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Posted (edited)

@Alpenglow

I'm also getting errors like Erirth and Grojcig.

Failed to load key/value pair: Head, System.Xml.XmlElement
Failed to load key/value pair: AnimalPenis, System.Xml.XmlElement

 

I'm also getting errors for your other mod "Lewd Canine Style", which another has reported previously, but thought it was another mod that caused it.

Mod Alpenglow.Lewd.Canine.Style has multiple RimWorld.RitualVisualEffectDefs named Canine. Skipping.

I also encountered this one:

Could not resolve cross-reference: No Verse.FleckDef named Paw found to give to RimWorld.CompProperties_RitualEffectIntervalSpawnCircle RimWorld.CompProperties_RitualEffectIntervalSpawnCircle

 

My last try included deleting all files from rimworld and reinstalling (yes, I also deleted the ones in the LocalLow/Ludeon etc. folder) as well as running a complete minimum-loadorder for testing - still no luck. I've included the complete logfile as an attachment.

Using the latest Version of rimworld and all meaningful DLC

 

Here's my loadorder for the latest test:

 

image.png.eb06cfd56441829fa75f9d7df458eb85.png

 

##edit##

Also added Sized apparel, animal graphics addon and ARC2 as I thought they may be soft-dependencies, but to no avail.

 

##edit2##

Got rid of this error:

Could not resolve cross-reference: No Verse.FleckDef named Paw found to give to

by removing the Ritual_VisualEffects.xml.xml from Lewd Canine Style\1.6\Defs

It looks like it's a duplicate of MyCustomFlecks.xml.xml so maybe a leftover from 1.5?

 

##edit3##

Got rid of this error:

XML error: <workerType>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerType> doesn't correspond to any field in type PawnRenderNodeProperties_GraphicVariants.

by changing <workerType> to <workerClass>in 3 files (Hand 1.xml. Hand 2.xml, CumDog.xml).... don't know if it still works, but other mods used the workerClass name when calling Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants

 

Now only those errors are left:

Failed to load key/value pair: Head, System.Xml.XmlElement
Failed to load key/value pair: AnimalPenis, System.Xml.XmlElement

Player.log

Edited by plebejer
Posted
4 hours ago, plebejer said:

@Alpenglow

I'm also getting errors like Erirth and Grojcig.

Failed to load key/value pair: Head, System.Xml.XmlElement
Failed to load key/value pair: AnimalPenis, System.Xml.XmlElement

 

I'm also getting errors for your other mod "Lewd Canine Style", which another has reported previously, but thought it was another mod that caused it.

Mod Alpenglow.Lewd.Canine.Style has multiple RimWorld.RitualVisualEffectDefs named Canine. Skipping.

I also encountered this one:

Could not resolve cross-reference: No Verse.FleckDef named Paw found to give to RimWorld.CompProperties_RitualEffectIntervalSpawnCircle RimWorld.CompProperties_RitualEffectIntervalSpawnCircle

 

My last try included deleting all files from rimworld and reinstalling (yes, I also deleted the ones in the LocalLow/Ludeon etc. folder) as well as running a complete minimum-loadorder for testing - still no luck. I've included the complete logfile as an attachment.

Using the latest Version of rimworld and all meaningful DLC

 

Here's my loadorder for the latest test:

 

image.png.eb06cfd56441829fa75f9d7df458eb85.png

 

##edit##

Also added Sized apparel, animal graphics addon and ARC2 as I thought they may be soft-dependencies, but to no avail.

 

##edit2##

Got rid of this error:

Could not resolve cross-reference: No Verse.FleckDef named Paw found to give to

by removing the Ritual_VisualEffects.xml.xml from Lewd Canine Style\1.6\Defs

It looks like it's a duplicate of MyCustomFlecks.xml.xml so maybe a leftover from 1.5?

