variaNTR Posted October 2, 2024 Posted October 2, 2024 1 hour ago, Alpenglow said: Are you sure you're using the latest version of the mod? This has already been fixed. Thanks for a very fast reply, I was using 0.8.3, I will update it now
Rorschachink Posted October 20, 2024 Posted October 20, 2024 Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Â Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Â Did I missed a dependency or what?
Alpenglow Posted October 21, 2024 Author Posted October 21, 2024 8 hours ago, Rorschachink said: Did I missed a dependency or what? I don't know exactly why this message appears. But it doesn't seem to affect the mod's operation. Hands are displayed as they should be. But I'll try to fix this in the future. 1
CreeperinTown Posted October 28, 2024 Posted October 28, 2024 Hello  completely of Topic but I was wondering from which mod the Furniture seen in the Promo Shoots is from. I anybody the Info would be much to be appreciated
Alpenglow Posted October 29, 2024 Author Posted October 29, 2024 11 hours ago, CreeperinTown said: Hello  completely of Topic but I was wondering from which mod the Furniture seen in the Promo Shoots is from. I anybody the Info would be much to be appreciated The beds are from RJW - Whorebeds, and everything else is the style of ideology from Gerrymon's Pornographic Style. 1
CreeperinTown Posted October 29, 2024 Posted October 29, 2024 16 hours ago, Alpenglow said: The beds are from RJW - Whorebeds, and everything else is the style of ideology from Gerrymon's Pornographic Style. Thank you so much !
Rafelps Posted November 10, 2024 Posted November 10, 2024 where can I find the Rimworld Animations 2.0?
Exorsist Posted November 18, 2024 Posted November 18, 2024 (edited) On 10/21/2024 at 10:01 AM, Alpenglow said: I don't know exactly why this message appears. But it doesn't seem to affect the mod's operation. Hands are displayed as they should be. But I'll try to fix this in the future. The same error constantly pops up when starting up 🫤 Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1 Spoiler Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2 Spoiler Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()  Edited November 18, 2024 by Exorsist
Alpenglow Posted November 18, 2024 Author Posted November 18, 2024 1 hour ago, Exorsist said: The same error constantly pops up when starting up 🫤 Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1  Reveal hidden contents Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt1 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2  Reveal hidden contents Could not resolve cross-reference: No Rimworld_Animations.AnimationOffsetDef named PropOffsetDef_HandSt2 found to give to Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()  I'm already working on a new patch. This bug will be fixed soon. 1
Mikochi35p Posted November 18, 2024 Posted November 18, 2024 how to have the naked body the same in picture? what mod is that?
Alpenglow Posted November 18, 2024 Author Posted November 18, 2024 8 hours ago, Mikochi35p said: how to have the naked body the same in picture? what mod is that? Sized Apparel Zero. It's in the topic.
Exorsist Posted November 18, 2024 Posted November 18, 2024 2 hours ago, Alpenglow said: Sized Apparel Zero. It's in the topic. RimNude - Animal Addon (all animations support genital textures for animals) Can you give me a link to this mod? I can't find it.
Alpenglow Posted November 18, 2024 Author Posted November 18, 2024 On 11/10/2024 at 10:17 AM, Rafelps said: where can I find the Rimworld Animations 2.0?  1 hour ago, Exorsist said: RimNude - Animal Addon (all animations support genital textures for animals) Can you give me a link to this mod? I can't find it. Now all mods have a link on the main page of the post. 1
Torsten Torsten Posted November 19, 2024 Posted November 19, 2024 What are those statues from the 3rd screenshot?
