is nothing preventing agressor from removing them, it needs to be done with DD integration. But perhap AI npcs could remove them before proceeding with sexual events, or put them in/back in place once they done? Would be both immersive and incredibly usefull.

Posted
42 minutes ago, darkworkz said:

I could use some assistance figuring out the cause of constant CTD’s when Sexlab is triggered.  I’m using - sao10k/l3-euryale-70b on open labs as my model. It seems to CTD less than any other model I’ve tested. I haven’t read anyone else having this constant issue. I’ve attached my AIAgent log. Maybe there’s an answer inside. As for the Ai Follower Framework when I request the Error log I’ll past all that’s printed here: Fatal error: Allowed memory size of 536870912 bytes exhausted (tried to allocate 8388616 bytes) in /var/www/html/HerikaServer/ui/tests/apache2err.php on line 10

AIAgent.log 11.92 kB · 0 downloads

 

edit: also, if I return to an earlier save the CTD's seem to reduce, but then I return back to near constant CTD's each SL activation. Any ideas on how I can solve this?

The model you're using has absolutely no bearing on any CTD's you're having in game. It would surprise me if anything in this mod was causing your CTD's on sexlab scenes, but you never know - Upload both your papyrus log and your crash log and I'll take a look.

Posted
7 minutes ago, nilead said:

A couple of question, if i may:

First one - original desctiptions file contains no creature anims. Are those reconginzed, and if so- should they be added to the same file?

Second one - is it possible to extend DD integration to equipping/removing unlocked plugs? Plugs in DD5+ are  treated  as immovable object, filtering out corresponding animations even if the act is forced and there is nothing preventing agressor from removing them, it needs to be done with DD integration. But perhap AI npcs could remove them before proceeding with sexual events, or put them in/back in place once they done? Would be both immersive and incredibly usefull.

Let's separate out creature anims to a different tab on the spreadsheet. Also, I explicitly don't really care to support anything beastiality related. Both because I am super not into it, and because of the terms of service for AIFF.

 

Sure, that is something I can take a look at adding.

Posted
1 hour ago, Min said:

The model you're using has absolutely no bearing on any CTD's you're having in game. It would surprise me if anything in this mod was causing your CTD's on sexlab scenes, but you never know - Upload both your papyrus log and your crash log and I'll take a look.

Here's the logs. hope I got them right. First time turning on my Papyrus log so I may have f'd up.

Crash_2024_10_4_22-21-23.txt PapyrusUtilDev.log

Posted

I have no idea what I'm doing wrong. I’ve reinstalled the AI Follower Framework three times, and while it works occasionally, I haven’t been able to get consistent performance.
 

I’m switching back to Mantella,


I have zero issues with Mantella + xVASynth + Skyrim SE running with my 1,000+ mods at 60fps.


Nothing really special about my PC: Intel i7, 32GB of RAM, and a 3080 Ti + Win-Debloat-Tools


I also have an old Dell XPS 9750 with an Intel i7, 16GB of RAM, and a GTX 1050 Ti, GTX 1050 Ti that I haven’t used in five years. Time to burn this card out !


I’ll reinstall this laptop with a Linux distro and dedicate it to running the AI Follower Framework.


I’m aiming to be ready for version 31 with both Mantella and AIFF!


Have a great day !
 

Posted
8 minutes ago, darkworkz said:

Here's the logs. hope I got them right. First time turning on my Papyrus log so I may have f'd up.

Crash_2024_10_4_22-21-23.txt 112.69 kB · 0 downloads PapyrusUtilDev.log 234.81 kB · 0 downloads

That's not your papyrus log: The papyrus log is "papyrus.0.log". However, from your crash log, it's clear that whatever "Subtitles.dll" is from is causing your crash. That's unrelated to this mod.

Posted
1 hour ago, Min said:

That's not your papyrus log: The papyrus log is "papyrus.0.log". However, from your crash log, it's clear that whatever "Subtitles.dll" is from is causing your crash. That's unrelated to this mod.

That seems to have done the trick. Thank you!

Posted (edited)
23 hours ago, Min said:

 

The orgy command is broken in beta30. It's fixed in the next release, which should come out soon. Just waiting on the new AI Follower Framework version to drop.

 

Also, glad you're enjoying the mod! :)

 


Thank you. Also forgot to say unless  i did it wrong, its not listening to OSL Aroused. Scenes will start ironically at 79.59684395483 lmao but im more concerned about the ones that start at ~40  arousal when I have flirting set to 15 and sexual activity set to the default of 80 (also I've left the OSL Aroused at its default settings as well). Unless using a custom prompt overrides it (which with the little I do know about how all this worls, shouldnt)

Edited by rayrex
Posted
On 9/30/2024 at 4:03 PM, Min said:

Right. I meant for the "cosplay mod" you linked to. 