 

##edit3##

Got rid of this error:

XML error: <workerType>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerType> doesn't correspond to any field in type PawnRenderNodeProperties_GraphicVariants.

by changing <workerType> to <workerClass>in 3 files (Hand 1.xml. Hand 2.xml, CumDog.xml).... don't know if it still works, but other mods used the workerClass name when calling Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants

 

Now only those errors are left:

Failed to load key/value pair: Head, System.Xml.XmlElement
Failed to load key/value pair: AnimalPenis, System.Xml.XmlElement

Player.log 17.76 kB · 1 download

Do these errors cause problems with mods? If not, I'll fix it later. The thing is, I don't play 1.6 with RJW yet.

Posted (edited)

I don't know, actually 😅

But I always try to keep my logs error-free if possible... especially in rimworld.

Had my main harddrive run out of disc space once, because I hat a 50GB logfile. But that may have been a very old Version of Rimworld that didn't remove old logs. (at least I hope that parts been fixed)

 

I'm wondering if I should enable it even with the errors, but I'm not well-versed enough in rimworld-modding to say if those errors mean something is completely broken, or just missing a few animations.

Do you know that?

 

Setting up a complete game just to find out after a few hours that something is completely broken is no fun after all.

 

But otherwise I love your mods, which is why I spent so much energy finding the cause, so in any case - Kudos to you!

 

##edit##

I'm pretty sure just single animations are broken at this point. haven't noticed any mayor problems.

Edited by plebejer
  • 2 weeks later...
Posted
On 9/14/2025 at 1:53 PM, plebejer said:

##edit##

I'm pretty sure just single animations are broken at this point. haven't noticed any mayor problems.

 

I'm getting the same XML errors, how did it go?

Posted

Thanks to ElToro and Noxilie for helping with the update! Now all that's left is to fix some minor issues with the offsets. I'll do that when I start playing with RJW 1.6. After that, WIP status will be removed.

Posted

Could not find type named Rimworld_Animations.GroupAnimationContext from node <li Class="Rimworld_Animations.GroupAnimationContext">...

 

To anyone (like myself) who is struggling with such errors - probably you want to switch from master to 1.6 branch of the rjw-animations... at least until c0ffeeeeeeee will not merge it with master

Posted
 

Could not find type named Rimworld_Animations.GroupAnimationContext from node <li Class="Rimworld_Animations.GroupAnimationContext">...

 

To anyone (like myself) who is struggling with such errors - probably you want to switch from master to 1.6 branch of the rjw-animations... at least until c0ffeeeeeeee will not merge it with master

This is most likely related to the ARC2 version. Try my mod's dev branch and let me know if everything is alright. I can't test it myself yet.

Posted (edited)

Nope, just as I said, this is related to the old classes in the master branch of the rjw-animations. (Also, yeah, just looked into the ARC2version... a lot of outdated class references there (in the master branch, dev looks Ok though), but that's not the case :) )

 

 

Aaaaaaaaaalso, do you know that you don't need to delete/move directories in order to use ARC2version if animalreskins is installed?

 

You can just use LoadFolders.xml like this:

<v1.6>
  <li>/</li>
  <li>1.6</li>
  <li IfModNotActive="hc.animalreskins.complete2">1.6/Defs_NOARC2version</li>
  <li IfModActive="hc.animalreskins.complete2">1.6/Defs_ARC2version</li>
</v1.6>

and place Defs/GroupAnimationDefs in the separate folders for separate versions

1.6/Defs_NOARC2version/Defs/GroupAnimationDefs for version without reskin

and

1.6/Defs_ARC2version/Defs/GroupAnimationDefs for version with reskin

 

(same for 1.5 and any other version)

 

I can make a new merge request if you need my help with that.

Edited by Noxilie
Posted (edited)
3 hours ago, Noxilie said:

Nope, just as I said, this is related to the old classes in the master branch of the rjw-animations. (Also, yeah, just looked into the ARC2version... a lot of outdated class references there (in the master branch, dev looks Ok though), but that's not the case :) )

 

 

Aaaaaaaaaalso, do you know that you don't need to delete/move directories in order to use ARC2version if animalreskins is installed?

