Jump to content

Recommended Posts

Posted
1 hour ago, Alpenglow said:

Are you sure you're using the latest version of the mod? This has already been fixed. 


Thanks for a very fast reply, I was using 0.8.3, I will update it now

  • 3 weeks later...
Posted

Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
 

Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
 

Did I missed a dependency or what?

Posted
8 hours ago, Rorschachink said:

Did I missed a dependency or what?

I don't know exactly why this message appears. But it doesn't seem to affect the mod's operation. Hands are displayed as they should be. But I'll try to fix this in the future.

Posted
11 hours ago, CreeperinTown said:

Hello

 

completely of Topic but I was wondering from which mod the Furniture seen in the Promo Shoots is from. I anybody the Info would be much to be appreciated

The beds are from RJW - Whorebeds, and everything else is the style of ideology from Gerrymon's Pornographic Style.

  • 2 weeks later...
Posted (edited)
On 10/21/2024 at 10:01 AM, Alpenglow said:

I don't know exactly why this message appears. But it doesn't seem to affect the mod's operation. Hands are displayed as they should be. But I'll try to fix this in the future.

The same error constantly pops up when starting up 🫤

Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1

Spoiler

Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()


Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2

Spoiler

Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()


 

Edited by Exorsist
Posted
1 hour ago, Exorsist said:

The same error constantly pops up when starting up 🫤

Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1

  Reveal hidden contents

Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()


Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2

  Reveal hidden contents

Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()


 

I'm already working on a new patch. This bug will be fixed soon.

Posted
8 hours ago, Mikochi35p said:

how to have the naked body the same in picture? what mod is that?

Sized Apparel Zero. It's in the topic.

Posted
2 hours ago, Alpenglow said:

Sized Apparel Zero. It's in the topic.

RimNude - Animal Addon (all animations support genital textures for animals) 

Can you give me a link to this mod? I can't find it.

Posted
On 11/10/2024 at 10:17 AM, Rafelps said:

where can I find the Rimworld Animations 2.0?

 

1 hour ago, Exorsist said:

RimNude - Animal Addon (all animations support genital textures for animals) 

Can you give me a link to this mod? I can't find it.

Now all mods have a link on the main page of the post.

Posted
3 hours ago, Torsten Torsten said:

What are those statues from the 3rd screenshot?

Gerrymon's Lascivian Style

Posted

I have a question: I see that there's a modified version of H.C AnimalReskins Complete 2 for this mod, (the original version of which doesn't have a 1.5-compatible release), What all does that do?

A part of me was hoping it was a complete update of the mod (since I'd like to have the upgraded sprites for all creatures and mechs), but with whatever compatibility changes were required to work with the animations, but, in comparing the files, I notice it doesn't have all of the same image files. Can anyone clarify?

 

 

Posted (edited)
9 hours ago, emes said:

I have a question: I see that there's a modified version of H.C AnimalReskins Complete 2 for this mod, (the original version of which doesn't have a 1.5-compatible release), What all does that do?

A part of me was hoping it was a complete update of the mod (since I'd like to have the upgraded sprites for all creatures and mechs), but with whatever compatibility changes were required to work with the animations, but, in comparing the files, I notice it doesn't have all of the same image files. Can anyone clarify?

 

 

Yes, this is indeed a 1.4 version that works in 1.5. My modification is in the texture offsets. If you use the original version, the canines will have different positions in space. I had to work hard to align them with the Labrador that I used as a basis. I also had to compress the warg texture a little and even redraw the top of his head and other small changes. All for the sake of the correct positioning in space.

Edited by Alpenglow
Posted
On 11/24/2024 at 10:45 PM, Alpenglow said:

Yes, this is indeed a 1.4 version that works in 1.5. My modification is in the texture offsets. If you use the original version, the canines will have different positions in space. I had to work hard to align them with the Labrador that I used as a basis. I also had to compress the warg texture a little and even redraw the top of his head and other small changes. All for the sake of the correct positioning in space.

 

That's awesome to hear! "Complete 2" came out after the last time I played, so I never got a chance to use it, but I loved the first version and didn't want to be without it.

 

If anything, you should probably promote your update of it a bit more so people know it's out there, as I can't be the only Rimworld/RJW player who wanted an updated version in my game. It's a bit buried--almost a side note--in the mod description here. 😅

  • 3 weeks later...
Posted (edited)

I read all the thread but seem like one one encounter my problem, doggo dong rotation and offset are not working correct,ly I only install this mod and it's requirements, some hair mod, camera plus. ver 1.5 all mod was installed through description

Edited by Phanvakhai
Posted
1 hour ago, Phanvakhai said:

I read all the thread but seem like one one encounter my problem, doggo dong rotation and offset are not working correct,ly I only install this mod and it's requirements, some hair mod, camera plus. ver 1.5 all mod was installed through description

Can you write with which animation exactly the problems arose and with which animal? Is the mod version standard or for H.C AnimalReskins Complete 2?

Posted (edited)
On 12/16/2024 at 9:10 PM, Alpenglow said:

Can you write with which animation exactly the problems arose and with which animal? Is the mod version standard or for H.C AnimalReskins Complete 2?

It occurred on  every animation, the dong just stay there without moving, the mod is for H.C AnimalReskins Complete 2, I also deleted folder in base mod and replace with ARC2 version. Thanks you for replying
I also tried to remove H.C anh reinstal the mod, it is still not fixed

Edited by Phanvakhai
Posted
On 12/17/2024 at 8:07 PM, VKJailed said:

It occurred on  every animation, the dong just stay there without moving, the mod is for H.C AnimalReskins Complete 2, I also deleted folder in base mod and replace with ARC2 version. Thanks you for replying
I also tried to remove H.C anh reinstal the mod, it is still not fixed

Do you have Sized Apparel - Animal Addon installed from the link in the post? Is Rimworld Animations the latest version?

Posted
21 hours ago, Alpenglow said:

Do you have Sized Apparel - Animal Addon installed from the link in the post? Is Rimworld Animations the latest version?

Yes, but it only support verson 1.4, Rimworld Animation despite being named 1.5 but in mod list it showed ver 2.0. Everything is downloaded from your link

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...