Alpenglow Posted November 19, 2024 Author Posted November 19, 2024 3 hours ago, Torsten Torsten said: What are those statues from the 3rd screenshot? Gerrymon's Lascivian Style
emes Posted November 24, 2024 Posted November 24, 2024 I have a question: I see that there's a modified version of H.C AnimalReskins Complete 2 for this mod, (the original version of which doesn't have a 1.5-compatible release), What all does that do? A part of me was hoping it was a complete update of the mod (since I'd like to have the upgraded sprites for all creatures and mechs), but with whatever compatibility changes were required to work with the animations, but, in comparing the files, I notice it doesn't have all of the same image files. Can anyone clarify? Â Â
Alpenglow Posted November 25, 2024 Author Posted November 25, 2024 (edited) 9 hours ago, emes said: I have a question: I see that there's a modified version of H.C AnimalReskins Complete 2 for this mod, (the original version of which doesn't have a 1.5-compatible release), What all does that do? A part of me was hoping it was a complete update of the mod (since I'd like to have the upgraded sprites for all creatures and mechs), but with whatever compatibility changes were required to work with the animations, but, in comparing the files, I notice it doesn't have all of the same image files. Can anyone clarify? Â Â Yes, this is indeed a 1.4 version that works in 1.5. My modification is in the texture offsets. If you use the original version, the canines will have different positions in space. I had to work hard to align them with the Labrador that I used as a basis. I also had to compress the warg texture a little and even redraw the top of his head and other small changes. All for the sake of the correct positioning in space. Edited November 25, 2024 by Alpenglow 1
emes Posted November 26, 2024 Posted November 26, 2024 On 11/24/2024 at 10:45 PM, Alpenglow said: Yes, this is indeed a 1.4 version that works in 1.5. My modification is in the texture offsets. If you use the original version, the canines will have different positions in space. I had to work hard to align them with the Labrador that I used as a basis. I also had to compress the warg texture a little and even redraw the top of his head and other small changes. All for the sake of the correct positioning in space.  That's awesome to hear! "Complete 2" came out after the last time I played, so I never got a chance to use it, but I loved the first version and didn't want to be without it.  If anything, you should probably promote your update of it a bit more so people know it's out there, as I can't be the only Rimworld/RJW player who wanted an updated version in my game. It's a bit buried--almost a side note--in the mod description here. 😅
VKJailed Posted December 16, 2024 Posted December 16, 2024 (edited) I read all the thread but seem like one one encounter my problem, doggo dong rotation and offset are not working correct,ly I only install this mod and it's requirements, some hair mod, camera plus. ver 1.5 all mod was installed through description Edited December 16, 2024 by Phanvakhai
Alpenglow Posted December 16, 2024 Author Posted December 16, 2024 1 hour ago, Phanvakhai said: I read all the thread but seem like one one encounter my problem, doggo dong rotation and offset are not working correct,ly I only install this mod and it's requirements, some hair mod, camera plus. ver 1.5 all mod was installed through description Can you write with which animation exactly the problems arose and with which animal? Is the mod version standard or for H.C AnimalReskins Complete 2?
VKJailed Posted December 17, 2024 Posted December 17, 2024 (edited) On 12/16/2024 at 9:10 PM, Alpenglow said: Can you write with which animation exactly the problems arose and with which animal? Is the mod version standard or for H.C AnimalReskins Complete 2? It occurred on every animation, the dong just stay there without moving, the mod is for H.C AnimalReskins Complete 2, I also deleted folder in base mod and replace with ARC2 version. Thanks you for replying I also tried to remove H.C anh reinstal the mod, it is still not fixed Edited December 17, 2024 by Phanvakhai
Alpenglow Posted December 18, 2024 Author Posted December 18, 2024 On 12/17/2024 at 8:07 PM, VKJailed said: It occurred on every animation, the dong just stay there without moving, the mod is for H.C AnimalReskins Complete 2, I also deleted folder in base mod and replace with ARC2 version. Thanks you for replying I also tried to remove H.C anh reinstal the mod, it is still not fixed Do you have Sized Apparel - Animal Addon installed from the link in the post? Is Rimworld Animations the latest version?
VKJailed Posted December 19, 2024 Posted December 19, 2024 21 hours ago, Alpenglow said: Do you have Sized Apparel - Animal Addon installed from the link in the post? Is Rimworld Animations the latest version? Yes, but it only support verson 1.4, Rimworld Animation despite being named 1.5 but in mod list it showed ver 2.0. Everything is downloaded from your link
yourlocalanarchist Posted December 19, 2024 Posted December 19, 2024 Are you ever going to make male pawn on female animal animations. There were some in anim adons for 4.0 and that's why I haven't switched to 5.0 yet.
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