 

You can just use LoadFolders.xml like this:

<v1.6>
  <li>/</li>
  <li>1.6</li>
  <li IfModNotActive="hc.animalreskins.complete2">1.6/Defs_NOARC2version</li>
  <li IfModActive="hc.animalreskins.complete2">1.6/Defs_ARC2version</li>
</v1.6>

and place Defs/GroupAnimationDefs in the separate folders for separate versions

1.6/Defs_NOARC2version/Defs/GroupAnimationDefs for version without reskin

and

1.6/Defs_ARC2version/Defs/GroupAnimationDefs for version with reskin

 

(same for 1.5 and any other version)

 

I can make a new merge request if you need my help with that.

This is a very good idea. If it's not too much trouble, please make a request to the dev branch. Thanks in advance.

Edited by Alpenglow
  • 2 months later...
Posted
23 minutes ago, iAmAnotHorny said:

For me the canine penises are invisible, they do not show up. 

For the canines from Odyssey, this is true. But I'm not the author of this mod.

Posted
On 11/30/2025 at 12:21 AM, Alpenglow said:

For the canines from Odyssey, this is true. But I'm not the author of this mod.

 

Thank you, i was using a greatwolf so i might have to switch to a timberwolf and see if the issue persists. Hopefully the greatwolf can be fixed someday

Posted
On 12/1/2025 at 11:02 AM, iAmAnotHorny said:

 

Thank you, i was using a greatwolf so i might have to switch to a timberwolf and see if the issue persists. Hopefully the greatwolf can be fixed someday

Just checked with a timber wolf, still invisible :(

Posted
11 hours ago, iAmAnotHorny said:

Just checked with a timber wolf, still invisible :(

Are you sure you have RJW - Animal Graphics Addon installed?

  • 3 weeks later...
  • 3 weeks later...
Posted (edited)

(I apologize in advance for posting a post on the wrong topic.) I decided to redraw the "Monkey" from HCAC2 a bit. If I'm free, I'll finish it soon. /the coc is attached for clarityMonkey_east.png.7ccbfe5b4a0c77df62bbd391fceee964.png

Edited by Fijle
Posted
7 hours ago, Fijle said:

And there is also such a Great Wolf /in 3 colorsimage.png.04380deb63252fbca0a74fcd091c5a7e.png

Wow, that looks good. I might add your textures to a modified version of AnimalReskin Complete 2, crediting you for the Great Wolf. It would be great to see textures for the BogHund for the full set, but that's probably a more difficult task.

Posted (edited)
On 09.01.2026 at 07:03, Alpenglow said:

Ух ты, выглядит неплохо. Я мог бы добавить ваши текстуры в модифицированную версию AnimalReskin Complete 2, упомянув вас как автора Great Wolf. Было бы здорово увидеть текстуры для BogHund для полного комплекта, но это, вероятно, более сложная задача.

Yes, I can provide you with textures, if necessary, you can change them at will.
I also don't mind if someone decides to change my texture, as I understand that my skills are not at the best level for this.

Edited by Fijle
  • 2 weeks later...
Posted

would it be possible to just remove Hugslib? Because hugslib causes lag the bigger a colony gets and slower load times. Also most of what hugslib dose is already in base Rimworld.

Posted
6 hours ago, Joey889952 said:

would it be possible to just remove Hugslib? Because hugslib causes lag the bigger a colony gets and slower load times. Also most of what hugslib dose is already in base Rimworld.

I don't know, try it. I have no dependence on it.

  • 3 months later...
Posted
20 hours ago, DeusEther said:

outside anal and vaginal, the animations wont play for modded animals, specifically from VAE

Yes, unfortunately, I haven't worked on VAE yet. I think I'll adapt the rest later.

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