 

Generally speaking, I'm only going to spend dev time integrating things that I might personally use, unless it's something really compelling (As there's a very long list of things I want to work on). For me, that would mean having a set of armor / clothing that leveraged the Dynamic Armor Variants mod, and is compatible with DD slots, since they're a big part of my game. :)

 

 

EDIT: As mentioned though, completely open to contributions! Happy to help people get their dev environment setup if they want to contribute.

I know you are being bombarded with "bug reports" and install questions which has to be super annoying but I wanted to plant a seed about possibly adding a speed feature where you or the AI could speed up the animations.  I know this exists for OSTIM for scenes that have speed functionality but a lot of the best animations a part of a set of 4 or 5 animations that do not change speed. I use sgtm to speed them up using a hotkey, would it be possible on all of the older but superior animations like anubs, billyys, or leitos to use sgtm to speed up animations based on llm input? Thanks for all the great work you do. 

Posted (edited)
4 hours ago, darkworkz said:

That seems to have done the trick. Thank you!

Ironically although the subtitles mod is encouraged for AI-FF, apparently it gets overloaded easily when there's too many ppl talking.
I liked it, but honestly with 5 followers activated with AI I've actually been doing just fine without it.

Edited by rayrex
Posted

Hey Min, thank you for all the work on this! I plan to use with AIFF, couple quick questions -

 

- I see the instructions say to have an OpenRouter account but then it doesn't mention where to input the key or what to do with the account after that. I do have AIFF setup correctly, is MIN tapping into the account I setup there? 

- How do use STT? In AIFF there's a push to talk, is there an equivalent in MIN? I didn't see anything

- Step 6 says "Customize the prompt to your liking", what prompt? Where?

 

Sorry for all the questions. Look forward to fully trying this! :)

 

Thanks!

Posted
3 hours ago, rayrex said:


Thank you. Also forgot to say unless  i did it wrong, its not listening to OSL Aroused. Scenes will start ironically at 79.59684395483 lmao but im more concerned about the ones that start at ~40  arousal when I have flirting set to 15 and sexual activity set to the default of 80 (also I've left the OSL Aroused at its default settings as well). Unless using a custom prompt overrides it (which with the little I do know about how all this worls, shouldnt)

OSL Aroused works just fine with this. Are you using Mantella? The conditional actions stuff (And everything in the action registry) only works with AIFF. Mantella doesn't expose the capabilities to do that sort of fine grain control.

Posted
1 hour ago, RooksGambit said:

Hey Min, thank you for all the work on this! I plan to use with AIFF, couple quick questions -

 

- I see the instructions say to have an OpenRouter account but then it doesn't mention where to input the key or what to do with the account after that. I do have AIFF setup correctly, is MIN tapping into the account I setup there? 

- How do use STT? In AIFF there's a push to talk, is there an equivalent in MIN? I didn't see anything

- Step 6 says "Customize the prompt to your liking", what prompt? Where?

 

Sorry for all the questions. Look forward to fully trying this! :)

 

Thanks!

MinAI uses your normal AIFF setup. There's nothing separate to configure in terms of push to talk. The prompt is your prompt head. 

Posted
2 hours ago, orclover said:

I know you are being bombarded with "bug reports" and install questions which has to be super annoying but I wanted to plant a seed about possibly adding a speed feature where you or the AI could speed up the animations.  I know this exists for OSTIM for scenes that have speed functionality but a lot of the best animations a part of a set of 4 or 5 animations that do not change speed. I use sgtm to speed them up using a hotkey, would it be possible on all of the older but superior animations like anubs, billyys, or leitos to use sgtm to speed up animations based on llm input? Thanks for all the great work you do. 

That's an interesting idea - Do you know if that works with Sexlab as well? I think it probably should looking at the command?

Posted
3 hours ago, orclover said:

I know you are being bombarded with "bug reports" and install questions which has to be super annoying but I wanted to plant a seed about possibly adding a speed feature where you or the AI could speed up the animations.  I know this exists for OSTIM for scenes that have speed functionality but a lot of the best animations a part of a set of 4 or 5 animations that do not change speed. I use sgtm to speed them up using a hotkey, would it be possible on all of the older but superior animations like anubs, billyys, or leitos to use sgtm to speed up animations based on llm input? Thanks for all the great work you do. 

 

32 minutes ago, Min said:

That's an interesting idea - Do you know if that works with Sexlab as well? I think it probably should looking at the command?

 

I can try to put this together for the OStim side. We have GetSpeed() and SetSpeed(), so we should be able to make a SpeedUp and SlowDown command and expose it during scenes only.

 

 

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